Introducing Incarnum to AoW


Age of Worms Adventure Path


I just got a copy of this book and yes I think it's cool and yes I hope to use it soon.

My issue is that I'm not keen on just assuming that Incarnum has already been around. Instead I would rather see Incarnum introduced into the setting as a result of something the PCs are involved with.

Now while the MoI book has some suggestions for this I'd keen to somehow incorporate it into the AoW campaign. For example, using a similar suggestion from MoI, maybe Kyuss somehow blocked off the original wellspring of Incarnum when he peformed a necromatic rite. This wellspring could be unblocked by the characters as part of an existing AoW adenture.

I've got some thoughts on using the Champions Belt module to achieve this but am interested to hear what other people suggest.

For background my PCs are 1/2 through the Blackwall Keep adventure and the game is based in Forgotten Realms.

Thanks

Phill.

Liberty's Edge

Phillip Steele wrote:

I just got a copy of this book and yes I think it's cool and yes I hope to use it soon.

My issue is that I'm not keen on just assuming that Incarnum has already been around. Instead I would rather see Incarnum introduced into the setting as a result of something the PCs are involved with.

Now while the MoI book has some suggestions for this I'd keen to somehow incorporate it into the AoW campaign. For example, using a similar suggestion from MoI, maybe Kyuss somehow blocked off the original wellspring of Incarnum when he peformed a necromatic rite. This wellspring could be unblocked by the characters as part of an existing AoW adenture.

I've got some thoughts on using the Champions Belt module to achieve this but am interested to hear what other people suggest.

For background my PCs are 1/2 through the Blackwall Keep adventure and the game is based in Forgotten Realms.

Thanks

Phill.

You could set the stage such that in the adventure "the sprie of long shadows", that when the elves erected the obsidian ring to keep the followers of Kyuss inside and what not in was also a wellspring of the worlds incarnum (and hence why he choose that particaluar spot) once they more or less finish that adventure and end up destroying the zigurat it also weakens the obsidian ring enough that the incarnum is released into the world....

just an idea

Tallknight


Tallknight1974 wrote:

You could set the stage such that in the adventure "the sprie of long shadows", that when the elves erected the obsidian ring to keep the followers of Kyuss inside and what not in was also a wellspring of the worlds incarnum (and hence why he choose that particaluar spot) once they more or less finish that adventure and end up destroying the zigurat it also weakens the obsidian ring enough that the incarnum is released into the world....

just an idea

Tallknight

Sounds good, I'll have to read that adventure and see how that would work.

The main idea I'm kicking around at the moment is to have Kyuss (or whatever his equivalent in the FR conversion will be) be a powerful necronate who managed to control the flow of all Incarnum into the world before he was bound into the monolith.

He achieved this by controlling the Wellspring, which as you suggest could be based at the Spire of Long Shadows. This also raises the possibility of an alternative source for the green worms. They could be corrupted shards of Incarnum that were released into the world before the elves constructed their Obsidian ward.

By extension of this idea the only Incarnum that can currently flow into the world is the evil type represented by the green worms. This would allow me to foreshadow the arrival of Incarnum for the masses (so to speak) by changing some of the NPCs the characters will face in the lead up to that adventure so that they make use of the worm available Incarnum.

Possibly the Tiefling in the Champions Belt would make a good choice.

Phill.

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