
The Shining Knight |

The Shining Knight charges into the room, glowing sword held high!
Double move.

DoubleGold |

I rolled an 11. I forget who wins ties in this edition. Aiden is probably going to head straight for the beacon to disable it.
Your modifier is 1, his modifier is 5, he goes first.

DoubleGold |

The gremlins go, they both throw javelins at the shining knight and back up a little afterward hit: 2d20 ⇒ (13, 2) = 15 +4 to hit each including range penalty. Miss and Miss Bottom of round 3 take your turn if you haven't already then the mutant psychic goes then top of round 4.

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Aiden quickly follows Doran, but uses his magically enhanced speed to overtake him and slip between the crates and shelves towards the beacon.
How high are the shelves(?) next to Aiden? I'm assuming they're shelves, but they could be something else.

DoubleGold |

small boxes are about 1.5 feet off the ground. Shelves about 2 feet. Big boxes 3.5 feet off the ground. All Climbable with athletics dc 5, unless you're doing the big boxes dc 10.

The Shining Knight |

The Shining Knight races towards the varlet in the northwest corner.
Double move.
I think that's a shelf I'm climbing on? I'll roll a Climb check just in case.
Climb: 1d20 + 3 ⇒ (10) + 3 = 13

DoubleGold |

They try to throw javelins at the shining knight since he is melee and they are taunting him knowing he can't reach them. hit: 1d20 + 6 ⇒ (13) + 6 = 19 hit: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3
Khugron is unaffected.
They then move away, Rest of the heroes are up

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Grapple Attack: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
With a roar, Khugron dropped his bec de corbin to have his hands free as he reach over to grab the creature that tried to mess with his mind.
Rage. I do not have improved grapple so it gets an ao

DoubleGold |

it is grappled and it ain't prepared for melee, but tries to dagger you anyway hit: 1d20 + 3 ⇒ (20) + 3 = 23 crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9 so only dmg: 1d4 - 2 ⇒ (2) - 2 = 0

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Aiden takes advantage of Kurgon distracting the creatures to make a break for the beacon. He tries to hold his breath and he passes through the poison gas and circles around to the opposite side from one of the creatures.
Double move; holding his breath

The Shining Knight |

Undeterred by the javelins, the Shining Knight continues the chase.
Double move.

DoubleGold |

Aiden takes advantage of Kurgon distracting the creatures to make a break for the beacon. He tries to hold his breath and he passes through the poison gas and circles around to the opposite side from one of the creatures.
Double move; holding his breath
fort save please, you get a +2 bonus for holding your breath

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Las moves up. I assume we are still in round 1?

DoubleGold |

Aiden succeeds.
The psychic will try to dagger Khurgon hit: 1d20 + 3 ⇒ (5) + 3 = 8 but misses
The shining knight is up

The Shining Knight |

With his gleaming blade, the Shining Knight slashes at the gremlin!
Full attack on the gremlin next to me.
Attack # 1 w/ +1 limning longsword: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 10 ⇒ (2) + 10 = 12
Attack # 2 w/ +1 limning longsword: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 10 ⇒ (4) + 10 = 14

DoubleGold |

the shining knight misses
He draws his Kukri hit: 1d20 + 7 ⇒ (11) + 7 = 18 but misses
The other one doublemoves into melee to flank shining Knight
Rest of the heroes are up

DoubleGold |

Beacon is disabled, toxic gas has stopped entering the room and the gas in that corner will disappear in one round.

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With a roar, Khugron started to bend and fold the foe until he could get a fist near its chin. Drawing back his dinner plate sized fist, it connected on the foes jaw with a crunch. "The last time I did this was with a dragon!" he shouted.
Move action-Martial flexibility for Enforcer (Combat)
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt.
Shaken for 17 rounds if successful.
Maintain Grapple: 1d20 + 15 + 1 + 5 ⇒ (4) + 15 + 1 + 5 = 25
Nonlethal Punch (PA Furious Focus): 1d20 + 12 ⇒ (16) + 12 = 281d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Intimidate: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21

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Las moves to assist Knight, drawing his shortsword in his off hand and flanking with Knight. He swiftly studies his target
Do we still have Heroism? Has it been 40 minutes?
Whip trip wFlank+Insight (Studied Combat): 1d20 + 7 + 2 + 3 ⇒ (5) + 7 + 2 + 3 = 17

DoubleGold |

She gets healed, gets up and leaves the room.
Khurgon hits the mutant hard and it hurts his head.
Las trips the target. You still have heroism
The mutant tries to stand up aoo from Las Lajas and Khurgon

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I think it should be a AoO from Las and Knight, I'm flanking with Knight.
Las tries to strike with his shortsword.
Shortsword wFlank + Prone + Hero+Studied Combat: 1d20 + 5 + 2 + 4 + 2 + 3 ⇒ (17) + 5 + 2 + 4 + 2 + 3 = 33 You gotta love PF1 stacking
Damage w Studied Combat: 1d6 + 3 ⇒ (3) + 3 = 6

The Shining Knight |

The Shining Knight waits for his opponent to stand up--attacking a fallen foe just wouldn't be chivalrous!
I'll pass on the AoO.

DoubleGold |

I misread, I thought you were tripping the mutant, the mutant is not tripped, but the gremlin is
The mutant tries to break the grapple cmb: 1d20 + 2 ⇒ (16) + 2 = 18 but does not
Gremlin tries to stand up only to be whacked.
Shining knight is up Then the gremlin would have tried to stand up only to be whacked. You still have one gremlin standing up if Shining knight wants to target that one.
If gremlins get a chance to take their turns they will try to swing with kukri then bite and poison shining knight hit: 10d20 ⇒ (14, 19, 7, 15, 12, 8, 7, 17, 5, 16) = 120 they all have +5s to hit with the last 2 plus 3, so if the first one survives Shining knight takes dmg: 4d6 + 20 ⇒ (4, 6, 4, 2) + 20 = 36 slashing as he was only hit 4 times with kukri and then bit once dmg: 1d8 + 2 ⇒ (3) + 2 = 5 Fort save please. If the first one dies, ignore 2d6+10 dmg.
Rest of the heroes can take their turn Since I prerolled the gremlins turns. If no gremlins die after shining knight goes, he will be at 2 HP and possibly poisoned if that affects anyone's actions.

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A little confused how two creatures get 10 attacks? One of them stood up and that's a move action, so they can only make one attack. In addition, there are big penalties for two-weapon fighting if you don't have TWF feets. Also Knights AC is 23, so even with a flanking bonus, there are only two hits above 23

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Doran ju,ps up ont a row of boxes easily and inone smooth motion grabs a dagger and whips it at the grappled foe.
Hang on to him, Khrugon..I'll get him....
dagger: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 5 ⇒ (3) + 5 = 8
have climb +11...no acrobatics...

The Shining Knight |

"Evildoers beware--the Shining Knight is here!"
I'm not sure exactly what's happening, but I'll fight to the death :)
Attack # 1 w/ +1 limning longsword + heroism: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d8 + 10 ⇒ (7) + 10 = 17
Attack # 2 w/ +1 limning longsword + heroism: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
damage: 1d8 + 10 ⇒ (4) + 10 = 14
Fort save vs poison? + heroism: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

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Not sure which creature Knight was attacking. Need to know to see if the one I'm flanking is near death
Recall Knowledge on gremlins? wInsp + Hero+HA: 1d20 + 9 + 2 + 2 + 1d6 ⇒ (3) + 9 + 2 + 2 + (3) = 19
Heal check to assess health of gremlin: 1d20 + 8 ⇒ (2) + 8 = 10

DoubleGold |

A little confused how two creatures get 10 attacks? One of them stood up and that's a move action, so they can only make one attack. In addition, there are big penalties for two-weapon fighting if you don't have TWF feets. Also Knights AC is 23, so even with a flanking bonus, there are only two hits above 23
Good catch, anyway their bonus is +5 before flank with claws and +3 before flank with bite. Only the rolls 14 through 8 applies, so Shining Knight was only hit twice or even zero times if he kills the uninjured one miraculously in one hit. Now time to go through the actions.
Doran knives the mutant and it hurts.
Shining Knight slashes at the gremlin like creature but only hits it once, and as he said it was dishornable to hit downed one he slashed at the uninjured one upright. And you are not poisoned and only took 20 damage that round. You are at 23 HP
Advanced mutant grioths Immune cold, radiation, Weaknesses light blindness. Heal is not enough
Las Lajas, Aiden, and Khurgon are still up

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Having disabled the beacon, Aiden then charges one of the gremlins. Just as he gets there, he sprays the creature's face with a handful of sand.
Kitsune style to charge and make a dirty trick
Dirty Trick (blind) vs CMD: 1d20 + 15 ⇒ (7) + 15 = 22
If success, blind for 1 round + 1 per 5 over CMD. Standard action to remove the blindness.

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Seeing no point in tripping the creature for Knight, Las attacks with his shortsword.
Shortswort wFlank + Hero + Studied Combat: 1d20 + 5 + 2 + 3 ⇒ (18) + 5 + 2 + 3 = 28 Damage wStudied Strike: 3d6 + 4 ⇒ (6, 2, 5) + 4 = 17 Creature cannot take an AoO from Sapping Offensive
Las then takes a 5' step back.

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Having tired with playing with the mutant, Khugron started to pummel it with his hands, knees and forehead.
Flurry of blows PA FF: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 331d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Flurry of blows PA: 1d20 + 12 + 2 - 2 ⇒ (20) + 12 + 2 - 2 = 321d8 + 8 + 4 ⇒ (7) + 8 + 4 = 19
Flurry of blows PA Crit?: 1d20 + 12 + 2 - 2 ⇒ (2) + 12 + 2 - 2 = 141d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Flurry of blows PA: 1d20 + 7 + 2 - 2 ⇒ (9) + 7 + 2 - 2 = 161d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20
Switching to lethal attacks

DoubleGold |

The creature is not blinded as Aiden just barely fails as the creature shields eyes at the last split second.
Khugron hits the mutant twice and it hurts him hard. Misses the third time.
Las Lajas hits the gremlin hard.
The mutant tries to cast black tentacles on Doran and Khugron concentration: 1d20 + 13 ⇒ (2) + 13 = 15 He is still grappled right? also he is in melee while doing this which provokes.
cmb of spell if he actually does cast it: 1d20 + 8 + 4 + 1 ⇒ (15) + 8 + 4 + 1 = 28
aoos. Also, Shining Knight is up two very injured gremlins, and not prone. pick one, north or south? North is worse off.

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Punch: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 261d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
He is not grappled as it requires a standard to maintain the grapple. He is shaken so -2 on the check. Fizzle

The Shining Knight |

The battle continues!
Attacking the gremlin to the north.
Attack # 1 w/ +1 limning longsword + heroism: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d8 + 10 ⇒ (4) + 10 = 14
Attack # 2 w/ +1 limning longsword + heroism: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
damage: 1d8 + 10 ⇒ (2) + 10 = 12

DoubleGold |

The shining knight kills the gremlin like creature north of him.
Khurgon punches the mutant hard and he loses the spell. Doran still gets and aoo.
The other gremlin attacks Shining Knight hit: 1d20 + 5 ⇒ (9) + 5 = 14 kukri hit: 1d20 + 5 ⇒ (8) + 5 = 13 kukri hit: 1d20 + 5 ⇒ (15) + 5 = 20 kukri hit: 1d20 + 5 ⇒ (2) + 5 = 7 kukri bite: 1d20 + 3 ⇒ (2) + 3 = 5 And all the attacks miss.
All heroes are up

The Shining Knight |

"The tides of battle turn in the direction of the just!"
Attacking the gremlin to the south.
Attack # 1 w/ +1 limning longsword + heroism: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage: 1d8 + 10 ⇒ (7) + 10 = 17
Attack # 2 w/ +1 limning longsword + heroism: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
damage: 1d8 + 10 ⇒ (2) + 10 = 12

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AoO: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 6 ⇒ (1) + 6 = 7
Doran presses his attack on the mutant.
attack1, power attack, furious focus: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
attack2: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 111d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Time for you to go, mutt!

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Las returns to using his whip and tries to trip the creature
Trip wFlank+Hero: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29

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Aiden moves to flank the remaining gremlin. He quickly sizes the creature up and then lashes out with his curved knife. He slashes once at its eyes and then tries to follow up with a deep slice into its ribs.
Studied Target as an immediate action on a flanked foe.
Attack (heroism, ST, flank): 1d20 + 11 + 2 + 2 + 2 ⇒ (6) + 11 + 2 + 2 + 2 = 23
Damage (ST): 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
If hit, forgo sneak attack damage for a free dirty trick.
Dirty Trick vs CMD (heroism, ST, flank): 1d20 + 15 + 2 + 2 + 4 ⇒ (5) + 15 + 2 + 2 + 4 = 28
Blind for 1 round + 1 per every 5 that exceeds its CMD
Attack (heroism, ST, flank): 1d20 + 6 + 2 + 2 + 2 ⇒ (9) + 6 + 2 + 2 + 2 = 21
Sneak Attack Damage (ST): 1d4 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (1, 1) = 8