I've done some more work on T'zor (name stylized because the alias name Tzor is already taken) but, as I expected, it's taking me longer than I expected to get the 10 minute background worked out. I will keep working on it, of course, but I just wanted to keep you apprised, Jatah.
I also think his mechanics are all taken care of, but I'm gonna hold off on putting them into the alias until I've got the background taken care of.
My character's name will be Tzor (since it sounds sufficiently like a noise a bug could make through mandibles) and he will be aiming for the Pilot role, but he will be able to fill the Gunner role, as well.
I'm REALLY BAD at 10 minute backgrounds (in the sense that I just call them 10 hour backgrounds!) but I will try to have his fluff together by Monday night. His crunch should be a good bit easier, and I'll probably work on them at the same time.
Starfinder really interests me because I like PF a lot, but there are a lot of parts of PF I think are objectively dumb (christmas tree effect, martial caster disparity, etc.) and SF seems to make real efforts to fix that stuff.
I also, like most of us I imagine, grew up with Star Wars and other scifi stuff, so the game is totally in my wheelhouse. I even played Alternity a bit when I was in my early teens, and my character for this game is likely to be based off the bug alien I played in that system.
I'm in the same boat. Basically, unless you are heavily Dex-focused or get 2+ stats to AC, you're gonna have mediocre AC. That said, Tarov has a basically absurdly deep pool of temp HP, turns a bunch of damage per round into nonlethal (which he can heal with Resolve) and has some DR/- on top of that, so I figure it's not the worst state for him.
@Radiant Mercy: I think this question might have gotten buried in a storm of other questions, so I wanted to ask once more. However you answer will likely not have any effect on Tarov's build, but I wanted to get a clear answer, regardless. :)
I have a question about Sentinel's Wise Reflexes and Inquisitor's Cunning Initiative and whether or not they can stack. Cunning Reflexes adds my Wisdom modifier to my Dexterity modifier for Initiative, and Wise Reflexes replaces the Dexterity modifier with the Wisdom modifier. I am pretty confident they would not stack, since you're not supposed to get a stat to a thing more than once, but I'd like your opinion on that.
I am excited for the 20th! There's lots of cool characters gathered here, and I'm very interested to see who makes the cut!
I definitely agree, it's kind of silly. But it never hurts to ask! Sentinel/Inquisitor is already a super good combination and I am not at all going to have an issue if Radiant Mercy says no.
@Radiant Mercy: Alright, I've been doing some reading and the Trinity Angel REALLY sounds like a cool prestige class. Would it be okay for me to swap out the Inquisitor side of my psuedogestalt for a wonkier combo using it? I understand if you don't want that kind of goofiness in this gestalt game.
Trinity Angel scheme:
The current combination I am thinking of is Aegis 1/Dwarven Scholar Bard 1/Radiant 3/Trinity Angel 7, which should have lots of toys for support and some Bard casting + veilweaving on top of Aegis shenanigans.
If not, I have a question about Sentinel's Wise Reflexes and Inquisitor's Cunning Initiative and whether or not they can stack. Cunning Reflexes adds my Wisdom modifier to my Dexterity modifier for Initiative, and Wise Reflexes replaces the Dexterity modifier with the Wisdom modifier. I am pretty confident they would not stack, since you're not supposed to get a stat to a thing more than once, but I'd like your opinion on that.
Regardless of your answers, I am already really excited to get a chance to play Tarov (regardless of his classes) and I will gladly abide by whatever you decide!
Avatar of the Source wrote:
He's one of my favorite characters I've ever played, so when I saw the chance to bring him back, new and improved, I jumped at it!
I actually used to play him in Rednal's WotR game, but school ended up making me drop out of the games I had been playing. Now that I've graduated and am gainfully employed, I should be around for the long haul.
Yeah, I've already dropped Seize the Opportunity with the goal of not trying to optimize to the hilt, and since I've swapped to Inquisitor I will just have a regular Telesma now. I've actually got all of my character's mechanical stuff worked out, and it's hopefully much more fair and reasonable, now it's just time to start on adapting his fluff to fit the setting.
Thinking that maybe he's been forcibly yoinked out of his previous mission/plane and unceremoniously deposited in Hyraeatan for reasons he can't explain. When he finds himself in a strange place with no easy way to get back where he came from, he'll try to find a way to bide his time and gather information: something that becoming a Warden can provide. Rough, yeah, but it's a start.
Okay, so I was wrong about Keen and other +X special abilities, but I see no reason why stuff like Glamered wouldn't work. It doesn't cost an enhancement bonus to add it, so I see no reason why you wouldn't be able to slap it on any specific armor and just pay the armor cost.
Also, I've been thinking about my character, and I'm probably gonna swap his second class from Vitalist to Inquisitor in order to be more versatile and have better action economy. The Inquisitor has always been one of my favorite classes and I figure while the Sentinel is gangbusters in combat, the Inquisitor side will help keep my character more useful outside of combat.
I'm pretty sure you can still get special abilities on weapons and armor with ABP, you just can't buy Enhancement bonuses (which you get straight from ABP). So Glammered or Keen is just fine, you simply add the cost to the item you are buying.
I have not (and basically can not) bought the PDF, because money is tight this month. It does sound interesting, though, so maybe in the future.
I figured I would ask before I go full crazy with it. It's easy enough to drop Seize the Opportunity and pick up something else that won't make my nigh-unkillable party-healing dwarven defender also kill anything that gets close. Like I said, I wanted to be upfront about this so it didn't surprise anyone, and I'm totally 100% fine with not using the combo. But what's the fun in building characters if you don't look for silly stuff that absolutely shouldn't be allowed to work? ;)
I am also tempted to grab Dual Path as my first Mythic Feat in order to go Champion/Overmind and get neat abilities for both my martial and manifester sides, and just grab Mythic Vital Strike at 3rd Tier. Significantly less damage, but more versatile, I think.
Avatar of the Source wrote:
@Seranov: So a spin on the traditional Dwarven Defender? Sounds interesting.
Yeah, I really like the idea of a guy who is literally tough as nails and wants to make sure his whole group is tough as nails, too.
That said, in the interest of full disclosure, I was considering using SoM's special attack actions, the DSP feat Seize the Opportunity, and Mythic Vital Strike. If this combination is too much, please let me know. I will gladly drop either the former or the latter feat, possibly both. But since they're all on the table, I figure it didn't hurt to ask!
Also, I planned on taking a Psicrystal to make use of Psicrystal Containment. Can my Psicrystal also be my Telestra? I figure having a pair of fancy magic-y gems is kind of wierd, but I also suppose they can be my good conscience and my bad conscience, too. Something worth thinking about!
I've tried a similar thing in another game, but pairing Sentinel with a Spheres Incanter specialised in the Life Sphere. Basically, he puts everything in his delayed damage pool and heals it on his turn as a swift. I have yet to test it in combat, thou :P But I expect good results.
Yeah, I figure being stupid hard to kill AND being able to heal myself/my party on top of that will make the group way more durable. It'll also mean Radiant can pull out all the stops against us!
Interest thoroughly intensified.
Currently thinking of going with a Dwarf Adamant Guardian Sentinel/Mender Vitalist. He intends to not die when he is killed, and never intends to allow anyone else under his ward to die, either. Probably won't be as adept an in-combat healer as most Vitalists, if only because manifesting in melee range is generally a bad plan.
I've got a general character all planned out, as he'll be basically a much higher-level and gestalt version of a character I played many years ago. I've already started the character building and there is a LOT of stuff to work on!
If it does not say it works as Mage Armor, it does not work as Mage Armor. It can have a very similar description, but they are not the same thing unless it specifically states it is the same thing (such as with the Monk and Sacred Fist Warpriest's AC Bonus class features).
Oh, okay, that's pretty close to regular gestalt, but still probably less ridiculous. I do like the idea of combining skill points from both classes, I've run into problems on many characters that, unless they were heavily Int-focused, they just couldn't have a decent number of skill points.
I am 100% okay with my character being very objectively Good (or at least trying to be!), but I have to say that I do love the Fiend-blooded character who tries to be the Goodest Boy. My character will likely be straining against the belief that his blood is cursed pretty hard, even if it is a cliche. :)
I would also like to ask about "semi-gestalt". I don't really understand what this entails, or how it's different from normal gestalt classes. My head is already buzzing with ideas, but how this specific rule functions will likely lead me towards one option or another.
Also, Jereru raises a good point. If this is a Black or White type of Good vs Evil deal, I doubt they deal with each other well outside of combat, and the Neutral option likely either doesn't exist or is hugely maligned by both (eg: as cowards, bandwagoners, etc.). I generally play Good characters because it's easier to roleplay a dude who wants to be and do good things for me, but it's also fun to go outside my wheelhouse and play a bad guy who has solid reasons for the bad things he does.
Well, if we're sharing, here's Wodin Brighthearth, the Dwarf-Aasimar Oracle I am considering playing. So far it looks like damage dealing should be pretty well-covered, so he will likely be the character I go with, but I'll still build the Warpriest just because.
No, I mean the base Unchained Monk doesn't trade those out compared to the CRB Monk. All the class features that Sensei trades out still exist for the Unchained Monk.
In retrospect, however, I don't actually think there's any reason to go Sensei if I'm only taking a single level of Monk for my single level of gestalt. I just need to update the character sheet and his background and Pyotr will be ready to go. Probably won't be done until tomorrow night, though.