Advanced Class Guide: Known Class Archetypes


Product Discussion

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Cthulhudrew wrote:

Thanks to Tels who posted a link to a 2 page preview of the ACG we now know the following:

Ranger
Divine Tracker
Hooded Champion
Wild Hunter

Rogue
Counterfeit Mage (already known)
Underground Chemist

Interesting... can an underground chemist attach sneak attack onto the splash of a weapon? And the damage is precision elemental?


Oh, very nice if you can do that with holy water.

Scarab Sages

Torbyne wrote:
Cthulhudrew wrote:

Thanks to Tels who posted a link to a 2 page preview of the ACG we now know the following:

Ranger
Divine Tracker
Hooded Champion
Wild Hunter

Rogue
Counterfeit Mage (already known)
Underground Chemist

Interesting... can an underground chemist attach sneak attack onto the splash of a weapon? And the damage is precision elemental?

Based on the fact that it has to target a creature instead of a square, I'm going to say no to sneak attack on the splash damage.

But the damage would be whatever type is done by the weapon, as normal for sneak attack.


Kairos Dawnfury wrote:
I like the idea of giving the Core classes some of the new tricks, I'd be interested to see if any Fighter archetypes are getting any of the Brawler's abilities...

That would be friggin' awesome.

Anyone know what the average # of archetypes per advanced class there will be in this book? I assume they'll all have the same number or about the same.


Major_Blackhart wrote:
Anyone know what the average # of archetypes per advanced class there will be in this book? I assume they'll all have the same number or about the same.

The Arcanist has the most revealed so far, at 9 known archetypes. Slayer and Shaman weigh in at 5 so far. Both look like there are a couple on the list that might fit, so I'm going to guess somewhere in the vicinity of 8-10 per new class, with the remainder going to existing classes.

Interestingly, I'd have thought the "parent" classes would only be getting archetypes from their "children", but that doesn't seem to be the case based on this latest preview. For instance, the Ranger is only a "parent" to Hunter and Slayer, but it has archetypes that allow it to draw on some of the Swashbuckler and Warpriest's abilities.


I saw somewhere that the Snakebite Striker was a Brawler archetype.

RPG Superstar 2008 Top 32

Based on today's blog, we can add Feral Hunter, Verminous Hunter, Packmaster, and Divine hunter to the Hunter list.


Nice.
You know, I really can't wait to see what the archetypes take away and add to the various classes.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

From the Ranger/Rogue archetype preview page, I think we can generalize that each of the pre-existing classes gets 2-3 new archetypes, and each of those archetypes gives the class in question a subset of abilities from one of the 10 new classes.

Liberty's Edge

David knott 242 wrote:
From the Ranger/Rogue archetype preview page, I think we can generalize that each of the pre-existing classes gets 2-3 new archetypes,

Agreed.

David knott 242 wrote:
and each of those archetypes gives the class in question a subset of abilities from one of the 10 new classes.

Neither of the Rogue Archetypes do this, actually. I'd expect it to be common but not universal.


Now that the PDF is downloaded (for those that have the shipping mail), should this be further updated?


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The list (names only):

Alchemist Inspired Alchemist (investigator perks)

Arcanist Blade Adept, Blood Arcanist, Brown-fur Transmuter, Eldritch Font (UNlimited POWerrr), Elemental Master, Occultist, School Savant, Spell Specialist, Unlettered Arcanist, White Mage

Barbarian none, only rage powers

Bard Flame Dancer, Voice of the Wild

Bloodrager Blood Conduit, Blood Rider, Crossblood Rager, Greenrager, Metamagic Rager, Primalist, Rageshaper, Spelleater, Steelblood, Untouchable Rager

Brawler Exemplar, Mutagenic Mauler, Shield Champion, Snakebite Striker, Steelbreaker, Strangler, Wild Child

Cavalier Daring Champion

Cleric Ecclesitheurge

Druid Feral Shifter, Nature Fang, Wild Whisperer

Fighter Martial Master, Mutation Warrior

Gunslinger Ace Bolt (crossbows will soothe badwrongfun from the gunslinger)

Hunter Divine Hunter, Feral Hunter, Packmaster, Primal Companion Hunter, Verminous Hunter (bombastic, evil laughter)

Inquisitor Sacred Huntsman, Sanctified Slayer

Investigator Empiricist, Infiltrator, Mastermind, Sleuth, Spiritualist, Steel Hound

Magus Eldritch Scion

Monk Kata Master, Wildcat

Oracle Psychic Searcher, Spirit Guide, Warsighted

Paladin Holy Guide, Temple Champion

Ranger Divine Tracker, Hooded Champion, Wild Hunter

Rogue Counterfeit Mage, Underground Chemist

Shaman Animist, Possessed Shaman, Speaker for the Past, Spirit Warden, Unsworn Shaman, Visionary, Witch Doctor

Skald Fated Champion, Herald of the Horn, Spell Warrior, Totemic Skald

Slayer Bounty Hunter, Cleaner, Cutthroat, Deliverer, Grave Warden, Sniper, Stygian Slayer, Vanguard

Sorcerer Eldritch Scrapper, Mongrel Mage

Summoner Naturalist, Spirit Summoner

Swashbuckler Daring Infiltrator, Flying Blade, Inspired Blade, Mouser, Musketeer, Mysterious Avenger, Picaroon

Warpriest Champion of the Faith, Cult Leader, Disenchanter, Divine Commander, Forgepriest, Sacred Fist

Witch Hex Channeler, Mountain Witch

Wizard Exploiter Wizard, Spell Sage, Spirit Whisperer

Scarab Sages

Sacred Fist! Yes! And I like the sound of Mongrel Mage.


Nice...


I have no idea what Wildcat could be. Is it like a druid monk hybrid?


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Necromancer wrote:
Greenrager

Not gonna lie, I briefly misread that as Greenranger, and thought, do they get a dagger flute and a giant dragon robot eidolon?

Scarab Sages

Suma3da wrote:


Blade Adept=Arcanist

I have just found the artwork for the tiefling bladebound kensai I finished building last night.


Dude this is awesome.


Jinjifra wrote:
I have no idea what Wildcat could be. Is it like a druid monk hybrid?

i bet it has stuff from brawler, you know fighting "like a wildcat" aka unpredictably with floating feats.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...


Yes! Int based full BAB class! yes! :D


martial master? that sounds interesting


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RainyDayNinja wrote:
I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...

Inspired Blade (Lord of all Rapiers) adds INT along with CHA for panache points.


Alright, all there's missing is a viable Str or Dex based full BAB class or archetype!


Secret Wizard wrote:
Alright, all there's missing is a viable Str or Dex based full BAB class or archetype!

Swashbuckler, brawler*, slayer, and bloodrager (if you don't mind a little magic stuffed into your barbarian).

*If a brawler's INT is lower than thirteen, it counts as thirteen for grabbing combat feats.


Oh I was just being facetious.


Do you think Bolt Ace will make crossbows better than water balloons?

Quote:
I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...

Could take the CHA magus archetype instead...

Grand Lodge

Necromancer wrote:
RainyDayNinja wrote:
I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...
Inspired Blade (Lord of all Rapiers) adds INT along with CHA for panache points.

Any chance you can give some more details on the inspired blade?


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I hear Sanctified Slayer adds Sneak Attack and Slayer Talents. What does it replace? I'd be sad with the Inquisitor losing anything, but what damage does it cost to pick these up?


What are the brawler archetypes like?


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Sharkles wrote:
What are the brawler archetypes like?

Exemplar -> Inspiring abilities like bard

Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks

Scarab Sages Contributor

I'm honestly curious about the bloodrager archetypes. Is it true that there's one that gives a mount? Because if so, that is EXACTLY A CHARACTER I'VE BEEN PLAYING. Curse you cav levels!

Also, how does the crossblooded rager work? I have a concept for one, an aberrant/abyssal bloodrager / sentinel of Dagon, but I'd like to get a wee bit more info on pros and cons first.


RHMG Animator wrote:
Sharkles wrote:
What are the brawler archetypes like?

Exemplar -> Inspiring abilities like bard

Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks

A few of those seem weird for a physical class. Are they keyed off a mental stat in any way?


London Duke wrote:
Necromancer wrote:
RainyDayNinja wrote:
I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...
Inspired Blade (Lord of all Rapiers) adds INT along with CHA for panache points.
Any chance you can give some more details on the inspired blade?

Rapier focus at the expense of other weapons, improves criticals/threat range/etc. A bit of a one trick pony, but the trick's a good one.

Xethik wrote:
I hear Sanctified Slayer adds Sneak Attack and Slayer Talents. What does it replace? I'd be sad with the Inquisitor losing anything, but what damage does it cost to pick these up?

The archetype adds studied target at the expense of judgement 1/day, sneak attack eats the rest of the judgement usages, and can grab slayer talents at the cost of all remaining judgement abilities.

UllarWarlord wrote:

Is it true that there's one that gives a mount?

[...]
Also, how does the crossblooded rager work?

The bloodrider does get a mount and shares bloodline defenses plus a few other perks with it. The crossblood can choose between two bloodlines, but suffers a drawback to will saves.


Sharkles wrote:
RHMG Animator wrote:
Sharkles wrote:
What are the brawler archetypes like?

Exemplar -> Inspiring abilities like bard

Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks
A few of those seem weird for a physical class. Are they keyed off a mental stat in any way?

Exemplar = CHA; Steelbreaker = WIS (one of the perks requires a WIS check)


Any details about the Magus archetypes like the Eldritch Scion? Starting a campaign very soon and want to make sure I choose the right ones.


Eldritch scion sounds like a trappy option; he needs to spend Pool Points to go into spell combat, which means it's also eating up your swifts. That's a really terrible downgrade from the vanilla magus.


Fighter/Paladin archetypes?
Any good?


Yes, both get 2 archetypes each


RHMG Animator wrote:
Yes, both get 2 archetypes each

Expanded alignments for paladins?

martial flexibility for fighters?


No Expanded alignments for paladins
one fighter archetype has martial flexibility


What's the Daring Champion Cavalier archetype? Mountless perhaps?!?!?!?!

Also, interested in the Hooded Champion Ranger archie, what does it trade for Swashblucker panache?


Daring champion exchanges mount for panache and swashbuckler deeds IIRC.


Oohhh really? Daring Champion might be actually pretty badass then.


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Nytram wrote:
Any details about the Magus archetypes like the Eldritch Scion? Starting a campaign very soon and want to make sure I choose the right ones.
LoneKnave wrote:
Eldritch scion sounds like a trappy option; he needs to spend Pool Points to go into spell combat, which means it's also eating up your swifts. That's a really terrible downgrade from the vanilla magus.

Spontaneous casting will help with the bloodline perks slowing down spell combat at early levels. At level eight, the spell combat restriction vanishes, so it's not so bad at the middle levels.

master_marshmallow wrote:
Expanded alignments for paladins?

None for the paladin class, but the Champion of the Faith (warpriest archetype) gets smite and detect evil. This isn't restricted to LG and only requires the character to share part of their alignment with one of Chaos, Evil, Good, or Law (chosen at creation). This character would also be able to grab a new feat that adds CHA to saves.


Any word on the new Druid archetypes? It's hard to believe they could do anything else to them.


logan grayble wrote:
Any word on the new Druid archetypes? It's hard to believe they could do anything else to them.

There's not much, just three archetypes that borrow abilities from hunter, slayer, and investigator classes.


What does the Mutagenic Mauler exchange and what does he get?


Lemartes wrote:
What does the Mutagenic Mauler exchange and what does he get?

Swaps

Mutagen for Martial Flexibility
Beastmorph for AC bonuses


RHMG Animator wrote:
Lemartes wrote:
What does the Mutagenic Mauler exchange and what does he get?

Swaps

Mutagen for Martial Flexibility
Beastmorph for AC bonuses

Yeeeeees!

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