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![]() 1d20 + 14 ⇒ (5) + 14 = 19 peasants Week 12
10d6 ⇒ (2, 5, 5, 2, 4, 6, 2, 6, 3, 6) = 41 peasants
PC LEVEL UP 1d20 + 16 ⇒ (19) + 16 = 35 tiger hunt week 19
6d6 ⇒ (1, 5, 5, 1, 6, 6) = 24 peasants
On to the current Week 25... 1d20 + 10 ⇒ (19) + 10 = 29 Spread Disinformation Week 25
9d4 - 9 ⇒ (2, 1, 3, 3, 1, 4, 2, 2, 4) - 9 = 13 legitimate enterprise ![]()
![]() 1d20 + 15 ⇒ (9) + 15 = 24 ruthless peasants (Melrov) 1d20 + 14 ⇒ (4) + 14 = 18 ruthless criminal (Grumble)
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Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Xanos wrote:
Been holding off on more pbps as other things are taking up much of my attention. .Like watching the stars. Watching... and waiting... ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Shulme leans on his spear for a moment, distracted, uneasy, feeling something on the faint edge of his awareness. Perhaps the echo of Xanos calling upon the old arts, as he must be doing even now? Or perhaps... The sorcerer gives a baleful glance upwards, his gaze meeting only Balentyne's ceiling. He shivers, recovering, and looks to his companions, ready to provide aid. ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() I hope things ease up for you soon Mark. I have good news and bad news. I will be in the backcountry for a week starting tomorrow. No posting after today until I return. Please feel free to NPC Shulme as necessary. However orchard peak season is over and when I return I will have a lot more time and attention free. ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Shulme curls his lip, maneuvering through the surprised guards and rounding on his prey from the other side - but he encounters no more luck than before. Flanking Power Attack: 1d20 + 8 ⇒ (1) + 8 = 9 No AoO (flatfooted) but grumble grumble dice grumble ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Shulme is probably not the best high stakes bluffer given his tongue's propensity to switch itself to Aklo. I could see that being a little awkward. ;) On Leadership: I have been looking into taking that and I have had some beginning ideas for a cohort, but I am not yet married to anything, particularly followers wise. I would be entirely happy with largely handwaving followers into some sort of joint team evil organization, or just handwaving them altogether, or whatever works. OTOH, a system HIGHLY based on Cha is good for me... :p Probably I will look into the Ultimate Campaign stuff (is the evil organization stuff from WotW also available?) and get back to you. ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Still alive, just slow to respond. As with this season last year, I am picking up extra work at an apple orchard, as this is the busy time of year. I do encourage Mark to feel free to bot me if I haven't posted w/in a short time of needing to; I won't be disappearing, but I am checking a bit more intermittently. ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Under cover of Price's attack Shulme sweeps around the guards' flank in sinister silence, deadly spear lashing out even as he cuts off their retreat. 1d20 + 8 ⇒ (9) + 8 = 17
Flank with Price and longspear attack (so add 2 to Price's attack after me in the init Mark); Escape Route with Price means no AoO for the guard I believe. ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() So I think taking and holding the gatehouse as a chokepoint is a good idea but past gaming traumas have left me with an intense phobia of cramming the party into a confined space with an enemy arcane caster outside. Think we could kill him first? ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Assuming that the info posted in the OOC gathered by Price is now team known info "What of the priest - and the magister? A priest could strengthen their counterattack most powerfully... but even more, the mage that Price warns of might turn the gatehouse into a charnel pit for us, if he wields the right magics." Shulme offers a knowing smile. "No... I have learned that the best way to fight a wizard is to take him unaware. The soldiers here cannot see in the dark. I think that men who were just sleeping, who have few leaders left, and who cannot see their way without light will take time to organize against the tower. We should use that time to slay the magister at least, and the priest too if we may. And only then on to the gatehouse." ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() The sorcerer pays the bugbears so little heed that they might not have been present at all, but he acknowledges Cain's compliment with a nod. "We should not linger here, though. Let us take what we wish and begone." He bends his attention to healing the wolf-man's wounds in preparation for their departure, and mutters a few lesser charms. 1d8 + 4 ⇒ (7) + 4 = 11
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Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Shulme lifts his spear, impaled soldier and all, and with a quick violent motion flings the corpse from the point. A crunch of bone can be heard as the unfortunate Talirean strikes a nearby boulder and slumps into a messy heap at its base. The lean Osirian turns and stalks towards the remaining few soldiers, pausing briefly near Cain and incanting an ancient word of command. A small bit of the sorcerer's shadow detaches and takes a life of its own, crawling towards Cain's blade and gathering around it. The falchion's edge begins to gleam faintly through the shadowy strands, and the entire weapon acquires an air of suppressed energy to those who look upon it, resonating subtly in sympathy with something in the pit of the stomach. Instrument of Agony ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Cain... wrote:
No worries, it doesn't bother me. I've just been being unusually forgetful. But other than that, life is good. Busy, but good busy. ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Xanos wrote: Yeah, its on him. He's been having posting issues lately. Hope everything is ok. Everything is okay, just that life is resisting the idea of becoming less busy atm. On top of work, my sister who has just graduated from college arrived to visit yesterday. Which is great, but I have a low wisdom on the least busy of days, and so now I keep losing track of various things. Apologies (again). ![]()
Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Shulme fails to note the soldier rushing up behind him in time to bring his spear into play, but the errant blade ringing off his armor alerts him quickly to the danger. The sorcerer glances warily behind him, looking for a better route to retreat, but hemmed in by undergrowth he allows himself to be backed up against the riderless horses as he strikes back at the swordsman. 1d20 + 6 ⇒ (6) + 6 = 12 AoO, guessing that misses
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Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
![]() Shulme calls something out in Aklo as he moves into battle, though whether it the sibilant words form a curse, an incantation or a battle cry is unclear. 1d20 + 6 ⇒ (17) + 6 = 23 Power Attack vs mounted ranger
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