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"Parent Classes: Each one of the following classes lists two
classes that it draws upon to form the basis of its theme.
While a character can multiclass with these parent classes,
this usually results in redundant abilities. Such abilities
don’t stack unless specified. If a class feature allows the
character to make a one-time choice (such as a bloodline),
that choice must match similar choices made by the parent
classes and vice-versa (such as selecting the same bloodline)."
Reading over this... does it mean I can make an MOMS Monk/Brawler? Or are we not allowed to mix the same class with parent classes of Hybrids from the new Advanced Class Guide?

Solidchaos085 |
You certainly can multiclass them, but as written, it means that benefits that are similar between classes don't stack unless specifically stated (I haven't checked the wording of brawler unarmed strikes), so my example is a slayer/ranger, because of the similar nature of studies target and favored enemy, as GM I'd rule that the two wouldn't stack.

Hark |

Yep, ACG is written to strongly discourage multi-classing. It means your unarmed damage doesn't stack, AC bonus, and Flurry of Blows don't stack. All of which are perfect and ideal candidates for stacking.
The Parent Classes rule is one of the few I choose to flat out ignore and will continue to do so until someone shows me a good reason for it to exist.

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I go the other way from Hark. In my games I just flat out say you cannot stack parent and hybrid classes. It makes no sense that a specialized class can start to magically unspecialize at higher levels and take levels in the parent class. It's a huge hole that will get exploited in pathfinder society play.

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I go the other way from Hark. In my games I just flat out say you cannot stack parent and hybrid classes. It makes no sense that a specialized class can start to magically unspecialize at higher levels and take levels in the parent class. It's a huge hole that will get exploited in pathfinder society play.
I'd hardly say it'll be "exploited." Dipping has always been a thing in PF, and it works the same now as it always has. Multiclassing is generally not the best plan, because PF really rewards people who stick to a single class..

Pendagast |

taldanrebel2187 wrote:I go the other way from Hark. In my games I just flat out say you cannot stack parent and hybrid classes. It makes no sense that a specialized class can start to magically unspecialize at higher levels and take levels in the parent class. It's a huge hole that will get exploited in pathfinder society play.I'd hardly say it'll be "exploited." Dipping has always been a thing in PF, and it works the same now as it always has. Multiclassing is generally not the best plan, because PF really rewards people who stick to a single class..
??? huh?
Dipping was originally strongly discouraged in PF, by the retooling of classes to give them "no dead levels" originally before expansion source books, it literally made no sense to "dip"
So you can't say " dipping as always been a thing in PF"

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Again, it doesn't need to be a strong reason, and as you have stated, it is absolutely a thing from 3.X. Which means that, when people came from that rule system to this one, there were people who continued to dip, even if it wasn't the best idea.
I never said it was a thing specific to PF or that it doesn't happen anywhere else. I said it's happened since PF started, even as unfriendly to multiclassing as PF was (and still mostly is).

Rhatahema |
It's important to note that only "redundant abilities" fail to stack. What qualifies as "redundant" is left up to interpretation. If PFS didn't exist, I imagine the paragraph would read "Consult your GM." Which is what I would do! It just wouldn't have been feasible for them to try to address every niche ability interaction, much less future options.

Hark |

Considering that I hate class based systems, and only play Pathfinder because it is really well made and my friends play it, I don't find arguments that it prevent people from dipping to have any value.
People aren't mono-focused clones they are dynamic and complex individuals that readily learn an array of skills. If you have to use a class based system, multi-classing produces a much more realistic and believable character.