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![]() I didn't realize there was any controversy concerning this. It is (still) movement, not teleportation. The spell school is not conjuration (teleportation), it's transmutation. So if you could do it with movement, you can do it with this spell, subject to the same checks and limitations, other than provoking because that's specifically excluded. If you couldn't move because of being tanglefooted or grappled or whatever, I don't think the spell is an automatic escape. Your five foot step question is intriguing.
You *could* use it to move through a creature *if* you tumbled (successfully). ![]()
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![]() Volkard Abendroth wrote: Weapons are classified according to the damage they deal. If a weapon deals piercing damage, it is a piercing weapon. I disagree. If the weapon deals piercing damage ONLY when wielded by YOU (because of your special ability or feat) then it has not become a piercing weapon, unless that special ability or feat has some qualifier about the weapon being treated as a piercing weapon for a given purpose. Example: The Bladed Brush feat states "When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike)." ![]()
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![]() Sure,but
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![]() If you're not planning on actually attacking and are willing to burn a standard action, instead of fighting defensively, take the total defense action Rules wrote:
So, burn a standard action to go 'total defense', then use a move action to move away. ![]()
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![]() I look at it this way. Give any two computer code developers the same requirement spec, and you'll get two different programs that do exactly the same thing. Heck, they may even be written in the same language, and do the same thing, but the internals will be different. Any OTHER programmer who examines the source will (eventually) be able to figure out what each of the first two programs does. Similarly, wizard and sorcerer spells can do exactly the same things in an identifiable way, but still be different. ![]()
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![]() I disagree with your point 4. It's GOOD to need everything (or almost everything). You need to make trade-offs. You might value one thing more than another while a different person values a third thing the most. Your characters will be different. You can't have your cake and eat it too. The problem can come when some classes are SAD while others are MAD. YMMV. ![]()
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![]() WatersLethe wrote: This layout and design is so much easier on the eyes. I'm loving it so far. Hopefully ironing out the kinks goes smoothly! I'm finding the exact opposite to be true for me. The font is not as friendly and it seems to be set to "squint-o-vision". At least on my monitor and with my screen settings. EDIT: And I can't seem to find the Rules Forum at all ... ![]()
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![]() You want to spend hours on sci-fi character creation ?
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![]() In character Vidmaster7 wrote: We shall go on to the end. We shall fight them on the general discussion forum, we shall fight on the thread and comment boards, we shall fight with growing confidence and growing strength in the air, we shall defend our website, whatever the cost may be. We shall fight on the product discussion, we shall fight on for the community, we shall fight on for the website feedback and the products thread, we shall fight in the (church-)hills; we shall never surrender! ![]()
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![]() At this point, I'd like to ask what your purpose is in wielding a double weapon in one hand. Is it to get additional options over a one-handed weapon ? (such as, this end is bludgeoning, this end is piercing, so I don't have to switch weapons, just switch ends). Or maybe each end has a different bane enchantment ? I ask because there might be a better or simpler or less expensive way to do the same thing. ![]()
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![]() There is a single creature with one head and one torso and two arms and two legs that casts mirror image and gets 4 images. There is now a single creature that appears to have five heads and five torsos and ten arms and ten legs, but you can't tell which head goes with which torso or pair of arms or pair of legs. There is only one targetable creature, not five independent targets. If you attack it, you might miss completely, might degrade the image, or might hit the actual creature. If you AoE the square, all five heads and five torsos and ten arms and ten legs appear to take damage. If you were to somehow mark one of the heads (say a magus with arcane mark attacks and actually hits the primary), all of the heads appear to gain the mark. ![]()
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![]() One house rule I've always liked is that you roll a d4 and add your hit die size - 4 to it.
This prevents lucky wizards from gaining more HP at level-up than unlucky barbarians. ![]()
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![]() However, if <some made-up environmental hazard> works one way this week, and a different way next week, expect discontent. If there isn't a rule for something the GM wants to have happen, that's fine. Make some up, but try to make them consistent with the existing rule structures. However, if there *IS* a rule for it, then use it. Otherwise what did you pay all that money for the books for ? @plahpers: And if a GM tells me to piss-off, that's exactly what I'll do. Get PISSED OFF. ![]()
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![]() Is the dragon breathing at the creature or at the floor ? Different targets and (possibly) a different way of using the breath weapon. Perhaps when creating a cone of fire the dragon uses a sweeping motion, but while melting stone needs to use a more concentrated technique. As a supernatural ability with no other listed action cost, Melt Stone does indeed take a standard action to perform. ![]()
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![]() Quickdraw Shield Rules wrote: "If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action. " Since GMs are explicitly allowed to restrict free actions, I'm going to interpret that as "If you have the Quickdraw feat, as a free action, you may don OR put away a quickdraw shield. But not both on the same turn." ![]()
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![]() I think we're arguing about what is "an aspect of the spell". If you cast a spell with "Effect: Ray" then the ray is most certainly an aspect of the spell. The damage the ray does is defined by the spell and certainly Weapon Focus (Ray) will apply and be doubled. Cast a Spell Perfection Ray of Frost and WF(Ray) will be doubled. If you cast Icicle Dagger, you get an ice dagger. The icicle doesn't do any damage just from casting the spell, you need to attack with the resulting dagger. The attack chance for the dagger is determined by the wielder's BAB and strength (unless he's using finesse), not by the caster's casting stats. The damage this dagger does is determined not by the spell, but by the caster/wielder's size and strength. Weapon Focus (Dagger) will apply, but I don't think it will be doubled because the dagger's damage isn't "an aspect of the spell". I could be wrong, of course, but that's how I see it. ![]()
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![]() Delay Pain has a duration of 1 hour/level. Pain Strike has a duration of 1 round/level. Delay Pain does not cause Pain Strike to not take effect until Delay Pain has expired. The durations run concurrently without Pain Strike having any effect while Delay Pain is running. Pain Strike will have expired well before Delay Pain expires. The target will never feel the effects of Pain Strike. Now if there's some sort special rule that says a pain effect lasts longer than the duration of Delay Pain, whatever remains of that effects duration that's longer than the duration of Delay Pain is felt. ![]()
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![]() If you're already holding a charge and cast another touch spell, the held charge dissipates. If you're already holding a charge and wield a weapon, so long as the charge is held in some other limb, you can wield the weapon just fine, but getting a hit with it will not discharge the held spell. If you're not a Magus, you can deliver your held charge with a touch attack or with a natural weapon or with an unarmed attack. An example would be a White-Haired Witch using her hair attack to deliver a held touch spell. You must have some special ability to discharge a held touch spell through a weapon to a target. ![]()
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![]() When there are no rules for doing something, then it's not a rules question, but Suggestions/House Rules/Homebrew. The initial "Are there any rules for this that I don't know about ?" is a rules question, but "Since there aren't any rules for this, what should I do ?" is advice/suggestion/Homebrew. Having been smacked before for making homebrew suggestions in a rules thread, I am trying hard not to be irked. ![]()
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![]() I am sorely tempted to flag this as "wrong forum" since the OP is basically proposing a house rule and asking for opinions. Instead, I think I'll just add this, emphasizing that it's entirely a house-rule suggestion. Have the animal make a sense motive check. If it succeeds, it reacts appropriately, accepting well-intentioned spell casting and resisting hostile spell casting. If it fails, it instinctively resists a spell that it doesn't understand. ![]()
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![]() The search feature is your friend ! This thread talks about avoiding multiple AoOs while tumbling and it has a FAQ reference in it to back it up. Yes, you make a separate check/roll against each opponent, but the results of that check apply only to that particular opponent. ![]()
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![]() If it did say "cast", then the only savings would be reducing the casting time to a swift action instead of the usual standard action. Since it does say "use", I interpret that to mean "cast and use". Thus, you do get the benefit of the identify spell that normally takes 3 rounds in one swift action. ![]()
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![]() Yorien wrote:
No. To be enchanted as a weapon, an item must first be a MASTERWORK normal weapon, not simply a masterwork item. While this alarm clock might be a masterwork mithral alarm clock, that does not make it enchantable as a weapon. It does make it really pretty and makes it keep very good time. ![]()
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![]() Be prepared for disagreement. I don't believe a feat that lets you do slashing damage with a particular weapon that does not normally do slashing damage changes that weapon into a slashing weapon. The weapon has not changed. It has not become a slashing weapon. You need something like Slashing Grace that actually says the weapon is treated differently. |