9-05 Call of the Copper Gate, Pathfinder 1e. Outpost VI (Inactive)

Game Master DoubleGold

Map


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Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

"Alas! The foul contagion has already been unleashed in these hallowed halls of learning. Nonetheless, my boon companions, we must press forward to contain this evil before it spreads even further!"

The Shining Knight strides boldly forward and examines the area for signs of the orb or the monster that caused such distraction.

Does the glass that lies scattered near the exhibit pedestal look like it could have come from one of the Beacons of Ralzeros? I'll also look for tracks and listen for sounds of violence elsewhere in the museum.

Perception (find bad guys!): 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Knight...hold where you are...no telling if there is wards or the like around. Give me a moment or two... Doran says as he looks around for any signs of wards, alarms or traps.

perc, traps: 1d20 + 12 + 3 ⇒ (12) + 12 + 3 = 27

He then studies the tracks to see if anything made it out alive.
survival, track: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las prepares and drinks his last Barkskin potion. He then attempts to use the wand of Heroism on the party.Employing his jade wayfinder for Guidance...

UMD Heroism on Las vs DC 20: 1d20 + 14 ⇒ (20) + 14 = 34

This gives me a +2 bonus on skill checks
UMD Heroism on Doran vs DC 20: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33

UMD Heroism on Aiden vs DC 20: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26

UMD Heroism on Aiden vs DC 20: 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36

Criminey, I'm using up all myy 20s!

UMD Heroism on Khugron vs DC 20: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 Adding Free Inspiration with UMD: 1d6 ⇒ 6

Las then uses his wand of Heigthened Awareness Not using the bonus for Init
UMD wand vs DC 20: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18 Adding Free Inspiration with UMD: 1d6 ⇒ 1

Las seems to curse under his breath as he fails with his wand. Las then uses the Anticipate Peril wand on himself.

UMD wand vs DC 20: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20

Las then tries again with the Heightened Awareness wand.
UMD wand vs DC 20: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26

So it looks like a Bard needs to be 4th level to cast Heroism, so those should last 40 mins...unless it has to come from a Cleric or Wizard wand...then 50 min. Also +2 morale bonus on Attacks, Saves, and Skill checks.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden uses his wand of longstrider again and ensures that his nets are folded properly before they begin exploring. He readily accepts the Heroism spell from Las and then checks that his other wand is properly stowed and reach to use.

He walks over to one of the bloated remains to try and see what it might have been.

UMD - Longstrider (DC20): 1d20 + 14 ⇒ (9) + 14 = 23

Knowledge, Dungeoneering: 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge, Arcana: 1d20 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Hate to say this, but I think the Bloodrager in our group can use the Heorism wand without a roll?


DungeonMaster

None of you spot anything hidden, however, there is some crab like creatures in the room, and with Aidens knowledge about this place, you are able to gain some advantage over these guys. Nigel wants you to clear them out.
init crabs: 1d20 + 5 ⇒ (9) + 5 = 14
Place yourselves somewhere near the steps and Roll init also take your turn if you beat them in init.
Slide 3
The reason I'm not rolling init for everyone is because we aren't in a hurry. After this combat we will be 3/4 of the way done. If this was the upcoming convention where play by post had to be done in 6 weeks, I would be.


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

"Ware! The monstrous culprits lurk in yonder chamber!" Seeing his foes, the Shining Knight sallies forth to do battle.

Double move.

Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

init: 1d20 + 4 ⇒ (2) + 4 = 6

will move beside SK...

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Moved us back towards the steps.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Lol! Most of the time Bloodrager is used to cast Enlarge person and the extra reach when raging. No problem using a wand on those that need them.

Stepping forward with the others, Khugron got his weapon ready to crack shatter some shells as he started to froth at the mouth. Maybe the ponchos helped serve another purpose.

Init: 1d20 + 3 ⇒ (16) + 3 = 19

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Init: 1d20 + 1 ⇒ (1) + 1 = 2


DungeonMaster

They are pretty fast, one doublemoves the other single moves and uses a breath weapon. They are actually flying but only a few inches off the ground.
Shining Knight and Doran Reflex saves dc 18 dmg: 2d6 ⇒ (2, 2) = 4 acid and additional effects occur if you fail the check.
All heroes are up

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Stepping back a bit to give himself room to work, Khugron roared as he started to pound at the flying creature, slamming it to the ground with each hit. In the process, pieces from the floor started to fly.

Attack FF: 1d20 + 15 ⇒ (17) + 15 = 321d10 + 16 ⇒ (1) + 16 = 17
Attack 2nd: 1d20 + 8 ⇒ (18) + 8 = 261d10 + 16 ⇒ (5) + 16 = 21


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

"Begone blasphemy of all that is holy!" With his glowing blade, The Shining Knight tries to cleave the monster in twain!

5' step and full attack.

Reflex save vs breath weapon: 1d20 + 8 ⇒ (15) + 8 = 23

Attack # 1: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d8 + 10 ⇒ (1) + 10 = 11

Attack # 2: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d8 + 10 ⇒ (8) + 10 = 18

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Don't forget, everyonne has +2 Attack, Skill Check, Saves, from Heroism.

Las moves up, swiftly uses his studied combat technique, and then strikes the creature with his whip.

Stinging Whip wHero: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d3 + 2 ⇒ (3) + 2 = 5

Las then uses his studied strike Damage: 2d6 ⇒ (4, 5) = 9

If this hits, creature can't make an attack of opportunity for 1 round

Las tries to identify these creatures.

Knowledge ? wFree Insp+Hereo: 1d20 + 9 + 1 + 1d6 ⇒ (8) + 9 + 1 + (3) = 21 9 is my lowestt monster RK score.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

reflex: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

On my way, SK... Doran yells as he moves to get behind the creature.

double move...stupid 20 foot movement...will flank and full attack next round....

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden charges towards the nearest creature, drawing his curved knife. At the last second, he pulls up and kicks out towards it, flinging mud into its face.

Kitsune style lets me Dirty Trick at the end of a charge.
Dirty Trick (Heroism) vs CMD: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Blindness lasts 1d4 ⇒ 3 rounds + 1 round for every 5 the check exceeds its CMD. It takes a Standard action to remove the condition.


DungeonMaster

You all hit the creatures hard every time, except for the Shining knight who misses the first time and then hits the 2nd time around.
Aiden blinds one for 5 rounds.
Las knows these are LUNARMA You get one piece of info about it.
They go
breath recharge: 1d4 ⇒ 1 It moves to use its breath weapon Aoo from Shining knight and Doran
The other one can't see. so it will try melee. hits: 4d20 ⇒ (19, 20, 13, 5) = 57 against Aiden. 3 Possible hits with a +9, +9, +9 and a +10 bonus, so know rolling miss chance from blindness percentile: 3d100 ⇒ (41, 34, 26) = 101 high numbers overcomes. But misses the 3 times it would have hit because of blindness.
If the breath weapon one survives its aoos it will breathe on Aiden and Las breath dmg: 2d6 ⇒ (5, 2) = 7
All heroes are up

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

aoo, adamantine: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 6 ⇒ (6) + 6 = 12

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Reflex Save, if needed (heroism): 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Aiden laughs at the creature flailing around blindly as he easily avoids the wild lashings. His laughter is cut off as he is splashed with acid, but simply steps around the blinded creature, drawing a second knife. He slices and dices at the creature.

TWF Attack vs blinded (heroism): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Sneak Attack Damage: 1d6 ⇒ 3

If it's a hit, give up a d6 sneak attack damage to get a free Demoralize
Demoralize (heroism): 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22

TWF Attack vs blinded (heroism): 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Sneak Attack Damage: 1d6 ⇒ 2

If it's a hit, give up a d6 sneak attack damage to get a free Demoralize
Demoralize (heroism): 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22

TWF Attack vs blinded (heroism): 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Sneak Attack Damage: 1d6 ⇒ 4

If it's a hit, give up a d6 sneak attack damage to get a free Demoralize
Demoralize (heroism): 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39


DungeonMaster

The aoo does miss, so unless Shining knight does some massive crit damage it is still living Aiden just took 7 acid damage and is now taking an ongoing 2d6 acid damage everytime it is his turn for turns: 1d4 ⇒ 4
He just took another dmg: 2d6 ⇒ (6, 3) = 9 when he took his turn.

The one creature, even being blinded, Aiden only hits it on the last attack for 11 damage and does demoralize it.


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

"Fight on fearless friends! These malefactors are weakening!"

5' step and full attack.

Attack of Opportunity+heroism: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
damage: 1d8 + 10 ⇒ (5) + 10 = 15

Attack # 1+heroism: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
damage: 1d8 + 10 ⇒ (7) + 10 = 17

Attack # 2+heroism: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage: 1d8 + 10 ⇒ (3) + 10 = 13

Crit Confirmation for Attack # 1: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
extra crit damage: 1d8 + 10 ⇒ (3) + 10 = 13

Crit Confirmation for Attack # 2: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
extra crit damage: 1d8 + 10 ⇒ (6) + 10 = 16

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Reflex w Heroism: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

What special attacks do these creatures have besides breath weapons....like do they explode? Also, waiting to see if either is still alive or near death before attacking

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

i forgot to add the +2 bonus on my AoO earlier...sorry...was rushed...

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khgroun continued to crack at the creatures shell with his weapon.

Attack FF: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 221d10 + 16 ⇒ (2) + 16 = 18
2nd Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 221d10 + 16 ⇒ (2) + 16 = 18


DungeonMaster
Doran Therinor wrote:
i forgot to add the +2 bonus on my AoO earlier...sorry...was rushed...

Which turns that miss into a hit.

Shining knight misses the aoo, and hits it once then crits it.
Khugron hits one twice.
updating...Las at this point it don't matter, they are dead. you all just did enough damage to kill them

Barbed Carapace (Ex) A lunarma’s carapace is covered in
jagged barbs. Any creature that grapples a lunarma or
attacks it with unarmed strikes or natural weapons takes 1d4
points of damage from the vicious barbs. Using a reach
weapon does not endanger the attacker this way.
Breath Weapon (Su) The acid from a lunarma’s breath
weapon lasts for 1d4 additional rounds, dealing 2d6
points of acid damage on its turn to any creature that
took damage from the breath weapon. Washing off the acid
with water or other liquid is a full-round action that ends the
continuing damage.
Implant Eggs (Ex) As a full-round action, a lunarma can lay
2d6 eggs in a helpless creature. The eggs hatch after 24
hours, and each deals 1 point of Constitution damage per
hour as it feeds on the host. After 1d2 days, the larvae crawl
out and find a safe place to mature into adults. A remove
disease spell rids a creature of all implanted eggs or larvae,
End of combat, but Round 3 Aiden is still taking ongoing acid damage from the attack. Though if he has a waterskin he can wash it off.


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

The Shining Knight sweeps the museum, looking for any more danger.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden winces at the acid and tries to wash it off with some water, then wrap it with a bandage.


DungeonMaster

You search the rest of the museum, nothing else on this floor, you can go downstairs to the catacombs, but you may or may not want to do some healing/buffing or whatever else you want to do first.


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

"Onwards!" shouts The Shining Knight, heading down into the catacombs.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las checks the others. "Does anyone need healing?"

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

"That would help." Aiden digs out his healing wand and tries to use it on himself.

I think Aiden's taken 16 damage.
CLW - UMD (DC20): 1d20 + 14 ⇒ (15) + 14 = 29
Healing: 1d8 + 1 ⇒ (3) + 1 = 4
CLW - UMD (DC20): 1d20 + 14 ⇒ (4) + 14 = 18
CLW - UMD (DC20): 1d20 + 14 ⇒ (7) + 14 = 21
Healing: 1d8 + 1 ⇒ (1) + 1 = 2
CLW - UMD (DC20): 1d20 + 14 ⇒ (8) + 14 = 22
Healing: 1d8 + 1 ⇒ (4) + 1 = 5
CLW - UMD (DC20): 1d20 + 14 ⇒ (20) + 14 = 34
Healing: 1d8 + 1 ⇒ (3) + 1 = 4

That'll do. 62/63 hp and marking off 4 charges

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron joined the group as they made their way down to the catacombs.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

sorry...yesterday was a waste for me...busy here...

Just be mindful where you step, SK... Doran warns. No telling what wards are active here...

i'll follow SK...so my trap ability can be useful

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Looking at Las Lagas, Khugron asked "These catacombs downstairs, how tall are the ceilings? As tall as I was when I first walked in here?"

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las looks at Khugron. "Are you asking me? How would I know that from up here?"


DungeonMaster

You all take a rest/heal up, whatever else and try to head downstairs. The doors are not locked, but they are barred, however trying to open the door makes a noise. Round 1 Roll init and give me a strength check if attempting to open the door. Otherwise, you can buff up, cut through it with adamantine or something else. There are enemies, but they are on the other side of the door. Something happens if you take too long to open that door.

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran tries to gash a chunk out of the door.

adamantine, 2h, PA: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 7 + 6 ⇒ (1) + 7 + 6 = 14
atack2: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 251d8 + 7 + 6 ⇒ (5) + 7 + 6 = 18
rolled second attack if I can get a full attack in...

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Aiden moves aside to let Khugron get to the door. He pulls out his protective wand to get ready for what's on the other side.

UMD - Shield: 1d20 + 14 ⇒ (18) + 14 = 32
+4 to AC, reflected in his stat line

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las waits for the door to get close to opening, then he drinks his shield extract.

Las can also attack with his adamantine whip if that will help. 1d3+2 damage per attack

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Finding ample room, Khugron turned into his giant sized form.

Stepping up to the door, he planted his adamantine bec de corbin into the door.
Power attack door: 1d20 + 11 ⇒ (11) + 11 = 222d8 + 16 ⇒ (4, 1) + 16 = 21
Sorry Las Lajas, I had read it as you being the part of the museum. Enlarge Person, 4 minutes


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

The Shining Knight helps with the door!

Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
damage (longsword): 1d8 + 10 ⇒ (8) + 10 = 18


DungeonMaster

You puts some dents in the door and maybe minor hold and push objects aside, but still don't get through it Round 2 init Open that door and get objects on the other side of it out of the way.

Dark Archive

Male Human Bounty Hunter Slayer 5 / Rake URogue 2 (HP: 63/63 | AC: 17/12/16 | F+7 R+9 W+5| Init +1 | Percep +10 SM +10) Speed: 40

Initiative: 1d20 + 1 ⇒ (10) + 1 = 11

"Khugron, maybe just break it open!" He draws a knife in one hand.

I think you can do a Str check instead

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Strength check: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12
Strength check: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Khugron started to plant his size 24 boots to the door.


Level 6 | HP 23/45 | AC 23 T 13 FF 20 | CMB +6, CMD 21 | F: +3, R: +8, W: +6 | Init: + 3| Perc: +5 (+7 vs haunts), SM: +5 | Speed 20 ft | Darkvision 60', Blind-Fighting | | Active conditions: Heroism (+2 attacks, saves, skills)

The Shining Knight tries to lend a hand!

Aid Another on Khugron's Strength check.

Aid Another: 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

Doran helps Khugron shoulder open the door.

str aid: 1d20 + 5 ⇒ (13) + 5 = 18


DungeonMaster

Opening the door you see 2 flying like gremlins, but they aren't gremlins and a mutant psychic, that looks like a zombie. The beacon at the end of the room is spewing out poison. You can attack it, hardness 5, or you can get up to it and disable it, at the end of round 10 the who room will be filled with gas, right now it is just that corner, even at round 9 just that corner, but at round 10 the whole room.
Round 3 start
init: 1d20 ⇒ 2 psychic
init: 1d20 + 5 ⇒ (6) + 5 = 11 gremlins
Start before the door.
Take your round 3 turn if you beat init 11

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Round 2: Knowing something is waiting for them, Las cast Heigtened Awareness on himself.

UMD Wand wHeroism+free Insp: 1d20 + 13 + 2 + 1d6 ⇒ (8) + 13 + 2 + (3) = 26

Round 3: Init: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

male human slayer 6, HP 64/64, AC 22, T14, FF 20, F +8, R +8, W +6, Init. +4, Perc. +12(+15 traps)

init: 1d20 + 4 ⇒ (3) + 4 = 7

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