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Does this mean I first roll how many goblins are close to finding the dare taker then for each goblin I roll 1d20-1 Perception to find the hiding goblin?
Hi! Welcome to my first try at GMing. If you have any suggestions or advice please let me know. I'll be rolling initiative and saves to speed thing up a little. Please provide the following information:
Please include which pregen you would like to use.
You are goblins of the Licktoad tribe, who live deep in Brinestump
Yesterday, your tribe discovered that one of your own had
That’s where things got interesting, because before you all
So I made a half-elf Rogue(Scoundrel) with Otherworldy Magic(Ray of Frost) because he is supposed to be a snowborn who takes after his snowcaster parent. Is my Rogue trained in Spell Attack and which stat does he use for casting? Dex, Int or Cha? He's just going to be a dabbler so I'm thinking of taking Minor Magic, Trick Item and Magical trickster. His stats:
Trained in Arcana For now I don't want to take Sorceror Dedication.
I am thinking of playing a Fated Guide Spiritualist for this AP but I am not sure if I want to multi class into Spiritualist or just go straight Spiritualist. So far my character is someone who stayed in his village, a healer or maybe a local mage if we don't have enough casters, while his fighter wife went out on jobs outside the village. I was planning on making his wife his Fated guide. Would it be better to start off as a spiritualist or should I multiclass?
Due to the way I've been playing my lvl 3 Cleric(Cardinal) lately and the results of my latest game I've decided that my cleric will be joining the warpriests on my next level up. My question is: do I only get the spells per day for warpriest or do I get both my cleric spells and my warpriest spells for a total of 6 orisons, 2 level 1 spells + 1 lvl 1 domain spell? Do I also get both domain powers and blessings at the same time? How will the multiclass affect Channel energy since they both have it but warpriest require using fervor to activate it.
My unchained rogue recently got access to dragon hide so I was wondering: are there any light armors I can make using dragon hide? My rogue is lvl 5 and currently has Dex 18. If I can use dragon hide to make light armor which type should I get? If I can't use dragon hide for light armors am I better of just getting a mithral chain shirt? Is it better to have higher armor bonus or Dex bonus?
How useful are vanities in general and should/would they be included in 2E? The Additional Resources page does not mention vanities so I have never tried purchasing any using prestige points for my PFS characters but some of them look nice especially the ones for memberships to specific groups. Flavor wise I think spending Prestige to gain access to training in other classes or entry to Prestige classes makes sense. Like calling in a favor.
If Paizo ever makes a PRD for 2E I hope it is PFS specific instead of having a separate Additional Resources page for it if not everything in 2E is applicable for PFS. Or at least a line in the PRD page to identify if the page is PFS legal. I find the current Additional Resources page to be hard to read through. You can't use it without having to flip back and forth between the page and the PDFs or books and you can't use it with the current PRD as the PRD does not seem to include the Companion books like Blood of the Beasts.
Are Unchained Rogues limited to only taking Rogue talents from the unchained rogue talent list? I took the Kitsune Trickster archetype or my Unchained Rogue which suggests the following complimentary talents: Major magic, Minor magic, False Friend Obfuscate Story, Steal the Story, Charmer, Coax Information, Honeyed Words,Convincing Lie The only ones that appear on the Unchained Rogue Talent list are
They don't show up on the Unmodified Rogue Talent list either Does this mean I can't take the others? Or does this mean my Rogue is illegal?
One of the goals in the faction card says to recruit a named NPC without letting anyone except maybe the recruit know that the PC is a member of the Court. My question is: Would the PCs from other factions recognize members of the Court and are they exempted from the "not letting anyone know" restriction.
Going to my first Pathfinder society organized play tomorrow and have decided to make my own character. I have decided on playing a female kitsune trickster/spy using unchained rogue. Any suggestions on how to assign stats? Would Int be better than Cha for this build? Already decided to take superior shapeshifter to replace kitsune magic.
I am trying to build a female Kitsune Unchained Rogue(Spy Archetype) and need some help in deciding how to distribute my stats. I want my Kitsune's human form to be a socialite, someone who is comfortable speaking to powerful people and know how to charm them but still be able to do fight. Which stat should be highest, second highest and lowest?
About Hedda HalbjørhusStat Block:
Female human Bloodrager/6 CN medium humanoid Initiative +5; Perception +11 ------ Defense AC 20, touch 12, flat-footed 18 (dex+1) HP 63 (1d10, +2con, +1favored class, +5mythic) Fort +7, Ref +3, Will +3 (+5 when in bloodrage) ------ Offense Speed 30ft Melee +1 cold iron Greataxe: +12/7 (1d12+5/x3) +2 to attack and damage when bloodraging composite longbow, +4str: +7/2 (1d8+4/x3); 20 cold iron arrows, 20 regular arrows ------ Stats Str 18 Dex 13 Con 14 Int 8 Wis 10 Cha 12 BAB +6/1 CMB 10 CMD 21 Feats Weapon Focus (greataxe), Power Attack, Improved Initiative, Cleave, Dodge, Eschew Materials (blood casting) Traits Demon Smiter, Scholar of the Great Beyond, Stolen Fury Drawback Foul Brand Skills Acrobatics: +5 (4ranks, +3class skill, +1dex, -3check penalty) Climb: +8 (2ranks, +3class skill, +4str, -1check penalty) Intimidate: +7 (3ranks, +3class skill, +1cha) Knowledge,arcana: +3 (1rank, +3class skill, -1int) Knowledge,planes: +9 (6rank, +3class skill, -1int, +1trait) Perception: +11 (6rank, +3class skill, +0wis, +2bonus) Ride: +3 (2rank, +3class skill, +1dex, -3check penalty) Spellcraft: +3 (1rank, +3class skill, -1int) Survival: +8 (5rank, +3class skill, +0wis) Background Skill: Profession (hunter) +6 (6rank, +0wis) Background Skill: Linguistics +0 (1rank, -1int) Background Skill: Knowledge,geography +2 (3rank, -1int) Background Skill: Craft, weapons +4 (2rank, +3class skill, -1int) Languages Common, Abyssal Gear Bloodrager's kit (bedroll, backpack, belt pouch, flint&steel, iron pot, mess kit, torches(10), rations, waterskin); +1 cold iron greataxe; +1 agile breastplate; Composite Longbow (+4str); 20 cold iron arrows, 20 regular arrows; MW survival kit; rope,silk; +1 amulet natural armor; holy water (x4); angel quill arrowhead (x5); CLW potion (x2); interrogation tools ------ Special Abilities Bloodline=Abyssal: Claws: +8, 1d6+4/claw, magic at 4th level Bloodrage: 16 rounds/day, +2 to hit and damage, +8 temporary hit points and +2 morale bonus to will saves, -2 penalty to AC; enter and exit bloodrage as free action, when ends fatigued for # rounds=twice #rounds spent in bloodrage Demonic Bulk: entering bloodrage allows enlarge person, grow 1 size Fast Movement: Land speed faster by 10ft (can’t carry heavy load) Uncanny Dodge: can’t be flat footed Blood Sanctuary: +2 bonus on saving throws against spells ally casts Blood Casting: Eschew Materials Improved Uncanny Dodge: Can’t be flanked Spells Known
Mythic Tier Champion:
+5 HP (added into HP under stat block) Hard to Kill: automatically stabilize if below 0 hp Mythic Power (5/d for 1st tier) Surge: use of 1 mythic power allows +1d6 to add to d20 roll, immediate action after result revealed Mythic Feat: Power Attack (mythic) Champion's Strike = Sudden Attack: swift action, expend one use of mythic power to make a melee attack at highest attack bonus. This is in addition to any other attacks you make this round. When making a sudden attack, you roll twice and take the better result, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction. Path Ability = Mythic Rage: free action, expend one use of mythic power to regain 1/4 your maximum number of rage rounds (minimum 4 rounds). For the rest of your turn, your successful attacks while raging bypass all damage reduction. You must have the rage class feature to select this ability. Background:
Hedda had a happy childhood growing up in her Ulfen village. She was the middle child with an older sister and a younger brother. She had fond memories of working beside her mother in their own garden as well as the clan’s fields. Even as a young girl, Hedda hadn’t shied away from hard work. It was just their way of life. Being cold for most of the year made it necessary to produce enough food for the clan during the short growing season. Evenings were spent as a family around the fire telling stories and singing while her father played the fiddle.
At age 11 when Hedda was working in the fields she was kidnapped by cultists who were taking young girls in the area for nefarious purposes. Unbeknownst to them, Hedda came from a lineage where the bloodline had already been tainted by demon blood. When they started the ritual there was some sort of backlash of energy which allowed Hedda to escape but the trauma of the experience left her with no memories of the experience. She was found wandering in the countryside and was returned to her parents, much to their relief. The only evidence of what had happened was a mark on Hedda’s arm where they had tried to brand her during the ritual. Her parents never told her the truth and since she never remembered, they believed it was something in the past. When Hedda was a teenager she experienced the darkest day she has ever known. The argument that triggered everything started over something trivial. Thinking back, Hedda couldn’t even remember what the argument was about. Fueled by her teenage hormones, Hedda experienced her first bloodrage with disastrous results. She remembered feeling the claws grow and having the overwhelming desire to shred the flesh of those around her. She wanted everyone to suffer and lashed at those around her. When the rage subsided she was mortified by the realization that she had killed her family. Feeling weak and full of despair, Hedda sank to the floor and wept until she passed out from exhaustion. Hours later she woke up in her room. Jan, one of the clan elders, was sitting beside her bed watching her intently. “You have surprised many Hedda. You are the first female in your family to exhibit your family’s curse. Usually it runs in the males in your family and we were just starting to watch your brother. I know that you’ve been through a lot but you can’t stay in the village now that the curse is active. It’s time for you to meet your Uncle.” Hedda tried to focus on what Jan was saying but it all sounded unbelievable and she was still feeling drained. She had never heard of any curse and she definitely didn’t have any uncles that she didn’t know about. “I don’t understand. I don’t have an uncle. Please don’t send me away, I have nowhere else to go.” Tears started to well up in Hedda’s eyes at the realization that she was alone. As tears silently rolled down her cheeks, there was a knock at the door. Jan got up and opened the door as if he was expecting someone. A large man who closely resembled her mother followed Jan back to Hedda. “Hedda, this is your uncle Tor.” Hedda was allowed to pack a few things and left the village during the night with her uncle Tor. She had difficulty keeping up with his long strides but she refused to admit any weakness and silently followed. They traveled into the wilderness for a good four hours before Tor allowed them to rest. He explained what was happening to her because he had gone through it himself roughly thirty years ago. The villagers were uncomfortable having those they considered cursed live in their midst so he found it easier to live isolated. He went on to tell her that numerous generations ago, a demon had spread its taint into their family bloodline. No one seemed to know how it had happened but those affected underwent significant changes when the bloodrage was awakened. Seeing Hedda becoming distressed at his revelation, Tor said, “Over the years those affected in our family have learned how to control and harness the tainted power that flows through our veins. I will teach you what I’ve learned and toughen you up for what lies ahead. You can still do good with what you’ve become. You may even find redemption one day for what happened to your family. The first bloodrage is always violent and I’m sorry that you were alone in that. The loss is terrible but you can’t paralyze yourself with guilt. Instead use the power of the darkness to accomplish good.” Over the next years, Tor trained Hedda in how to control her new abilities as well as basic survival skills and how to hunt. Even though they were in the wild, stories started to reach them about the spreading threat of Worldwound from the east. Hedda knew that things were getting fairly bad if tales found their way to where they were. She was also beginning to have dreams of the repressed experience from her youth involving the failed ritual that most likely had awakened the dormant bloodrage within her. She finds these dreams disturbing because they seem so real and yet as far as she knows, they never happened since her parents kept it from her. But these dreams were getting more and more vivid and she feels like she needs to do something. In addition, she's feeling compelled to find the redemption she so desperately craved for what she'd done to her family. Therefore, Hedda told her uncle that she was leaving for Mendev because they were fighting against Worldwound and maybe she could help. When Hedda reached Mendev, she was readily enlisted in their current crusade. As soon as her talents were exposed, she was quickly recognized as an able fighter. After months of fighting against the demons whose ancestors had tainted her blood, she received new orders. She was to report to Captain Jaspar of the Crusader Heralds in Nerosyan. After her time in the surrounding area around Nerosyan, she was sent to Kenabres. Appearance:
Hedda has pale blue eyes and blonde hair that is so blonde it almost appears white. Her hair is braided in an intricate pattern with little pieces of polished bone woven in. She wears breastplate armor (courtesy of the Crusades) and is never without her greataxe or longbow. She strikes an imposing figure standing 5’11’’ and 155lbs which is mostly muscle. She becomes even more intimidating when she undergoes her bloodrage change. Personality:
Hedda is constantly fighting against the demonic taint in her blood. Her internal struggle lies between the desire to cause suffering in those around her and the desire for redemption. The reality of harnessing her bloodrage has caused her to be serious and her hatred of her demonic taint has caused her to be somewhat impulsive when it comes to her well-being. |