9-05 Call of the Copper Gate, Pathfinder 1e. Outpost VI (Inactive)

Game Master DoubleGold

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Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

I rolled an 11. I forget who wins ties in this edition. Aiden is probably going to head straight for the beacon to disable it.


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

The Shining Knight charges into the room, glowing sword held high!

Double move.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Init: 1d20 + 3 ⇒ (5) + 3 = 8


8-07 Map DungeonMaster
Aiden Richter wrote:
I rolled an 11. I forget who wins ties in this edition. Aiden is probably going to head straight for the beacon to disable it.

Your modifier is 1, his modifier is 5, he goes first.


8-07 Map DungeonMaster

The gremlins go, they both throw javelins at the shining knight and back up a little afterward hit: 2d20 ⇒ (13, 2) = 15 +4 to hit each including range penalty. Miss and Miss Bottom of round 3 take your turn if you haven't already then the mutant psychic goes then top of round 4.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran makes straight for the fallen figure.

We need to get her out of here...and take out that guy. Khugron...you with me? Doran says before he barrels forward, heedless to the danger.

double move

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden quickly follows Doran, but uses his magically enhanced speed to overtake him and slip between the crates and shelves towards the beacon.

How high are the shelves(?) next to Aiden? I'm assuming they're shelves, but they could be something else.


8-07 Map DungeonMaster

small boxes are about 1.5 feet off the ground. Shelves about 2 feet. Big boxes 3.5 feet off the ground. All Climbable with athletics dc 5, unless you're doing the big boxes dc 10.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khogron nodded in agreement as he made his way past Doran, interposing himself.

Double move


8-07 Map DungeonMaster

The mutant tries to cast hold person on Khugron dc 18
Shining Knight is up


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

The Shining Knight races towards the varlet in the northwest corner.

Double move.

I think that's a shelf I'm climbing on? I'll roll a Climb check just in case.

Climb: 1d20 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Save vs Hold person: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25


8-07 Map DungeonMaster

They try to throw javelins at the shining knight since he is melee and they are taunting him knowing he can't reach them. hit: 1d20 + 6 ⇒ (13) + 6 = 19 hit: 1d20 + 6 - 6 ⇒ (3) + 6 - 6 = 3
Khugron is unaffected.
They then move away, Rest of the heroes are up

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Grapple Attack: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
With a roar, Khugron dropped his bec de corbin to have his hands free as he reach over to grab the creature that tried to mess with his mind.
Rage. I do not have improved grapple so it gets an ao


8-07 Map DungeonMaster

it is grappled and it ain't prepared for melee, but tries to dagger you anyway hit: 1d20 + 3 ⇒ (20) + 3 = 23 crit confirm: 1d20 + 3 ⇒ (6) + 3 = 9 so only dmg: 1d4 - 2 ⇒ (2) - 2 = 0

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden takes advantage of Kurgon distracting the creatures to make a break for the beacon. He tries to hold his breath and he passes through the poison gas and circles around to the opposite side from one of the creatures.

Double move; holding his breath

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran moves to the fallen woman and grabs a potion from his bandolier.


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

Undeterred by the javelins, the Shining Knight continues the chase.

Double move.


8-07 Map DungeonMaster
Aiden Richter wrote:

Aiden takes advantage of Kurgon distracting the creatures to make a break for the beacon. He tries to hold his breath and he passes through the poison gas and circles around to the opposite side from one of the creatures.

Double move; holding his breath

fort save please, you get a +2 bonus for holding your breath

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las moves up. I assume we are still in round 1?

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Fort Save: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

Something tells me that's not enough...


8-07 Map DungeonMaster

Aiden succeeds.
The psychic will try to dagger Khurgon hit: 1d20 + 3 ⇒ (5) + 3 = 8 but misses
The shining knight is up


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

With his gleaming blade, the Shining Knight slashes at the gremlin!

Full attack on the gremlin next to me.

Attack # 1 w/ +1 limning longsword: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 10 ⇒ (2) + 10 = 12

Attack # 2 w/ +1 limning longsword: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d8 + 10 ⇒ (4) + 10 = 14


8-07 Map DungeonMaster

the shining knight misses
He draws his Kukri hit: 1d20 + 7 ⇒ (11) + 7 = 18 but misses
The other one doublemoves into melee to flank shining Knight
Rest of the heroes are up

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden tries to disable the beacon. If he can do so, he'll stow it into the box he has for it.

Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29


8-07 Map DungeonMaster

Beacon is disabled, toxic gas has stopped entering the room and the gas in that corner will disappear in one round.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran kneels down and pours the potion down Imrizade's throat, hoping he's not too late.

clw: 1d8 + 1 ⇒ (3) + 1 = 4

if that rouses her, I'll go towards the boxes to help Khugron

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

With a roar, Khugron started to bend and fold the foe until he could get a fist near its chin. Drawing back his dinner plate sized fist, it connected on the foes jaw with a crunch. "The last time I did this was with a dragon!" he shouted.

Move action-Martial flexibility for Enforcer (Combat)
Prerequisite: Intimidate 1 rank.
Benefit: Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is shaken for a number of rounds equal to the damage dealt.

Shaken for 17 rounds if successful.

Maintain Grapple: 1d20 + 15 + 1 + 5 ⇒ (4) + 15 + 1 + 5 = 25
Nonlethal Punch (PA Furious Focus): 1d20 + 12 ⇒ (16) + 12 = 281d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Intimidate: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las moves to assist Knight, drawing his shortsword in his off hand and flanking with Knight. He swiftly studies his target

Do we still have Heroism? Has it been 40 minutes?

Whip trip wFlank+Insight (Studied Combat): 1d20 + 7 + 2 + 3 ⇒ (5) + 7 + 2 + 3 = 17


8-07 Map DungeonMaster

She gets healed, gets up and leaves the room.
Khurgon hits the mutant hard and it hurts his head.
Las trips the target. You still have heroism
The mutant tries to stand up aoo from Las Lajas and Khurgon

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

He is still grappled.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

I think it should be a AoO from Las and Knight, I'm flanking with Knight.

Las tries to strike with his shortsword.

Shortsword wFlank + Prone + Hero+Studied Combat: 1d20 + 5 + 2 + 4 + 2 + 3 ⇒ (17) + 5 + 2 + 4 + 2 + 3 = 33 You gotta love PF1 stacking

Damage w Studied Combat: 1d6 + 3 ⇒ (3) + 3 = 6


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

The Shining Knight waits for his opponent to stand up--attacking a fallen foe just wouldn't be chivalrous!

I'll pass on the AoO.


8-07 Map DungeonMaster

I misread, I thought you were tripping the mutant, the mutant is not tripped, but the gremlin is
The mutant tries to break the grapple cmb: 1d20 + 2 ⇒ (16) + 2 = 18 but does not
Gremlin tries to stand up only to be whacked.
Shining knight is up Then the gremlin would have tried to stand up only to be whacked. You still have one gremlin standing up if Shining knight wants to target that one.
If gremlins get a chance to take their turns they will try to swing with kukri then bite and poison shining knight hit: 10d20 ⇒ (14, 19, 7, 15, 12, 8, 7, 17, 5, 16) = 120 they all have +5s to hit with the last 2 plus 3, so if the first one survives Shining knight takes dmg: 4d6 + 20 ⇒ (4, 6, 4, 2) + 20 = 36 slashing as he was only hit 4 times with kukri and then bit once dmg: 1d8 + 2 ⇒ (3) + 2 = 5 Fort save please. If the first one dies, ignore 2d6+10 dmg.
Rest of the heroes can take their turn Since I prerolled the gremlins turns. If no gremlins die after shining knight goes, he will be at 2 HP and possibly poisoned if that affects anyone's actions.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

A little confused how two creatures get 10 attacks? One of them stood up and that's a move action, so they can only make one attack. In addition, there are big penalties for two-weapon fighting if you don't have TWF feets. Also Knights AC is 23, so even with a flanking bonus, there are only two hits above 23

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran ju,ps up ont a row of boxes easily and inone smooth motion grabs a dagger and whips it at the grappled foe.

Hang on to him, Khrugon..I'll get him....

dagger: 1d20 + 8 ⇒ (11) + 8 = 191d4 + 5 ⇒ (3) + 5 = 8

have climb +11...no acrobatics...


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"Evildoers beware--the Shining Knight is here!"

I'm not sure exactly what's happening, but I'll fight to the death :)

Attack # 1 w/ +1 limning longsword + heroism: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
damage: 1d8 + 10 ⇒ (7) + 10 = 17

Attack # 2 w/ +1 limning longsword + heroism: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
damage: 1d8 + 10 ⇒ (4) + 10 = 14

Fort save vs poison? + heroism: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Not sure which creature Knight was attacking. Need to know to see if the one I'm flanking is near death

Recall Knowledge on gremlins? wInsp + Hero+HA: 1d20 + 9 + 2 + 2 + 1d6 ⇒ (3) + 9 + 2 + 2 + (3) = 19

Heal check to assess health of gremlin: 1d20 + 8 ⇒ (2) + 8 = 10


8-07 Map DungeonMaster
Las Lajas wrote:
A little confused how two creatures get 10 attacks? One of them stood up and that's a move action, so they can only make one attack. In addition, there are big penalties for two-weapon fighting if you don't have TWF feets. Also Knights AC is 23, so even with a flanking bonus, there are only two hits above 23

Good catch, anyway their bonus is +5 before flank with claws and +3 before flank with bite. Only the rolls 14 through 8 applies, so Shining Knight was only hit twice or even zero times if he kills the uninjured one miraculously in one hit. Now time to go through the actions.

Doran knives the mutant and it hurts.
Shining Knight slashes at the gremlin like creature but only hits it once, and as he said it was dishornable to hit downed one he slashed at the uninjured one upright. And you are not poisoned and only took 20 damage that round. You are at 23 HP

Advanced mutant grioths Immune cold, radiation, Weaknesses light blindness. Heal is not enough
Las Lajas, Aiden, and Khurgon are still up

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Having disabled the beacon, Aiden then charges one of the gremlins. Just as he gets there, he sprays the creature's face with a handful of sand.

Kitsune style to charge and make a dirty trick

Dirty Trick (blind) vs CMD: 1d20 + 15 ⇒ (7) + 15 = 22
If success, blind for 1 round + 1 per 5 over CMD. Standard action to remove the blindness.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Seeing no point in tripping the creature for Knight, Las attacks with his shortsword.

Shortswort wFlank + Hero + Studied Combat: 1d20 + 5 + 2 + 3 ⇒ (18) + 5 + 2 + 3 = 28 Damage wStudied Strike: 3d6 + 4 ⇒ (6, 2, 5) + 4 = 17 Creature cannot take an AoO from Sapping Offensive

Las then takes a 5' step back.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Having tired with playing with the mutant, Khugron started to pummel it with his hands, knees and forehead.

Flurry of blows PA FF: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 331d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Flurry of blows PA: 1d20 + 12 + 2 - 2 ⇒ (20) + 12 + 2 - 2 = 321d8 + 8 + 4 ⇒ (7) + 8 + 4 = 19
Flurry of blows PA Crit?: 1d20 + 12 + 2 - 2 ⇒ (2) + 12 + 2 - 2 = 141d8 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Flurry of blows PA: 1d20 + 7 + 2 - 2 ⇒ (9) + 7 + 2 - 2 = 161d8 + 8 + 4 ⇒ (8) + 8 + 4 = 20
Switching to lethal attacks


8-07 Map DungeonMaster

The creature is not blinded as Aiden just barely fails as the creature shields eyes at the last split second.
Khugron hits the mutant twice and it hurts him hard. Misses the third time.
Las Lajas hits the gremlin hard.
The mutant tries to cast black tentacles on Doran and Khugron concentration: 1d20 + 13 ⇒ (2) + 13 = 15 He is still grappled right? also he is in melee while doing this which provokes.
cmb of spell if he actually does cast it: 1d20 + 8 + 4 + 1 ⇒ (15) + 8 + 4 + 1 = 28
aoos. Also, Shining Knight is up two very injured gremlins, and not prone. pick one, north or south? North is worse off.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Punch: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 261d8 + 8 + 4 ⇒ (2) + 8 + 4 = 14
He is not grappled as it requires a standard to maintain the grapple. He is shaken so -2 on the check. Fizzle


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

The battle continues!

Attacking the gremlin to the north.

Attack # 1 w/ +1 limning longsword + heroism: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
damage: 1d8 + 10 ⇒ (4) + 10 = 14

Attack # 2 w/ +1 limning longsword + heroism: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
damage: 1d8 + 10 ⇒ (2) + 10 = 12


8-07 Map DungeonMaster

The shining knight kills the gremlin like creature north of him.
Khurgon punches the mutant hard and he loses the spell. Doran still gets and aoo.

The other gremlin attacks Shining Knight hit: 1d20 + 5 ⇒ (9) + 5 = 14 kukri hit: 1d20 + 5 ⇒ (8) + 5 = 13 kukri hit: 1d20 + 5 ⇒ (15) + 5 = 20 kukri hit: 1d20 + 5 ⇒ (2) + 5 = 7 kukri bite: 1d20 + 3 ⇒ (2) + 3 = 5 And all the attacks miss.
All heroes are up


Level 6 | HP 20/45 | AC 23(22*) T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8(+7*), W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | Reroll 0/1| Active conditions: Lucky Number 6, *Fatigue, 1 Wis drain

"The tides of battle turn in the direction of the just!"

Attacking the gremlin to the south.

Attack # 1 w/ +1 limning longsword + heroism: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
damage: 1d8 + 10 ⇒ (7) + 10 = 17

Attack # 2 w/ +1 limning longsword + heroism: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
damage: 1d8 + 10 ⇒ (2) + 10 = 12

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

AoO: 1d20 + 13 ⇒ (12) + 13 = 251d8 + 6 ⇒ (1) + 6 = 7

Doran presses his attack on the mutant.

attack1, power attack, furious focus: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15
attack2: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 111d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13

Time for you to go, mutt!

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las returns to using his whip and tries to trip the creature

Trip wFlank+Hero: 1d20 + 7 + 2 + 2 ⇒ (18) + 7 + 2 + 2 = 29

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden moves to flank the remaining gremlin. He quickly sizes the creature up and then lashes out with his curved knife. He slashes once at its eyes and then tries to follow up with a deep slice into its ribs.

Studied Target as an immediate action on a flanked foe.
Attack (heroism, ST, flank): 1d20 + 11 + 2 + 2 + 2 ⇒ (6) + 11 + 2 + 2 + 2 = 23
Damage (ST): 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

If hit, forgo sneak attack damage for a free dirty trick.
Dirty Trick vs CMD (heroism, ST, flank): 1d20 + 15 + 2 + 2 + 4 ⇒ (5) + 15 + 2 + 2 + 4 = 28
Blind for 1 round + 1 per every 5 that exceeds its CMD

Attack (heroism, ST, flank): 1d20 + 6 + 2 + 2 + 2 ⇒ (9) + 6 + 2 + 2 + 2 = 21
Sneak Attack Damage (ST): 1d4 + 1 + 2 + 2d6 ⇒ (3) + 1 + 2 + (1, 1) = 8

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