Algon the Ever-Seeking

The Shining Knight's page

224 posts. Alias of Jhaeman.


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Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Many thanks, GM!


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Profession (Trapper): 1d20 + 6 ⇒ (13) + 6 = 19


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

@GM: I need to clear my ability score drain. Would you please subtract 2 PP from The Shining Knights Chronicle to reflect him paying for a restoration? Thanks!


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight huzzahs! loudly and repeatedly before galloping away to lick his many wounds. This guise has its rewards, he thinks, but they sure as Desna's #$!#% hurt like a #!#&!


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Sword sheathed, hands on his knees, The Shining Knight staggers away from the acrid fumes and tries to catch his breath . . .

Round 5 Poison save.

Fort save vs Poison: 1d20 + 3 ⇒ (13) + 3 = 16
Str drain: 1d2 ⇒ 1

Round 6 Poison save (the last one!)

Fort save vs Poison: 1d20 + 3 ⇒ (7) + 3 = 10
Str drain: 1d2 ⇒ 1


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Spending every ounce of strength to remain standing and in the fight, The Shining Knight's usual loquaciousness has departed him!

Fort save (sickened): 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
Made the save for once!

+1 Limning Longsword # 1 (sickened, bardsong, drain): 1d20 + 8 - 2 + 3 - 2 ⇒ (1) + 8 - 2 + 3 - 2 = 8

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 2 ⇒ (1) + 10 - 2 + 3 - 2 = 10

+1 Limning Longsword # 2 (sickened, bardsong, drain): 1d20 + 3 - 2 + 3 - 2 ⇒ (12) + 3 - 2 + 3 - 2 = 14

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 2 ⇒ (7) + 10 - 2 + 3 - 2 = 16

Just FYI, this would be the fourth and final round of the poison's duration, but I got hit twice by the qlippoth and failed both initial exposure saves, so by rule the duration is increased by 50% and the DC is increased by 2.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Yep, I think you're right--it's more that I was worried about getting drain to 0 Strength and falling into a coma, but the poison is slow-moving enough that I don't think that'll be a problem. I'll still need to "clear" the drain at the end of the session, but I'll probably just pay for that instead of using the Chronicle boon.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Aye, for the stout-hearted shall never falter!"

I'll do a 5' step to get adjacent to the demon, and then full attack. With the bless weapon, The Shining Knight's sword becomes good-aligned for DR purposes. (should the cult leader's token be removed?

Fort save (sickened): 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12
Str Drain: 1d2 ⇒ 1

+1 Limning Longsword # 1 (sickened, bardsong, drain): 1d20 + 8 - 2 + 3 - 2 ⇒ (3) + 8 - 2 + 3 - 2 = 10

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 2 ⇒ (1) + 10 - 2 + 3 - 2 = 10

+1 Limning Longsword # 2 (sickened, bardsong, drain): 1d20 + 3 - 2 + 3 - 2 ⇒ (18) + 3 - 2 + 3 - 2 = 20

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 2 ⇒ (3) + 10 - 2 + 3 - 2 = 12


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon
Sadrib the Enlightened wrote:
I have a lesser restoration spell. Unfortunately, not useful now given its casting time of 3 rounds...

Unfortunately, lesser restoration won't work on ability score drain. I do have a one-use Chronicle boon I can check for an instant restoration, which I may have to do if things get really desperate.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

His visible wounds mostly healed but his muscles turning to jelly from the cult leader's insidious poison, The Shining Knight perseveres!

Fort save (sickened): 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Str Drain: 1d2 ⇒ 1

+1 Limning Longsword # 1 (sickened, bardsong, drain): 1d20 + 8 - 2 + 3 - 2 ⇒ (12) + 8 - 2 + 3 - 2 = 19

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 2 ⇒ (1) + 10 - 2 + 3 - 2 = 10

+1 Limning Longsword # 2 (sickened, bardsong, drain): 1d20 + 3 - 2 + 3 - 2 ⇒ (9) + 3 - 2 + 3 - 2 = 11

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 2 ⇒ (4) + 10 - 2 + 3 - 2 = 13


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

@Sirlicks & Sadrib: Thanks for the healing! I'm almost topped up on hp now. It's really this Strength-draining poison that's going to take me down if I can't make some saves :)


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Although slowly weakening from the poison coursing through his veins, The Shining Knight fights on valiantly!

Full attacks against the cult leader.

DC 17 Fort save: 1d20 + 3 ⇒ (6) + 3 = 9
Strength drain: 1d2 ⇒ 2

+1 Limning Longsword # 1 (sickened, bardsong, aid, drain): 1d20 + 8 - 2 + 3 + 2 - 1 ⇒ (6) + 8 - 2 + 3 + 2 - 1 = 16

damage (sickened, bardsong, drain: 1d8 + 10 - 2 + 3 - 1 ⇒ (6) + 10 - 2 + 3 - 1 = 16

+1 Limning Longsword # 2 (sickened, bardsong, drain): 1d20 + 3 - 2 + 3 - 1 ⇒ (8) + 3 - 2 + 3 - 1 = 11

damage (sickened, bardsong, drain): 1d8 + 10 - 2 + 3 - 1 ⇒ (4) + 10 - 2 + 3 - 1 = 14


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Ok, I've adjusted my tagline. Who's next in Initiative?


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

What terrible malign effects will the qlippoth's poison have on The Shining Knight?

Two of the attacks hit me. Fort saves below. Failed both!

Fort save # 1 vs Poison (DC 17): 1d20 + 3 ⇒ (12) + 3 = 15
Fort save # 2 vs Poison (DC 17): 1d20 + 3 ⇒ (3) + 3 = 6


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Although sickened by the acrid fumes, The Shining Knight's courage remains stout as he slashes as the monstrous form in front of him!

Full attack on the qlippoth.

+1 Limning Longsword # 1 (sickened, bardsong): 1d20 + 8 - 2 + 3 ⇒ (14) + 8 - 2 + 3 = 23
damage (sickened, bardsong: 1d8 + 10 - 2 + 3 ⇒ (4) + 10 - 2 + 3 = 15
+1 Limning Longsword # 2 (sickened, bardsong): 1d20 + 3 - 2 + 3 ⇒ (4) + 3 - 2 + 3 = 8
damage (sickened, bardsong: 1d8 + 10 - 2 + 3 ⇒ (8) + 10 - 2 + 3 = 19


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Sorry, travelling this week—please bot.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Coughing from the fumes, The Shining Knight nonetheless strides bodly forward. "Now for an epic battle the stuff of minstrels' tales!

Double move.

Will save (sickened): 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

I may be a bit slow posting over the next few days, so please bot if needed.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight advances to do battle with the cult leader!

That's just rhetoric because it doesn't sound like we're on Initiative yet.

Fort save vs Fumes Round 1: 1d20 + 3 ⇒ (9) + 3 = 12
Perception # 1: 1d20 + 5 ⇒ (16) + 5 = 21
Perception # 2: 1d20 + 5 ⇒ (12) + 5 = 17


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Fear not, my stout short-legged friend! This cowardly miscreant of a cult leader shall face the goodly wrath of well-prepared Pathfinders!" Without a look back, The Shining Knight strides down the tunnel and takes a right turn.

I don't have anything useful against acid or acrid smoke--does anyone else? I'll probably just take a deep breath before I enter the area and hope I can hold it long enough to defeat the bad guy :)


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight slaps Bertrag on the back as Sirlicks asks rational questions. "A bastion of righteousness standing tall in the depths of such vile depravity! Well done, master dwarf! Fear thee and thine not--for we heroes from the bright surface world above have descended to these foul depths to vanquish evil, whatever its form!"


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

Some might joust at windmills, but The Shining Knight doesn't charge metallic towers--at least, not yet. Instead, he walks around the base of it, trying to figure out what it's there for.

I'll try a Perception check and a Knowledge (engineering) check--the latter because I never get an opportunity :)

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Knowledge (engineering): 1d20 + 5 ⇒ (3) + 5 = 8


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight strides boldly onward!

@GM: I've moved my token next to what looks like an unexplored area down a passage.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Filthy lucre from the cultists' vile depredations, no doubt! Well my boon companions, let us stride boldly forward into the next den of despair!" Holding his glowing sword aloft (and spinning in place until he locates the exit), the Shining Knight strides out of the chamber and towards the next unexplored area.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Ah, but my keen eyesight reveals an iron case! Pray tell what vile secrets these wreckers of civilisation may have concealed inside!" The Shining Knight, careful to stay away from the walls, goes up to the chest and tries to open it.

Checking for Traps First (Perception): 1d20 + 5 ⇒ (7) + 5 = 12

Picking the Lock (Disable Device): 1d20 + 7 ⇒ (18) + 7 = 25


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Ah, an epic affray worth of song and legend! Now, let us see what these vile miscreants were doing in these tenebrous tunnels!

Holding his glowing sword aloft like a torch, The Shining Knight starts walking further down the rail line.

I'll take that wand charge, Klara--thanks.

@GM: It looks like there may be an opening to the "west" of our position as well as a chamber to explore to our "north"?


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight boldly strides towards the remaining cultist. "Surrender, vile knave! Justice prevails even in these dark depths!"

Move action and one attack.

Longsword # 1 (w/ song) Attack vs Green: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16
damage (w/ song): 1d8 + 10 + 3 ⇒ (4) + 10 + 3 = 17

Will save vs Green channel: 1d20 + 6 ⇒ (6) + 6 = 12

The damage from failing the save is exactly cancelled out by Sadrib's healing channel, a handy result!


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight parries the Rovagugian's waraxe with his gleaming blade. "Nay, vile cur! The path I walk is one of valor, not of damnation!" He switches to an overhand stroke and follows it up with a quick thrust.

Longsword # 1 (w/ song) Attack vs Blue: 1d20 + 8 + 3 ⇒ (3) + 8 + 3 = 14
damage (w/ song): 1d8 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Longsword # 2 (w/ song) Attack vs Blue: 1d20 + 3 + 3 ⇒ (15) + 3 + 3 = 21
damage (w/ song): 1d8 + 10 + 3 ⇒ (6) + 10 + 3 = 19


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight catches the latest burst of sickly energy full in the face!

Will save vs Green: 1d20 + 6 ⇒ (1) + 6 = 7


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Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

@Alexis: If it's helpful, just on the negative energy damage vs constructs bit, I think the weight of authority says no. Construct traits provide immunity to ability damage, ability drain, bleed, disease, death effects, fatigue, exhaustion, energy drain, nonlethal damage, necromancy effects, paralysis, poison, sleep effects, stunning, any effect that requires a Fortitude save (unless it also works on objects or is harmless), and all mind-affecting effects (including charms, compulsions, morale effects, patterns, and phantasms).

Negative energy damage isn't on that list per se, but a lot of GMs consider it a type of "necromancy effect" on the list.

There's also this FAQ which essentially says positive and negative energy only apply to living (or undead) creatures.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight is flooded with negative and positive energy at the same time!

Will save vs negative energy: 1d20 + 6 ⇒ (19) + 6 = 25

Thanks everyone for the healing!


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Unholy cultists of a dark god! A quest unparalleled! Let the legends sing of our triumph this day!" shouts the Shining Knight. Bolstered by his allies' magical healing, he steps back into the fray.

5' step and full attack on Blue.

Longsword # 1 (w/ song) Attack vs Blue: 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31
damage (w/ song): 1d8 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Longsword # 2 (w/ song) Attack vs Blue: 1d20 + 3 + 3 ⇒ (1) + 3 + 3 = 7
damage (w/ song): 1d8 + 10 + 3 ⇒ (2) + 10 + 3 = 15

Edit:

Seeing if I can confirm that first crit threat.

Longsword # 1 (w/ song) Crit Confirm Roll: 1d20 + 8 + 3 ⇒ (6) + 8 + 3 = 17
Additional crit damage (w/ song): 1d8 + 10 + 3 ⇒ (3) + 10 + 3 = 16


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

@GM: I’m not down since the crit didn’t confirm. I’m thriving with 3 hp :)


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight wakes up, finding himself on the ground, still in the midst of the battle! "Oww!" he groans, before remembering himself. "I mean . . . huzzah!". He gets to his feet, carefully guarding his wounded abdomen.

Total defence and a move action to stand up, which will provoke an AoO.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight resists the worst of the negative energy blast, but his wounds again open up!

Will save vs channel (DC 16): 1d20 + 6 ⇒ (18) + 6 = 24

I made the save, but having taken damage, am no longer stable.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight collapses!

I drop to -1. On my turn, I'll roll to see if I automatically stabilise.

Stabilisation Roll (DC 11): 1d20 + 1 ⇒ (16) + 1 = 17


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight absorbs the full force of the black coruscating energy blast!

Will save vs channel): 1d20 + 6 ⇒ (9) + 6 = 15


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knight audibly groans from the unholy warrior's slash before responding with some of his own!

Full Attack.

Power Attack # 1 w/ +1 limning longsword (inspire/flag) vs Red: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
damage (S): 1d8 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18

Power Attack # 2 w/ +1 limning longsword (inspire/flag) vs Red: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
damage (S): 1d8 + 10 + 2 + 1 ⇒ (8) + 10 + 2 + 1 = 21

@GM: I don't think there's a save vs Aura of Cowardice (it just provides a penalty to saves vs fear from other effects).


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Fear not! With enough speed, we'll leap the impending chasm of doom!

Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

The Shining Knights shouts encouragement as the screeching cart rolls down the railing.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Then let the wheels shriek like the veritable erinyes of Hell itself, as we must give chase!" The Shining Knight uses the windlass to get the cart moving.

I'm not sure who's coming with me, but my personal motto is: "Always split the party!"


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"These cart wheels are a touch rusty! Some lamp oil or the like would fix the problem!"

Knowledge (dungeoneering): 1d20 + 5 ⇒ (16) + 5 = 21


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Ah, the game is afoot!" shouts The Shining Knight. "To the cart, my bosom friends, we shall chase yonder demon on an iron steed!" The Shining Knight thrusts his sword in the direction of the winged spider and hops into the mining cart.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Ah yes, I see," says The Shining Knight, clearly unsure how to proceed.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"On my oath as a knight, my sword is yours in this epic quest to smite the evil-doers of the Rough Beast and defend this bastion of peace against their vile depredations!" shouts the Shining Knight, holding his glowing blade aloft. "Venture forth we shall, forthwith!"


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"A spirited lass!" observes The Shining Knight with admiration.

Wooden Longsword Power Attack #1 (+flanking+inspire+aid) vs Aramaya: 1d20 + 7 + 2 + 3 + 2 ⇒ (14) + 7 + 2 + 3 + 2 = 28
Power attack damage+bardsong: 1d8 + 8 + 3 ⇒ (6) + 8 + 3 = 17

Wooden Longsword Power Attack #2 (+flanking+inspire) vs Aramaya: 1d20 + 2 + 3 ⇒ (14) + 2 + 3 = 19
Power attack damage+bardsong: 1d8 + 8 + 3 ⇒ (8) + 8 + 3 = 19


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

@GM: I already went this round--I think it's Aramaya's turn.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"A wily foe! Yet, six on one hardly seems sporting!"

5' step and two attacks w/ flanking.

Wooden Longsword Power Attack #1 (+flanking+bardsong) vs Aramaya: 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27
Power attack damage+bardsong: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Wooden Longsword Power Attack #2 (+flanking+bardsong) vs Aramaya: 1d20 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7
Power attack damage+bardsong: 1d8 + 8 + 2 ⇒ (6) + 8 + 2 = 16


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

I'm away this weekend--please bot as necessary, thanks.


Level 7 | HP 49/52 | AC 23 T 13 FF 20 | CMB +9, CMD 22 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Shirt Reroll 1/1| Active conditions: Str Drain: 7, bless weapon

"Huzzah!" shouts the Shining Knight, charging towards the monk with his wooden longsword raised high.

This will be a charge attack against her (hopefully) flat-footed AC. (FYI, I have a special ability so I don't take an AC penalty from charging)

Wooden Longsword Power Attack (+charge+bardsong) vs Aramaya FF: 1d20 + 7 + 2 + 2 ⇒ (8) + 7 + 2 + 2 = 19
Power attack damage+bardsong: 1d8 + 8 + 2 ⇒ (1) + 8 + 2 = 11

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