Water Elemental

Slyme's page

Organized Play Member. 1,098 posts (1,403 including aliases). No reviews. 1 list. 2 wishlists. 16 Organized Play characters.


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Grand Lodge

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I love playing unusual races, but it really just comes down to the group, and to a lesser extent the setting mixed with what exact races you are talking about.

Some people only want to play monster races so they can pick something more powerful that the normal PCs. Some people only pick them to be disruptive, etc.

It is also a bad idea to play a race that is incredibly hated, and normally attacked on sight in the setting unless the campaign is specifically tailored to accommodate such characters.

Grand Lodge

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Any flurry of blows when paired with the Crusader's Flurry feat will allow you to flurry with your patron deities favored weapon. I haven't scoured the official pantheons of Golarion, but surely there is a deity with Greatsword as their favored weapon.

Core Monk, and Unchained Monk work...there may even be some archetypes or prestige classes that give flurry of blows. Brawler's get a different version called Brawler's Flurry, which RAW would not work. In a home game I could see most GM's allowing it though, since they are basically the same ability.

You don't even need Warpriest...you can do it with Cleric, or anything that gives channel energy. Warpriest just happens to work particularly well since you get channel energy, weapon focus, and proficiency in your deities favored weapon as part of the class.

Grand Lodge

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My only real problem with PF2e is going back and playing 'core' rules again, after being able to enjoy the marvelous diversity of PF1e.

5 years from now...if PF2/Paizo is still a thing...maybe they will have released enough content for me to find it engaging.

None of the current playable options really spark my interest, most of them are the same ones I have been playing for the last 40 years...the Alchemist is new at least, just not my style. None of the classes scheduled for release at GenCon really appeal to me either, so at a minimum, I'm looking at 2+ years from its original release before Paizo releases a class I actually care about...and that is if I get lucky and they put a class I like in next years book...if not, then it will be 3 (or maybe even more) before I actually care about PF2e.

Grand Lodge

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ShroudedInLight wrote:
Ever seen what -7 to Will Saves lets you pull off?

Whatever you want :P

Grand Lodge

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I think Mesmerist would be much more appropriate for Hypno Toad, I mean the whole class is based around stares and mental domination.

All glory to the Hypno Toad!

Grand Lodge

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Morphic Weaponry is garbage for the Oozemorph...and only mildly better for the Vigilante. The damage never scales, and they never innately count as magic or bypass any sort of DR. At least the vigilante can equip items like Amulet of Mighty Fists to get around part of that limitation.

Malleable Flesh is pretty cool...but the flavor of the character is completely different.

For me, the most interesting part of playing an Oozemorph was the concept of the archetype...you permanently become an ooze, that can shift into humanoid and animal shapes. Like Odo from Deep Space 9, or the T1000 Terminator...the vigilante version feels more like Mr. Fantastic from the Fantastic 4...stretchy and bendy, but still mostly whatever race you started as.

Grand Lodge

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The default storage is on your device, if you pay the $5 to upgrade it has cloud storage.

Even if you don't pay for the upgrade, you can still save your characters as PDFs and store the pdf anywhere you want.

Grand Lodge

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I once rolled perfect 18s for stats in AD&D2E...in front of 3 witnesses. (Only got a 41 for the 18/ str modifier though)

Grand Lodge

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If you are just going to play a game where rules don't matter, why do you use a game based on rules? Just sit at a table and act out the game...who needs hindrances like rules, character sheets, and dice?

Rules exist to stop things like what Mark mentioned above...GM plays it loose with the rules, and ends up snubbing certain players because of it. Maybe it was intentional on the GMs part, maybe it was accidental...hardly matters. If you follow the rules, that does not happen.

As much as I love Pathfinder, Paizo has a horrendous track record when it comes to consistency, quality control, blatant rules conflicts, and doing absolutely nothing to address the problems it causes 99% of the time. There are major rules conflicts that have been ongoing on these forums for 8+ years with no official rulings...now that they have moved on from P1, I don't expect Paizo will ever go back and clear up anything related to it.

Grand Lodge

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Marelt Ekirans Guide to the Rogue

Marelt Ekirans Guide to the Rogue Discussion thread

Grand Lodge

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Im right there with several others...I start with a concept, then find the rules that work for making the character. Sometimes things just don't come together...either there aren't rules to handle what came into my mind, or it ends up so underwhelming that I never end up playing it, etc. But usually, I can make a viable character out of just about any semi-reasonable concept.

One thing with me that I have noticed, is since I have been playing in the 3.0/3.5/Pathfinder framework so long, I tend to make characters on the higher end of the power spectrum, so I often go out of my way to build characters who sound like they shouldn't work, or intentionally pick sub-optimal archetypes, races, or race/class combos that are not intuitive.

Some of my favorites have been:

Strength based Gnome Tetori Monk who could fairly easily grapple even the largest and most powerful creatures in the game, and was still pretty strong when it came to just punching and kicking things too.

An Arcane Trickster who was built off of the Warlock Vigilante archetype instead of the traditional Wizard. I built a character who took the underwhelming Mystic Bolts class ability and made it into something to actually fear.

A Half-Gnome (Human with the Racial Heritage: Gnome feat) Sorceress with the Undead bloodline who could only cast illusion spells and masqueraded as a necromancer. I ended up retiring her super early because the GM I had for her had no idea how illusion magic worked or how to deal with an illusionist character.

Occasionally I will come up with characters that are more traditional builds, but their personality is what sets them apart. Such as:

I have a Nagaji Bloodrager(Steel Blood archetype)/Dragon Disciple (Gold Dragon bloodline) who hates all things Naga and swears he was born of dragons, and not those filthy serpents, and considers himself to be a Paladin of Apsu. Mechanically he is a straightforward self buffing, 2 handed warrior, but his personality make him stand out for the norm, and he is a blast to play.

Or my Half-Orc earth kineticist...mechanically nothing special, but he is fun to RP...he has a modified familiar via Elemental Whispers, which is basically a mote of earth that manifests in the shape of a hedgehog made of crystal who is his best friend. He also spent so much time working with pure elemental earth forces, and adventuring on the plane of earth that he was transformed into something closer to an Oread causing his skin to become crystalline, which gives him a rather unique appearance, and gets him a lot of strange looks.

Grand Lodge

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I love the idea...but I would strongly suggest setting some expectations during session zero...like be prepared for hard and not always obvious moral choices...don't bring a character who won't be able to cope if they screw up and realize they did the wrong thing, etc. Then maybe have that encounter a couple sessions in, once they have had a chance for that thought to move to the back of their mind and not be the first thing they think of.

It would also depend a lot on the group...a group of experienced players could probably roll with the curve ball a lot better than a group of fresh first time players. I've been playing for decades, so I love a good twist/plot hook like that...someone who has only been playing for a short time may feel tricked or attacked if something like that is sprung on them.

Another option would be to have this scenario be the whole setup for the campaign, and have this all be just box text/cut scene that sets the stage, instead of played out in game...it would take away some of the "OMG, what have we done?!" factor...but it would also give the players a more solid basis on what kind of character would be more appropriate to the game, give them a solid motivation to build off of...whether that is make some kind of amends, or figure out how their character would react ahead of time.

Grand Lodge

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I play almost exclusively PFS, and of the 20 or so local players, I think only 1 besides me plays a goblin (that I know of). Almost everyone universally hates goblins, and thinks they should have been left as something for one shot adventures like the We Be Goblins line.

I specifically made my goblin to break stereotypes, and play him as a normal adventurer, who just happens to be a goblin.

The other guy was playing his as an over the top exaggerated version of the cliche pyromaniac toddler who eats all the gross stuff, and had to be told to reign it in because they were ruining other peoples enjoyment of the game, and reinforcing the stereotype that everyone hates. Even reigned in, the character still bothers me sometimes...but it is far more tolerable.

Grand Lodge

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LordKailas wrote:
Orodhen wrote:
As per the Core Rulebook, unless the material component has a cost next to it, the cost is negligible. All other material components have a cost listed, why would they suddenly not have one there and expect you to go fishing through other sources to find it?

so.... the spell transformation is free then?

I mean, there's no cost listed. Also, it would mean that all component pouches have an unlimited supply....

That spell specifically says you need a Potion of Bull's Strength...which is a specific item, with a variable cost...

A drop of blood has no cost...just like a ball of bat guano and sulfur required for a fireball spell has no cost, and a spell component pouch is essentially considered unlimited, unless your GM just hates spell casters and wants to be mean about it.

Spell component pouches are meant to keep from having to track 8 million worthless pieces of junk in your inventory needed for spell casting, and so they don't have to write an entire book listing costs for every single material component of every single spell ever created.

Grand Lodge

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The thing I wish they had done most for 1e is...actually resolve rules questions/disputes...not leave things hanging unanswered for years. By far my biggest gripe with Paizo.

Outside of that, pretty much anything I would have wanted for classes has already been mentioned in here, some of them multiple times.

Grand Lodge

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Original version of the summoner...unchained summoner, maybe...if I know the player, and know they can make one without ruining the rest of the tables fun.

Druid is also pretty easy to make a grotesquely OP character...so again, I'd want to know the person playing it ahead of time.

Any pet class can get out of hand if you don't reign them in a little...I accidentally made a god tier Hunter/Rogue in PFS, that absolutely demolishes anything that isn't immune to precision damage...and even against things that are immune, it does so many attacks per round that I can still chip away at them pretty badly. I retired the character at level 10 due to it just not being fun for anyone involved (5 minute turns, resolving 9+ attacks on a full attack)

The one I thing I do ban 100% of the time isn't a class/build, it is an alignment, evil characters...too many bad experiences with people playing them over the years. Most people just use it as an excuse to be disruptive and ruin everyone else's fun.

Grand Lodge

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My personal favorite Arcane Trickster build is.

Warlock Vigilante 6 / Unchained Rogue 4 / Arcane Trickster 10

Warlock Vigilante gets Magus spell progression, but with access to the full Wizard spell list and a spell book. 6 levels gets you targeting touch AC on as many Mystic Bolts as you can make attacks with per turn.

Unchained Rogue 4 gets you Debilitating Injuries, a couple dice of sneak damage, a couple rogue talents, and lets you add dex to damage on your melee weapon attacks.

Starts off a bit slow, but by the time you are level 10+ (Warlock 6/URogue 1/AT 3) you should start seeing the real power of this combo shine. Two-weapon fighting against touch AC, with elemental damage weapons that ignore DR. Loads of skill points. Great access to magic to shore up any weaknesses.

I am playing one in PFS (Just hit level 10), and it is one of my favorite characters currently.

Grand Lodge

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Don't want a lot of cross-species interbreeding?

I guess that is why we have half-elves, half-orcs, ifrit, oread, sylph, undine, teifling, aasimar, skinwalkers, fetchlings, and probably a few others I'm not thinking of right away.

Not to mention the Racial Heritage feat, which allows humans to have ancestry in common with any other humanoid race. Basically makes a human half-anything. I have a 100% PFS legal 'half-gnome' illusionist I really like.

I have also seen homebrew versions of numerous other mixed race options over the years. Stuff like Halfling/Gnome hybrids, Orc/Elf hybrids, etc.

Grand Lodge

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What the others have said...Paizo has moved on from PF1, so don't expect anything official from them.

Plus, the Shifter class in general was poorly written and edited, and the Oozemorph archetype just compounds that and makes a barely playable class into something that (while cool in concept) is utterly worthless in play.

The Oozemorph basically gives up everything that the Shifter class gets, in exchange for weaker versions of similar abilities, while also giving up the ability to communicate with your party or NPCs, use equipment or cast spells for most of your play time.

If you really want to play one, several people have made good homebrew versions, talk to your GM and see if they will allow you to play one of those.

Grand Lodge

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Kitsune is one of my favorite races, so I can't wait to see them come to 2e

Grand Lodge

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Ravingdork wrote:

Seems odd to me that a deity whose anathema is undead would bestow/curse someone with the undead bloodline.

A goblin being chosen by a deity to return from death to do great things for goblin kind in an ever changing world is quite a cool concept though!

I look at it more as a side effect of having died and come back, rather than something Pharasma did directly. His blood was tainted by his soul spending time on another plane while he was still in the womb/being born, etc. Celestial bloodline could work as well, Undead just seemed like a fun and flavorful choice :)

Grand Lodge

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I've only got 1 so far, but I thought he was a pretty fun idea.

He is an albino Goblin named Glumbor, who died during birth, but was sent back by Pharasma because it wasn't his time. This brush with death changed him in many ways, which also left him a bit of an outcast among his own kind.

He is an Undead bloodline Sorcerer (his brush with death gave him a connection to the energies of life and death) who focuses on heal and harm, and worships Pharasma. He has a very subdued personality compared to other Goblins, and generally acts as a medic to keep those around him alive.

Grand Lodge

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Claxon wrote:
Based on current trends of Software as a Service I would hypothesize that it simply isn't going to happen the way you want.

There will 100% always be viable options that do not follow the SaaS model.

Don't want to pay a monthly fee for:

PhotoShop...use GIMP
Illustrator/CorelDraw...use Inkscape
MSOffice...use OpenOffice

There are freeware or pay once programs available for just about everything out there, and the tools for making them are become cheaper and easier to use, so more and more people are creating.

Absolute worst case scenario would be I go back to playing TTRPGs the way I did for my first 35 years of play...pencil and paper, and the software companies can kiss my money goodbye. LoneWolf will never get another cent from me if they stick to their SaaS model, and I am 100% fine with that, I absolutely don't need their product.

Grand Lodge

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Roadie wrote:
The problem here isn't really the subscription stuff

Maybe not for you. I don't care how good their program gets, or how good their servers are. I will 100% never pay them a subscription fee for it.

I will absolutely go and use a program that is not as high a quality, or not as updated, etc. to avoid subscription fee based software.

I use outdated versions of things like CorelDraw, Illustrator, etc. for exactly the same reason.

They can either lose the subscription model or lose my business.

Grand Lodge

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I like the concept of Goblins and unusual humanoids as playable races...in fact, I gravitate towards playing characters like that. I am also fine with the idea of races which are generally viewed as evil having outcasts, or even whole clans which break off and become 'good'. I've been playing RPGs for decades, the standard 'core' races are generally pretty boring for me, so I love coming up with unusual characters and backstories. In fact, my -2001 PFS2 character is a Goblin, which is also the character I was playing in the game that got ruined by the guy playing the Goblin Bard. I specifically wrote my character to break the stereotype Paizo has been pushing on the Goblins though.

The problem is, Paizo has written Goblins as comical from the start, and that encourages people to play them comically. Even the outcast/good Goblins are written that way in the official source materials. This does nothing to dissuade people from playing Goblin PCs that way, and IMHO actively encourages it.

Grand Lodge

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The way Goblins and Skittermanders are written actively encourages that style of play though...Have you played any of the We Be Goblins series, or pretty much any PFS scenario where you encounter Goblins? Or Skitter Shot/Crash in SF? The really push the whole comedic narrative in basically every bit of official published material related to those races.

Gnomes are a bit more random in how they are portrayed, I've only run across super comedic Gnomes in Paizo material once or twice. A lot of players have been tainted by Blizzard's portrayal of them in Warcraft, but Paizo has done a pretty good job of not writing them as the comic relief most of the time.

Same for Halflings...if anything, Halflings are written as being a pretty grim, oppressed race in Golarian. Most of them are either slaves in Cheliax, or freedom fighters trying to end slavery in Cheliax.

Look at the Gnome and Halflings iconics. None of them are written as comedic. Lem is a former slave, Lini is a pretty straight forward Druid focused on nature, Balazar and Enora are both serious students of the arcane, Meligaster is pretty dark, having used his Mesmerist powers to dominate the people keeping him as a slave, and also tyrannizing the other Halfling slaves in the household before running off and joining the Pathfinders.

Then you get Fumbus...the 2e iconic Goblin Alchemist...whose backstory revolves around an exploding pickle barrel and wildly unreliable alchemy.

Grand Lodge

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My biggest complaint about Goblin player characters is how people roleplay them. I played my 2nd 2ePFS game last night, The Mosquito Witch...which is written to be a more serious, horror themed scenario. The GM is great, and warned people ahead of time that they were going to lean heavy into the horror aspects (which I was super excited for)...then one of the players chose to play a Goblin Bard, and proceeded to completely derail any attempts at seriousness, within an hour the GM gave up even trying to run a serious game.

It completely ruined my enjoyment of the game, to the point where I almost withdrew from the table. The same thing happens in Starfinder most of the time when people decide to play Skittermander characters...they play them as ridiculous comic relief characters, hell bent of turning every game into a comedy.

I will probably never sit at another table with someone playing either of those races again because of how annoying and disruptive they are, and the in-universe lore completely backs up and encourages that type of behavior.

Grand Lodge

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It disappeared into a massive "Plot Hole" so that Paizo wouldn't have to try to fill up thousands of years of Golarian history between Pathfinder era and Starfinder era.

Grand Lodge

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Maybe it is just the local player base making things too comedic for my tastes...I do enjoy some good comedy here and there...but it seems like almost every character concept around here has a comedy aspect to it, most of the scenarios come across as comedic, and overall I just am not enjoying it as much as I had hoped I would.

I was super eager to try out SF when I heard about it, bought the hardcover on launch day, played a couple times...walked away for a year because it just wasn't clicking with me...came back hoping that a year of growth would change things, only to come back to find SF has become the slapstick humor in space RPG, which is not at all what I want. :(

Grand Lodge

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Why do they even bother writing 1st level feats for them then? Why not have all the 1st level feats just be 2nd level feats, since you can't take a feat til then anyways? Seems like terrible writing.

Grand Lodge

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Goblins are Paizo's mascot race...that is why :P

Grand Lodge

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I for one will never switch to any service that requires an ongoing subscription to use especially if it also charges additional fees to unlock more content.

I will also never use something that requires online connectivity to use. I do most of my gaming at stores and conventions where there either is no public WiFi, or there is and it is so bogged down that it might as well not have it. I game while camping. I game when the power is out. Online only is absolutely worthless to me. I won't even play online only video games any more..I love the Fallout universe, but I will never play Fallout 76, I will never play games like Overwatch, etc.

I would rather use 10 year out of date software, one of the freeware options, or just do the work by hand like I have done for the vast majority of my 40 years as a gamer.

I still use an older version of Corel specifically because it doesn't require a subscription service like Illustrator does.

HeroLab Classic was an incredibly handy program, and I would love to have the same for Starfinder and Pathfinder 2...apparently Lonewolf just doesn't want my money.

Grand Lodge

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Make a PDF version, so people can print it off and have it onhand at game stores where there is not public internet connection.

Grand Lodge

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I have HLC, and absolutely love it...I've got almost every single PF1 license for it.

HLO completely lost my interest over 2 main things...first, the recurring charges to access content you already paid for..second, the online only nature of it...half the time I would want to use it would be at conventions or game stores, where I either would not have internet access, or be on a public WiFi that is overloaded to the point that I might as well not have access.

Unless both of those things change, I will absolutely never switch to HLO.

Grand Lodge

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I'm not a huge fan of having to reapply poisons after every single hit, and losing the poison on a critical failure...it's not like you are taking and wiping the blade off on the enemies clothing.

Other than that, the damage and DCs for poison seem reasonably viable to build around, and I think I saw something about doing inhaled poisons via smoke bombs? If so, that could be pretty nasty.

A lot do digest in a 600+ page core book.

Grand Lodge

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Maybe harsh...but the stats the OP suggested are ridiculous.

An Ancient Red Dragon only does 2d8 with its claw attacks...

4d4 for taping knives to your fingers is just bonkers. That is double the damage of a Falchion or a Scythe.

That is giving someone 4 kukri attacks per turn in a single weapon...that can't be disarmed...and is super easy to hide.

Just no...so much no...

Grand Lodge

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For those looking for the release schedule I saw. Click Here

I really hope the flexibility of the new multi-class and archetype systems makes up for the lack of base classes, I want to like PF2, I really do. I just don't want to have to wait 5 years before I actually like it, while I watch a game I already like (PF1) wither and die.

The Oracle seems like an odd choice for the APG, especially now that the Sorcerer has options for divine casting...Oracle always seemed like the Sorcerer version of the Cleric...and I'm not sure how they plan on differentiating the two now.

Investigator was the Alchemist/Rogue hybrid class...and isn't the new multi-classing rules supposed to cover making hybrids like that?

Swashbuckler is another hybrid class...but they are introducing it before they introduce one of the classes it is a hybrid of? Seems like a questionable choice.

Witch in 1e was written to be thematically almost exactly like the Warlock from 5e (magic via otherworldly pact)...but played nothing like the Warlock...and slumber hex was so game breaking, that almost every witch I have ever seen took it. Hopefully they avoid that mistake this time around.

What I would really like to see are things that add totally new mechanics, things that don't follow the decades old character tropes, etc. Some of them I could see potentially being archetypes or handled via multi-classing...things like the Brawler could be done as a monk or fighter archetype, or multi-classing.

The kineticist was one of my favorite 1e classes...the mechanics took a little getting used to, but once you figured out the class, they were loads of fun to play, while not being game breakingly powerful.

The Shifter was a concept that was long overdue, but they dropped the ball so hard with it that it is next to useless without drastic re-writes or incredible levels of munchkinism to work around its flaws. I can still make a better Shifter than the actual Shifter class in 1e by just playing a Druid. One of the most unique and interesting archetypes Paizo has published in years (IMHO) was the Oozemorph...which as published was 100% unplayable...and even after 2 rounds of FAQs and errata is still probably the worst archetype in all of 1e mechanically. I would love to see them introduce these to 2e, with a proper play test, and actually do them justice...hopefully not in 10 years, and definitely not right before they cease support for 2e.

Grand Lodge

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The only difference between what you want and about a dozen weapons that already exist is retractable blades.

Tekko-Kagi have 5x 10" blades and only does 1d3 damage, and it is strapped to your forearm instead of coming out of your fingertips. Catfolk Claw Blades 1d4 Spiked Gauntlet 1d4, etc.

All of them do between 1d3 and 1d6 damage.

4d4 damage is the equivalent of a level 7 magic missile, and is WAY out of line for a basic melee weapon. I would never allow such a thing in a game I was running...and would probably leave any game where the GM thought it was ok.

If anything, I would say it would do lower damage due to the mechanics of how fingers work...you would be more likely to break your fingers with a weapon like that than you would to do any real damage to your opponent.

Grand Lodge

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I've played probably 100+ TTRPGs, PF1e has been my mainstay for the last few years. I have rarely seen anything even come close to the level of customization it offers.

I'm going to give PF2 it's fair due...I'm set to play a PFS2e game this saturday. I will continue to play PFS1e as long as the local group continues to support it.

I am just concerned with the posted schedule of releases (or lack thereof) when it comes to new classes. Golarian has a huge assortment of established classes which will apparently get zero representation in the first several years of 2e. When will we see things like the Magus, Gunslinger, Kineticist, Shifter, Slayer, Warpriest, Inquisitor, Vigilante, etc, etc.

1e had 41 classes (most of which had a huge variety of archetypes), plus 4 unchained variants, plus I don't even know how many prestige classes...even with the new multi-classing and archetype rules, it is going to take years for PF2 to come close to the customization options available in 1e. My question is, just how many years before it stops feeling like a kids bicycle with the training wheels still on.

Grand Lodge

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Don't get me wrong...I fully understand not putting every single PF1 class and race into the core book...that would be an insane mess.

What gives me major pause is having to wait a full year for new classes...and none of those even really appeal to me...which means there probably won't be a class I actually find interesting for at least 2 years...maybe 3, or even more depending on what gets released in that 2nd year.

That is one of the things I absolutely hate about D&D5e...the positively glacial pace at which they release options for players to expand on what they can build. 5e has been out for 5 years, and they have not printed a single new class...they did the Artificer in their Unearthed Arcana blog...and there are some 3rd party options...but 5e is stagnant as hell, and super restrictive from the player end of things. Which is why so many people love PF1, you can build almost anything in PF1 using only official Paizo materials...and if you delve into 3rd party options, things expand exponentially.

Grand Lodge

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As someone who has been playing TTRPGs for 40 years, I find the core race/class combos incredibly tired...even with the addition of the Goblin and Alchemist, and renaming the Paladin into Champion...the options for playable combinations are staggeringly underwhelming.

Upon seeing the planned release schedule for the next year, I find myself completely unexcited about even trying to delve into 2e...waiting a full year for finished versions of the investigator, oracle, swashbuckler, and witch in the 2e APG, then who knows how long until the next batch of classes...feels like it is going to be forever before any classes I actually find interesting get added to the game.

Is it going to be 10 years into 2e before we get a 2e version of the Shifter like it was for 1e? (hopefully the 2e version turns out better than it's 1e counterpart) How many years before we get 2e versions of any of the occult classes like Kineticist?

Downgrading from the immense list of options available in 1e to the meager offerings of the 2e core book feels like going back to kindergarten after completing your PHD.

Grand Lodge

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Paizo gets the same money from every 3rd party retailer, regardless of what you pay for it. Only way they get more is if you buy it directly from them at full cover price.

I personally will always buy game books from my local game stores before buying online, but sometimes saving money is just common sense. If I can get the exact same product from 2 different places, and one is charging half the price, I'm much more likely to buy it from the less expensive seller.

I am not wealthy, and actually have to budget myself, so spending 2x as much on something is just financial suicide.

Grand Lodge

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The Expanse is great, looking forward to watching the new season on Amazon.

Grand Lodge

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I would honestly be more worried about the 16RP Android race unbalancing things than I would about anything the Barbarian class can do.

Grand Lodge

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You are totally ignoring the rest of that paragraph...

Morphic Weaponry wrote:
The total number of natural attacks an oozemorph has at any given time includes those gained via her current form. For example, an 8th-level oozemorph who has taken the form of a wolf with beast shape I has a bite attack as part of that form; she can create only two additional natural attacks via morphic weaponry, for a total of three attacks available to her at that level. If the oozemorph later reverts to a humanoid form with no natural weapons, she can instead create three morphic weapons.

If you gain natural attacks from a shape shifted form, they overwrite your Morphic Weapons, if there are more natural attacks from the form you take you get zero Morphic Weapon attacks. Which is why the wolf form specifically mentioned in the ability keeps it's bite attack, and loses 1 of it's 3 morphic weapon attacks.

If you shift into a form that gets 6 natural weapon attacks, you will have zero morphic weapon attacks while in that form, even at level 20.

Grand Lodge

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Are you guys removing all the 1e specific forums? I have been having link issues for the past several days, and now all of the 1e subforums appear to just be gone...there is no link for the advice, rules, general discussion, etc. subforums at all now.

Grand Lodge

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That party is gonna die young with everyone having such low con scores. I personally hate dice rolling stats...you inevitably end up with unbalanced parties where 1 person rolls amazing, and someone else rolls like garbage. Point buy was IMHO one of the best quality of like improvements ever added to the game.

Grand Lodge

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Are you the GM? If so, you 100% have the right to just say no to this level of BS rules lawyering.

If you are a player, trying to justify BS game breaking mechanics...stop...just stop.

Grand Lodge

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My general rule for organized play boils down to "Is it appropriate to play this in front of someone else's child?" If the answer is no, I either don't do it, or explicitly play the character in question with a group of adult friends who I know won't object to it.

I generally try to avoid anything sex related in tabletop RPGs...it might be fantasy adventure...but it's not that kind of fantasy adventure. I have one character (described a few posts back) that has anything related to sex at all, and I only play that character with friends, and even then I keep it PG-13.

Grand Lodge

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After a bit more discussion with the GM, half the party are pretty new players and not min-maxers at all. I think I am just going to go with my initial thought and just go URogue for simplicity, and so I don't end up overshadowing half the party and ruining the new players fun.

Thanks for all the help and suggestions, I'm thinking about rolling up an investigator for PFS now thanks to the discussion focused around that class :)

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