Bloodrager Discussion


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Here's a simple 25-point buy build I came up with: Garr, a 4th-level half-orc bloodrager who gained her strange powers shortly after escaping from a crazed fleshwarper who attempted to cross her strength with the speed of a choker.

All in all, I'd say she looks like she'd be far more interesting to play than your typical barbarian.

Liberty's Edge

AndIMustMask wrote:
ciretose wrote:

It is a full BaB class that gets d10 hit points, martial weapon proficiency, rage AND bloodline powers.

Oh, and 4 levels of spells.

The bloodline powers cover the fast movement/DR/uncanny dodge part (until you get spell). Lose all of that, throw in another bloodline feat at 2nd, level and call it a day.

far as ive seen, the bloodrager doesnt get any rage powers.

But it does get rage, bloodline powers and 4 levels of spells.

Which is quite a bit on top of a full BaB class.

Silver Crusade

Cap. Darling wrote:
Abraham spalding wrote:

on cellphone, so apologies for a lack of formating.

ability suggestion.

rampaging spell. replaces uncanny dodge, imp uncanny dodge, and the damage reduction.
when casting a spell that does damage adds class level to the spell damage, double when raging. at the damage reduction levels it also increases the spell dc by 1 when raging. the dc increase increases each time the bloodrager would have gotten another point of dr.

So at level 10 a raging fireball will do 10 d6 +20? I think that may be on the high side.

I can see it in a AT but i dont think it should ever open into multiclassing with the crossblooded sorcerer( i know it dosent atm)
I know it is only a few times a Day and there fore i also think it is alot of character power to put in it. I would rather keep the DR and the UCs. And just get the possibility to take some feats that look like tha AP free magus arcanas at the proper levels.

Actually the damage at 10th level would be 7d6 + 10 (20 while raging) which puts it on par with the standard unmodified wizard and sorcerer.


Revilo wrote:
The NPC wrote:
Revilo wrote:

Haven't read through all of these posts, just wanted to get my opinion out there.

1. Change the spell dependent score from Charisma to Constitution. Since they can't cast spells without getting their blood pumping, Con seems like a better controlling score to me. It could also add some dynamic in blood loss. As in, the bloodrager takes so much Constitution damage that he becomes unable to cast his spells.

They can cast outside of rage. This has been clarified many times.

Poor phrasing. I mean that their blood is the important part of their magic similar to the way a scarred witch doctor handles their scars and uses Con for spells. Did not mean that rage is necessary for casting but that the blood is the focus.

Also, hurray for nitpicking.

If that sounded abrasive I apologize.


ciretose wrote:
AndIMustMask wrote:
ciretose wrote:

It is a full BaB class that gets d10 hit points, martial weapon proficiency, rage AND bloodline powers.

Oh, and 4 levels of spells.

The bloodline powers cover the fast movement/DR/uncanny dodge part (until you get spell). Lose all of that, throw in another bloodline feat at 2nd, level and call it a day.

far as ive seen, the bloodrager doesnt get any rage powers.

But it does get rage, bloodline powers and 4 levels of spells.

Which is quite a bit on top of a full BaB class.

The blood line powers only activate while raging. So they're comparable to rage powers in that sense.

Without raging the bloodrager is a warrior with a touch of casting.

Compare this to the Ranger and the Paladin then you see there's not much to it when you remove these things.

Personally I'd rather have them replaced with mroe suitable things myself, or otherwise make many of the bloodline powers work outside of rage.


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So, I've begun putting together a Draconic Bloodline Bloodrager for PFS. The character looks like he'll be an effective level 1 character, but I have concerns about higher levels.

  • He won't get a 3rd natural attack until level 16. This means that once he gets Iteritive attacks he will be better off simply ignoring his claw attacks instead of using them. I would suggest that the Draconic Bloodline get a Bite attack by at least level 6 to put it on par with other natural attack classes (such as Beastmorph Alchemist, Beast Totem Barbarians, and just plain old Dragon Disciples).
  • I am worried that if Bloodrager works with Dragon Disciple that a multiclass Bloodrager/Dragon Disciple will be better in most ways compared to a standard Bloodrager. Even if the Dragonic bloodline from bloodrager doesn't work with the Dragon Disciple "Blood of Dragons" ability, it may still be better than a pure Dragonic Bloodrager due to all the perminant bonuses. The Draconic Bloodline for Bloodrager should get some of the Dragon Disciple's tricks and abilities.
  • Why is it that the Arcane bloodline can turn into a dragon, but the draconic bloodline can't?
  • The Draconic Bloodline gives Fly as a bonus spell, but not until the character would have already gained wings while raging.


Skinnytwig wrote:

Let me try a build:

Human
20 pb- Str 18, dex 10, con 14, int 10, wis 10, cha 14
Bloodrager 1 (arcane bloodline) fey foundling, power attack
Bloodrager 2
Bloodrager 3 furious focus
Bloodrager 4
Bloodrager 5 weapon focus or toughness
Bloodrager 6 improved initiative
Bloodrager 7 vital strike
Bloodrager 8
Paladin 1 (sacred servant) furious focus
Paladin 2
Paladin 3 improved vital strike or greater mercy

Always wanted to be a barbarian and paladin (since maenad is not an available race) and use furious focus. Bloodrager gets enlarge person for the extra damage for vital strike and you can rage cycle using fatigue mercy. I like fey foundling as the more hp (and less AC) you have the more healing drain to the cleric you are. Feats are up to your own liking, but I like the idea of furious focus rage cycling with the added healing.

Level 20 would be bloodrager +3, paladin +5, maybe oracle 1 for lame curse to be immune to fatigue and use greater mercy to better effect. At bloodrager 11 you get the upgraded rage and paladin 8 gets 4d6+8 lay on hands. Additional feats would be raging vitality and maybe more of the vital strike feats.

You haven't got Raging Vitality, therefore you die shortly after reaching fifth level.

:-(

Shadow Lodge

Looking at a Draconic half orc bloodrager with toothy alternative racial trait.

If I max out strength and take power attack this gives:

2 claws +7 (+5 str, +2 rage, +1 BA, -1 PA) 1d6+9 damage (+5 str, +2 rage, +2 PA)
1 bite +7 1d4+9 damage

Assuming the claws count as Primary.

When not raging uses a great axe +5 1d12+10 damage.

I realise this character may be limited elsewhere maximising strength.

I was considering which other classes can get three natural attacks at low levels. I know a ranger with the Natural Weapon combat style could get 2 claws at 2nd level with Aspect of the Beast. I saw a high strength druid use natural attacks very effectively at lower levels (4th).

I notice at 8th level the damage increases to 1d8. Could this be increased with Improved Natural Attack to 2d6 damage?

I don't have a DPR number cruncher, but how does this stack against other more conventional attacks?


Svipdag wrote:


I was considering which other classes can get three natural attacks at low levels. I know a ranger with the Natural Weapon combat style could get 2 claws at 2nd level with Aspect of the Beast. I saw a high strength druid use natural attacks very effectively at lower levels (4th).

Barbarians, Sorcerers, Synthesists, Catfolk, Tengu, and Tieflings are quite capable of getting 3 natural attacks almost immediately.


TarkXT wrote:
Svipdag wrote:


I was considering which other classes can get three natural attacks at low levels. I know a ranger with the Natural Weapon combat style could get 2 claws at 2nd level with Aspect of the Beast. I saw a high strength druid use natural attacks very effectively at lower levels (4th).
Barbarians, Sorcerers, Synthesists, Catfolk, Tengu, and Tieflings are quite capable of getting 3 natural attacks almost immediately.

Yea, the fact that Draconic Bloodragers don't get a bite is a bit disappointing. Without 3 natural attacks it won't take very long before you wonder why you don't just use a weapon that works with iterative attacks.

Hopefully this will either be addressed or the Draconic Bloodrager bloodline will work with Dragon Disciple.

Shadow Lodge

Yes there are a few rage powers like lesser beast totem that give claws at 2nd level, which are pretty directly comparable. I tend not to play in games where Catfolk, Tengu and Tieflings are available so hadn't thought of those alternative races.

How common are natural attack builds and how would these compare with the bloodrager? After all they can only use the claws when raging?

Shadow Lodge

2 claws are better than one weapon until level 11 when you have 3 attacks.

A weapon at level 1 gets:
1.5*Str+3:1PA ratio.

2 Claws at level 1 get:
(1*Str+2:1PA Ratio)*2

At level 6 you can make 2 attacks with a weapon for +6/+1 BAB, or 2 attacks with a natural weapon getting +6/+6 BAB. The only real advantage is you don't need as much enchantment or full attack dependency.

EDIT:This does mean you need a back-up weapon when you can't rage, but still the claws can out damage the weapon.

Shadow Lodge

Natural attacks are always a bit of an anomaly. They should be a big part of the builds with them like the Bloodrager.

I see the tail slap is considered a secondary weapon if used with claws or a light weapon if used with a weapon attack. This seems pretty strange for a 16th level ability. That means it can't be used with a two handed weapon... If used with claws then its a 1d6 plus half strength. There is a nice bonus to maneuvers, so perhaps thats the motive, but pretty weak otherwise...

Its the total number of natural attacks that make the difference with natural attacks as there is no iterative. What other sources are there? Gore attacks? The barbarian Rage Powers are out as you can't muliticlass barbarian.

Of course if the idea was that the bloodrager shouldn't be having 3 natural attacks at level one, the ability does not currently state they are primary attacks. However they read like primary attacks and I can't see why they shouldn't be primary attacks.


You can get rage powers from Viking though. And probably some other sources. Not sure how they'd stack, however.


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Would a Bloodrager using a wand with a magus cantrip on it have to use UMD to do it?
While he himself doesn't get the ability to cast cantrips it IS on his spell list. And this is normally the prerequisite for using wands. It's a little like a 1st level paladin using a wand with a paladin spell on it. He can't cast it but it's on his spell list.


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I'm so deep in Abraham Spalding's corner I... That sounds awkward. I'll stop there.

"Blasting" casters are not popular builds and it's a niche that no class seems to be designed for. Bloodrager could be that caster, even with only 4 spell levels. Since they do not gain Spell Combat and probably won't do well with metamagic feats (getting only 4 spell levels, Quickened Spell will probably never help them), they have to choose each round between attacking or spell casting. Leave the option for buffs (you pick your own spells known, after all), but make options for stacking blast damage on spells like burning hands or lightning bolt while bloodraging.

How can anyone argue against this concept with the SITH analogy? It's PERFECT.

I really hope the devs notice the very convincing arguments Spalding has made.

Liberty's Edge

TarkXT wrote:
ciretose wrote:
AndIMustMask wrote:
ciretose wrote:

It is a full BaB class that gets d10 hit points, martial weapon proficiency, rage AND bloodline powers.

Oh, and 4 levels of spells.

The bloodline powers cover the fast movement/DR/uncanny dodge part (until you get spell). Lose all of that, throw in another bloodline feat at 2nd, level and call it a day.

far as ive seen, the bloodrager doesnt get any rage powers.

But it does get rage, bloodline powers and 4 levels of spells.

Which is quite a bit on top of a full BaB class.

The blood line powers only activate while raging. So they're comparable to rage powers in that sense.

Without raging the bloodrager is a warrior with a touch of casting.

Compare this to the Ranger and the Paladin then you see there's not much to it when you remove these things.

Personally I'd rather have them replaced with mroe suitable things myself, or otherwise make many of the bloodline powers work outside of rage.

Divine spells vs Arcane spells.

And Rage is nothing to sneeze at.


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So, a lot of people have been asking whether or not the Draconic Bloodline for Bloodragers should work with Dragon Disciple. After thinking about the implications of this, I say It should, because otherwise it will cause some interesting problems.

Option 1: The Bloodrager's Draconic Bloodline is advanced by Dragon Disciple

  • This means only Draconic Bloodragers could become Dragon Disciples
  • Dragon Disciple would be a very good prestige class for Draconic Bloodragers due to its perminant bonuses and that it advances both the class's bloodline and spells (to a lesser degree).

Option 2: The Bloodrager's Draconic Bloodline is NOT advanced by Dragon Disciple (weirdness)

  • This means any Bloodrager can become a Dragon Disciple.
  • Dragon Disciple would advance a Bloodrager's spellcasting, but not his bloodline
  • Dragon Disciple would be a very useful class for Bloodragers who aren't interested in some of their higher level Bloodline powers.
  • Draconic Bloodragers would actually be the worst of the Bloodrager types to become Dragon Disciples because a number of abilities would not stack. (For this reason alone I hope the developers go with Option 1)


ciretose wrote:


Divine spells vs Arcane spells.

More like Magus Spell list vs. Paladin/Ranger Spell list.

Bloodrager doesn't get any spells early compared to the other two by dint of where he gets his stuff from.

Liberty's Edge

TarkXT wrote:
ciretose wrote:


Divine spells vs Arcane spells.

More like Magus Spell list vs. Paladin/Ranger Spell list.

Bloodrager doesn't get any spells early compared to the other two by dint of where he gets his stuff from.

But he does get rage, bloodlines and bloodline feats.


ciretose wrote:
TarkXT wrote:
ciretose wrote:


Divine spells vs Arcane spells.

More like Magus Spell list vs. Paladin/Ranger Spell list.

Bloodrager doesn't get any spells early compared to the other two by dint of where he gets his stuff from.

But he does get rage, bloodlines and bloodline feats.

Which, outside of the feats, are only active while raging. Which he can be knocked out of with a failed save or be caught in a position where he can't get into.

While it's doubtful many bloodragers will find themselves in a position of being "tapped out" I find it dubious that we would want them in a position where they can be completely drained and have nothing to fall back on whereas his counterparts can rely on a fair list of static abilities (and in the rangers case on top of feats) or secondary resources to get them through the day.

Sczarni

Why does the bloodline give spells that a Bloodrager can take normaly? Why not give other spells? I mean, why give Shield to the Destined Bloodline while you could give it Moment of Greatness, the latter being more in the mind state of the bloodline.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Bloodragers can cast spells when not in a bloodrage. It's really only their bloodline abilities that are effected.


Caïen wrote:
Why does the bloodline give spells that a Bloodrager can take normaly? Why not give other spells? I mean, why give Shield to the Destined Bloodline while you could give it Moment of Greatness, the latter being more in the mind state of the bloodline.

To keep all the spells core and more or less inline with their sorcerer counterparts.

Additionally since you have a limited amount of spells you can know this helps you plan ahead abit. It helps that you can switch out spells. So even though my bloodrager will get enlarge person at 7th he's fine taking it now knowing he can switch it out later once he knows it permanently.


Ravingdork wrote:
Bloodragers can cast spells when not in a bloodrage. It's really only their bloodline abilities that are effected.

Wrong issue. He's asking "why are the bonus spells from my bloodline spells that are on my class spell list to begin with?"

Liberty's Edge

Just to clarify:

Advanced Class Guide Playtest PDF wrote:
Blood Casting (Su): At 4th level, the bloodrager gains the ability to cast spells while using bloodrage. While in a bloodrage, he can only cast bloodrager spells (see below); spells from other classes cannot be cast during this time.

While not raging, I can cast any spell (if I happen to have levels in another casting class). While raging, I can cast only bloodrager spells.

Anyway, here is the bloodrager I am building for PFS:
Human Bloodrager 1
STR 19
DEX 12
CON 14
INT 8
WIS 10
CHA 12

Feats: Toughness, Weapo Focus (battle ax)
Traits: Dangerously Curious, Killer

F/C Bonus: hit point
EDIT:
Skill points: Climb, Perception, UMD, Survival

Silver Crusade

Sevus wrote:
Ravingdork wrote:
Bloodragers can cast spells when not in a bloodrage. It's really only their bloodline abilities that are effected.
Wrong issue. He's asking "why are the bonus spells from my bloodline spells that are on my class spell list to begin with?"

Yeah I wouldn't mind it being mixed up a bit more so having access to different spells from other classes, like how the Oracle's curses give them access to wiz/sor spells.

Also I find it a shame that this class doesn't gain access to the 2nd level Blood Rage spell.

Liberty's Edge

Ravingdork wrote:

Wow. A 4th-level aberrant bloodrager with enlarge person and a reach weapon has a reach of 30 feet.

05 Natural reach
05 Enlarge person
05 Abnormal reach
x2 Reach weapon
==
30 Foot reach

Playtested a Bloodrager at level 8, with a group of friends in an arena type setting. We purely wanted to see the combat mechanics of certain classes in this release. Built him with 33,000gp in equipment. With this same build I was able to totally disrupt combat and dominate in a battle I totally loved playing with this same build. With the shield spell being on a magus spell list you can easily get a wand of shield and enjoy a shield bonus to your AC. That being said that was the only spell I got off and it was because it was in a wand. With arcane strike and power attack I hit it . I kill it type of thing. Enjoyed it.


Funky Badger wrote:
Skinnytwig wrote:

Let me try a build:

Human
20 pb- Str 18, dex 10, con 14, int 10, wis 10, cha 14
Bloodrager 1 (arcane bloodline) fey foundling, power attack
Bloodrager 2
Bloodrager 3 furious focus
Bloodrager 4
Bloodrager 5 weapon focus or toughness
Bloodrager 6 improved initiative
Bloodrager 7 vital strike
Bloodrager 8
Paladin 1 (sacred servant) furious focus
Paladin 2
Paladin 3 improved vital strike or greater mercy

Always wanted to be a barbarian and paladin (since maenad is not an available race) and use furious focus. Bloodrager gets enlarge person for the extra damage for vital strike and you can rage cycle using fatigue mercy. I like fey foundling as the more hp (and less AC) you have the more healing drain to the cleric you are. Feats are up to your own liking, but I like the idea of furious focus rage cycling with the added healing.

Level 20 would be bloodrager +3, paladin +5, maybe oracle 1 for lame curse to be immune to fatigue and use greater mercy to better effect. At bloodrager 11 you get the upgraded rage and paladin 8 gets 4d6+8 lay on hands. Additional feats would be raging vitality and maybe more of the vital strike feats.

You haven't got Raging Vitality, therefore you die shortly after reaching fifth level.

:-(

every time i see posts like these i want to just sorta reach through the internet and smack someone.

Raging Vitality isn't required to play a barbarian or barbarian-esque character. It is not part of a 'feat tax' to play the class effectively. while it is helpful, IT IS NOT REQUIRED TO PLAY THE CLASS(ES) AND NOT HAVING IT DOESN'T SUDDENLY INVALIDATE A CHARACTER OR BUILD.


You're not wrong, but on the other hand, what is the point of a bonus to Con if going past your normal, non-buffed, HP value is just going to get you killed? Why not just a bonus to Fort saves?

Silver Crusade

AndIMustMask wrote:
Funky Badger wrote:
Skinnytwig wrote:

Let me try a build:

Human
20 pb- Str 18, dex 10, con 14, int 10, wis 10, cha 14
Bloodrager 1 (arcane bloodline) fey foundling, power attack
Bloodrager 2
Bloodrager 3 furious focus
Bloodrager 4
Bloodrager 5 weapon focus or toughness
Bloodrager 6 improved initiative
Bloodrager 7 vital strike
Bloodrager 8
Paladin 1 (sacred servant) furious focus
Paladin 2
Paladin 3 improved vital strike or greater mercy

Always wanted to be a barbarian and paladin (since maenad is not an available race) and use furious focus. Bloodrager gets enlarge person for the extra damage for vital strike and you can rage cycle using fatigue mercy. I like fey foundling as the more hp (and less AC) you have the more healing drain to the cleric you are. Feats are up to your own liking, but I like the idea of furious focus rage cycling with the added healing.

Level 20 would be bloodrager +3, paladin +5, maybe oracle 1 for lame curse to be immune to fatigue and use greater mercy to better effect. At bloodrager 11 you get the upgraded rage and paladin 8 gets 4d6+8 lay on hands. Additional feats would be raging vitality and maybe more of the vital strike feats.

You haven't got Raging Vitality, therefore you die shortly after reaching fifth level.

:-(

every time i see posts like these i want to just sorta reach through the internet and smack someone.

Raging Vitality isn't required to play a barbarian or barbarian-esque character. It is not part of a 'feat tax' to play the class effectively. while it is helpful, IT IS NOT REQUIRED TO PLAY THE CLASS(ES) AND NOT HAVING IT DOESN'T SUDDENLY INVALIDATE A CHARACTER OR BUILD.

The same can be said for any feat or any class :3


Rysky wrote:
Cap. Darling wrote:
Abraham spalding wrote:

on cellphone, so apologies for a lack of formating.

ability suggestion.

rampaging spell. replaces uncanny dodge, imp uncanny dodge, and the damage reduction.
when casting a spell that does damage adds class level to the spell damage, double when raging. at the damage reduction levels it also increases the spell dc by 1 when raging. the dc increase increases each time the bloodrager would have gotten another point of dr.

So at level 10 a raging fireball will do 10 d6 +20? I think that may be on the high side.

I can see it in a AT but i dont think it should ever open into multiclassing with the crossblooded sorcerer( i know it dosent atm)
I know it is only a few times a Day and there fore i also think it is alot of character power to put in it. I would rather keep the DR and the UCs. And just get the possibility to take some feats that look like tha AP free magus arcanas at the proper levels.
Actually the damage at 10th level would be 7d6 + 10 (20 while raging) which puts it on par with the standard unmodified wizard and sorcerer.

They have mede a ruling on the casting level issue? it was my impression that the bloodrager atm have full caster level.

But any way even if you are correct, and i think the magic Knack trait will be very common if you are, 7d6+20 is avarage 41 and that is higher than even the 40 that an evoker would do at that level.

I can, as i said, see an AT do somthing like this but else it will make the Bloodrager very strange. Because some levels will be good for blasting and others will be bad since the blasting spells comes so late.


Sevus wrote:
Ravingdork wrote:
Bloodragers can cast spells when not in a bloodrage. It's really only their bloodline abilities that are effected.
Wrong issue. He's asking "why are the bonus spells from my bloodline spells that are on my class spell list to begin with?"

Or we could assume he was taking part in the other discussion:)

Any way there is nothing strange about some of the spells coming from the magus list. As a spontanious caster a Bloodrager only know a limited number of spells.
I think they use the spells to try and balance the bloodlines. like the celestrial have heroism for example.


Ravingdork wrote:

Here's a simple 25-point buy build I came up with: Garr, a 4th-level half-orc bloodrager who gained her strange powers shortly after escaping from a crazed fleshwarper who attempted to cross her strength with the speed of a choker.

All in all, I'd say she looks like she'd be far more interesting to play than your typical barbarian.

She looks great. Even it i would have done a bit for her Will save. And a great picture.

Edit: It looks like you dont have any traits. if you decide to include some. I suggest Fates favored to boost the tattos save bonus.


Theconiel wrote:

Just to clarify:

Advanced Class Guide Playtest PDF wrote:
Blood Casting (Su): At 4th level, the bloodrager gains the ability to cast spells while using bloodrage. While in a bloodrage, he can only cast bloodrager spells (see below); spells from other classes cannot be cast during this time.

While not raging, I can cast any spell (if I happen to have levels in another casting class). While raging, I can cast only bloodrager spells.

Anyway, here is the bloodrager I am building for PFS:
Human Bloodrager 1
STR 19
DEX 12
CON 14
INT 8
WIS 10
CHA 12

Feats: Toughness, Weapo Focus (battle ax)
Traits: Dangerously Curious, Killer

F/C Bonus: hit point
EDIT:
Skill points: Climb, Perception, UMD, Survival

What Bloodline? And i need to ask(and i know this is not nessesarely about the MAX) but why a battle axe?


The NPC wrote:
Alec Colasante wrote:

Not sure if this has been mentioned, but shouldn't this class be unable to be lawful? Because as written, you can be a bloodrager monk or paladin, which makes no sense, since you can't be a barbarian monk or paladin. Maybe it's just me, but I don't see why adding spellcasting to a barbarian would make that barbarian more inclined (or for that matter, allowed) to be lawful.

Basically it seems like either this class should be unable to be lawful, or barbarians should be able to be lawful.
The any alignment has specifically mentioned to be intentional. I do not mind this.

I'm still waiting for the alignment restrictions to be removed from Monk and Barbarian myself.


Umbranus wrote:

Would a Bloodrager using a wand with a magus cantrip on it have to use UMD to do it?

While he himself doesn't get the ability to cast cantrips it IS on his spell list. And this is normally the prerequisite for using wands. It's a little like a 1st level paladin using a wand with a paladin spell on it. He can't cast it but it's on his spell list.

Has anyone an answer to this?


Crazy idea - Why not give them access to cantrips?

Also I've only been reading along (haven't had time to playtest anything), but I think getting rid of the DR and replacing it with something more fitting is a good idea. I'm thinking along the lines of the 3.5e Warmage who added his Int bonus to damage with spells, so give the Bloodrager the ability to add Cha bonus to damage with spells while raging?


Icyshadow wrote:
The NPC wrote:
Alec Colasante wrote:

Not sure if this has been mentioned, but shouldn't this class be unable to be lawful? Because as written, you can be a bloodrager monk or paladin, which makes no sense, since you can't be a barbarian monk or paladin. Maybe it's just me, but I don't see why adding spellcasting to a barbarian would make that barbarian more inclined (or for that matter, allowed) to be lawful.

Basically it seems like either this class should be unable to be lawful, or barbarians should be able to be lawful.
The any alignment has specifically mentioned to be intentional. I do not mind this.
I'm still waiting for the alignment restrictions to be removed from Monk and Barbarian myself.

cheeky answer: the brawler and bloodrager say hi!

.

actual answer: likewise--though, there's a mythic ability that solves it somewhat, and lifting the alignment thing would remove a good deal of the draw of the martial artist AT (though the new brawler hybrid does that enough already)


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I suspect that if the Paladin & Ranger were built now, they'd have cantrips. But 3.5 Paladin & Ranger didn't, so PF didn't, to avoid too many changes. Giving cantrips to the Bloodrager now would be a slap in the face to the Paladin & Ranger, so 4th-level casters just won't get cantrips/orisons, while 6th-level casters will.

I'd love for all the 4th-level casters to have 0-level spells. Even if there was complexity of treating them as SLAs until 4th level, or similar. It'd add a bit more of that magic feel to the class before 4th level (the Ranger, in particular, is almost totally non-magical until he suddenly casts spells).

As far as casting goes, I'd like to see something that makes use of blasting spells viable on the Bloodrager. It definitely does feel like a class that should be able to fireball more effectively than it does now (lower CL, lower DCs), and as a valid choice in situations other than "I can't reach this guy right now, so I'll blast him." I can live without it, especially if it's an archetype, say (I suspect not a lot of archetypes given the significance of the bloodline choice). I'm not sure what we'd give up in return, though.

An extra class skill or two with the bloodlines makes a lot of sense. It's not exactly a major power boost, but it adds more flavor to the bloodlines. There's little reason not to include that.


its not as if there aren't core classes getting slapped anyway (rogue mainly, monk right there with it, fighter is getting some competition).


Another approach to boosting spells DCs; have the spells per day, what spell levels you can cast and so on be based off Cha and your spell DCs be based off Con?


AndIMustMask wrote:
its not as if there aren't core classes getting slapped anyway (rogue mainly, monk right there with it, fighter is getting some competition).

monks still have better defences (mainly saves) and they have good archetypes.


saves, yes (and stellar touch AC as well). archetypes, a few--i find that a lot of the "good" archetypes are mostly used as a dip to improve another class--tetori and zen archer notwithstanding.

.
main issue is that most of the stuff folks want it to do (have a decent hit chance, have abilities that actually mesh and aren't everywhere at once, have items that actually work for monks, not ones that sit and laugh at them, actually being good at unarmed combat, etc. etc.), it just can't meet those expectations.

sure you can houserule things to help "fix" it (give them full BAB instead of just pretending they do, change maneuver training into a scaling CMB bonus/X levels, have flurry give an extra attack (or attacks as you hit 8th/15th) while full-attacking or moving (like a sort of "spring attack +"), let things like the brawling enchant apply to bracers, etc.), but you shouldn't have to. the class should be stable enough on its own.

anyway, this is the bloodrager topic, and i apologize for sidetracking it with my disappointments.


Abraham spalding wrote:


Because he can already do that and we are trying to avoid the boring?

What I don't get is why people aren't say, "Why take barbarian when you can take this and be a self buffing barbarian."

Honestly how about we move away from the mundane simple idea and move into making him something actually different?

You know, actually i like the concept. Maybe if, at some level, the bloodrager could be able to cast a damaging spell as a move action while raging? Maybe number of times per day equal to 3 + Cha mod?

Just my 2 cents.

Dark Archive

1 person marked this as FAQ candidate.
Ravingdork wrote:

Wow. A 4th-level aberrant bloodrager with enlarge person and a reach weapon has a reach of 30 feet.

05 Natural reach
05 Enlarge person
05 Abnormal reach
x2 Reach weapon
==
30 Foot reach

Is it the intent that Abnormal Reach would be multiplied as if it were natural reach, or would it be added on at the end since it is only in effect during a bloodrage, and bloodrage is a supernatural power?

+05 Natural reach
+05 Enlarge
x2 Reach
= 20
+05 Abnormal reach
= 25 foot reach


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I support those asking for some way to get a couple spells off in combat.

Paladin spell lists come with a nice selection of swift action spells (not in Core but in additional material). I don't think it's out of line for a bloodrager to get some swift action spells as well.


Yeah, if we can get to a custom spell list for the Bloodrager, a few spells that happen to be swift actions (or even immediate), and are not given to the Sorcerer, Wizard, and Magus, would do a nice job allowing some combat blasts.

That's better, I think, than giving the Bloodrager a limited ability to quicken (or more generically metamagic) spells - it's less prone to unexpected synergies (a quickened bladed dash or force hook charge can be very potent on a Bloodrager, with that potential to move and get a full attack). But without a custom spell list, we don't really want to hand such spells to the existing arcane casters.

Liberty's Edge

Cap. Darling wrote:
Theconiel wrote:

Just to clarify:

Advanced Class Guide Playtest PDF wrote:
Blood Casting (Su): At 4th level, the bloodrager gains the ability to cast spells while using bloodrage. While in a bloodrage, he can only cast bloodrager spells (see below); spells from other classes cannot be cast during this time.

While not raging, I can cast any spell (if I happen to have levels in another casting class). While raging, I can cast only bloodrager spells.

Anyway, here is the bloodrager I am building for PFS:
Human Bloodrager 1
STR 19
DEX 12
CON 14
INT 8
WIS 10
CHA 12

Feats: Toughness, Weapo Focus (battle ax)
Traits: Dangerously Curious, Killer

F/C Bonus: hit point
EDIT:
Skill points: Climb, Perception, UMD, Survival

What Bloodline? And i need to ask(and i know this is not nessesarely about the MAX) but why a battle axe?

Aberrant bloodline.

I chose the battle ax because it has x3 critical, and I can use it either one- or two-handed. I like the flexibility. I realize that there other weapons that are mechanically identical, or better.
I had considered using a feat to get EWP-Falcata, and Weapon Focus later.


PhelanArcetus wrote:

Yeah, if we can get to a custom spell list for the Bloodrager, a few spells that happen to be swift actions (or even immediate), and are not given to the Sorcerer, Wizard, and Magus, would do a nice job allowing some combat blasts.

That's better, I think, than giving the Bloodrager a limited ability to quicken (or more generically metamagic) spells - it's less prone to unexpected synergies (a quickened bladed dash or force hook charge can be very potent on a Bloodrager, with that potential to move and get a full attack). But without a custom spell list, we don't really want to hand such spells to the existing arcane casters.

Well given that the list is form the Magus I'm not really worried abou them getting Swift action spells. They have tons of uses for swift action spells already.

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