
King Markadian V |

The guard on Cain, seeing the danger presented, dodges past him, attempting to call an alarm as he moves. The zone of silence prevents his screams from reaching beyond the hallway.
Cain, Alaric, Shulme Price are up.
Round 2
Alaric (Bow, miss)
Shulme (CDG on guard)
Price (Moves to door)
Barhold's Men (move)
Xanos's Hand
Cain

Cain, the beast! |

AoO as the guard stands (raging, power attack, FE)
Falchion 1d20 + 13 + 2 - 2 ⇒ (4) + 13 + 2 - 2 = 17
---> Damage 2d4 + 10 + 6 + 2 ⇒ (1, 3) + 10 + 6 + 2 = 22
That should take care of it, but if it doesn't, Cain will charge him. (same mods plus charge)
Falchion 1d20 + 13 + 2 - 2 + 2 ⇒ (15) + 13 + 2 - 2 + 2 = 30
---> Damage 2d4 + 10 + 6 + 2 ⇒ (4, 4) + 10 + 6 + 2 = 26
Cain continues his bloody work, lips peeled back in silent snarl as he tries to cut down the final guard.
AC 18 T 12 FF 14
CMD 24 FF 20
F/R/W +10/+8/+6
Effects/Conditions Werewolf form (STR 24; CON 18), Longstride, Rage
+2 STR/CON, 1d6 Bite (currently 1d8), DR 2/Silver, +2 Natural armor

Cain, the beast! |

Cain sheathes his blade as he checks his wound, powering through the wave of fatigue that often comes from a fight. After a quick look around, he jogs back and grabs one of the dead guards, carrying it back into the doorway through which they came.
As he comes near the strange gauntleted hand of XAnos, he stoops, hoping his voice carries to the wizard but not through any of the doors nearby. "Good trick," he says with his clumsy canine tongue, "I reckon I owe you a drink after that one… or maybe fifty. The trick worked… we're cleanin' up and movin' out."
Cain will drag the body back to the dead captain's room, then search it for anything useful. If people don't mind, grabbing a body and moving it this way would be good if we can. Though I guess the priority should be on getting up those stairs and on our way to the gatehouse.

Xanos' Left Hand |

Xanos' hand crawls to the barracks door and somehow manages to pull a nail out of a small hole in it's own palm. It holds the nail up against the seam where the door met the doorframe down at the lower corner and let go. The nail jumped forward like it had been shot from a bow and slammed itself deep into the crack.

Xanos |

"It has been a fairly long while since I imbibed alcohol. I have heard that the process is far more refined now than it was when I first discovered it. Perhaps it is time for new experiences." Xanos whispered back to Cain.
"They have secured the barracks. The first door is jammed." he relayed to Teon.

Xanos |

"It will not be long now. We wait until the jammed doors draw attention, or until the others are in place at the gatehouse."

King Markadian V |

Little effort it needed to secure the three doorways. The bodies are retrieved and placed into Barhold's room. Moving down the hall to the open door, a quick glance is enough to alert our villains that upon the upper bridge, two guards currently patrol back and forth. Both are armed with bows and horns.

Cain, the beast! |

As the team gets ready to move, Cain takes some time to check the mechanisms on the big double-doors that lead out onto the main bridge from the gatehouse.
How much time would it take for Cain to disable the locking device, the hinges, or any other component of the main doors joining 8 and 18... so that when the bugbears come, they can basically make a straight run through? If possible, Cain will look for a way to do so that isn't readily obvious to anyone who saw the doors.
.
disable device: 1d20 + 16 ⇒ (10) + 16 = 26

Cain, the beast! |

Or we could simply use my 21 and move on.
Cain fiddles with the massive doors, spending a few moments finding—then unceremoniously jamming a pin into—the hinge mechanisms (Or whatever Cain would know to work best).
Then, after a quick peek to make sure no one will spot him, he heads back down the hallway past the officers' quarters, heading up the spiral stair and towards the gatehouse. As always, his eyes and ears are open for the sounds of soldiers approaching.
There, that should do it. And he'll do it quietly, but at a normal pace.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Stealth (penalty for regular speed): 1d20 + 13 - 5 ⇒ (6) + 13 - 5 = 14

King Markadian V |

Cain sets to work, disabling the door's lock in preparation for the imminent attack. As he works, one of the guard's brings his eyes to bear upon the entryway. Cain freezes for a moment, embracing the shadows as the searching gaze travels over him. But the night wins out, and the guard fails to spy the work being done below.
The task completed, our villains make their way up the stairs to the next level, only to hear a sneeze above. Guards lie in the chamber up top (Room 32).
I can add the guards to the map when I get home this evening.
EM1 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
EM2 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
MM1 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
MM2 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8

Cain, the beast! |

Cain pauses and quietly steps back down to where the others wait, whispering as quietly as possible. "I'm more'n happy to murder the two up there, but we gotta keep a low profile until we can get that gatehouse secured. One a you think you can lie the group through? Less bloody that way."
He seems disappointed that he's even saying this.

Price |

I'm going to assume someone will volunteer to get in on this bit of violence.
Price, as a guard, leads the small team upstairs, talking as she goes. She deepens her already contralto voice, to sound more masculine. "...practically the whole fort is down with this damned sickness. And I'm pretty sure I just heard these fellas hacking up a lung so..." She mounts the last step and regards her fellow guards with a wan look, "we're here to relieve you, boys. You look like sh!t and need some shuteye. Beds are ready for ya. Come'on guys let's help'em with their gear a bit. They look dead on their feet." Price keeps up the patter as she moves towards the furthest guard, her mace held behind and disguised as a switch.
Using Blessed Infiltration to get an additional roll.
Bluff 1d20 + 13 ⇒ (18) + 13 = 31
Bluff 1d20 + 13 ⇒ (9) + 13 = 22
1st Spells (6):
2nd Spells (3): xx
Daylight (1):
Judgment (2):
Blessed Infiltration (5): xx (D/B/S)
Bane (5 rnds):
Discern Lies (5 rnds):
Effects: None

King Markadian V |

Neither guard seems particularly surprised when Price comes up the stairs. At first one guard seems a bit confused, "I thought it was double shifts for ::cough,cough:: the ones not too bad off?"
The other seems to nudge him a bit, a seeming act to draw off attention, "Father Donnagin probably sent 'em here. He said he'd see what he could do to relieve us. Iomedae bless the father for his kindness." The two seem ready to head down the stairs.
Feel free to position yourselves as you wish.
S1 1d20 + 2 - 2 ⇒ (16) + 2 - 2 = 16
S2 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19

King Markadian V |

Everyone gets a surprise round. Post your surprise actions please. And round 1 actions apparently, lol.
Surprise Round
Price
Cain
Shulme
Alaric
Guards (Wha....?)
Round 1
Price
Cain
Shulme
Alaric
Guards
Alaric 1d20 + 1 ⇒ (13) + 1 = 14
Cain 1d20 + 4 ⇒ (14) + 4 = 18
Price 1d20 + 7 ⇒ (19) + 7 = 26
Shulme 1d20 + 8 ⇒ (7) + 8 = 15
Guards 1d20 + 0 ⇒ (10) + 0 = 10

Price |

Price waits for the guards to move between her and Cain before she strikes.
~ Surprise ~
STAND: Laughing Demon (20/x2)
HIT: 1d20 + 7 - 1 + 2 ⇒ (15) + 7 - 1 + 2 = 23 2H, PA, Flank
DAM: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10
~ Round 1 ~
STAND: Laughing Demon (20/x2)
HIT: 1d20 + 7 - 1 + 2 ⇒ (19) + 7 - 1 + 2 = 27 2H, PA, Flank
DAM: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Cain, the beast! |

Cain steps into the room a second behind Price, nodding along to her bluff. When Price strikes, Cain doesn't hesitate, drawing his blade over his shoulder and bringing it down on the guards. Brutal. Fast.
Cain will target the flanked solier first. If Price drops him in the first hit, Cain will switch over to attack the remaining soldier.
Surprise Round
Falchion (including power attack, flank, murder trait, and favored enemy: human. if we drop the flanked soldier, just reduce the modifiers as necessary)
.
Attack 1d20 + 11 + 2 + 2 - 2 ⇒ (4) + 11 + 2 + 2 - 2 = 17
---> Damage 2d4 + 7 + 6 + 2 + 1 ⇒ (4, 3) + 7 + 6 + 2 + 1 = 23
Round 1
Full attack: Falchion and bite to trip (including power attack, flank, murder trait, and favored enemy: human. if we drop the flanked soldier, just reduce the modifiers as necessary)
.
Falchion 1d20 + 11 + 2 + 2 - 2 ⇒ (10) + 11 + 2 + 2 - 2 = 23
---> Damage 2d4 + 7 + 6 + 2 + 1 ⇒ (4, 4) + 7 + 6 + 2 + 1 = 24
.
Bite 1d6 + 10 - 5 + 2 + 2 - 2 ⇒ (5) + 10 - 5 + 2 + 2 - 2 = 12
---> Damage 1d6 + 2 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 2 + 1 = 10

Xanos |

So much murder!
"They've taken the gate house." Xanos said to Teon. "You will want to be clear of the top of this tower for what happens next, and we will need an arial view of the soldiers' response. You will know when I am ready to leave."
Teon, go ahead and get clear. I'm about to loudly kill a lot of ravens. Give us a little recon.

Cain, the beast! |

Unless I'm mistaken (always a possibility), we're in 32, which is a few levels below you two guys. We still have to go out the door (into the main courtyard), up the nearby stairs onto the wall, and then along the wall and across 24 (dealing with at least two guards on the wall on the way)... at which point we'll be at the western side of the second level of the gatehouse.
.
I just intended to point out that we havne't taken the gatehouse yet (counter to Xanos's comment).

Xanos |

I thought you were taking out the soldiers guarding the gatehouse. Ignore the beginning of my last post. The stuff about needing arial recon is still valid. I can re-invisible Teon with a scroll

Teon |

I will have to fly low in order to see anything and that leaves me in danger of being seen. It it a risk worth taking or can it be mitigated?
And we might want to signal the Fireaxe. Locking the guards in does little good if they can be freed before the attack comes.

Xanos |

"Not quite yet. Very soon though. As long as we have subterfuge on our side, we will use it."
"As such..." he says, opening his book and laying a hand on a parchemnt, which disintegrated to pale powder as he spoke.
And Teon vanished again.
"You have three minutes."

Teon |

The only reply is is a gust of wind and a quiet chuckle.
Teon is flying out the window. The first thing he is going to do is head out over the gatehouse. He is looking for guards and if there are any if they appear agitated or alarmed. Then he will overfly the rest of the fortress looking for the same.

Xanos |

Can he see the siege weapons now?
"Do you see anything we have not accounted for?" Xanos says over the whisper link.

Cain, the beast! |

As the two guards fall, Cain—wearing the face of one of the guards—licks his lips (in a decidedly canine manner), resheathes his blade and grins over at Price. "You always bring me to the funnest joints."
He looks down at the spray of dark blood on the stone, "Should we even mess with hidin' these guys?"
Whether or not they hide the bodies, Cain re-checks his illusion, making sure his disguise shows no signs of the blood splashes decorating his real clothes. Then he makes his way to the door to the courtyard. He presses his ear to the door for a second before cracking it, checking for patrols or guards before he leads the group quietly out into the night, up the stairs, and onto the walls.
For simplicity, taking 10 on Perception and Stealth (but moving at full speed; just doing so quietly)
Perception = 21 (23 for traps or vs. humans)
Stealth = 23 (25 vs. humans)

Teon |

Guards on the roof of the gate house, no more than five. A few on the roof of the keep and the walls. A couple at each of the doors. All in all, not many. I can take the ones on the roof of the keep myself. Hurry up Magic Man, I want to join the fun.

Xanos |

"If we alert the forces on the ground prematurely, the gatehouse will go on alert and reinforcements will begin moving in behind the others. I'd prefer to avoid that until they have control over the mechanism room and can bar the doors."