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I didn't realize there was any controversy concerning this. It is (still) movement, not teleportation. The spell school is not conjuration (teleportation), it's transmutation. So if you could do it with movement, you can do it with this spell, subject to the same checks and limitations, other than provoking because that's specifically excluded. If you couldn't move because of being tanglefooted or grappled or whatever, I don't think the spell is an automatic escape. Your five foot step question is intriguing.
You *could* use it to move through a creature *if* you tumbled (successfully).
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Be prepared for disagreement. I am of the opinion that while YOU may be able to do piercing damage with a hammer due to weapon versatility, the weapon has not changed. It is still whatever sort of weapon it is when you are NOT wielding it. Weapon Versatility states only that the damage is changed. Had Weapon Versatility had some different verbage in it like Bladed Brush that the weapon is treated as a piercing weapon, then you might have a case.
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Green Smashomancer wrote: Get my players to fear death? Well, my players are weenies, so I could probably just bring a handgun to the table and wave it around like a drunk hillbilly. That would work on me too. In my group you'd get a strong talking to about gun safety and if that didn't work, half of my group would produce their OWN handguns.
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Volkard Abendroth wrote:
Because RAW is not a legal document, it is written consisely. I believe the meaning is Type: Weapons are classified according to the type of damage they [normally] deal:
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Volkard Abendroth wrote: Weapons are classified according to the damage they deal. If a weapon deals piercing damage, it is a piercing weapon. I disagree. If the weapon deals piercing damage ONLY when wielded by YOU (because of your special ability or feat) then it has not become a piercing weapon, unless that special ability or feat has some qualifier about the weapon being treated as a piercing weapon for a given purpose. Example: The Bladed Brush feat states "When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike)."
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Sure,but
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I generally only play PFS at Gencon. I always have trouble identifying what event is the one where the tables interact. Can anybody help me out so I can get my tickets early ? I've been lucky with generics and being a walk-on before, but I don't want to push my luck any harder. I'd like to get my tickets early !
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I generally only play PFS at Gencon. I always have trouble identifying what event is the one where the tables interact. Can anybody help me out so I can get my tickets early ? I've been lucky with generics and being a walk-on before, but I don't want to push my luck any harder. I'd like to get my tickets early !
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Pink Dragon wrote: It does not provoke unless the enemy has reach. Technically, it *does* provoke, but the AoO thus provoked is useless to the target unless that target has reach. I can't think of an instance where it makes a difference, but that doesn't mean there aren't any.
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Let me be clearer. Let's say it's your turn. You use a swift action to put up your mind barrier. You do something that provokes. The enemy whacks you with an AoO for 20 points. You can't use an immediate action yet, because the rules tell us "Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn." If your turn has ended and you are then attacked, as the others have pointed out, you can use an immediate action but will then NOT have a swift action available when your actual turn arrives. However, barring some other special ability, you can't activate an immediate action after some damage is applied but before all of it is applied. EDIT: Remove spurious backslash (how did that get in there ?)
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Pax Miles wrote: Gaze attacks are weird in that they have rather defensive rules for an attack ability. The Gaze triggers when others look into your eyes, not when you look into their eyes. Note, however, that a creature with a gaze attack can also use it actively. Rules wrote: A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature’s gaze twice during the same round, once before the opponent’s action and once during the creature’s turn.
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Louie the Rune Soldier:
Wikipedia wrote:
I imagine Louie as having a level of brawler ...
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When a mount and a rider move together, they are both subject to AoOs. I *think* you're asking about the following situation: Mount and rider are in melee combat within reach of an opponent.
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If you're not planning on actually attacking and are willing to burn a standard action, instead of fighting defensively, take the total defense action Rules wrote:
So, burn a standard action to go 'total defense', then use a move action to move away.
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I once asked a similar question. No one has ever question my PFS bard's darkwood crossbow.
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I look at it this way. Give any two computer code developers the same requirement spec, and you'll get two different programs that do exactly the same thing. Heck, they may even be written in the same language, and do the same thing, but the internals will be different. Any OTHER programmer who examines the source will (eventually) be able to figure out what each of the first two programs does. Similarly, wizard and sorcerer spells can do exactly the same things in an identifiable way, but still be different.
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I am mostly in agreement with Volkard.
Consolidated spell lists ? Eh, I don't think it hurts anything, although folks will quibble about spells included/left off any particular list As to the Please Don'ts:
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No.
Melee C's immediate action completes before Spellcaster A's casting.
Now Spellcaster A's standard action casting attempt can be made. This attempt WILL provoke, unless it is made defensively. Succeed or fail at the concentration check, defensive casting does not provoke, but the spell is lost on a failure. If A elects NOT to cast defensively, then if C's AoO connects, A will have to make a concentration check because he took damage during casting. Assuming the spell goes off (either due to a miss on the AoO, a success at casting defensively, or a success at concentrating despite damage), if the spell involves making a ranged attack, that ranged attack can still provoke (again). However, no further concentration check is required. So if C has Combat Reflexes *and* both of the spells A casts are ranged attack spells *not* cast defensively, C could potentially get 3 AoOs. However, only one would cause a concentration check for taking damage while casting.
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Setting aside the fact that a Pathfinder Vrock can't do that ... (because under Spell-like abilitites, it says
Leitner has pointed you in the right direction.
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I can see a flintlock pistol or long gun provoking. You have to hold the gun steady and on target for the time it takes for the hammer spark to light the powder in the pan and that fire to travel through the touch hole to the main powder charge. It can be even worse with a matchlock. You can sometimes hear the delay between the powder in the pan igniting and the main charge going off. Your ability to evade an attack is compromised during this time. Sign in to create or edit a product review. |