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![]() Chernobyl wrote:
Chernobyl, thanks for your service. I was stationed aboard the USS Carl Vinson (CVN-70) when I was in the Navy back 95-96. I was an electronics tech and had to go all over the ship to maintain different electronic systems. ![]()
![]() I am new to Pathfinder Society play. The local comic shop wants me to GM PFS for them (they have one table of 7 players right now with more people wanting to play). I am GM'd several systems so I know how to run games, but it seems to me there are lots of restrictions on what GM's can or can't do in running their games? What am I missing? ![]()
![]() Zombieneighbours wrote:
If you find out about the actual history of the Warhammer 40K game the first book was called warhammer 40,000: Rogue Trader so this game is in a way a tribute to that. In the W40K universe Rogue Traders have always been around, but they were a minor part of it. For the billions and billions life is just war, but for the few, the select there are other avenues. The empire gives out writs of trade and unlike the masses they are allowed contact with the alien for trade and exploration. I have my book (as well as 90% of the other books for Dark Heresy) I've really dug what they have done with the setting. Looking for a group in the Willamette Valley in Oregon but so far no luck. Hopefully one day. Tallknight ![]()
![]() Here are my two cents to add to the mix;
From the posts I've read, seems like a lot of you feel the same way.
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![]() Greg V wrote: Funny that you mention that. One of the early ideas was actually basically a big tanglefoot bag launched from the catapults. It just seemed too unlikely to hit, so I don't believe we pursued it. With the spread effect of a load of crawler heads, even with attack penalties, we figured that enough would be able to hit the dragons' low touch AC to be effective. What can I say Greg V but that great minds must think alike ;-) although I would have to try play testing it to see how it works in play. Seeing as how Dragons are not renown for being aerobatically inclined. Powerful flyers yes but not quick turners in most cases. Tallknight ![]()
![]() Kinda of like using grapeshot (i.e. they would load lots of little round balls into the cannon and fire at troops. The idea being to disable and take out the troops. It wasn't so much to kill but more to maim. It was also a very powerful psychological weapon too. If the enemy was using grapeshot against you, chances were a lot of people weren't going to be 'walking' away.) Another idea might be since the order of the storm was involved (,and they were mainly high level druids,) then have the giants with ammo for the cataputs that are magically empowered ammo that is enchanced with an entangle type spell that if it hits a target it tries to grapple it. Would work wonders on flying dragons or anything else trying to fly in.
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![]() Actually I suspect it has more to do the with paper pushing/gluesniffers at Hasbro and their uppity ups than with WoTC.....I sure if it was JUST WoTC things wouldn't be nearly as convoluted in the business. Like decideding to only do book support for FR and hardly put out any adventures. (yes, I know FR has city of the spider queen (a 3.0 mega adventure) and recently sons of grummish (a quick 3.5 ok adventure that can /should be tweaked)) but I hardly think a few adventures in as many or more years supporting the line. I knew adventures aren't as profitable as rulebooks but then they need to open and let someone else make offical adventures for FR that they apporove or something....I'd personally like to see several FR adventures a year. And I know Greyhawk fans would love to see a smaller company come in a put on several quality adventures a year set in greyhawk, and approved/stamped by WoTC. I know Dragon and Dungeon are 100% offical...unless you need support for a rules question, then WoTC tells you to get rules support from Paizo and by necessaity a lot of the adventures in Dungeon are usually campaign neutral (and not too many are FR specific) anyway...off my rant box....I really want to see this AoW AP as a Hardcover or a boxed set.... Tallknight ![]()
![]() I have to take a second not to laugh here...you guys are saying 500 pages is too big a book....take a look at monte cook's website and look at his ptolus campaign that comes out in august...right now the page count is in the neighborhood of 670 pages...weights in about 6 lbs and is about the size of a typical encycolpedia britnica (sp?) Granted its also around $110 for it. But my point is a book of 500 pages isn't 'TOO BIG'..it is easy doable. Tallknight ![]()
![]() I speaking from a nonmechanical point of view. I wasn't referring to game mechanics necessarily but more from why a society deems the use of poison as evil. Myself I can't really imaigne a LG paladin justifing or sanctifing the use of a non-lethal poison as paladin are based on code of chivarly and the use of any poison is anatema to that, in my view. Tallknight ![]()
![]() Vegepygmy wrote:
Well technically speaking if your players are playing good they should be going for disarming or trying to get the bad guys to surrend versus outright killing them. I know that 99.9% of the time is isn't how it goes but If some is playing the LG paladin or stand up hero archtype they should be trying to disarm,etc etc. ![]()
![]() Well my views seem to be the minority/disenting view here but I think that the use of poison is seen as evil because when using poison the intent usually to kill the person on the receiving end. (Not always, but usually) I know that in DnD adventures kill hundreds if not thousands of enemies over the span of their careers, however being the good guys the PCs really should be killing people. (Trust me I know this isn't what happens...most parties slaughter wholesale!!! and are still considered good but usually against the 'bad' evil NPCs) As a DM I don't think I would allow the PCs who are good aligned to use poison (excepting the sleep inducing kind)
Tallknight ![]()
![]() I have played in the setting but I mainly played in a set in Greyhawk and I have plans to set up a campaign for FR. I am a very big FR fan. A lot of Eberron's little bells and tricks I feel come from other sources. Eberron has airships and 'ligthening rails' (basically railroads that use air elementals to power the trains to travese on the rails.) FR has had airships in it's campaign for a many number of years as well as another DnD campaign that had airships in it too. The warforged are different in that they are basically half alive half construct and healing spells are only half effective (but there is a psionic power they fixes constructs that will work on em) Also with some of the newer Eberron books like the Magic of Eberron they have the Psi-Warforged varient which is basically like a normal warforged but has psi-crystal infused all over it and it is basically made to be either a psionic warrior or a psion etc etc.
Overall it's not bad but I still prefer FR. Tallknight ![]()
![]() I forget which FR rules book it is in but one of the newer ones talks about how there are shadow magic dead areas and shadow magic wild areas but they are very rare as shadow magic is not as prevalent as weave magic. Also they don't correspond to the same areas necessarily as the weave (ie if you fine a wild magic area it won't necessarily be a shadow wild magic area too and vice versa if a shadow adept finds a shadow dead weave area it won't necessarily be a weave dead area.) As for smokepowder that would be up to the DM. I don't see any reason to say NO but then again, I don't see any reason to say YES either. ![]()
![]() I know it would probably be a pain in the arse to implement but what is the feasability of setting up a system where those of us with subscriptions get an email confirmaition when our copy of magazine is shipped out? Normally I get mine without a hitch and everything goes fine but some times it seems like I have to wait an extra week or two to get either dungeon or dragon...then the other one comes later on....just a suggestion. Tallknight ![]()
![]() I know Mr. Mona stated elsewhere that AOW is reaching proportions of size where they can't really add extra material to it, but I'd will willing to pay extra if need be for an even bigger book. Heck I already ordered Monte Cook's Ptolus book (at the tiddy sum of 120 bucks) and that book is 670 pgs or so... Tallknight ![]()
![]() Hey Farewell2kings...I think we have a player in common. There is a guy that I use to game with that has a d20 just as you describe and he loves to use that trick....quickly throw down that d20 and just as quickly scoop it back up..and when the DM say hey what was that he quickly says which ever is more advantagous to him...and the little rat bastage plays a lie stealing from the group bardic gnome...argh! lol. The DM has even asked him not to use the die but he conviently 'forgets' and uses it. or says oh its the only one he brought....luckly this player had to move away so but so did I. Tallknight ![]()
![]() Phillip Steele wrote:
You could set the stage such that in the adventure "the sprie of long shadows", that when the elves erected the obsidian ring to keep the followers of Kyuss inside and what not in was also a wellspring of the worlds incarnum (and hence why he choose that particaluar spot) once they more or less finish that adventure and end up destroying the zigurat it also weakens the obsidian ring enough that the incarnum is released into the world.... just an ideaTallknight ![]()
![]() The stats from the Arms and equipment guide IMO make a little more sense with the history of the item than the 1st edition DMG's way of having the DM assign 6 powers to the pieces and then 6 more powers to the whole thing once it is all put together.
Tallknight ![]()
![]() theacemu wrote:
Well it is not necesarily 'Lazy DMing'. If someone comes up to me and says hey I want to play a Minotaur Monk, and the campaign takes place in a mainly human empire that hates minotaur well then just about every trip to town would be a big confrontation of the town watch and the minotaur PC. Or, if three players are playing 'normal' races/classes and a fourth player wants to play something that would unbalance the game. The idea of the players should be allowed anything and everything they want seems to be a little self serving and most likely will unbalnace the game. ![]()
![]() Not to mention to could add HOURS to your prep time if you decided you wanted to make some of the NPCs spontaneous wizards also since his character is. and wouldn't he rather have you spend that time making the adventure/game the best it can be rather than retooling some NPCs because he wanted a tweaked wizard? just a thought Tallknight ![]()
![]() While playing with a group here in St. Louis, the DM had our party getting pretty beat up on. I was playing Jezandor a half elf Ranger/Druid, and our party's paladin just got the smack down laid upon him and was laid out, but wasn't dead yet thankfully. The Barbarian was also pretty hurt and our esteemed Wizard who acts more like a warrior was kicking some butt. The Barbarian was getting ready to turn tail and run which would have left my character, the wizard and the Fighter/scout to try handle the rest of the mod we were fighting. (We were fighting a Troll fighter with 4 levels I think and about 20 ocrs that were hunting us.) We were all pretty banged up. DM: (To the Barbarian, as it's his init turn) What are you going to do???
we all laughted for a few minutes except the barbarian...he didn't appericate me being funny, but I knew if he split then I didn't stand too much of a chance of finishing off the orcs. I don't recall how that encounter played out but whenever anyone at the table now says they have only a few hitpoints...everyone response with but its a SOLIDS X HIT POINTS!!!! .... Tallknight ![]()
![]() You would probably also want to maybe consider instead of three evil 'gods' of the evil triad, have them be evil spirts trying to find a way to bridge a way to the material world so that spirits could take over the world (like some anime or something?) Just a thought. Makes a little more sense to me than 3 evil gods for a oriental society. and You'd have use lots on Oni. The background would require some tinkering too! but hey sounds cool Tallknight ![]()
![]() Erik Mona wrote:
Ummm.....Erik.....What do you mean my IF?!?!?!?! you boys and gals HAD best be coming up with a forthcoming HARDBACK book of Age of WORMS...I know I will be preordering it....LOL. I have already told several of my friends to make sure to pick up shackled city and the AoWAP book when it becomes available. ![]()
![]() James Jacobs wrote:
I wasn't saying don't advertise or anything close too it..I was just saying try not to spoil the adventure by giving away ALL the goods. I like the art work and style most of the time, but sometimes it almost screams to the players HEY GUESS WHAT YOU WILL BE FACING OFF AGAINST. I am just asking for a little more thought in NOT spoiling all the surprises in the adventure in the front page.....which in most of the covers you don't. ![]()
![]() Yeah...its a little hard to not give away the farm when it's right there in front of them. But hopefully they will not want to spoil it for themselves. Tempation is a mutha' but I know I want to savor the flavor of this campaign for all it has....I really like how it all ties together and it also ties in with SCAP too!!!! KUDOS Pazio.....!!!!
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