Tom Marlow |
Would the Hp of mithril celestial plate ( http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/celest ial-plate-armor ) armor be 75
30: mithril material
30: +3 enhancement
15:5x armor enhancement 3
Or would it be 120
30: mithril material
30: +3 enhancement
60 :5x armor bounus 12
Any Help would be appreciated.
Guru-Meditation |
Before we talk about HP, the 1st question should be:
Can a Celestial Armor / Celestial Plate even be made out of Mithril?
► Some say it is specific in all ways, so no differeing material.
► Others say it is just a combo of normal enchantments in a bag, so to say, and thus can be applied to any basic armor you might want.
Tom Marlow |
Before we talk about HP, the 1st question should be:
Can a Celestial Armor / Celestial Plate even be made out of Mithril?
► Some say it is specific in all ways, so no differeing material.
► Others say it is just a combo of normal enchantments in a bag, so to say, and thus can be applied to any basic armor you might want.
I have already ruled that it could be made for the game I am Gming.
James Risner Owner - D20 Hobbies |
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I have already ruled that it could be made for the game I am Gming.
So you made a house rule, and you are asking how we should suggest you implement some part of it?
Hit points is 5*AC + 2*enhancement bonus.
Hardness is material.
So a +2 Chainmail would be 4 for chainmail +2 for enhancement = 4*5 + 2*10 = 40 hp
kinevon |
Plate armor is +9
Celestial makes it have a +3 enhancement
Mithril is hardness 15
+3 adds 6 to hardness, 30 to hit points
Mithril would be 30/inch of thickness, call it one inch for ease of calculation
So, hardness 21 (which is nice, as it means an adamantine weapon no longer ignores the hardness for Sunder attempts), and hit points 60
James Risner Owner - D20 Hobbies |
Plate armor is +9
Celestial makes it have a +3 enhancement
Mithril is hardness 15+3 adds 6 to hardness, 30 to hit points
Mithril would be 30/inch of thickness, call it one inch for ease of calculationSo, hardness 21 (which is nice, as it means an adamantine weapon no longer ignores the hardness for Sunder attempts), and hit points 60
That isn't how I read the rules. I played a sunderer to 12th level using this interpretation of the hardness/hit point rules:
Hardness = 15 (from mithril) + 3*2 = 21
Hit Points = 9*5 + 3*10 = 75 hp
kinevon |
kinevon wrote:Plate armor is +9
Celestial makes it have a +3 enhancement
Mithril is hardness 15+3 adds 6 to hardness, 30 to hit points
Mithril would be 30/inch of thickness, call it one inch for ease of calculationSo, hardness 21 (which is nice, as it means an adamantine weapon no longer ignores the hardness for Sunder attempts), and hit points 60
That isn't how I read the rules. I played a sunderer to 12th level using this interpretation of the hardness/hit point rules:
Hardness = 15 (from mithril) + 3*2 = 21
Hit Points = 9*5 + 3*10 = 75 hp
Huh. I could have sworn that 5 was a superscript, not a multiplier. So my mind automagically made it equivalent to a 4, per material.
New eyeglasses? On the list.