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I have a player that wants to add “Ki Spells” to their quarterstaff.

Specifically Blood Crow Strike (though they expressed interest in more), where they spend a ki point to cast the spell.

Their logic/reasoning /argument to allow this are that the Mountain shaper’s Girdle is 25,000 gp (which is a +4 str belt & spend one ki point to cast the 4th lv spell stone shape.

Subtracting the cost of an equivalent +4 belt of giant’s strength (16,000gp).

That would be 9,000gp (4,500gp crafted) to add a ki powered 4th level spell.

What are your group thoughts on this, and what would you calculate the cost for spells Higher or lower to cast?

www.d20pfsrd.com/magic-items/wondrous-items/m-p/mountainshapers-girdle


A Sadistic/Compassionate Runeforged weapon acts as a bane weapon to abjurers and any creatures with an active abjuration spell effect. If a creature has a constant abjuration effect, like freedom of movement, would this count as an “abjuration spell effect” to trigger the bane weapon properties?


I need some help describing a kingdom (that uses kingdom building rules) that jumped from rulers that provided Loyalty 38, Economy 30, and Stability 35 to Loyalty 66, Economy 80, and Stability 82.

The scenario is a young prince (PC) fled his kingdom when his uncle orchestrated his father’s death and took the kingdom. The kingdom believes the prince is also dead, and the protector deity of the realm has made their divine displeasure know by withering the grand “Protector tree”. Over time the PC learns of his uncle’s purging his father’s loyalists from the court/positions of power.

The PC and his adventuring party now returns 15-20 years later to find that his uncle is a hyper competent ruler, his father’s kingdom is flourishing under the uncles rule. Experiencing prosperity, a growing middle class, and equal rights for human and non-human residents. Like Bhelen Aeducan from dragon age, a total Jerk, but Fantastic King.

This will lead to difficult questions/introspection/and role-playing opportunities for my players.

I need help describing the differences between old vs. new, and any other suggestions you might have to help flesh this idea out.

Thanks in Advance


I am crafting a campaign (We Just Started) where the last big boss battle will be the party of 5 vs a Tarrasque.

I want this battle to be epic, but I don’t want the party to instantly die or them to kill it super fast.

So What Minimum level to fight a Tarrasque and win?

I am fine with giving the mythic ranks as well.


If a Human that has the Draconic Heritage Alternate Racial Traits

" At times, a human’s family history can have a dragon’s power bound to the bloodline. Humans with this trait gain darkvision with a range of 10 feet and low-light vision. They can also ignore the Charisma prerequisite for Eldritch Heritage and any feat that has Eldritch Heritage as a prerequisite, but can select only the draconic bloodline with these feats. This replaces the bonus skill rank humans receive at each level. "

Does that mean if they have a high enough Charisma (15), they can just take the Improved Eldritch Heritage feat without needing to take Eldritch Heritage first?


Confusion regarding the Mythic subtype in regards to Mythic Bane Weaponry here.

Do Demon Lords possesses the Mythic subtype, do they only count as mythic creature in their Abyssal Realm, Or do they not have never have the mythic subtype?


If I had a single weapon, let's say a +1 Flaming Short sword, give it the Greater Transformative Enchantment, then turn that short sword to a quarterstaff. Could I then enchant the new “other” end of the quarterstaff with +1 frost, resulting in a +1 flaming/+1 Frost Transformative weapon?

The purpose of the weapon is to have two sets of enchantments that can be switched between.


So I have a player (A unchained Monk Librarian) that wants to make a “Spellbook” of Qinggong Monk Spells that he can cast from the book by paying the relevant Ki costs/being the relevant level for utility and RP purposes.

Would this be overpowered if I allowed it?

If not how should I go about managing the “Transcription Cost” for each spell/the cost of the book itself?


Would a +5 Virulent weapon made of Blightburn have the radiation poison boosted by the weapons enchantment bonus?

So low exposure would be an 18 dc instead of 13.


I know of Inner Sea Magic, Inner Sea Combat, Inner Sea Intrigue, Faction Guide, Occult Mysteries, and Qadira, Jewel of the East. Am I missing any?


If a Spellcaster (or any other class) Variant Multiclasses as a bard, can they gain gain Bardic Masterpieces from taking feats or sacrifices spells?


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So one of the tables I run has used the Synchrony device at the end of Ruins of Azlant to blow up Tar-Baphon’s (whispering tyrant) Ise of Terror.

Due to the number of tables I run and the tables being connected in a group cannon, the Ruins of Azlant was run after Tyrants grasp.

As such it was relatively known that Tar-baphon the Whispering tyrant had escaped. Some of the players where refugees looking for a new life, and all the players were shades Lawful/Chaotic/Neutral Neutral aligned.

So at the end of the adventure they have this Synchrony Device Nuke and decide to stick it to the undead king.
After a lot of stupid high rolls, they reprogram it, fill it up with positive energy, and send it off to detonate in the center of the Isle of Terror. Killing all undead and possibly every one in the surrounding nations.

So I am looking for ideas for repercussions and story hooks, to continue their off canon campaign.

Tldr: Players Nuked Tar-Baphon’s (whispering tyrant) Isle of Terror and I am looking for story ideas.


If a player is a 9th tier mythic character with divine score (choosing magic with divine sub domain), can they spam their daily use of miracle over time to gain a +5 inherent bonus to all their stats?


How do I incorporate 16 canonical lv 17-18 PC paladins into Hells Vengeance, and still have the Glorious Recomation lose, without upsetting my players?

Backstory, my group has been playing pathfinder for over a decade and we have made it through every adventure path up to hells rebels, which we just started, and my players pc’s from each path have become cannon heroes of our Golarion.

One of these players has played a paladin of Iomedae for each path, using archetypes/multiclassing/RP to make them fit, with the basic backstory that they are from cheliax and with to someday liberate their home land from the devils grasp. At the end of each path his character would “ride off into the sunset” to return to his home land and fight the good.

It became a running joke, and I never thought anything of this until the Hells Rebels/Vengance, which as the Glorious Reclamation. The player’s paladins would totally join this group and fight tooth and nail to free their collective homeland.

So any thoughts or should I alter my tables history and have the glorious reclamation win?


I have a player who wants, and has the funds, to create a semi large demiplane. They want to lay out all the "demiplane cubes" out, creating a flat open space outside map to then build within. With the motif a temple hidden in the forest.

However, since the cubes are 10/10, would my players have to sacrifice cubes to create a "sky" for buildings higher than 10ft or would that fall under the Structure part of Create demiplanes?


I am making an artifact for a custom Eastern Campaign, and was hoping on some feedback on balancing/believably/Destruction Suggestions of the artifact. I will be making a fluff description of it after i finalize the hard abilities.

Staff of the Monkey King
Aura strong Conjuration, Envocation, transmutation; CL 20th; Slot none; Weight 5 lbs.

DESCRIPTION

• Quarterstaff Monkey motif Metal Jade

• Functions as a +1 Quarterstaff, its special powers are not discernable by detect magic or identify.

• In the hands of a character with a ki pool Staff of the Monkey king is an intelligent +4 Ki Intensifying Dancing Quarterstaff whose special purpose is to defeat denizens of the land of the Outer threats.

• The staff automatically resizes itself to match the size of its wielder, and can shrink down to size a dagger (1d4) at the wielders or the staffs command. The staff also grants the wielder the Quarterstaff mastery feat (For the Monkey Kings’s Staff only) Even if they do not meet the prerequisites.

• The bearer of the Staff reduces the number of ki points needed to use a ninja trick or ki ability by 1 (minimum 1 ki point).

• Three per day as a standard action, you can call on a cloud to bear you into the air. This enables you to fly at you land speed with good maneuverability. This ability otherwise functions as the spell Overland Flight. If the cloud is dispelled or the duration expires while you’re aloft, you descend at a rate of 60 feet per round for 5 rounds, then fall any remaining distance normally.

• Once per week, when a command word is spoken, the owner of the staff can plant it in the ground and summon the spirit of the staff, which takes the form of a spectral Vanaras monk. The Spirit fights alongside the owner bearer, protecting her to the best of its ability. Using the staff and all its abilities. This otherwise function as spiritual ally.

• Once per day, the owner can meditate while focusing on the Staff and ponder the great mysteries of the universe. After 1 hour of uninterrupted meditation, the owner recovers a number of ki points equal to half his total ki pool. The ki points recovered in this way are temporary, and go away if the user rests or meditates for 8 hours to recover. Additionally, the owner of this item cannot use it to replenish ki points in excess of his total ki pool.

• Monkeys, Gorillas, and other Primates will not willingly attack the bearer unless they are magically compelled to do so or the bearer attacks them first.

• Wise, mischievous, humble. Speaks in riddles

STATISTICS
Alignment CG; Ego 24; Senses 120 ft., Blindsense
Int 10, Wis 18, Cha 10
Communication empathy, telepathy

Powers
3/day—Overland Flight, 1/week Spiritual Ally, 1/month—true resurrection (wielder only)

Destruction?

Soo..THoughts?


Long story short, my pirate players, while in Absalom on an unrelated quest, have all decided to try the test of the starstone. Consequences be damned!

So does anyone have any advice for a group test/dungeons idea?

I was thinking individual tests, but scheduling would not work out. So they well be doing it as a group, right now they are trying to find unique ways to cross the pit.


So Long Story short, I am making an Illusionary set of armor that looks, feels, and smells like real armor. But in truth it is a glamor effect and provides no bonuses Ac or anything.

The Base item is for the neck slot using the spell Mirage Arcana. Maybe some prestidigitation for a flashy donning effect.

Yet, using RAW would be around 360000gp(5x9x2000x4), and I think that is way too much.

The item would be only be able to create an illusion of one specific set of armor, for the wearer, so I think that would reduce the price.

What do you guys think the price should be?


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We have one session left in the Reign of Winter AP and my players are talking about what they want to ask Baba Yaga for as a boon (I had baba yaga tell them she would reward them). So one of my player, knowing we are going to play Wrath of the Righteous next, is going to ask here to help Seal the World wound. Apparently he did the log con on me for this AP, He made a Paladin of Iomedae whose backstory involved family in the fourth crusade, and has been planing this from the get go.

I don’t see any problem with it, I just don’t know what or when it should occur. Thoughts?


What would the CR of an ancient red dragon be without the ability to cast any spells. No caster lv, no spells, no magic. (Still can breath fire). Due to a campaign base encounter, I need to figure this out. A standard ancient red dragons CR is 19.

Any help would be appreciated.


Under the effects of Freedom of Moment, would a player be able to move freely though a Tornado/Hurricane/any storm event?


If you cast the spell Deathless (http://www.d20pfsrd.com/mythic/mythic-magic/mythic-spells/deathless) augmented 8th and are killed via power word kill. Would your allies still benefit from it or (since you are dead dead) would be out of luck?


Would the Hp of mithril celestial plate ( http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-plate-armor ) armor be 75

30: mithril material
30: +3 enhancement
15:5x armor enhancement 3

Or would it be 120

30: mithril material
30: +3 enhancement
60 :5x armor bounus 12

Any Help would be appreciated.


I have a wizard that wants a corgi dog familiar, and I was wondering if a corgi would be a small or tiny creature? Since the stats for a dog seem to be for a medium size breed.


Is there any god/godess/demigod/ect whose sacred weapon is a bomb?

I have an alchemist in my game who wants to take the Sentinel Prestige Classes with bombs in a few levels and none come to mind.


I have a higher lv party and our wizard just learned the wish spell, and wants to wish himself into a true (silver) dragon. His rational for this is that, asper per the reincarnation spell; you can wish to can your race back to your true race. So why can’t you wish yourself to another race. The party has the money to do it, and they are all on board.

Thoughts?


I am starting a new campaign and I have a player that wants to have a Figment Decoy Human Familiar.

The backstory is that her human wizard underwent a magical mishap that turned them into a koala like creature, 10 rp creature made with the race builder rules, and resigned to her fate dreams up a familiar that looks like she did before, to act as her “face” when dealing with the public. I liked the idea of the twist with the wizard familiar trope. However, I am not sure how to stat it.

Since most familiars are CR ¼ I was thinking of having her use a LV 1 commoner human as a start with a +3 to bluff as its benefit. Any thoughts or suggestions?

Also, If she takes the improved familiar feat should I allow here to figment to take class levels to be a CR 2 creature?


How much is the immortal dreamstone from the island of the empty eyes worth? My players want to sell the stone to a trader of Leng, and I am wondering how much he would give them for it.


So my players have killed Karzoug the Runelord of greed and now one of them wants to take the mantle of the Runelord. Since we are continuing the campaign to higher levels I see no problem with this.

However,apart from Looting Karzoug body, wearing his cloths, and wielding his swag how do you think one could officially become a Runelord. At least in the "eyes" of the Alara'quin Karzoug's Burning Glaive and Chellan, Sword of Greed.

I was thinking of having them use the anathema archive to learn how, but what that would be is why I am asking. Any Ideas would be appreciated.


My players have met an important NPC in a variation of the Skull and Shackles adventure path that has Schizophrenia and paranoia. So instead of curing him the long and expensive way, they want to kill him and reincarnate him, figuring that reincarnation should fix any mental instability caused by outside sources as it has been established that was not mad to start out with. Any advice on how I should proceed?


So I was running the Skulls and Shackles Campaign when the pc's decided to go off and do something else. Long story short, they stole baba yaga’s teleportation cauldron and are now in on another plane of existence, yet as of now they think there just near the crown of the world. Natural most of the crew did not sign up for this kind of adventure and would like to go back to the shackles.

I would like ideas for a decent mutiny that doesn't involve the pcs just walking through their crew.

Of the original crew it is the 4 pc level 8 (a gunslinger, ninja, witch, and alchemist) and Sandara Quinn (the rest died or were given ships of their own). The rest of the crew is sailors picked up at port, a slave they bought for comic relief, and a merfolk wizard who they allied with too uses the cauldron.

Any suggestions?


I have a player that wants to take the Monstrous Mount - Feat for his level 5 druid in our skulls and shackles game, but he wants to reskin a Hippocampus as a Large shark. Any suggestions on how I should alter the starting/4th/and master steps. I was thinking of changing its base bite attack to d6 with it increasing one step each level marker.


Is the critical ability of a vorpal blade considered a death effect?


So my pcs finished a modified shattered star campaign and two of my pc’s cast wish and miracle on the body of xin to restore him to life and redeem him.

I thought it was an interesting idea, as you have the chance to redeem an evil runelord in wrath of the righteous, and xin was not evil per say just went every mad. Also, I could not see Xin not being willing to return as he went through this whole clockwork mess to begin with.

So now they want to hunt for other rune lords, with their old master Xin. I am not sure how to stat Xin, I have never made a wizard before, and many questions keep popping in my head. Should he be mythic? What school would he be of? Would strength be a dump stat if he could hand forge an entire clockwork army? Any Advice would be appreciated


Is there a non evil way of preventing a soul from being Raised, reincarnated, resurrected?

I am player that is playing a devout cleric of Pharasma. Who believes that, unless with a divine pardon, anyone that dies should stay dead as it is the natural order of things.

So wishing to role-play my character better, I am asking this question. As of now I can only find evil ways of doing this, any advice or things that I am overlooking?


What would be the best class that would mimic the randomness (dice rolls to determine an effect) of a forth edition wild Mage Sorcerer? I am starting a campaign that is a continuation of a unique 4ed campaign i did, which i have retconed onto Golaron. Most of my other players have straight converions. Wizard to wizard, cleric to cleric ext. But This one we are having trouble with, any suggestions?


I am starting a campaign in Absalom, and two of my five players are members of the Pathfinder Society. They are beginning at level 4 and I was wondering what would an appropriate level of fame and prestige for them to have if they were active members in the society for 20ish years. They are both of the Grand Lodge Faction, a Druid and Ranger respectively.


I am looking to build a 15 point buy Ice based caster arcane character, think Ice Queen from adventure time or Jadis from Narnia.

Backstory in short: From an old noble merchant family. 7th in line for control of the house until last year, after her graduation from her (School/coven/XXX) all those siblings, expect one, went missing or lost their lives. With only her eldest brother in her way, dark whispers are abound of when he too will “be removed from the picture” and she sits on her families trading throne.

A practitioner of the winter arts and with a personality as cold as her magic, she navigates the webs of business and nobility with the grace and ferocity of winter itself. She has a knack for taking meager purchase and turning them into enormous profits.

In truth she has done nothing, owing her rise in succession to two older siblings who did away with most of her siblings until they were quietly put down by her eldest brother. Who doesn’t see his youngest sister as a threat now, but still remains wary.

Her merchant success due to smart investments and dumb luck. Her cold exterior is but a mask to hide her utter terror being thrown into the cut throat pits of politics,business, and nobility. She longs for times long past when all she had to worry about, was who she might marry.

I don’t know where to go with a Witch (winter witch archetype), Boreal Sorceress, or an Admixture Wizard. Any advice?


What are the domains/favored weapon of the Draconal, Agathion, Empyreal lord, Walks with Golden Stars? He/She is mentioned the Bestiary 2, and the Chronicle of the Righteous sourcebook offers no more information that I can find.


I am looking to build a Cleric of Tanagaar, based around the mystery cult prestige class. Since my last character, an Undead lord of Hanspur died.

My thoughts are

Str 8 DEx 12 Con 12 int 10 Wiz 17+1 Cha 14 (+2 racial)

Domains Eagle/Darkness

Traits: Deft Dodger +1 reflex / Birthmark No holy symbol needed +2 to +2 charm and compulstions

Feats : scribe scroll, spell focus conjuration, spell focus evocation, Improved initiative.

Skills in Diplomacy, Nobility, Planes, Religion, Perception, Sense motive

What do you think? Any suggestion?


I am looking to build a Cleric of Ethereal lord Tanagaar, based around the mystery cult prestige class. Since my last character, an Undead lord of Hanspur died.

Level 7, 20 point build, all books are open, all human party. Our party does not have a face, so I wish to also incorporate that as well.

Any help, would be appreciated.


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Why did Xin spread the ideals of Charity, Generosity, Humility, Kindness, Love, Temperance, and Zeal, if he worshiped Lissala?
Isn’t she a personification of the seven deadly sins?
I don’t understand how Xin could worship such a goddess if he held these ideal so close that he forged a magical embodiment of them, the Sihedron. Could someone clear this up for me?


Right now I am playing a level 6 Cleric of Hanspur in a slightly modified Rise of the Runelords campaign. Our last session found our party nearly dead from a succubus and her summoned minions. During the encounter my channel negative energy seemed to have no effect on any of them. I asked our Gm about it after the game and he said that I needed to take Alignment Channel to affect outsiders with my channel negative energy. Is this RAW?


I am part of an improve group that also plays pathfinder on the side. One of the things we like to do is write character name from established fiction (Luke skywaker, Eragon, Paddington Bear, Madeline) and place them in a hat. We draw a name and make a build that would fit that character. It is hilarious for the campaigns we do. We have just started a new game and I have drawn Draggle from g1 My little pony, and I don’t know how I should build her “in character”. Any suggestions?

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