Help! Players Nuked the Whispering Tyrant


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So one of the tables I run has used the Synchrony device at the end of Ruins of Azlant to blow up Tar-Baphon’s (whispering tyrant) Ise of Terror.

Due to the number of tables I run and the tables being connected in a group cannon, the Ruins of Azlant was run after Tyrants grasp.

As such it was relatively known that Tar-baphon the Whispering tyrant had escaped. Some of the players where refugees looking for a new life, and all the players were shades Lawful/Chaotic/Neutral Neutral aligned.

So at the end of the adventure they have this Synchrony Device Nuke and decide to stick it to the undead king.
After a lot of stupid high rolls, they reprogram it, fill it up with positive energy, and send it off to detonate in the center of the Isle of Terror. Killing all undead and possibly every one in the surrounding nations.

So I am looking for ideas for repercussions and story hooks, to continue their off canon campaign.

Tldr: Players Nuked Tar-Baphon’s (whispering tyrant) Isle of Terror and I am looking for story ideas.

The Exchange

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500 mile radius is huge. They pretty much killed every living thing in Ustalav, Lastwall, Nirmathas, Molthune, Isger, Druma, Kyonin, Five Kings Mountains, Razmiran, most of Ustalav, a decent chunk of the River Kingdoms, and bits of Galt, Andor, and Belkzen.

I think trial for killing more people than Tar-Baphon ever did is in order.


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Belafon wrote:

500 mile radius is huge. They pretty much killed every living thing in Ustalav, Lastwall, Nirmathas, Molthune, Isger, Druma, Kyonin, Five Kings Mountains, Razmiran, most of Ustalav, a decent chunk of the River Kingdoms, and bits of Galt, Andor, and Belkzen.

I think trial for killing more people than Tar-Baphon ever did is in order.

Yes, probably from Absalom. Also probablly earning the attention of Yaezhing


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Holy crap... that thing is, scary... The ends did NOT justify the means, the party is worse than the Tyrant.

They unwittingly accomplished more in his name than he, himself, ever did in his entire unlife.

This was allowed to happen by the living gods? There was no other party of adventurers tasked by a divination wizard to stop this table from destroying a huge chunk of the civilized world as we know it?

NOBODY saw this coming?!?!

Your table was simply allowed to do this? In a world with divination specialists AND actual gods?

No god of fortune seen all those awesome rolls it took to reprogram the device? They didn't see what all that good fortune was going towards? They didn't warn anyone?

Nobody peering into the immediate future saw a nuke destroying 1000 mile sphere in the middle of civilization? Just skipped it like an advertisement? Didn't tell anyone?

Can this even be Wish'ed away?

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This should draw instant attention from the Maruts, Baba Yaga, Hao Jin, Abrogail Thrune, Tahonikepsu, Mengkare, and basically all the end bosses from adventure paths that canonically haven't happened yet (that could include Sorshen and Krune, too, depending on your timeline). Literally anybody from Golarion that is capable of working together against a (much) bigger threat; and that has Wish-level abilities, possibly involving time reversal.

Alternatively, Rovagug awakens and the end of the world is NOW.

(and yeah, Shemis should have seen this one coming; that's her entire job)


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The funny thing is, as a lich (and a mythical one non the less), all they did was maybe make him upset. that nuke won't finish him.

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Possible plot points,

(1) A team of llaksharut and rokyamut warp in, lead by an aevarut. Given the magnitude of the event, it is reasonable to include every llaksharut on the plane, as well as every rokyamut in existence. Their goal is to use overwhelming force to kill the PCs.
(2) Hao-Jin saw this one coming, and has interfered by moving large swaths of the affected area into her tapestry demiplane. So they're alive but... elsewhere.
(3) With the forces of Kyonin eliminated, Treerazer is now free to attack the next nearest country, such as Taldor.
(4) With the forces holding back the Worldwound decimated, Deskari launches an assault and takes over what's left of the River Kingdoms.
(5) Cheliax moves to take over what's left of Molthune.
(6) The massive amounts of death unleash the Tarrasque on any nearby civilization.
(7) Several evil creatures capable of surviving the blast (e.g. by teleporting out, or by regenerating due to being a lich) use divination to find the PC's friends, family, lovers, and hometown; teleport in, and messily slaughter the lot of them. This includes Tar-Baphon himself, as well as Razmir.
(8) Any PC receiving divine spells from any good and/or lawful deity immediately loses their spellcasting ability.
(9) A faction with access to time travel (e.g. Tahonikepsu, the Sky Key, the Leng device, or plot points from Return of the Runelords) eliminates one or more PCs by killing them in their childhood in an effort to undo this.
(10) All of the above. May you live in interesting times.


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VoodistMonk wrote:
NOBODY saw this coming?!?!

This table is very much past beer & pretzels to sh*t and Giggles play style. The temptation apparently was too great.


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Kurald Galain wrote:
(and yeah, Shemis should have seen this one coming; that's her entire job)

Did not know she was a thing, Neat


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Kurald Galain wrote:

Possible plot points,

(5) Cheliax moves to take over what's left of Molthune.
(8) Any PC receiving divine spells from any good and/or lawful deity immediately loses their spellcasting ability.

None of the PC's workshop good gods, so that is not an issue.

Who is Tahonikepsu, and what is their time travel access?

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Tom Marlow wrote:
None of the PC's workshop good gods, so that is not an issue.

What about lawful gods, or gods otherwise opposed to mass destruction?

Quote:
Who is Tahonikepsu, and what is their time travel access?

She is a Time Dragon affiliated with the country of Osirion and with the Pathfinder Society. That means that she either has the ability to time travel or will eventually develop it; and given how time travel works, it doesn't actually matter which of the two it is.


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zza ni wrote:
The funny thing is, as a lich (and a mythical one non the less), all they did was maybe make him upset. that nuke won't finish him.

This right here is an important point.

The party in fact didn't kill Tar-Baphon, but instead killed almost every "living" thing in the area (depending on exactly which plane the thing was attuned to). They're far worse than Tar-Baphon at this point and didn't even succeed in doing what they want since it wouldn't have destroyed his phylactery, and even if it did he's a mythic lich so it probably still didn't work because mythic (I don't actually know his stat block to know exactly what protections he has).

So now, not only did the party fail to kill Tar-Baphon, they killed many nations worth of people, and probably have a lot of the Gods, both good and evil, looking to kill them/undo their actions.


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Kurald Galain wrote:
Tom Marlow wrote:
None of the PC's workshop good gods, so that is not an issue.

What about lawful gods, or gods otherwise opposed to mass destruction?

Quote:
Who is Tahonikepsu, and what is their time travel access?
She is a Time Dragon affiliated with the country of Osirion and with the Pathfinder Society. That means that she either has the ability to time travel or will eventually develop it; and given how time travel works, it doesn't actually matter which of the two it is.

1) The only divine person worships Nethys

2) I will keep Tahonikepsu in mind.

Thanks for info!


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Claxon wrote:
zza ni wrote:
The funny thing is, as a lich (and a mythical one non the less), all they did was maybe make him upset. that nuke won't finish him.

This right here is an important point.

The party in fact didn't kill Tar-Baphon, but instead killed almost every "living" thing in the area (depending on exactly which plane the thing was attuned to). They're far worse than Tar-Baphon at this point and didn't even succeed in doing what they want since it wouldn't have destroyed his phylactery, and even if it did he's a mythic lich so it probably still didn't work because mythic (I don't actually know his stat block to know exactly what protections he has).

So now, not only did the party fail to kill Tar-Baphon, they killed many nations worth of people, and probably have a lot of the Gods, both good and evil, looking to kill them/undo their actions.

The fact they killed a lot of people is not in question, the fact the Tar-Baphonis is not dead is not in question, or the fact that a lot of people are pissed off about this turn of events. I really get that.

As a dm I facilitated the story, which happened to be to story of the ruins of Azlant and Mass genocide.

Will they try and fix it? Go back in time to stop themselves? Turn super evil and be the villains of an AU universe? The next session has not happened yet.

I am now looking for story hooks/Ideas to continue to story as the party wants to do so as well.

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Claxon wrote:
They're far worse than Tar-Baphon at this point and didn't even succeed in doing what they want since it wouldn't have destroyed his phylactery, and even if it did he's a mythic lich so it probably still didn't work because mythic (I don't actually know his stat block to know exactly what protections he has).

It turns out Tar-Baphon has multiple layers of defense agains this.

First off, Tar-Baphon has Foresight, which gives him instantaneous warnings of impending danger. He could have teleported out before the device went off (of course he has greater teleport).

Second, he is flat-out immune to channel energy from non-mythic sources; the Synchrony Device is not mythic, and channeling energy is very literally what it does.

Third, nothing in the artifact rules suggests that they ignore spell resistance. Synchrony has caster level 21, Tar-Baphon has SR 42; good luck with that.

Fourth, assuming Synchrony gets through all that, Tar-Baphon starts taking 70 points of damage per round. But wait, he takes half damage from positive energy, so make that 35 damage. He can survive for long enough to cast several spells to get him out of there, such as teleport or Wish. He automatically makes all the concentration checks required to do so.

And fifth, he's a lich and has a phylactery, which is both explicitly immune to all non-mythic effects, and an artifact of its own right.

So yeah, Tar-Baphon is alive and kicking (well, undead and kicking), is pissed, and is CR 26. Cower now, brief mortals! The extent to which the party didn't think this through is astounding!


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I'd offer the players some options where they still stay in the middle of the action:

1) Show them the damage they have done, then offer the chance to travel back in time and stop themselves. This time travel could come with its own perils: Timing and location could be imprecise, they might have to avoid change other things and some outsiders might not be happy with the manipulation. Also they are on a countdown: If they don't make it to their earlier versions in time, their expedition was pointless.

2) Accept it as it is and end the campaign. Start something else.

3) Accept it as it is and end the campaign. Start another one that deals with the post-apocalyptic setting they created. My personal favourite, if that matters.

4) Retcon the entire incident.


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Too bad they didn't pass a basic engineering check. They could have set the thing off a couple hundred miles above the center and not had as much collateral damage.


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Tom Marlow wrote:
Claxon wrote:
zza ni wrote:
The funny thing is, as a lich (and a mythical one non the less), all they did was maybe make him upset. that nuke won't finish him.

This right here is an important point.

The party in fact didn't kill Tar-Baphon, but instead killed almost every "living" thing in the area (depending on exactly which plane the thing was attuned to). They're far worse than Tar-Baphon at this point and didn't even succeed in doing what they want since it wouldn't have destroyed his phylactery, and even if it did he's a mythic lich so it probably still didn't work because mythic (I don't actually know his stat block to know exactly what protections he has).

So now, not only did the party fail to kill Tar-Baphon, they killed many nations worth of people, and probably have a lot of the Gods, both good and evil, looking to kill them/undo their actions.

The fact they killed a lot of people is not in question, the fact the Tar-Baphonis is not dead is not in question, or the fact that a lot of people are pissed off about this turn of events. I really get that.

As a dm I facilitated the story, which happened to be to story of the ruins of Azlant and Mass genocide.

Will they try and fix it? Go back in time to stop themselves? Turn super evil and be the villains of an AU universe? The next session has not happened yet.

I am now looking for story hooks/Ideas to continue to story as the party wants to do so as well.

I mean, I think those things you established are the hooks of your next story arc.

The party is now all effectively wanted criminals for their actions. Everyone is trying to kill them.

The party has to decide how they will proceed. Do they attempt to undo what they did?

Do they say "We're good" and fend of the attempts of deities and mythic entities to try to kill them.

Frankly I think you only need explain to the players what situation they're in and ask them what direction they plan to take, the world is moving around them.


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Melkiador wrote:
Too bad they didn't pass a basic engineering check. They could have set the thing off a couple hundred miles above the center and not had as much collateral damage.

The will be kicking themselves when I bring that up lol


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Claxon wrote:

Frankly I think you only need explain to the players what situation they're in and ask them what direction they plan to take, the world...

Oh They totally know what they did/where doing from a meta sense. They are a bit of a wacky group. On task enough to follow the module, but everything else is no holds bar. Very murder hobo, but they have fun. Keeps me on my toes as a DM.


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Tom Marlow wrote:

So one of the tables I run has used the Synchrony device at the end of Ruins of Azlant to blow up Tar-Baphon’s (whispering tyrant) Ise of Terror.

Due to the number of tables I run and the tables being connected in a group cannon, the Ruins of Azlant was run after Tyrants grasp.

As such it was relatively known that Tar-baphon the Whispering tyrant had escaped. Some of the players where refugees looking for a new life, and all the players were shades Lawful/Chaotic/Neutral Neutral aligned.

So at the end of the adventure they have this Synchrony Device Nuke and decide to stick it to the undead king.
After a lot of stupid high rolls, they reprogram it, fill it up with positive energy, and send it off to detonate in the center of the Isle of Terror. Killing all undead and possibly every one in the surrounding nations.

So I am looking for ideas for repercussions and story hooks, to continue their off canon campaign.

Tldr: Players Nuked Tar-Baphon’s (whispering tyrant) Isle of Terror and I am looking for story ideas.

It sounds like one of your groups tried to do something original and interesting by combining various elements your setting draws from different sources, creating a novel and dramatic development. We can't be having with that.

It's time to crush those spirits. Remind these players of their station and insignificance in this fantasy world, and the foolishness of trying to change it substantially without following a proscribed path laid by higher minds. Really put some research into it. Pathfinder has a great range of powerful characters, monsters and outright deities, officially printed with abilities and resources that can easily invalidate their actions, which is obviously why they're there. You want to impress upon your group the richness of this setting, the grandness of its conflicts and the might of its major players, that the whole thing is greater than they are or can be. Use those GM muscles to bring in Gods, high level mythic NPCs, anything first party you think will reinforce the fact that the players are dwarfed by canon figures who are far more important and can intercede at any moment they wish, so that you earn their respect.

With luck you can salvage things, and get back to properly enjoying the creative spirit of tabletop roleplay.


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Kurald Galain wrote:
Claxon wrote:
They're far worse than Tar-Baphon at this point and didn't even succeed in doing what they want since it wouldn't have destroyed his phylactery, and even if it did he's a mythic lich so it probably still didn't work because mythic (I don't actually know his stat block to know exactly what protections he has).

It turns out Tar-Baphon has multiple layers of defense agains this.

True,for narrative purposes I was going to have it happen right after his reformation due to the event of "tyrants grasp" so he would be weakened/able to be obliterated again. Salt in the wound.

Mostly to give the pcs 10 days to figure out what to do b4 Tar-Baphon identifys them/goes after them. As his realm would not be very undead friendly atm.


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Artificial 20 wrote:


It sounds like one of your groups tried to do something original and interesting by combining various elements your setting draws from different sources, creating a novel and dramatic development. We can't be having with that.

It's time to crush those spirits. Remind these players of their station and insignificance in this fantasy world, and the foolishness of trying to change it substantially without following a proscribed path laid by higher minds. Really put some research into it. Pathfinder has a great range of powerful characters, monsters and outright deities, officially printed with abilities and resources that can easily invalidate their actions, which is obviously why they're there. You want to impress upon your group the richness of this setting, the grandness of its conflicts and the might of its major players, that the whole...

I am not mad at the players. Let me make that clear.

They had their fun,and now they are going to have an adventure to deal with the consequences. Will it be their characters? new? or old ones? we will see.


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You really need to consider the in game scope of what they have done.

In the US 9/11 was about 3000 people and look what is has done to the country in the 2 decades since?

In WW II Millions were killed over the course of 5 years of war and it has affected the entire world since.

Hiroshima and Nagasaki were two cities. What the players did was several orders of magnitude larger.

Your players have just murdered millions of living creatures, humanoids of all races, animals, plants and layed wasted to a 1000 mile diameter area of the world.

Straight up they are all now evil. It should not matter what alignment they were before, such an act is evil magnitude maximum. They should have their alignments changed and take any penalties that come with it.

Additionally, any organizations or deities who represent Law, Good, Justice or Vengeance have just put the group on the top of their 'kill with extreme prejudice' lists or have put the investigation into those responsible as top priority.

Any survivors of this, families of those killed and power groups who were disrupted by this apocalyptic level event will want their blood.

This will have a resounding psychological and social impact on the world for generations to come. There will be mass terror of it happening again for one thing and fear of why and howit happened at all for another.

Not to mention the creature they tried to kill was totally unharmed and would probably also make it priotity #1 to kill them and all their families and friends. Preferably shackling their souls and keeping them as tortured undead servants for all time after.


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Tom Marlow wrote:
Melkiador wrote:
Too bad they didn't pass a basic engineering check. They could have set the thing off a couple hundred miles above the center and not had as much collateral damage.
The will be kicking themselves when I bring that up lol

If you just want a god to intervene, that may be an option. Just have the god shift the teleport up 200 miles and then berate the players for their carelessness. Even Nethys might get involved with a blunder on this magnitude.

By the way, I didn't run the actual numbers on how high the target should be. 200 was just a guess.

The Exchange

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Idle point of comparison:

A 500 mile radius hemisphere centered between Frankfurt and Munich would encompass almost all of central and western Europe including Paris, Marseilles, Rome, Belgrade, Budapest, Warsaw, Copenhagen, Amsterdam, London, and Brussels.


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So this blast of energy evaporates every living thing for 1000 miles... the dust hasn't even settled, there are still empty clothes drifting to the ground... the deathly silence is ruptured by call of the Armageddon Engine.

The End is upon us.

Rovagug has unleashed the Tarrasque.


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I personally think time travel options and deus ex machina option are the least interesting.

I think the players did what the did and now they have to deal with the recourse of their actions. There is no undoing it in the past, no god intervening with divine will.

Send ever increasing onslaughts of people out for blood against without rest or restraint.

Honestly, if I were the GM I would come up with some sort of slow burn that results in the PCs all dying and losing everything they hold dear and hoped to accomplish, as the rest of the universe attempts to collectively smite them.


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I'm wondering how survivable it is.

Quote:
Positive Energy Plane Infusing the Material Plane with the overwhelming essence of the Positive Energy Plane may seem like the least destructive use of the Synchrony Device, but it comes with dire consequences many users may not consider. All undead in the area of effect take 20d6 points of positive energy damage per round for 1 day. All living creatures in the area of effect gain fast healing 5 as a special ability and gain 5 additional temporary hit points each round. These temporary hit points fade 1d20 rounds after a creature leaves the area of effect or the effects of the detonation expire. Each round during which a creature has temporary hit points above its total hit points, it must succeed at a DC 20 Fortitude saving throw or explode in a riot of radiant energy, which kills it.

Anyone with knowledge of what's happening to them could damage the temp hit points off themselves before going toxic positive. Perception checks in the right places will tell you that things are healing and exploding. So there's a hint of what you should do. Still super deadly, but there would be some survivors.

I'm kind of imagining groups of commoners sitting around beating each other with sticks to keep from dying.


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Melkiador wrote:

I'm wondering how survivable it is.

Quote:
Positive Energy Plane Infusing the Material Plane with the overwhelming essence of the Positive Energy Plane may seem like the least destructive use of the Synchrony Device, but it comes with dire consequences many users may not consider. All undead in the area of effect take 20d6 points of positive energy damage per round for 1 day. All living creatures in the area of effect gain fast healing 5 as a special ability and gain 5 additional temporary hit points each round. These temporary hit points fade 1d20 rounds after a creature leaves the area of effect or the effects of the detonation expire. Each round during which a creature has temporary hit points above its total hit points, it must succeed at a DC 20 Fortitude saving throw or explode in a riot of radiant energy, which kills it.

Anyone with knowledge of what's happening to them could damage the temp hit points off themselves before going toxic positive. Perception checks in the right places will tell you that things are healing and exploding. So there's a hint of what you should do. Still super deadly, but there would be some survivors.

I'm kind of imagining groups of commoners sitting around beating each other with sticks to keep from dying.

Still traumatizing, it'd start with bugs getting wiped nigh instantly, going up to small animals, including family pets.

Potentially vegetation as well? Depends on if regular non-creature plants would be able to be healed by the positive energy.

After that it'd be farm animals, but at that point it'd be affecting your average commoner as well.


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I think the problem here is having knowledge of what's happening and knowing you need to deal yourself 5 points of damage every round, until it's over.

Keep in mind it's last for 24 hours. Eventually people will be exhausted and want to sleep, or they'll want to do other things besides stab themselves every 6 seconds. And as commoners they only have d6 hit dice. I can't remember if commoners roll for hp or assuming max (or half) but regardless, they don't have a large threshold to prevent themselves from going above their max hit points and then needing to make a fort save that will likely kill them except on a nat 20.

Maybe people that are close to the edge could survive long enough to get out. Maybe anyone with enough magic to teleport could survive long enough to GTFO. Anybody else is probably dead, especially if they don't know they need to stab themselves to stay alive.


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something that catastrophic, I'd definitely have it break open dimensions and throw the switches for several doomsday prophecies to pop off. I'd essentially run the coming of Rifts in Golarion, cease and desist letters be damned!

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Claxon wrote:
I think the problem here is having knowledge of what's happening and knowing you need to deal yourself 5 points of damage every round, until it's over.

Yes. Perception checks don't cover this, you'd need a pretty high Knowledge Planes or Knowledge Religion (which are trained only). It's also 10 damage per round, not 5 (fast heal 5 + temp HP 5). Realistically speaking, the population would need to inflict and receive harsh torture for 24 hours straight to get through; "lol just hit with stikcs" is not going to work. Good luck explaining that in the thirty seconds before you go poof.

Quote:
Maybe anyone with enough magic to teleport could survive long enough to GTFO.

Teleport will actually get you out (unless you guess the wrong direction). Undead still need a DC 50 concentration check to do that, unless they are Tar-Baphon. Dimdoor probably won't get you far enough. Walking? Only if you're within like 50 meters of the edge and can tell that it IS the edge.

At lower level than Teleport, the only plausible way I can think of to survive is a 6th-level sorcerer with Rope Trick, or the aptly-named Anywhere But Here.


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This is the ultimate game derail. You gave your murder hobo a nuke and they used it. I'm not certain why anyone is surprised by this.

As written, yeah, they'll have catastrophic consequences and fail to even succeed at their objective.

On the other hand, is that fun? I'd find that to be fun. But not everyone does. Beer and pretzel types probably not.

Any of the suggestions that don't involve "punish the stupid" or "deus ex away the stupid" are probably better for your group as described, but you know the table better than any of us.

If it was me? I'd let it happen, and watch Golarion fall into chaos... ;)


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The 'nuke' doesn't seem to have any special ability to get thru nonliving barriers. There's probably a lot of survivors who hid inside and who will be taking up a vegan lifestyle as they bury their dead. And undead who were underground on the other side of that equation, but who are unlikely to go vegan.


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I thought Ruins of Azlant made it clear that it's *very* difficult to move the synchrony device, since "okay, now what do we do with it" is supposed to be the problem that the PCs are left with at the end of the campaign. If it were easy to move (even by 18th level Wizards) then "launch it into outer space and set it off" would be a trivial solution.


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Look, I was just fishing for fun story hooks from the minds of fellow players.

So instead of (as written in the bad cannon endings) the Aboleth's Destroying Abosolm and the surrounding nations, or An Azlant General Nukeing the ocean causing Massive tsunamis on a global scale.

With no written divine intervention in either of those cases to stop it, or Tarrasque popping up.

The players used it on the whispering tyrant. They still want to play, I still want to dm them, so we are moving forward.

Probably going to have agents of Zon-Kuthon, Yaezhing, or other evil powers send agents to "help" the players. As other more good aligned agents hunt them down.

I did like Kurald Galain idea of using Tahonikeps, so i will be using them to help the players (if they choose) to go to the time plane and fix their actions.

So in all I thank you for your input


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Artofregicide wrote:

This is the ultimate game derail. You gave your murder hobo a nuke and they used it. I'm not certain why anyone is surprised by this.

As written, yeah, they'll have catastrophic consequences and fail to even succeed at their objective.

On the other hand, is that fun? I'd find that to be fun. But not everyone does. Beer and pretzel types probably not.

Any of the suggestions that don't involve "punish the stupid" or "deus ex away the stupid" are probably better for your group as described, but you know the table better than any of us.

If it was me? I'd let it happen, and watch Golarion fall into chaos... ;)

Thank you, this group is very much sh*t's and giggles to my more story focused tables. But that is fun in its own way.


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Tom Marlow wrote:
Artofregicide wrote:

This is the ultimate game derail. You gave your murder hobo a nuke and they used it. I'm not certain why anyone is surprised by this.

As written, yeah, they'll have catastrophic consequences and fail to even succeed at their objective.

On the other hand, is that fun? I'd find that to be fun. But not everyone does. Beer and pretzel types probably not.

Any of the suggestions that don't involve "punish the stupid" or "deus ex away the stupid" are probably better for your group as described, but you know the table better than any of us.

If it was me? I'd let it happen, and watch Golarion fall into chaos... ;)

Thank you, this group is very much sh*t's and giggles to my more story focused tables. But that is fun in its own way.

If everyone is having fun, I see no reason to bring things down. After all, you're the GM and you've already completed the adventure anyway.


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Grab the Red Dragon "Choral the Conquorer" from the back of Kingmaker, and take over everything that is left to be ruled from the Dragonscale Throne.

Pal around with the Tarrasque and help Rovagug bring about the end of times.

Help Treerazer spread the Tanglebriar across the entire continent.

Help Vordakai reclaim his old kingdom, and possibly find a way to bring back his cyclops kin.

All of the above...?


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Obcisidaemons. So many ****ing Obcisidaemons.

Liberty's Edge

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Can you imagine the lines in Pharasma's boneyard?

And can you imagine when the gods realize their source of souls has just seen a radical drop in population and for generations they will be getting fewer souls than normal? Especially the gods people turn away from in the wake of this tragedy?

Scarab Sages

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I have to admit my first thought was . . .

You awaken to find a bloody human skin on a nearby desk, cautiously approaching it you see the blood is actually words. It reads

"I just wanted to thank you adventurers. I have spent centuries gathering my power and preparing to return. I never in my wildest flights of fantasy ever imagined someone would just blow up my prison. Of course you were trying to kill me and thus must die however as reward for freeing me your deaths will be both swift and the last act of my triumphant return. Eat, drink and be merry for soon you will die.

Yours sincerly
Tar-Baphon"


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Senko wrote:

I have to admit my first thought was . . .

You awaken to find a bloody human skin on a nearby desk, cautiously approaching it you see the blood is actually words. It reads

"I just wanted to thank you adventurers. I have spent centuries gathering my power and preparing to return. I never in my wildest flights of fantasy ever imagined someone would just blow up my prison. Of course you were trying to kill me and thus must die however as reward for freeing me your deaths will be both swift and the last act of my triumphant return. Eat, drink and be merry for soon you will die.

Yours sincerly
Tar-Baphon"

I think it would read something more like this:

"With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created..."
[Elder Scrolls III: Morrowind]


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Sandal Fury wrote:
Obcisidaemons. So many ****ing Obcisidaemons.

Oh, Did not know about those. Yes! Szuriel and Zyphus would be pleased.


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Artofregicide wrote:

This is the ultimate game derail. You gave your murder hobo a nuke and they used it. I'm not certain why anyone is surprised by this.

As written, yeah, they'll have catastrophic consequences and fail to even succeed at their objective.

On the other hand, is that fun? I'd find that to be fun. But not everyone does. Beer and pretzel types probably not.

Any of the suggestions that don't involve "punish the stupid" or "deus ex away the stupid" are probably better for your group as described, but you know the table better than any of us.

If it was me? I'd let it happen, and watch Golarion fall into chaos... ;)

I'd like to say, I think your description of "punish the stupid" is unfair. The way I view it, what I've discussed/suggested is the forces of the universe that survived this event now becoming focused on the PCs for their actions.

IMO, even many normally evil forces wont like what the PCs have done since it likely hurt their respective interests in the places that were hit.

While the characters may by mythic, they are not quite gods. But have made direct enemies of gods. I think the universe punching back is a proportional response. One that will end in the players either committing mass deicide and ascending to true deities, or being destroyed.


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Claxon wrote:


I'd like to say, I think your description of "punish the stupid" is unfair. The way I view it, what I've discussed/suggested is the forces of the universe that survived this event now becoming focused on the PCs for their actions.

IMO, even many normally evil forces wont like what the PCs have done since it likely hurt their respective interests in the places that were hit.

While the characters may by mythic, they are not quite gods. But have made direct enemies of gods. I think the universe punching back is a proportional response. One that will end in the players either committing mass deicide and ascending to true deities, or being destroyed.

The players are not mythic. Just lv 18 pc's. The Ruins of Azlant is not a mythic adventure path.


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Claxon wrote:
Artofregicide wrote:

This is the ultimate game derail. You gave your murder hobo a nuke and they used it. I'm not certain why anyone is surprised by this.

As written, yeah, they'll have catastrophic consequences and fail to even succeed at their objective.

On the other hand, is that fun? I'd find that to be fun. But not everyone does. Beer and pretzel types probably not.

Any of the suggestions that don't involve "punish the stupid" or "deus ex away the stupid" are probably better for your group as described, but you know the table better than any of us.

If it was me? I'd let it happen, and watch Golarion fall into chaos... ;)

I'd like to say, I think your description of "punish the stupid" is unfair. The way I view it, what I've discussed/suggested is the forces of the universe that survived this event now becoming focused on the PCs for their actions.

IMO, even many normally evil forces wont like what the PCs have done since it likely hurt their respective interests in the places that were hit.

While the characters may by mythic, they are not quite gods. But have made direct enemies of gods. I think the universe punching back is a proportional response. One that will end in the players either committing mass deicide and ascending to true deities, or being destroyed.

Oh, I completely agree with you that at a serious table, dire consequences are suggested by this absurd and over the top action. Stupid is an exaggeration, it's more reckless and poorly thought out shenanigans.

But a kick down the door, beer & pretzels groups are way different than a RP and lore focused group. You have to adjust your expectation to the players.

As much as it pains me to say this, a stickler for the setting, having fun is more important than keeping the consistency of the lore and setting.

I do think TB should survive, once way or another. They knew he was a (Mythic) Lich presumably, why would they think he's going to permanently die even to an artifact?

Obviously, you have plenty of great suggestions of where to fo next if the group wants to continue...


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Tom Marlow wrote:
Claxon wrote:


I'd like to say, I think your description of "punish the stupid" is unfair. The way I view it, what I've discussed/suggested is the forces of the universe that survived this event now becoming focused on the PCs for their actions.

IMO, even many normally evil forces wont like what the PCs have done since it likely hurt their respective interests in the places that were hit.

While the characters may by mythic, they are not quite gods. But have made direct enemies of gods. I think the universe punching back is a proportional response. One that will end in the players either committing mass deicide and ascending to true deities, or being destroyed.

The players are not mythic. Just lv 18 pc's. The Ruins of Azlant is not a mythic adventure path.

Hmmm, not sure why I thought your group was mythic.

Did you have another thread asking questions about mythic? Maybe that's where my thoughts got crossed.

Edit: I double checked, and you were asking about mythic in regards to spamming miracle. I must have just seen your username and got my thoughts mixed. Sorry about that.


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Claxon wrote:


Hmmm, not sure why I thought your group was mythic.

Did you have another thread asking questions about mythic? Maybe that's where my thoughts got crossed.

Edit: I double checked, and you were asking about mythic in regards to spamming miracle. I must have just seen your username and got my thoughts mixed. Sorry about that.

Different table. That one is a Planescape/kingdom heart style campaign. More middle of the road when it comes to seriousness.

My serious lore table was the one that, due to past characters played with heavy anti-Cheliax backstories, aided the Glorious Reclamation and toppled Cheliax.

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