
Solidchaos085 |
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I hope I'm putting this in the right place.
So, I had an idea that seemed to make for a strong structure for an AP length adventure set in Absalom based on the previous seasons of PFS (specifically the factions). When I thought of this, I was inspire by Serpent's Skull (faction conflict), Hell's Rebels (organization building and management via the rebellion rules), and Kingmaker (eventual Rulership of the city, should the players desire it).
Here's what I've got, I'm still working on certain details, but I'm really just dropping this in for other to use.
Absalom adventure idea:
Grandmaster Torch was found dead in one of his hideouts. With no one to represent them in the Pathfinder Society, the Shadow Lodge breaks away once more.
The Decumverate of the Pathfinder Society were brutally murdered by the Shadow Lodge.
Lord Gyr was found dead and no one to succeed him when he died. There was a Wayfinder at the sight of his murder.
Seeking revenge, the army of Absalom accused the Pathfinder Society of killing Lord Gyr and demands that the guilty party turn themselves in.
In desperation to avoid an incident, the faction leaders of the Society turn on each other, trying to pin blame on their hated/old enemies, Cheliax on Andoran, Taldor and Qadira.
The army was not prepared for the conflict that would erupt between factions and was decimated in the crossfire. Who would have though that an entire organization of powerful adventurers would be so dangerous?
Current situation:
The major fighting has died down, but the factions still conflict with one another. Each faction's leaders have taken up residence in a different district of Absalom to direct their followers.
Cheliax is set up in the Ascendent Court, seeking to take absolute control of the slave traffic in the Coins district and later, all of Absalom. Paracountess Zarta Dralneen frequently sends her favorite "pets" on slave acquisition run in other districts. Slaves are less likely to resist order than rivals and free willed individuals.
The Sczarni are set up in the Docks, running scams and assassinations against all non-Varisians, always looking to make a profit from the conflict between other factions.
Andoran has set up in the Coins district. With no army or Pathfinders in their way, they have set about the task of freeing the slaves of Absalom, earning them many allies within the chaotic city.
The Lantern Lodge has established themselves in the Ivy District and allies themselves with Osirion for protection.
Taldor has set up in the Petals District, determined to take over the city for the glory of their nation. They frequently engage in conflict with Qadira, not wanting their age old enemies to find any weakness to take advantage of.
Qadira is set up in the Foreign Quarter, trying to wait out the other factions fighting before moving in.
The Silver Crusade has set up in the Puddles district, not minding the poor conditions there. They see the misery of those who live in the district and instinctively work to uplift the downtrodden.
The Shadow Lodge still exists in secret. They can be found all over the aqueducts of Absalom, instigating the fighting between factions by selling information of each other's actions while posing as a neutral party.
The players will be expected to side with one of these factions OR make their own organization with the intent of bringing Absalom under their own control. To do that, they'll need to earn respect by attacking other factions or performing deeds to assist the common folk. They'll also be expected to eventually learn how this whole mess began.
If you have your own two cents on how to improve this, by all means, drop an opinion. I know that this is by no means perfect and I may have some faction motivations wrong and am just operating on a single matter: the factions were using the Society to build influence in Absalom with the intention of eventually taking the city for their homelands.
I would expect at some point the Aspis Consortium would get involved (if they weren't from the beginning, dun dun dun!) I would also expect various faction leaders to eventually go nuts from the conflict and some irrational things (like attempt the Starstone test in an effort to use godlike powers against their enemies, it's a long shot, but that's how desperate some groups might get).