WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

Roll20

Battlemat


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HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Xanos is such a mutant his thumbs are on the wrong side.


It makes playing video games really tricky.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

I noticed it and got around to saying anything about it yet. I bet it makes things tricky though to.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Makes for awkward High 5's... and all his spells go off in reverse.
:D


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

There's only two alias pictures that are hands. They're both right. I should wright a letter to the Paizo staff and complain.

The other hand pic with the rune will be perfect when I animate my other hand at 7th level.

For now, go ahead and make your jokes, ya buncha ingrates.


TWINSIES!


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Just please don't ever get them confused.


Lol.

I make no promises.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Question on Judgment, Mark.

Rulz wrote:
Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action... Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end.

I'm assuming that means a specific battle from the beginning of the combat round until we are 'off rounds', correct? This does not work over the duration of a larger battle. For instance, this whole Fortress fight would not constitute a single battle, right?


King of Talingarde

Correct, that means round based combat. So if you used it now against these five guards, you wouldn't have it later against other major contenders.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Cool. Just checking. FYI - I can use Judgment twice a day at 5th... but I'm definitely not going to waste it on these yahoos.


Hapy monday, folks.... let's keep this thing moving! :)


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'm with ya. Shulme is up, I believe.


I don't want to be rude/mean, and I certainly don't want to push people when they can't be available, but how long do we wait on Shulme before we bot him?

We just started this thing back up and I really hate to see it stall out.

After all, we do have an entire keep to slaughter. :)


King of Talingarde

I sent Shulme a PM. I'll go ahead and Bot him for the surprise round (He'd have to move up anyway).

Also just an FYI next week I'll be attending a week long regional meeting, leaving Monday in the morning to return Friday in the evening. There's two of us going, and by car (Yay, no planes!!) and I'll have my iPad so I can post during the drive and at night during the week. Sadly my laptop has experienced issues, so I won't be able to see the map during this time.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Still alive, just slow to respond.

As with this season last year, I am picking up extra work at an apple orchard, as this is the busy time of year. I do encourage Mark to feel free to bot me if I haven't posted w/in a short time of needing to; I won't be disappearing, but I am checking a bit more intermittently.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Hey folks,

Just to let you know, I will be heading out on vacation tomorrow afternoon (26th) through October 12th. I'll be globe-trotting and won't be dragging my computer along. While I may be able to check in periodically, I probably won't have a chance to post so please bot my character as needed. Sorry for any inconvenience this may cause.


Can Xanos's hand able to grab a medium creature? If so, that's awesome... I just thought there were some restrictions around Grab rules and creature sizes.


25/25 HP, 20 AC, Fort +2, Dex +2, Will +5 Current Spell Effects: Prestidigitation

They sure can.


Wow. Yep. That's awesome.


Just on the off chance that you haven't seen this... Happy monday.

Stick with it for a while... it's worth it. :D
(though feel free to drop off after the movie ending... you've been warned)


And, for a little Wednesday loving... again, in case you haven't seen it.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

yeah. that's awesome


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Ok, I just paused the Wednesday one after the reveal of the second point. I am guessing the the point it to make more firefly.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Ok, maybe not, but points one two and four apply to firefly. Which is why it was great.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

With only the slightest tweaks, the entire story of Firefly could have taken place in the Star Wars outer rim. They are very similar settings. Firefly is pretty much what you get if you strip the aliens and the mysticism out of star wars.


Yep. What Xanos said.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Which is exact what Joss Wheadon wanted.


Though I will say Firefly is much more overtly a western.


King of Talingarde

Sorry, been trying to play catch up all day and just don't have the energy tonight. I promise I'll get us going tomorrow night.


Cool. I look forward to it. (At the same time, don't kill yourself getting a post up for us)


King of Talingarde

That was actually easier than I realize to update.

One guard left down below in the hall.


Quick question, did he crawl away? Did he provoke an AoO? I thought he was prone.


King of Talingarde

Sorry, week went by and didn't have that good and noted! Yes, he was indeed prone. My fault!! So he'll stand and move (provoking twice).


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

The hand is staying behind here. The rest of the group is moving to the gatehouse.

The order of operations is this:

While the group moves toward the gatehouse, the hand will Nail the doors and drop Arcane Lock spells for extra reinforcement. The main group might be able to nail one of the doors on their way by, but their main concern is getting to the gate house before someone notices the stuck doors.

At some point a guard is going to try to get out. They'll probably go try another door. By the time someone realizes two doors are jammed, they'll know something is wrong and do something to draw attention.

Then, Xanos is going to Stone Call the tower and kill all the ravens. That's going to draw more attention.

During the confusion caused by the stuck doors and the rumbling from the tower, the main group will hit the gate house.

Then Xanos will Raise the burning ravens and send them after the barracks. That's going to draw a lot of attention.

Then, Xanos and Teon are going to fly over to the gate house and join the party.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

So the next step is for the group to GTFO, maybe nail a door, and get to the gate house as fast as possible.


King of Talingarde

The stairs in 2 go to 32. Just outside the door in 32 is stairs leading up to the ramparts, which takes you to bridge 24.

That help?


Yes, and I assumed that was the plan.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

From the vantage point up here on the tower, can Teon and I see the siege weapons on top of the gatehouse?


King of Talingarde

You cannot. The keep is actually a full floor taller than the tower itself.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Ok. That idea will have to wait then.


King of Talingarde

All right, in preparation for book II, I wanted to run a couple things by you. This is a bit pre-mature, but I am working on something for it anyway and wanted to give options.

Hopefully without spoiling anything too much, in book 2 it assumes you will be establishing your own evil organization (which plays a role through 6). I wanted to know how you all would like to handle it. I see four primary options, and I'm sure there's others I just haven't seen yet.

1) Go as the books say. The book presents an evil organization system in it. The rules are fairly simple, and are akin to establishing another character. This can be group ruled or you each have your own. The rules are HIGHLY based off of Charisma imo. The advantages of the system is that it's quite free-form and the books give guidelines for it. Flaws it has is that it takes actions to have things like guards guard a spot.

2) Use the Ultimate Campaign Downtime rules. These are available on the PRD at present. I'd probably change the checks to weekly instead of daily and adapt as needed, but this would still be an option. This system gives a little more flexibility in what your organization can do and lets you establish buildings as well.

3) Use Leadership. Simply put ignore both systems and go a little more focused without the rules, more story based.

4) Just handwave the organization entirely and keep it all in the background.

What are some thoughts on this?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I would go with a combination of 3 and 4. If we really need to put hard rules down for what is essentially set dressing, we can borrow from Ultimate Campaign, but i'm worried that the existing rules wont be able to accurately model the kinds of crazy stuff we're likely to come up with.

I also like to minimize bean counting as much as possible.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I have seen the organization rules and I think they are pretty well put together. I do not mind what ever we do.


I don't have a strong preference on the organization thing. I'm not a natural administrator, but I don't know if it's that complicated or not.

Does the organization play a big role in our success of the adventure/campaign? Or is it supposed to be a fun add-on to keep us feeling like we're becoming big-wigs?


King of Talingarde

I can modify things based on what you want to do. Some generic examples:

In book 2, you have your own dungeon to defend. Depending on how much involvement you want to do, I'll adjust encounters. If you want to use the rules pretty heavily, I'll RP out more of the attacks and whatnot, let you know how effective things are. Probably have you control your minions and whatnot. Less involvement I just kind of do some rolls behind the scenes, start off with a preface "this is what happened" and then go from there.

In book 3, you have to control a small army which your minions comprise a portion of. More subsystems we use, we play some of those out. Less, I just mirror the army's performance with yours.

Later on it's more of the same. The level of involvement is dependent on what you want.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Shulme is probably not the best high stakes bluffer given his tongue's propensity to switch itself to Aklo. I could see that being a little awkward. ;)

On Leadership: I have been looking into taking that and I have had some beginning ideas for a cohort, but I am not yet married to anything, particularly followers wise. I would be entirely happy with largely handwaving followers into some sort of joint team evil organization, or just handwaving them altogether, or whatever works.

OTOH, a system HIGHLY based on Cha is good for me... :p

Probably I will look into the Ultimate Campaign stuff (is the evil organization stuff from WotW also available?) and get back to you.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Price can try the bluff - saying we are there to relieve the sick guys. The other option is another Silence spell but I'm hesitant to cast it. It will be my last 2nd level spell and I'd like to save that slot for who-knows-what.


Agreed. We probably have a few fights to go; I hate to run you low on spells right off the bat.

Do what you do. Cain will be down for whatever plan.


King of Talingarde
Shulme-Silule wrote:
Probably I will look into the Ultimate Campaign stuff (is the evil organization stuff from WotW also available?) and get back to you.

It's not available on the PRD or anything like that. I'll see what I can do on that end.

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