Torbyne |
Thanks to Tels who posted a link to a 2 page preview of the ACG we now know the following:
Ranger
Divine Tracker
Hooded Champion
Wild HunterRogue
Counterfeit Mage (already known)
Underground Chemist
Interesting... can an underground chemist attach sneak attack onto the splash of a weapon? And the damage is precision elemental?
Imbicatus |
Cthulhudrew wrote:Interesting... can an underground chemist attach sneak attack onto the splash of a weapon? And the damage is precision elemental?Thanks to Tels who posted a link to a 2 page preview of the ACG we now know the following:
Ranger
Divine Tracker
Hooded Champion
Wild HunterRogue
Counterfeit Mage (already known)
Underground Chemist
Based on the fact that it has to target a creature instead of a square, I'm going to say no to sneak attack on the splash damage.
But the damage would be whatever type is done by the weapon, as normal for sneak attack.
Major_Blackhart |
I like the idea of giving the Core classes some of the new tricks, I'd be interested to see if any Fighter archetypes are getting any of the Brawler's abilities...
That would be friggin' awesome.
Anyone know what the average # of archetypes per advanced class there will be in this book? I assume they'll all have the same number or about the same.
Cthulhudrew |
Anyone know what the average # of archetypes per advanced class there will be in this book? I assume they'll all have the same number or about the same.
The Arcanist has the most revealed so far, at 9 known archetypes. Slayer and Shaman weigh in at 5 so far. Both look like there are a couple on the list that might fit, so I'm going to guess somewhere in the vicinity of 8-10 per new class, with the remainder going to existing classes.
Interestingly, I'd have thought the "parent" classes would only be getting archetypes from their "children", but that doesn't seem to be the case based on this latest preview. For instance, the Ranger is only a "parent" to Hunter and Slayer, but it has archetypes that allow it to draw on some of the Swashbuckler and Warpriest's abilities.
Ross Byers RPG Superstar 2008 Top 32 |
David knott 242 |
From the Ranger/Rogue archetype preview page, I think we can generalize that each of the pre-existing classes gets 2-3 new archetypes, and each of those archetypes gives the class in question a subset of abilities from one of the 10 new classes.
Deadmanwalking |
From the Ranger/Rogue archetype preview page, I think we can generalize that each of the pre-existing classes gets 2-3 new archetypes,
Agreed.
and each of those archetypes gives the class in question a subset of abilities from one of the 10 new classes.
Neither of the Rogue Archetypes do this, actually. I'd expect it to be common but not universal.
Necromancer |
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The list (names only):
Alchemist Inspired Alchemist (investigator perks)
Arcanist Blade Adept, Blood Arcanist, Brown-fur Transmuter, Eldritch Font (UNlimited POWerrr), Elemental Master, Occultist, School Savant, Spell Specialist, Unlettered Arcanist, White Mage
Barbarian none, only rage powers
Bard Flame Dancer, Voice of the Wild
Bloodrager Blood Conduit, Blood Rider, Crossblood Rager, Greenrager, Metamagic Rager, Primalist, Rageshaper, Spelleater, Steelblood, Untouchable Rager
Brawler Exemplar, Mutagenic Mauler, Shield Champion, Snakebite Striker, Steelbreaker, Strangler, Wild Child
Cavalier Daring Champion
Cleric Ecclesitheurge
Druid Feral Shifter, Nature Fang, Wild Whisperer
Fighter Martial Master, Mutation Warrior
Gunslinger Ace Bolt (crossbows will soothe badwrongfun from the gunslinger)
Hunter Divine Hunter, Feral Hunter, Packmaster, Primal Companion Hunter, Verminous Hunter (bombastic, evil laughter)
Inquisitor Sacred Huntsman, Sanctified Slayer
Investigator Empiricist, Infiltrator, Mastermind, Sleuth, Spiritualist, Steel Hound
Magus Eldritch Scion
Monk Kata Master, Wildcat
Oracle Psychic Searcher, Spirit Guide, Warsighted
Paladin Holy Guide, Temple Champion
Ranger Divine Tracker, Hooded Champion, Wild Hunter
Rogue Counterfeit Mage, Underground Chemist
Shaman Animist, Possessed Shaman, Speaker for the Past, Spirit Warden, Unsworn Shaman, Visionary, Witch Doctor
Skald Fated Champion, Herald of the Horn, Spell Warrior, Totemic Skald
Slayer Bounty Hunter, Cleaner, Cutthroat, Deliverer, Grave Warden, Sniper, Stygian Slayer, Vanguard
Sorcerer Eldritch Scrapper, Mongrel Mage
Summoner Naturalist, Spirit Summoner
Swashbuckler Daring Infiltrator, Flying Blade, Inspired Blade, Mouser, Musketeer, Mysterious Avenger, Picaroon
Warpriest Champion of the Faith, Cult Leader, Disenchanter, Divine Commander, Forgepriest, Sacred Fist
Witch Hex Channeler, Mountain Witch
Wizard Exploiter Wizard, Spell Sage, Spirit Whisperer
Artanthos |
Blade Adept=Arcanist
I have just found the artwork for the tiefling bladebound kensai I finished building last night.
RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
Necromancer |
Alright, all there's missing is a viable Str or Dex based full BAB class or archetype!
Swashbuckler, brawler*, slayer, and bloodrager (if you don't mind a little magic stuffed into your barbarian).
*If a brawler's INT is lower than thirteen, it counts as thirteen for grabbing combat feats.
LoneKnave |
Do you think Bolt Ace will make crossbows better than water balloons?
I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...
Could take the CHA magus archetype instead...
London Duke |
RainyDayNinja wrote:I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...Inspired Blade (Lord of all Rapiers) adds INT along with CHA for panache points.
Any chance you can give some more details on the inspired blade?
RHMG Animator |
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What are the brawler archetypes like?
Exemplar -> Inspiring abilities like bard
Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilitiesShield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks
UllarWarlord Contributor |
I'm honestly curious about the bloodrager archetypes. Is it true that there's one that gives a mount? Because if so, that is EXACTLY A CHARACTER I'VE BEEN PLAYING. Curse you cav levels!
Also, how does the crossblooded rager work? I have a concept for one, an aberrant/abyssal bloodrager / sentinel of Dagon, but I'd like to get a wee bit more info on pros and cons first.
Sharkles |
Sharkles wrote:What are the brawler archetypes like?Exemplar -> Inspiring abilities like bard
Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks
A few of those seem weird for a physical class. Are they keyed off a mental stat in any way?
Necromancer |
Necromancer wrote:Any chance you can give some more details on the inspired blade?RainyDayNinja wrote:I don't suppose any of those Swashbuckler archetypes use a different mental stat instead of Charisma, do they? That might be nice for my planned 5 Cha Swashbuckler/Kensai Magus...Inspired Blade (Lord of all Rapiers) adds INT along with CHA for panache points.
Rapier focus at the expense of other weapons, improves criticals/threat range/etc. A bit of a one trick pony, but the trick's a good one.
I hear Sanctified Slayer adds Sneak Attack and Slayer Talents. What does it replace? I'd be sad with the Inquisitor losing anything, but what damage does it cost to pick these up?
The archetype adds studied target at the expense of judgement 1/day, sneak attack eats the rest of the judgement usages, and can grab slayer talents at the cost of all remaining judgement abilities.
Is it true that there's one that gives a mount?
[...]
Also, how does the crossblooded rager work?
The bloodrider does get a mount and shares bloodline defenses plus a few other perks with it. The crossblood can choose between two bloodlines, but suffers a drawback to will saves.
Necromancer |
RHMG Animator wrote:A few of those seem weird for a physical class. Are they keyed off a mental stat in any way?Sharkles wrote:What are the brawler archetypes like?Exemplar -> Inspiring abilities like bard
Mutagenic Mauler -> Adds Mutagen of Alchemist, with progressive abilities
Shield Champion -> Captain America
Snakebite Striker -> A hint of rogue staby-staby and quick shots
Steel-Breaker -> Breaks stuff
Strangler -> If you grapple them, they done.
Wild Child -> Animal companion and hunter tricks
Exemplar = CHA; Steelbreaker = WIS (one of the perks requires a WIS check)
Necromancer |
1 person marked this as a favorite. |
Any details about the Magus archetypes like the Eldritch Scion? Starting a campaign very soon and want to make sure I choose the right ones.
Eldritch scion sounds like a trappy option; he needs to spend Pool Points to go into spell combat, which means it's also eating up your swifts. That's a really terrible downgrade from the vanilla magus.
Spontaneous casting will help with the bloodline perks slowing down spell combat at early levels. At level eight, the spell combat restriction vanishes, so it's not so bad at the middle levels.
Expanded alignments for paladins?
None for the paladin class, but the Champion of the Faith (warpriest archetype) gets smite and detect evil. This isn't restricted to LG and only requires the character to share part of their alignment with one of Chaos, Evil, Good, or Law (chosen at creation). This character would also be able to grab a new feat that adds CHA to saves.