Jamus Hainard

Sir Adrian Fullbright's page

424 posts. Alias of Filios.


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Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian waits just behind, prepared to enter once the door is opened.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian tightens his armor straps and draws his Great Sword, resting it across his arms like a babe for easy access.

This does not seem right to me. Maybe it is just the quirkiness of our friends?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Would have loved those on attack rolls with sneak att. damage applied!


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Aye, this all seems a bit too sneaky for heroes attempting to warn friends of grest danger. We should likely announce ourselves accordingly when we come across the king's chamber.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Aye, let us tread lightly and carefully as you advance, Scramsax. I do agree with you, Brother Gaelin. We need to help stop whatever troubles these interesting little creatures, provided, that is, we can garner a staight answer from them.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I have been through it as a player and DM, but I would still be interested.

As for the current game. I am enjoying it, alot. You are making great progress. Stay after it.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Does this mean they will take us to the king, or are we on our own to proceed?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Aye, take us to your king so that we can solve this problem you are having with the shapeshifter.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian walks in as well and stands towards the back, perusing the area.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian follows the halfling down the stairs, using his dark vision to peer beyond the light of the lantern.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

My thoughts, exactly, Dusk. Carry on Scram, and do not venture too far ahead, where we cannot help.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Immediately after Dusk, Sir Adrian heads up, hand over hand.

Hold up at the entrance until everyone gets up here, then we can form an order of approach. I recommend that Dusk and I lead with the lantern carrying Scram just ahead.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Brother Gaelin, you may indeed be onto something. That seems as reasonable an expectation as any.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I fear they will have no luck, or should I say ill-fortune, tracking down a dragon on a fly-by. Do you mean to follow them, Dusk, or should we continue to the Gnomes?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian steps up and stares down at the dwarf.

We are a group recently formed to help the people of this area with their problems. Who might you be, good sir?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Indeed, I too have no preference. However, I do not believe that our little friend need fear anyone with his new companions by his side.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian walks with the others to the next task.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I agree, Dusk. I am with you! Duty calls, and best of luck to you, my lady. It has been a pleasure.

Sir Adeian stands and steps outside to breathe deeply as he murmurs a silent prayer to Torm.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I am sorry to hear that you will again be left out here alone, instead of allowing us to escort you to safer locales. We will remember that if things go awry so that we can potentially aid you.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Dusk, it is like we have advantage on these Persuasion rolls...lol.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Yes, my lady, you would be much safer within the walls where you can be adequately protected, and better able to serve those of the town with your very important skills.

Persuasion: 1d20 + 5 ⇒ (2) + 5 = 7


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Nicely done all! Lady Gwynn, we are pleased to have relieved you of the monstrosity, and indeed, we will join you.

Sir Adrian cleans the gore from his blade with a oiled rag and sheathes it over his shoulder.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 2, AoO

Sir Adrian swings in concert with Dusk at the fleeing beast.

Where are you going?

GS Att: 1d20 + 5 ⇒ (15) + 5 = 20
GS Dam: 2d6 + 3 ⇒ (1, 1) + 3 = 5

wow...more 1s


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I have taken my miserable 1st round action...Manticore?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Does the successful Intimidation give Adrian advantage on his attack roll?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 2

Sir Adrian moves in as he draws his Greatsword and swings down on an overhand chop at the beast.

Feed on this!

GS Att: 1d20 + 5 ⇒ (1) + 5 = 6
GS Dam: 2d6 + 3 ⇒ (1, 1) + 3 = 5

Jeeeeez...that is alot of 1s!


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Initiative: 1d20 ⇒ 12


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 1, How far are we from the creature?

Sir Adrian yells up at the woman,

We come to your aid fine lady!

As he moves up to within 20 feet, he throws a hand axe at the monster.

HAxe Att: 1d20 + 5 ⇒ (7) + 5 = 12
HAxe Dam: 1d6 + 3 ⇒ (5) + 3 = 8

Not really my style, Loraas, but worth a try.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Yep, seems that way.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I am certainly ready now. I am confident I can convince the woman. Let us leave, on foot.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Well, thank you, good sir. We will accompany you. Come, then, those of you who wish to address the problems on this board and help the locals. Yes, that includes you, with the prodigious moustache and penchant for a snort or two.

Sir Adrian stands and extends his hand in an invitation for the dwarf to lead the way to the Townmaster.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I agree with Dusk, and I am fairly certain that we need to speak with Townmaster first, as well. Anyone know where we can find him?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

What exactly is the "threat" looming or the "regional issue"?

Well all, it appears from the board, that whatever we undertake, Harbin Wester is deserving of a visit from those wishing to help.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

We were hoping that you may be able to give us the lay of the land, Brother Gaelin, so that we may find a way to best serve the good folk of the area as a group?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian stands from the bar, and motions Maester Lucen to join him as he stands with food and drink and walks towards Dusk and Loraas.

Lady, good sir, maybe we ought to grab a table to discuss further how we may be able to help the good folk.

Sir Adrian grabs the closest, largest table he can find to accommodate the four, and more.

It may be that the local priest can help us identify a need?

He points towards Brother Gaelin.

Good Priest, unless I am mistaken, would you care to join us for a bit?


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian takes stock of the colorful gent at the bar, and as he stands to look in his direction, Sir Adrian lifts his glass.

Well met,Sir Adrian Fullbright, at your service.

No sooner had he uttered the words, than he saw the priest walk through the door. There was no doubting the man of faith as he approached Drantha.

Ah, a local, of sorts, at last...


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian collects 4 slivers and leaves the last.

Appreciate the tip. I will seek accommodations later. For now, I will enjoy our drinks.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian responds to the lady.

It is a pleasure to make your acquaintance, Dusk. I am but a humble servant of Torm at this time. I seek to spread the goodness of his word through the defense of others and use use of my blade in battle in his name.

He throws 5 silvers on the bar towards the Half-Orc.

I will require the best available accommodations at your find establishment innkeep.

He holds out his hand to Maester Lucen.

I am always in search of those used to assisting those with means. For now, my retainers and squire are some ways distance from me, but there is strength in numbers. I see no reason why we should not join for a common cause. Lady Dusk and I appear to be of s similar mind already, and your local knowledge would certainly be worthwhile, as Lady Dusk has suggested.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

I think I may have fixed it, but I had to make Sir Adrian a default alias...weird.


@Critzible: Are you planning to close recruitment on a particular day and choose your party for the Gameplay Thread?


Hey, Aeshuura!

See ya around Vrog...keep it real.


I am good to go then, for now...


@Critzible: I, of course will re-craft the back story and selection of deity based upon homebrew factors. Is there a homebrew Pantheon we should be considering?


This is Filios, and I submit Sir Adrian Fullbright, Half-Elf Paladin for consideration.


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Thanks, Happy New Year!


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 4, GWF, Divine Smite

Sir Adrian moves to finish off Lekhet, calling on the dive power of Torm.

May Torm smite you!

GS Att: 1d20 + 5 ⇒ (7) + 5 = 12
GS Dam: 2d6 + 3 + 2d8 ⇒ (3, 6) + 3 + (5, 7) = 24


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Round 3, GWF

Sir Adrian attacks the broodling on him again.

GS Att: 1d20 + 5 ⇒ (8) + 5 = 13
GS Dam: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Are the broodlings and snake still up?

Round 2, GWF

Sir Adrian attacks the remaining broodling.

GS Att: 1d20 + 5 ⇒ (5) + 5 = 10
GS Dam: 2d6 + 3 ⇒ (6, 3) + 3 = 12


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Sir Adrian only got hit for 3 based on your post. On a crit, 5e requires rolling the damage dice twice, and the static +1 modifier would not get doubled at all. So, how did yoi comd up with 8 damage? Round 1, GWF

Sir Adrian attempts to return the favor on the enemy that clawed him.

GS Att: 1d20 + 5 ⇒ (4) + 5 = 9
GS Dam: 2d6 + 3 ⇒ (4, 5) + 3 = 12


Chaotic Good Half-Elf Paladin (Noble) 1; AC: 16; HP: 11; Perception +0; Initiative: +0; Spell Slots Remaining: LV1 - 0/0; Inspiration: 0

Lay on Hands can neutralize poison, or remove a condition. Is the result of the curse a certain condition?