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Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Maps Subscriber. Organized Play Member. 3,256 posts (3,257 including aliases). No reviews. 5 lists. 1 wishlist. 3 Organized Play characters. 2 aliases.


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My brother does historical re-enactment. His Roman unit (Legio XX if you care to Google) has a goatskin tent. A little smelly, but otherwise works well.


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"Anybody else want to negotiate ?" Korben Dallas (Fifth Element)


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I didn't realize there was any controversy concerning this.

It is (still) movement, not teleportation. The spell school is not conjuration (teleportation), it's transmutation. So if you could do it with movement, you can do it with this spell, subject to the same checks and limitations, other than provoking because that's specifically excluded. If you couldn't move because of being tanglefooted or grappled or whatever, I don't think the spell is an automatic escape.

Your five foot step question is intriguing.
I don't see why you couldn't move through difficult terrain with this spell, the only question is if the distance is reduced by the "counts double" restriction of difficult terrain.

You *could* use it to move through a creature *if* you tumbled (successfully).


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Can you five foot step out of difficult terrain into a normal square ?


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It has never been clear to me if the Training property is 'use activated' (like the Defending property) or not. If it is, then you actually have to use your Training weapon as a weapon for the property to function.

As said above, DMs vary, best to ask ahead of time.


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How much flotation do you need ?


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Correct, unless you were attacked with a readied action rather than the AoO provoked for aiming a ranged attack.


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When you gain a level, you choose a class and gain only the benefits of that class.

When determining if you get a favored class bonus for that level, you gain the bonus if the class you chose is EITHER of your favored classes.


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Be prepared for disagreement. I am of the opinion that while YOU may be able to do piercing damage with a hammer due to weapon versatility, the weapon has not changed. It is still whatever sort of weapon it is when you are NOT wielding it.

Weapon Versatility states only that the damage is changed. Had Weapon Versatility had some different verbage in it like Bladed Brush that the weapon is treated as a piercing weapon, then you might have a case.


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A boulder helmet is not drawn and in hand.


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Not a rules question. Please move to the advice or discussion thread.


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Green Smashomancer wrote:
Get my players to fear death? Well, my players are weenies, so I could probably just bring a handgun to the table and wave it around like a drunk hillbilly. That would work on me too.

In my group you'd get a strong talking to about gun safety and if that didn't work, half of my group would produce their OWN handguns.


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Armor is worn, shields are equipped.

Page 458 (third printing) "A character has to...interpose a shield to deflect a blow in combat …".


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That Archive of Nethys link does not actually say that it must simply be worn. Do you have another reference ?


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Aren't most of the enchantments on a shield 'use activated' ? That is, you must actively use the shield as a shield for them to function ?

There are some magic effects that function when a shield is worn or carried, but they generally call themselves out as such.


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A warrior poet (Samurai Archetype) gets Graceful Warrior (Ex).


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Volkard Abendroth wrote:

The RAW is:

CRB wrote:
Type: Weapons are classified according to the type of damage they deal:
Nothing RAW differentiates based upon how a specific damage type is achieved.

Because RAW is not a legal document, it is written consisely.

I believe the meaning is

Type: Weapons are classified according to the type of damage they [normally] deal:


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Volkard Abendroth wrote:
Weapons are classified according to the damage they deal. If a weapon deals piercing damage, it is a piercing weapon.

I disagree. If the weapon deals piercing damage ONLY when wielded by YOU (because of your special ability or feat) then it has not become a piercing weapon, unless that special ability or feat has some qualifier about the weapon being treated as a piercing weapon for a given purpose.

Example: The Bladed Brush feat states "When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike)."


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I'm going to dip monk and go unarmored with my warrior poet


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No, you may not hide a sunblade in a CotSS. A sunblade is only wielded as if it were a short sword. A CotSS can conceal only light blades.


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Sure,but
1) What's the familiar's spellcraft ? Or is he just going to toss when any old spell is cast ?
2) Even if the fam can tell that guy is casting feeblemind, he might not be able to tell who the target will be/is until it's too late
3) A mere tarp is not going to cut it if simply draped over the target. Otherwise, my cloak can do the same !


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I generally only play PFS at Gencon. I always have trouble identifying what event is the one where the tables interact. Can anybody help me out so I can get my tickets early ? I've been lucky with generics and being a walk-on before, but I don't want to push my luck any harder. I'd like to get my tickets early !


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I generally only play PFS at Gencon. I always have trouble identifying what event is the one where the tables interact. Can anybody help me out so I can get my tickets early ? I've been lucky with generics and being a walk-on before, but I don't want to push my luck any harder. I'd like to get my tickets early !


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Javelins are a thrown weapon that takes a -4 to attack when used in melee.
There are rules for throwing weapons that aren't intended to be thrown.

What else are you looking for ?


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Pink Dragon wrote:
It does not provoke unless the enemy has reach.

Technically, it *does* provoke, but the AoO thus provoked is useless to the target unless that target has reach. I can't think of an instance where it makes a difference, but that doesn't mean there aren't any.


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I'm in the "grapple would prevent the movement" camp, but I can't cite any rules at the moment.


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Sad sack engine room man in submarine under attack : "I think we're all gonna die !"

Master Chief : "Sailor, you've got to be more positive."

Sad sack : "Ok. I *KNOW* we're all going to die !"


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The specific rules within the spell Chill Touch itself override the general rules you are quoting.


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DRD1812 wrote:
2. Did you have any troubles with harmless pranks boiling over into PVP?

No. I have a very low threshold of "harmless".

That prank was not harmless.
Never prank someone who can turn you into a newt.


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The first. You total your damage with all applicable modifications. Then you apply all the defender's damage reducing effects.


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Let me be clearer. Let's say it's your turn. You use a swift action to put up your mind barrier. You do something that provokes. The enemy whacks you with an AoO for 20 points. You can't use an immediate action yet, because the rules tell us "Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn."

If your turn has ended and you are then attacked, as the others have pointed out, you can use an immediate action but will then NOT have a swift action available when your actual turn arrives.

However, barring some other special ability, you can't activate an immediate action after some damage is applied but before all of it is applied.

EDIT: Remove spurious backslash (how did that get in there ?)


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I would treat it as a standard arrow, bolt, or similar piece of ammunition of whatever type you chose when you cast the spell.

Since it has struck a creature and not an object, the magic does not activate. Why ? Magic is finicky.


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No. You don't have a swift action when it's not your turn, and the ability says nothing about being used as an immediate action.


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I would suggest casting silence on some disposable item in your possession instead of on yourself. If needed, you can still dismiss the spell as a standard action, or you could drop the item and move away, or even throw the item.


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I agree with Chess Pwn. The weapon has not changed. YOU have changed.


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Pax Miles wrote:
Gaze attacks are weird in that they have rather defensive rules for an attack ability. The Gaze triggers when others look into your eyes, not when you look into their eyes.

Note, however, that a creature with a gaze attack can also use it actively.

Rules wrote:
A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature’s gaze twice during the same round, once before the opponent’s action and once during the creature’s turn.


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Louie the Rune Soldier:

Wikipedia wrote:

Louie

A member of the Magician's Guild in Ohfun and the adopted son of Carwes the guild's master. Muscular and a little on the dumb side; Louie is prone to getting drunk in bars, chasing after girls, and brawling when he should be studying his magic. As a result, he tends to use brute force instead of magic, much to the chagrin of his companions (for example, on his first adventure, Louie lost his temper when a troop of goblins clubbed him on the head and then broke his wand when he used it to club them back).

I imagine Louie as having a level of brawler ...


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When a mount and a rider move together, they are both subject to AoOs.

I *think* you're asking about the following situation:

Mount and rider are in melee combat within reach of an opponent.
The rules state "Your mount acts on your initiative count as you direct it."
We'll assume either a combat-trained mount and/or the necessary ride/handle animal checks are made.
The mount does a withdraw maneuver while the rider makes a single strike.
The rules state "If your mount moves more than 5 feet, you can only make a single melee attack."
The mount would not provoke for leaving the first square that it started in, but the rider would (as the rider is NOT performing a withdraw).


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Depends on the oil. I know a fire fighting instructor who likes to stand in a pan of diesel fuel and drop lit matches to freak out newbie students. Then later (when he's NOT standing in it) he lights it.


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If you're not planning on actually attacking and are willing to burn a standard action, instead of fighting defensively, take the total defense action

Rules wrote:

Total Defense

You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.

So, burn a standard action to go 'total defense', then use a move action to move away.


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I once asked a similar question.

No one has ever question my PFS bard's darkwood crossbow.


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The only immediate action based magic item that I can think of off the top of my head is the one use Snapleaf . Does reverse-engineering its cost tell us anything ?


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I look at it this way. Give any two computer code developers the same requirement spec, and you'll get two different programs that do exactly the same thing. Heck, they may even be written in the same language, and do the same thing, but the internals will be different. Any OTHER programmer who examines the source will (eventually) be able to figure out what each of the first two programs does.

Similarly, wizard and sorcerer spells can do exactly the same things in an identifiable way, but still be different.


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I am mostly in agreement with Volkard.
His first three Please Do, especially.

Consolidated spell lists ? Eh, I don't think it hurts anything, although folks will quibble about spells included/left off any particular list

As to the Please Don'ts:
I don't have enough experience with the Unchained economy to have an informed opinion, but having had a quick read-through due to this thread, I'm skeptical.
Likewise, I have no experience with 5e. My opinion is formed entirely from the statements of others I know who have tried it.


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No.
Melee C's immediate action attack on Spellcaster A is not being made due to his own readied action to disrupt spellcasting. See the Combat Section of the Core paragraph titled "Distracting Spellcasters". Melee C does not meet the stated criteria.

Melee C's immediate action completes before Spellcaster A's casting.
Spellcaster A doesn't have to cast defensively with his quickened spell, because of the rule "Casting a quickened spell doesn’t provoke an attack of opportunity." See the rules entry for the metamagic feat. If the quickened spell involves making a ranged attack, that ranged attack can still provoke.

Now Spellcaster A's standard action casting attempt can be made. This attempt WILL provoke, unless it is made defensively. Succeed or fail at the concentration check, defensive casting does not provoke, but the spell is lost on a failure. If A elects NOT to cast defensively, then if C's AoO connects, A will have to make a concentration check because he took damage during casting. Assuming the spell goes off (either due to a miss on the AoO, a success at casting defensively, or a success at concentrating despite damage), if the spell involves making a ranged attack, that ranged attack can still provoke (again). However, no further concentration check is required.

So if C has Combat Reflexes *and* both of the spells A casts are ranged attack spells *not* cast defensively, C could potentially get 3 AoOs. However, only one would cause a concentration check for taking damage while casting.


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How about an old whaling song ? Sung by Stan Rogers ?

Old Maui


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Setting aside the fact that a Pathfinder Vrock can't do that ...

(because under Spell-like abilitites, it says
At will— greater teleport (self plus 50 lbs. of objects only))

Leitner has pointed you in the right direction.


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In Giantslayer, a catapult is attacking Trunau. The PCs are expected to deal with it. There are instructions in the module that the crew of the catapult will attempt to grapple, pin, and load PCs into the catapult. Yes, one of ours did indeed go for an involuntary trip.


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Is there a rules question in here ?


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I can see a flintlock pistol or long gun provoking. You have to hold the gun steady and on target for the time it takes for the hammer spark to light the powder in the pan and that fire to travel through the touch hole to the main powder charge. It can be even worse with a matchlock. You can sometimes hear the delay between the powder in the pan igniting and the main charge going off.

Your ability to evade an attack is compromised during this time.


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