Natan Linggod 327 |
I have no idea if they're planning on doing any more hybrid classes or not but I thought it might be interesting to see what people here would come up with.
This thread is basically for wish list/barebones ideas etc on more hybrid classes, which classes, what theme they would be etc.
For me, I'd like to see a Cleric/Oracle class. A kind of true believer voluntarily who takes on taboos or vows (instead of Oracles curses). Maybe the vows could be temporary, changing as the needs of the campaign/deity does. I would definitely like it to use spell casting like the Arcanists since I really dislike "fire and forget" spells.
How about a Wizard/Cleric? a Mystic Theurge class from level 1. Could be the ultimate generalist or the ultimate specialist. Like, would have to match Domains to Arcane schools. Or... maybe specifically DOES NOT gain their magic from gods but "steals" it/draws it from outer planes?
What about a REAL Godcaller? A Summoner/Oracle class? They might suffer obesiences while the Eidolon is active?
Oceanshieldwolf |
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So have you guys checked THESE out? You might find some options you like... ;)
Oceanshieldwolf |
My wife wants a Druid/Rogue. A Shapeshifting thief who gets away with it because no one thinks the dog stealing there jewels is the pretty girl they met the other week.
The Crow Druid might work for you...
Oceanshieldwolf |
Theurge as a basic class is quite cool. In my opinion it's much better idea than making Arcanist basic class.
Also: Barbarian/Monk class.
And Psalmist: Bard/Cleric.
[Emphasis mine] You may enjoy the Savage Alternate Class - it's essentially a Barbarian that gets to flurry with a set of "savage" designated weapons...
Oceanshieldwolf |
How about a Wizard/Cleric? a Mystic Theurge class from level 1. Could be the ultimate generalist or the ultimate specialist. Like, would have to match Domains to Arcane schools. Or... maybe specifically DOES NOT gain their magic from gods but "steals" it/draws it from outer planes?
Purple Duck Games published a 1-20 level Mystic Theurge as a Base Class.
Da'ath |
1 person marked this as a favorite. |
So have you guys checked THESE out? You might find some options you like... ;)
This is where I go for hybrids. These guys love the game, do good work, and do it for love of the game - not to part me with my hard earned cash. It is my opinion, mind you, but Pathfinders attempt at copying them pales in comparison.
As an added bonus, you can make requests in their thread, get prompt responses, and a lot of peer review.
For the record, I have no affiliation or what have you with these folks outside of the homebrew boards, so I'm not trying to "pimp" it, I'm just THAT happy with the material.
Cyrad RPG Superstar Season 9 Top 16 |
UnArcaneElection |
Copied and pasted with minor modifications, from an old thread (about Archetypes) that died:
I would like for Pathfinder Unchained (or a future supplement) to make class abilities more a large carte, so that you can build the character you want without having to wait for (and wade through) a profusion of archetypes and hybrid classes.
Short of that, a lot of the archetypes and/or hybrid classes I would like to see would be multiples archetypes/blended alternate classes:
Scholastic Summoner and Scholastic Master Summoner = prepared spell versions of these, with Familiars that are Evolved in their normal forms and like mini-Synthesists in their Eidolon forms.
Thaumaturgist = prepared divine spell (including altered spell list) casting Summoner specializing in a particular type of Outsider (like the Planar Shepard idea in the old thread).
Arcane Fist = Magus-Monk blend (actually surprised Paizo did not do this already).
Divine Fist = Divine equivalent of Arcane Fist (above). Pending a massive release of Errata for the Advanced Class Guide (which at present should really be considered as being in Third Playtest), the Warpriest Sacred Fist archetype might fulfill this.
Sorcerous Witch = Sorcerer that uses Witch spell list and gets a Hex instead of Eschew Materials, and can get more with Extra Hex, which also counts as a Bloodline Feat (in addition to the normal Bloodline Feats); this lets you play a Witch who can't spell, but who is not hosed by Familiar loss (for bloodlines for which this is even applicable), and who can run for political office (which has been tried in the state of Delaware, by the way).
For (sort of) non-multiclass archetypes (since they do not have the Alternate Class prohibition, but still blend in some abilities from other classes):
Arcane Trickster Base Classes = Sorcerer and Wizard archetypes that trade out bonus feats and some Bloodline abilities for Sneak Attack and Impromptu Sneak Attack, and qualification for some Rogue Talents/Ninja Trick (these do not forbid Rogue/Ninja levels, and stack with them); this enables a 1-seat ride into Arcane Trickster Prestige Class.
Battle Herald Cavalier trades out Cavalier's Charge and Bonus Feats for Bardic Performance (starting with Inspire Courage + Countersong and going up the "Inspire" chain; if you get later Bardic Performances from another class you get a refund on the Bonus Feats or get to stack the abilities, if possible); this enables a 1-seat ride into Battle Herald Prestige Class, while allowing mixing with some Cavalier archetypes that trade out Mount (unfortunately, upon re-reading after my original post, I found that Huntmaster also trades out Cavalier's Charge, so need another option to allow blending Battle Herald with Huntmaster).
A Magus ranged archetype that isn't nerfed to the point of unusability, which Myrmidarch is. One way to accomplish this might be a blend of Myrmidarch with Gunslinger, thus blending Overpowered with Underpowerd to get the right power.