Catfolk

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174 posts. Organized Play character for Muzouka.



Sovereign Court

In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.

Sovereign Court

Post discussions here.

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Which map is used for the encounter with the giant spider?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Quote:


Once the goblins start looking, roll 1d10 to determine how many goblins come close enough to the hiding goblin to attempt –1 Perception checks to notice the hiding goblin.

Does this mean I first roll how many goblins are close to finding the dare taker then for each goblin I roll 1d20-1 Perception to find the hiding goblin?

Sovereign Court

Hi! Welcome to my first try at GMing. If you have any suggestions or advice please let me know.

I'll be rolling initiative and saves to speed thing up a little.

Please provide the following information:
Player Name:
Character Name:
Society Number:
Fast/Slow Track:
Day Job roll:

Please include which pregen you would like to use.

Sovereign Court

You are goblins of the Licktoad tribe, who live deep in Brinestump
Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would
have been legends if they had succeeded. But they didn’t bring
enough fire, and got themselves killed as a result.

Yesterday, your tribe discovered that one of your own had
been using forbidden arts and was engaged in one of the
greatest of taboos—writing things down. In fact, rumor holds
that what he was writing was a history of your tribe! There’s no
swifter way to bring about bad luck than stealing words out of
your mind by writing them down, and so your tribe had no
choice. You branded the goblin’s face with letters to punish
him, which is why everyone calls him Scribbleface now, and
then you ran him out of town, took all of his stuff, and burned
down his hut.

That’s where things got interesting, because before you all
burned down his hut, Chief Gutwad found a weird box within
the building. Inside was a map and a lot of fireworks—fireworks
that immediately came to use in burning the hut down. Then,
this morning, Gutwad announced that tonight there would
be a feast in order to drive out any lingering bad luck from
Scribbleface’s poor decisions. But perhaps even more exciting,
all of you have been secretly invited to meet at Chief Gutwad’s
Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!

Sovereign Court

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So I made a half-elf Rogue(Scoundrel) with Otherworldy Magic(Ray of Frost) because he is supposed to be a snowborn who takes after his snowcaster parent. Is my Rogue trained in Spell Attack and which stat does he use for casting? Dex, Int or Cha? He's just going to be a dabbler so I'm thinking of taking Minor Magic, Trick Item and Magical trickster.

His stats:
STR 12
CON 12
WIS 10
DEX 18
INT 10
CHA 16

Trained in Arcana

For now I don't want to take Sorceror Dedication.
And how do I Heighten Ray of Frost?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Aside from devils and azata what other options does the Pact Wizard have for Outsiders with improved familiar options with which to form pacts with?

Sovereign Court

To anyone who has experience using spellcasters in both systems: how do the spell casting systems differ and does 5e have any spells in common with Pathfinder? Can you use the dnd Spellbook cards in Pathfinder?

Sovereign Court

I am thinking of playing a Fated Guide Spiritualist for this AP but I am not sure if I want to multi class into Spiritualist or just go straight Spiritualist. So far my character is someone who stayed in his village, a healer or maybe a local mage if we don't have enough casters, while his fighter wife went out on jobs outside the village. I was planning on making his wife his Fated guide.

Would it be better to start off as a spiritualist or should I multiclass?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Is there a list of all the Pathfinder chronicles mentioned so far? I know there are some in the Pathfinder Society Primer, I think, but I don't know if there are any others.

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Due to the way I've been playing my lvl 3 Cleric(Cardinal) lately and the results of my latest game I've decided that my cleric will be joining the warpriests on my next level up.

My question is: do I only get the spells per day for warpriest or do I get both my cleric spells and my warpriest spells for a total of 6 orisons, 2 level 1 spells + 1 lvl 1 domain spell? Do I also get both domain powers and blessings at the same time?

How will the multiclass affect Channel energy since they both have it but warpriest require using fervor to activate it.

Sovereign Court ** Venture-Agent, Philippines—Quezon City

If I use Unchained Rogue does my Kitsune FCB of 1/6 rogue talent convert to 1/6 unchained rogue talent?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

My unchained rogue recently got access to dragon hide so I was wondering: are there any light armors I can make using dragon hide? My rogue is lvl 5 and currently has Dex 18.

If I can use dragon hide to make light armor which type should I get? If I can't use dragon hide for light armors am I better of just getting a mithral chain shirt? Is it better to have higher armor bonus or Dex bonus?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

How does the Vanity - Height of Fashion(You gain a a+3 bonus on Diplomacy checks against nobles, politicians, and artistocrats of your race.) work for those that can shape change? If taken by a Kitsune that is in human guise does HoF give bonuses against humans or against kitsune?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Is it possible to buy a Prestige Award(from the PFS Field Guide) from a retired faction that has no equivalent?

For example: Can my Tian Xia Kitsune buy the Lantern Lodge Honorific Prestige Award even if my PC is Sovereign Court?

Sovereign Court ** Venture-Agent, Philippines—Quezon City

How useful are vanities in general and should/would they be included in 2E?

The Additional Resources page does not mention vanities so I have never tried purchasing any using prestige points for my PFS characters but some of them look nice especially the ones for memberships to specific groups.

Flavor wise I think spending Prestige to gain access to training in other classes or entry to Prestige classes makes sense. Like calling in a favor.

Sovereign Court

If Paizo ever makes a PRD for 2E I hope it is PFS specific instead of having a separate Additional Resources page for it if not everything in 2E is applicable for PFS. Or at least a line in the PRD page to identify if the page is PFS legal.

I find the current Additional Resources page to be hard to read through. You can't use it without having to flip back and forth between the page and the PDFs or books and you can't use it with the current PRD as the PRD does not seem to include the Companion books like Blood of the Beasts.

Sovereign Court

I'm looking for spell decks feature decks to use with my characters. Can anyone recommend any good ones? RIght now I am playing unchained rogue and I also have a cleric but I am thinking of making an arcane caster.

Sovereign Court ** Venture-Agent, Philippines—Quezon City

Are Unchained Rogues limited to only taking Rogue talents from the unchained rogue talent list?

I took the Kitsune Trickster archetype or my Unchained Rogue which suggests the following complimentary talents:

Major magic, Minor magic, False Friend Obfuscate Story, Steal the Story, Charmer, Coax Information, Honeyed Words,Convincing Lie

The only ones that appear on the Unchained Rogue Talent list are
Major magic, Minor magic and Coax information

They don't show up on the Unmodified Rogue Talent list either

Does this mean I can't take the others? Or does this mean my Rogue is illegal?

Sovereign Court

What is the difference between the 2 books? Which one should I get?

Sovereign Court

One of the goals in the faction card says to recruit a named NPC without letting anyone except maybe the recruit know that the PC is a member of the Court.

My question is: Would the PCs from other factions recognize members of the Court and are they exempted from the "not letting anyone know" restriction.

Sovereign Court

Going to my first Pathfinder society organized play tomorrow and have decided to make my own character. I have decided on playing a female kitsune trickster/spy using unchained rogue. Any suggestions on how to assign stats?

Would Int be better than Cha for this build? Already decided to take superior shapeshifter to replace kitsune magic.

Sovereign Court

I am trying to build a female Kitsune Unchained Rogue(Spy Archetype) and need some help in deciding how to distribute my stats. I want my Kitsune's human form to be a socialite, someone who is comfortable speaking to powerful people and know how to charm them but still be able to do fight.

Which stat should be highest, second highest and lowest?

Full Name

Hedda Halbjørhus

Race

Human (Ulfen)

Classes/Levels

CN Bloodrager (abyssal) 6 / mythic 1 | HP 63/63 | AC 20 (12 T, 18 FF) | CMB +10, CMD 21 | Fort. +7, Ref. +3, Will +3/+5(when raging) | Init. +5 | Perc +11, Sense Motive +0 | Speed 30ft | Rage 16/16 | Spells 2/2 1st lvl |

Gender

Female

Age

19

Alignment

Chaotic Neutral

Strength 18
Dexterity 13
Constitution 14
Intelligence 8
Wisdom 10
Charisma 12

About Hedda Halbjørhus

Stat Block:

Female human Bloodrager/6
CN medium humanoid
Initiative +5; Perception +11
------
Defense
AC 20, touch 12, flat-footed 18 (dex+1)
HP 63 (1d10, +2con, +1favored class, +5mythic)
Fort +7, Ref +3, Will +3 (+5 when in bloodrage)
------
Offense
Speed 30ft
Melee +1 cold iron Greataxe: +12/7 (1d12+5/x3) +2 to attack and damage when bloodraging
composite longbow, +4str: +7/2 (1d8+4/x3); 20 cold iron arrows, 20 regular arrows
------
Stats
Str 18 Dex 13 Con 14 Int 8 Wis 10 Cha 12
BAB +6/1 CMB 10 CMD 21
Feats Weapon Focus (greataxe), Power Attack, Improved Initiative, Cleave, Dodge, Eschew Materials (blood casting)
Traits Demon Smiter, Scholar of the Great Beyond, Stolen Fury
Drawback Foul Brand
Skills
Acrobatics: +5 (4ranks, +3class skill, +1dex, -3check penalty)
Climb: +8 (2ranks, +3class skill, +4str, -1check penalty)
Intimidate: +7 (3ranks, +3class skill, +1cha)
Knowledge,arcana: +3 (1rank, +3class skill, -1int)
Knowledge,planes: +9 (6rank, +3class skill, -1int, +1trait)
Perception: +11 (6rank, +3class skill, +0wis, +2bonus)
Ride: +3 (2rank, +3class skill, +1dex, -3check penalty)
Spellcraft: +3 (1rank, +3class skill, -1int)
Survival: +8 (5rank, +3class skill, +0wis)
Background Skill: Profession (hunter) +6 (6rank, +0wis)
Background Skill: Linguistics +0 (1rank, -1int)
Background Skill: Knowledge,geography +2 (3rank, -1int)
Background Skill: Craft, weapons +4 (2rank, +3class skill, -1int)
Languages Common, Abyssal
Gear Bloodrager's kit (bedroll, backpack, belt pouch, flint&steel, iron pot, mess kit, torches(10), rations, waterskin); +1 cold iron greataxe; +1 agile breastplate; Composite Longbow (+4str); 20 cold iron arrows, 20 regular arrows; MW survival kit; rope,silk; +1 amulet natural armor; holy water (x4); angel quill arrowhead (x5); CLW potion (x2); interrogation tools
------
Special Abilities
Bloodline=Abyssal:
Claws: +8, 1d6+4/claw, magic at 4th level
Bloodrage: 16 rounds/day, +2 to hit and damage, +8 temporary hit points and +2 morale bonus to will saves, -2 penalty to AC; enter and exit bloodrage as free action, when ends fatigued for # rounds=twice #rounds spent in bloodrage
Demonic Bulk: entering bloodrage allows enlarge person, grow 1 size
Fast Movement: Land speed faster by 10ft (can’t carry heavy load)
Uncanny Dodge: can’t be flat footed
Blood Sanctuary: +2 bonus on saving throws against spells ally casts
Blood Casting: Eschew Materials
Improved Uncanny Dodge: Can’t be flanked

Spells Known
1st level = 4
Longarm
Protection from Evil
Mirror Strike
Magic Missile
Spells per day = 2; DC=12

Mythic Tier Champion:

+5 HP (added into HP under stat block)
Hard to Kill: automatically stabilize if below 0 hp
Mythic Power (5/d for 1st tier)
Surge: use of 1 mythic power allows +1d6 to add to d20 roll, immediate action after result revealed
Mythic Feat: Power Attack (mythic)
Champion's Strike = Sudden Attack: swift action, expend one use of mythic power to make a melee attack at highest attack bonus. This is in addition to any other attacks you make this round. When making a sudden attack, you roll twice and take the better result, adding your tier to the attack roll. Damage from this attack bypasses all damage reduction.
Path Ability = Mythic Rage: free action, expend one use of mythic power to regain 1/4 your maximum number of rage rounds (minimum 4 rounds). For the rest of your turn, your successful attacks while raging bypass all damage reduction. You must have the rage class feature to select this ability.

Background:
Hedda had a happy childhood growing up in her Ulfen village. She was the middle child with an older sister and a younger brother. She had fond memories of working beside her mother in their own garden as well as the clan’s fields. Even as a young girl, Hedda hadn’t shied away from hard work. It was just their way of life. Being cold for most of the year made it necessary to produce enough food for the clan during the short growing season. Evenings were spent as a family around the fire telling stories and singing while her father played the fiddle.

At age 11 when Hedda was working in the fields she was kidnapped by cultists who were taking young girls in the area for nefarious purposes. Unbeknownst to them, Hedda came from a lineage where the bloodline had already been tainted by demon blood. When they started the ritual there was some sort of backlash of energy which allowed Hedda to escape but the trauma of the experience left her with no memories of the experience. She was found wandering in the countryside and was returned to her parents, much to their relief. The only evidence of what had happened was a mark on Hedda’s arm where they had tried to brand her during the ritual. Her parents never told her the truth and since she never remembered, they believed it was something in the past.

When Hedda was a teenager she experienced the darkest day she has ever known. The argument that triggered everything started over something trivial. Thinking back, Hedda couldn’t even remember what the argument was about. Fueled by her teenage hormones, Hedda experienced her first bloodrage with disastrous results. She remembered feeling the claws grow and having the overwhelming desire to shred the flesh of those around her. She wanted everyone to suffer and lashed at those around her. When the rage subsided she was mortified by the realization that she had killed her family. Feeling weak and full of despair, Hedda sank to the floor and wept until she passed out from exhaustion. Hours later she woke up in her room. Jan, one of the clan elders, was sitting beside her bed watching her intently.

“You have surprised many Hedda. You are the first female in your family to exhibit your family’s curse. Usually it runs in the males in your family and we were just starting to watch your brother. I know that you’ve been through a lot but you can’t stay in the village now that the curse is active. It’s time for you to meet your Uncle.”

Hedda tried to focus on what Jan was saying but it all sounded unbelievable and she was still feeling drained. She had never heard of any curse and she definitely didn’t have any uncles that she didn’t know about. “I don’t understand. I don’t have an uncle. Please don’t send me away, I have nowhere else to go.” Tears started to well up in Hedda’s eyes at the realization that she was alone. As tears silently rolled down her cheeks, there was a knock at the door. Jan got up and opened the door as if he was expecting someone. A large man who closely resembled her mother followed Jan back to Hedda. “Hedda, this is your uncle Tor.”

Hedda was allowed to pack a few things and left the village during the night with her uncle Tor. She had difficulty keeping up with his long strides but she refused to admit any weakness and silently followed. They traveled into the wilderness for a good four hours before Tor allowed them to rest. He explained what was happening to her because he had gone through it himself roughly thirty years ago. The villagers were uncomfortable having those they considered cursed live in their midst so he found it easier to live isolated. He went on to tell her that numerous generations ago, a demon had spread its taint into their family bloodline. No one seemed to know how it had happened but those affected underwent significant changes when the bloodrage was awakened. Seeing Hedda becoming distressed at his revelation, Tor said, “Over the years those affected in our family have learned how to control and harness the tainted power that flows through our veins. I will teach you what I’ve learned and toughen you up for what lies ahead. You can still do good with what you’ve become. You may even find redemption one day for what happened to your family. The first bloodrage is always violent and I’m sorry that you were alone in that. The loss is terrible but you can’t paralyze yourself with guilt. Instead use the power of the darkness to accomplish good.”

Over the next years, Tor trained Hedda in how to control her new abilities as well as basic survival skills and how to hunt. Even though they were in the wild, stories started to reach them about the spreading threat of Worldwound from the east. Hedda knew that things were getting fairly bad if tales found their way to where they were. She was also beginning to have dreams of the repressed experience from her youth involving the failed ritual that most likely had awakened the dormant bloodrage within her. She finds these dreams disturbing because they seem so real and yet as far as she knows, they never happened since her parents kept it from her. But these dreams were getting more and more vivid and she feels like she needs to do something. In addition, she's feeling compelled to find the redemption she so desperately craved for what she'd done to her family. Therefore, Hedda told her uncle that she was leaving for Mendev because they were fighting against Worldwound and maybe she could help.

When Hedda reached Mendev, she was readily enlisted in their current crusade. As soon as her talents were exposed, she was quickly recognized as an able fighter. After months of fighting against the demons whose ancestors had tainted her blood, she received new orders. She was to report to Captain Jaspar of the Crusader Heralds in Nerosyan.

After her time in the surrounding area around Nerosyan, she was sent to Kenabres.

Appearance:
Hedda has pale blue eyes and blonde hair that is so blonde it almost appears white. Her hair is braided in an intricate pattern with little pieces of polished bone woven in. She wears breastplate armor (courtesy of the Crusades) and is never without her greataxe or longbow. She strikes an imposing figure standing 5’11’’ and 155lbs which is mostly muscle. She becomes even more intimidating when she undergoes her bloodrage change.

Personality:
Hedda is constantly fighting against the demonic taint in her blood. Her internal struggle lies between the desire to cause suffering in those around her and the desire for redemption. The reality of harnessing her bloodrage has caused her to be serious and her hatred of her demonic taint has caused her to be somewhat impulsive when it comes to her well-being.