Dead Suns - A New Beginning

Game Master Generic Malefactor


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“A tyrant can make anything seem to be ‘the will of the people.”

It has been approximately 300 years since the Gap ended and 20 years since the Swarm attacked. The Pact Worlds suffered heavy losses, with many citizens and leaders being devoured by the ravenous Swarm, including the Pact Council. In the years following victory over the Swarm, the lone survivor of the council, Gatriel Nayaeda, rose to power. Promising safety, security and prosperity to all within the system, Nayaeda was quickly voted to lead the Pact Worlds - renamed the Collective - into a new era of peace and stability.

However, all is not as peaceful as those living in the inner worlds would have you believe. Leaders and members of many organizations including the Starfinder Society spoke out against this change, calling for a return to the Absalom Pact. These individuals were decried as rebels and traitors and those who could not flee were soon arrested and imprisoned. Those who fled soon banded together to form a rebel organization known as the Voidwalkers, and are currently being hunted by the forces of the Collective.

During this troublesome time, you have arrived at Absalom Station to meet an old friend, Duravor Keel. While you have yet to be directly involved in the current rebellion, you have suspicions that Duravor may have some connections with the Voidwalkers. It is well known that he was a member of the Starfinder Society, but left during the fallout to become an advocate for miner's rights. He is expecting you and has told you when to arrive and that others will be arriving in Absalom Station at the same time. There was a mention of potential employment, which would be great as credits have been tight the past few months.

***

Welcome to the Dead Suns AP with a twist. I am looking for 4 to 5 adventurers to join me on this galactic story. I wanted to make it a little more Star-Wars/Firefly-ish, and the best way I could think of to do that was to generate a great big evil empire.

For the purposes of this adventure, you will be following the Dead Suns adventure path. The only effect of the setting changes I've made that you should feel is a difference in some dynamics.

Expectations:

1 post a weekday, 1 post a weekend. I'm willing to go a few extra hours because life does happen to all of us, but I would like communication if something is keeping you away.

Also, let's have fun. That's why we're here, right? :)

Character Creation:

-Level 1, point buy method (no stat above 18 after race/theme modifiers applied) or utilize the quick-pick method found here
-1000 credits for starting gear
-No gear with a level higher than level 1
-Core, Legacy, and Pact Worlds races allowed. If you want to play something from either of the alien archives, please run it by me first so I can take a look at it.
-All classes and archetypes allowed (no playtest classes at this time)
-No evil.

Character Concept:

-Write at least five things about your character’s concept and background, five things that you think are the most essential parts of your character.

-List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

-Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

-Describe how you met Duravor Keel. For some context, Duravor is a dwarf whose mining expertise benefited the Starfinder Society for many years. He has travelled to many different locationss in the Collective, and is very sociable and friendly. He also has an eye for talent

-Why are you coming to Absalom Station? Yes, Duravor invited you and said there was opportunities to work, but what is really pushing you to come to the center of the Collective?

-You have a connection to the Voidwalkers and a reason to dislike the Collective, though you have yet to fully commit to outright rebellion. But what is your connection to the Voidwalkers?

For some of this Character Concept stuff, I am fine with one sentence answers. Please ask questions if there is anything that I can clarify.

Again, looking for 4 to 5 players for this adventure. Recruitment will be open for the next 2 weeks, possibly 3 depending on how many apply.


Dotting hard! Not totally sure on a concept yet, but I'm very interested in this.

Two races I'll ask about off the bat: Uplifted Bears and Orcs, both from the second Alien Archive. I've had fun character concepts for each, and think they could work well for this, but it's your call if they'd work for this one.


I feel like of the two, an Uplifted Bear would integrate better with a party. So if you (or anyone else, for that matter) want to make an Uplifted Bear, go right ahead, but for now, I will say no to Orcs.


Dotting as well. Got two options in mind, do you prefer/have a problem with either:

a) Human Technomancer, a bit of a selfish bastard, has very strong beliefs about the non-divinity of the so-called "gods" (he thinks of them as members of powerful post-physical races who can’t leave the material plane alone well enough alone) and believes magic is just a term the simple-minded use to explain what is clearly a scientific phenomenon and got nothing to do with anything supernatural at all

b) Android Mechanic, someone who *knows* it was made for a purpose and has no soul or free will, no matter what some loud-mouthers preachers seem to believe, and comes with a set of purpose-built personalities for different tasks

Dark Archive

Dot.

Since the playtest classes aren't available (I REALLY! want to try the Vanguard) I will likely making an Armor Storm Soldier. I don't really have any specific plans beyond that yet, but I will work on it!


Dot. Question on a race I was think of a Drow (page 42 of the 1st Aline Archive) Operative if not I'll go with Elf. Otherwise I have two ideas:
A) Android Mechanic Priest, overly encouraging weak organics to add more and more cybernetics so they can become closer to Triune.
B) Elven Operative Outlaw, who is being framed by the Collective for things he didn’t do in the Swarm wars.


Dot

Not entirely sure what I'll make just yet.

Sczarni

Oooooh, boy, it's up! Starfinder! Uplifted Bears! Awesome species! Fighting the power! Giggly with excitement!

Well, since the GM is asking about the concepts, and we need to run "unorthodox" things by them first, here it is!

Background on Davir Karst:

*Ahem. Captain Davir Karst.*

1. Five things about concept and background.
- A Diasporan-born human, Davir's life began roughly three and a half decades ago, as a member aboard the mining ship, Dranngvit's Mercy, learning toil and hard labour.

- Learning the mining craft (and the occasional value of cooking books and "prettifying" the truth about cargo weights, it was inevitable that he'd join a life of crime alongside an famed Akitonian smuggler and pirate.

- Rose through the ranks quickly, due to his ability to lie through blockades and customs alike.

- His crowning moment was when after their transport was being boarded by a customs team on the border of the Diaspora, he led a few men and captured the customs vessel, naming himself Captain for a turbulent 18 hours. His, hm, dethroning moment was when the boarded vessel was chased and shot down by a wing of Stewards interceptors, and he ordered to abandon ship. His escape pod malfunctioning without thrusters, he was left stranded in the void.

- He remembers the pod drifting as life support ran out, spinning in space, with the sun and the emptyness of the void circling in sight, endlessly, for weeks, as he felt his body slowly dying, but his soul almost as if sustained by the power of the first of all cycles.

2. Two goals.

- Davir would quite love to be the captain of his own crew, to feel the Drift and the void under his wings once again. Captains are more revered in the Diaspora than anyone else, and while he hasn't been back there in a long time, he still feels a strong connection to his origins.

- He wishes to understand the power that now guides him and keeps him alive. While he feels little different (if a little stiffer), his thoughts often drift to the horror of dying alone in space, and the suns, almost speaking to him, telling him that he's never truly alone in this wonderful universe. While he's now technically a Borai, he's never met another.

Third one, since the first one's a little obvious.
- The Captain of Dranngvit's Mercy, Hrena Steeltoe was arrested prior to his departure from the ship, for 'speaking out against the Collective' and sentient rights. While many years have passed, he would like to find out where she's kept, and if possible, free the woman that taught him practically everything he knows about (legal) spacefaring.

3. Three memories.

- He remembers the first time his ship, carrying at least twice the cargo on the manifest, was hailed by the customs ship. The captain's confident, thickly accented voice announcing that the customs officers are free to check, and casually mentioning that the plumbing on the ship broke one day into the mining mission, so they better wear their hazmat suits, since the ship's filled with thirty miners who hadn't had a shower in two months.

- The exhilaration he felt the first time he was in combat, raising a rusty old hand-cannon towards the Collective agent and telling him to surrender with steel in his voice surprising even to him.

- The neverending cycle of scorching heat, and blistering cold, repeating in succession, as his damaged lifepod was drifting through the void. Light. Dark. Fire. Ice. The insanity of being trapped alone with nothing but his voice, and the unintegligible meaning of the universe itself.

4. Duravor Kreel.

- The first time Davir met Duravor was on shore leave on one of the asteroids in the Diaspora, at a holiday gathering where Duravor was holding a speech as an honoured guest. He recalls the dwarf's pleasant, straightforward tone, as well as the unmutable truths he presented about the life of a miner, the difficulties and the joys. He remembers nodding almost as if by magic, and roaring in agreement against the injustices that they face daily.

5. Absalom Station.

If the GM permits:

Arrival on Absalom Station wrote:


*thud*

The loader shrugged, glancing over the salvage ship's manifest. The usual scavenge, but one thing struck his attention as he scrolled up his datapad.
- 1 (one) lifepod, malfunctioning, no lifesigns detected.

Shrugging, the loader shuffled down the list once again, before hearing the *thud* once again, from what seemed to be an empty cargo bay. Gangs, stowaways, or even space goblins would occasionally hide inside the cargo bay, looking to pilfer things as they're unloaded. Moving past a burnt-out coilgun, barely ceramic scrap at this point, he glanced over the tilted lifepod, eyebrow raised cautiously.

*thud-thud!*, the noise came again, as he rushed towards the capsule, the lid dropping down with a loud clang as he stood in front of it. A dessicated looking man, dressed in a thick longcoat took a uneasy step outside, before spreading his arms theatrically. A large scrapped-together handcannon held on the not-so-dead man's belt, which he picked up and pointed towards the dockworker. "You there, my good man!", the corpse asked, the raspy voice coming out from palid lips twisted in a deathly grin. "B-b-but... you're dead? Sir?", the dockworker replied, his face's hue quickly approaching the pod's recent occupant's.

"Ah. I'm afraid that rumours of my death have been extremely exaggerated, if you pardon me quoting that famous Golarian author.", the corpse replied, the rolling accent of a Diasporan thick on his lips. "Now, where am I?", it continued, as it glanced over the dockworker's uniform. "Absalom Station, it would seem.", sheathing its pistol with panache, it added, taking another uneasy step. "I would greatly pr'fer it if my arrival was kept off the books." Combing its hand, covered in black veins, over his thick, braided hair, the corpse continued into the station. "And a lovely life to you, sir! I find myself late for a meeting!", Davir Karst added as he disappeared into the bowels of the docking bays.

Addendum:

The day before his ship was destroyed, Davir received the message from Duravor. While he dismissed it at the time, he believes the stars themselves have guided him here, and to the dwarf.

6. Connection to the Voidwalkers.

A couple of times the off-the-books cargo transported by Karst's previous captain was members of the Voidwalkers. Karst's vastly sympathetic to their cause, and opposed to their enemies, though up until recently he'd mostly been driven by money. Now, who's to say.

Mechanically, I'm thinking a heavily charismatic Borai Space Pirate Solarian. The sheer fact that Starfinder allows for Zombie Space Pirates swinging cutlasses made of black holes is enough for me to want that concept hard. As for cutthroatiness and desire to work with others, well, spending time alone in space as a consequence of your actions does a lot to change a man.

I also have a couple of other concepts, some of which a lot more vanilla than this one, but that was the one that spoke to me the moment the interest thread popped up!


Kirsdrake wrote:

Dotting as well. Got two options in mind, do you prefer/have a problem with either:

a) Human Technomancer, a bit of a selfish bastard, has very strong beliefs about the non-divinity of the so-called "gods" (he thinks of them as members of powerful post-physical races who can’t leave the material plane alone well enough alone) and believes magic is just a term the simple-minded use to explain what is clearly a scientific phenomenon and got nothing to do with anything supernatural at all

b) Android Mechanic, someone who *knows* it was made for a purpose and has no soul or free will, no matter what some loud-mouthers preachers seem to believe, and comes with a set of purpose-built personalities for different tasks

Either of these sound fine.

JackDarkside wrote:

Dot. Question on a race I was think of a Drow (page 42 of the 1st Aline Archive) Operative if not I'll go with Elf. Otherwise I have two ideas:

A) Android Mechanic Priest, overly encouraging weak organics to add more and more cybernetics so they can become closer to Triune.
B) Elven Operative Outlaw, who is being framed by the Collective for things he didn’t do in the Swarm wars.

A drow would work. In Starfinder, I've gotten the impression that the drow are less of the pariahs and outcasts from mainstream society that traditional fantasy settings have them as. In this setting, Apostae would also have been one of the first planets that had to be subdued, as the Drow would have seen the encroaching authority a reason to stop infighting for the same reason why older siblings don't let anyone pick on their younger brothers and sisters but them.

For that operative, though, because you're starting at level 1, you wouldn't be the highest on the "Most Wanted" list. Just something to think about when writing up that background :)

The Lion Cleric wrote:
*Snip*

This all looks good. Mechanically, I don't see anything unorthodox about it. Background wise, well, I expect all backgrounds to be a little unorthodox, really, but this one looks good so far.

Wayfinders

Greetings.

Here is a character for your consideration -- meet Miles Dugo.

Character Concept Details:

-Write at least five things about your character’s concept and background, five things that you think are the most essential parts of your character.

5 Things:

1. Miles has lived on Apostae ever since he can remember. Regarded as a lesser being by the Drow rulers, he was relegated to menial tasks where his small stature could be of use until his power manifested.
2. When his power manifested, Miles was put into the “entertainment” business, where he was trained to fight in the arena as “Void”, the unseen blade in the night.
3. Desperate to leave his servitude, Miles stowed away in a small container, bound for Absalom Station. Once getting there, he found himself unsuited to civilian work, and is now looking for work as a mercenary—maybe this Duravor Keel fellow might have a job or two he can manage.
4. Miles is a halfling with little technological aptitude, trying to make his way as a warrior in the company of much larger and stronger races. As a result, he tends to compensate by being perhaps more aggressive in combat than is wise, trying to prove himself.
5. Although his background and aspect are very, very dark, Miles secretly has cultivated faith in Desna. He dreams of exploring the stars and reveling in the beauty of deep space phenomena. He does not speak of this, being too focused on surviving in, what up until now, has been a hostile universe.

-List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

2 Things:

1. Discover a deep space phenomenon of great beauty and mystery that is linked somehow to the Dreamweaver Desna.
2. Take part in the rescue of an oppressed people from near-slavery, much like Miles himself has escaped.

-Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
3 Memories:

1. Seeing a great darkness envelop him as he knelt to clean the master’s tile floor. Thinking he was dying, Miles instead discovered his Solarin power.
2. His final day of training, where he finally defeated his trainer and mentor, then was forced to murder the poor soul who had outlived her usefulness.
3. The distant light of a star, fading into blackness as the pinhole in the storage crate Miles created for ventilation ended up allowing too much heat to escape in the subzero cargo hold for him to be able to maintain consciousness.

-Describe how you met Duravor Keel. For some context, Duravor is a dwarf whose mining expertise benefited the Starfinder Society for many years. He has travelled to many different locations in the Collective, and is very sociable and friendly. He also has an eye for talent.
Meeting Duravor:

Once, when Miles was performing for a large crowd at the arena, he disobeyed a direct order to kill his defeated opponent. He was severely punished, and the opponent was tortured slowly unto death, denied a clean, swift death in the arena. Yet, one face in the crowd showed…approval? A discarded betting slip, folded a peculiar way, bore the symbol of Absalom Station and a series of numbers that could be a comm channel? Only one way to find out…

-Why are you coming to Absalom Station? Yes, Duravor invited you and said there was opportunities to work, but what is really pushing you to come to the center of the Collective?
Arrival:

Miles comes to Absalom Station to escape enslavement, for a fresh start, and (although he doesn’t admit it to himself), for a chance to discover beauty in the universe. Will he find any of this? He can only hope.

-You have a connection to the Voidwalkers and a reason to dislike the Collective, though you have yet to fully commit to outright rebellion. But what is your connection to the Voidwalkers?

Voidwalkers:

Miles knows little of politics, but the Collective has indulged and encouraged the arena bloodsport and the relegation of the ‘lesser’ races to servitude. Whispers of the Voidwalkers have been quenched in the depths of the undercity as soon as they arise, but still their sound lingers in the discontent of the workers. All Miles knows about the Voidwalkers are rumors and shadows of rumors, but they seem a far superior alternative to the Collective.


Dotting. Will look closer when I'm more awake.


Pathfinder Adventure Path Subscriber

Dot. I'd definitely be interested if there's still space. I'll take a closer look and think about a possible character when I'm not at work. I'm thinking either envoy, mystic, or technomancer but I've not got much further than that.

As for races, would it be possible to play an Endiffian? They're from the Alien Archive in the Against the Aeon Throne AP, Book 1.


I do enjoy Starfinder, One of the characters I have been bouncing around in my head was a Drow Corporate Agent, Soldier. @JackDarkside How would you feel about having a straight laced sibling giving up there easy life to help "Clear your name"

Sczarni

I was re-reading the books again today, and damn, the art is absolutely gorgeous (and occasionally terrifying).

At any rate, I think I have the Stat Block finished.

Stat Block (Davir Karst):

Borai Space Pirate Solarian 1
TN Medium undead (Doesn't gain normal immunities)
Init +0; Perception -1
--------------------
Defense
--------------------
KAC 15, EAC 12
hp 13
sp 8
rp 3
Fort +3, Ref +0, Will +1; (+1 vs see below*)
--------------------
Offense
--------------------
Speed 20 ft.
Melee Solar Weapon +4 (1d6+7)
Ranged Tactical Semi-Auto Pistol +1 (1d6)
--------------------
Statistics
--------------------
Str 16, Dex 11, Con 12, Int 10, Wis 8, Cha 16
Base Atk +1
Feats Heavy Armour Proficiency

---Skills:---
Bluff +7 (1 ranks, 3 class, 3 Cha)
Diplomacy +7 (1 ranks, 3 class, 3 Cha)
Intimidate +7 (1 ranks, 3 class, 3 Cha)
Piloting +4 (1 ranks, 3 class, 0 Dex)
Culture +4 (1 ranks, 3 class, 0 Int)

---Languages:---
Common, Diasporan Dialect(or Dwarven, if that's the most common language), 1 more, probably Pirate's Cant?
--------------------
Special Abilities

--Racial--
Deathly - Count as both humanoids and undead (whichever is worse). Immune to negative energy damage; +1 racial bonus vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning.

Living Shell - Count as a living creature for the purposes of what can affect him (such as magic healing). If destroyed, a borai can be brought back to his normal undead state by spells (such as raise dead) that restore life to his body as if he were alive.

Skilled
Resist Energy Drain

--Class--
Skill Adept Piloting, Culture
Solar Weapon 1d6
Stellar Mode
Stellar Revelations:
- Black Hole
-Supernova

--------------------
Character Theme: Space Pirate
+1 Dex
-Theme Knowledge: Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5. Bluff is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Bluff checks.
--------------------
Gear
Tauon Crystal, Least + Soulfire Infusion (Level 1) - 355 cr.
Golemforged Plating I - 250 cr.
Tier 1 Computer. - 50cr.
Tactical Semi-Auto Pistol /w 30 rounds - 300cr.

45cr. to Spare.

Let me know if anything's wrong with it.

To everyone: Which is your favourite part of Starfinder? And to those who haven't played it yet, which is the thing you're looking forward to the most?

I have to say, even if I love the concept of space battles and laser fights, I think sci-fi does amazing mystery. A forgotten tomb or a dungeon is one thing, but a lost sun (or, a dead one!) or something completely alien and uncomprehensible drifting in space really gets me.


This is Blaydsong chiming in with Lyrr, an Android cyberborn Technomancer who is somewhat obsessed with body augmentations of various types.

I originally created him for submission in a general Dead Suns campaign, so he shouldn't need much modifications. So far the only things I can see are the following:

- Looks like his credits and equipment are generally good, though he's slightly over the 1000 credit limit (by 5).
- The only item he currently has that is not lvl 1 is the datajack (lvl 2). If you'd rather he didn't have that immediately, that'd be disappointing, but no real issue.

Keep in mind that I'm still relatively new to Starfinder in general, so some of the answers below may be a bit vague, but I'll do my best to answer them.

Character Concept:

-Write at least five things about your character’s concept and background, five things that you think are the most essential parts of your character.

Spoiler:

1. Lyrr's lives for two things: knowledge and power.
2. While magic is useful and interesting, body augmentations are Lyrr's first 'love'. Magic that can help in this are his favorite.
3. Lyrr is incredibly pragmatic, almost to a fault.
4. Though generally doesn't seek out combat, Lyrr's weapon of choice is the sniper rifle.
5. Lyrr was born through renewal, rather than manufacturing.
Bonus: They do not associate with any gender.

-List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

Spoiler:

1. Some major augmentation roughly every 5 levels or so.
2. Possibly some way to either enhance their magic or have their magic enhance his body.

-Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

Spoiler:

1. The day of renewal/birth.
2. The first time they used magic.
3. Their first friendly encounter with another being (Duravor).

-Describe how you met Duravor Keel. For some context, Duravor is a dwarf whose mining expertise benefited the Starfinder Society for many years. He has traveled to many different locations in the Collective, and is very sociable and friendly. He also has an eye for talent

Spoiler:

This will cause my current Background to deveate slightly, but nothing major.

I figure that Lyrr would have either stumbled across Duravor not long after his renewal, or Duravor found him first (possibly just as he was being 'born'). And, while Lyrr doesn't put much stock on friendships, his connections to Duravor have been helpful. Duravor could have gotten Lyrr some work on Akiton for a time before the work dried up and he found himself asking his friend for advice on what to do next. This would give Duravor the idea to send for him back to Absalom Station for 'potential employment'.

-Why are you coming to Absalom Station? Yes, Duravor invited you and said there was opportunities to work, but what is really pushing you to come to the center of the Collective?

Spoiler:

Where better to further your goals but in the center of the known galaxy? Any known technology or magic in the galaxy has probably passed through the Station at one point or another.

-You have a connection to the Voidwalkers and a reason to dislike the Collective, though you have yet to fully commit to outright rebellion. But what is your connection to the Voidwalkers?

Spoiler:

While they have no interest in getting on the bad side of the Collective, they don't outright like or hate either side. Lyrr has done small jobs for both groups as an independent contractor. While the contact for the Collective was a despicable sort that has no love for androids (or other aliens, for that matter), the Voidwalker contact was a reasonable sort who treated them with respect.

Hopefully that covers everything but feel free to read through Lyrr's background and personality sections on the character sheet. I'm open to positive criticism and questions, so fire away.


Xyndar of House Illambra

5 things about my character’s concept/background:

Spoiler:
1. Xyndar was born into a minor drow house on the planet Apostae around the time the Kasathen world ship Idari entered the then Pack Worlds.
2. He spent his early years as a page in House Illambra.
3. When he turned of age he was trained as an Intelligence Operative and was stationed on Absalom Station. Where he met Duravor, though he was sent to gather information on the Starfinders, he became friends with this friendly dwarf.
4. During the Swarm wars he spent his time on Apostae in defense of Nihgtarch with the rest of the drow males.
5. When Apostae fell into the Collective his entire family was taken out into the Silted Sea and thrown into the sea to die.

2 goals for my character:

Spoiler:
1. Xyndar dreams of having his own intelligence network throughout the Collective.
2. When Xyndar was being trained as an Operative he over hear about an artifact called “The Sphere” and how it could answer any yes or no question with near 100% accuracy. He would like to find this artifact (yes, it’s a magic 8 Ball).
3. Finding out why his family was put to death.

3 memories

Spoiler:
1. Being left for dead in the Silted Sea with the rest of his family. Since he had an operation during the Swarm Wars that augmented his lungs, he was able to hold his breath, in the airless environment that is the surface of Apostae and make it to safety.
2. The freedom as an Operative on Absalom Station away from the matriarchal society that is drow life for the first time.
3. Growing up and being told that he’s not worth the air he breaths and that he’s just a no-good male.

How I meet Duravor Keel:

Spoiler:
• House Illambra sent Xyndar to Absalom Station to gather information on the Starfinder and was told that a dwarf by the name of Duravor would be a good source of information. Though soon after meeting the friendly dwarf and getting an earful of his mining exploits they became friends.

Why I’m going to Absalom:

Spoiler:
• After his family was murdered Xyndar thought where better to hide and gather information than the belly of the beast, besides no one looks for a dead man

My reason to side with the Voidwalkers over the Collective:

Spoiler:
• Xyndar has a history against the Collective and the enemy of my enemy is my friend.


artjuice wrote:

Dot. I'd definitely be interested if there's still space. I'll take a closer look and think about a possible character when I'm not at work. I'm thinking either envoy, mystic, or technomancer but I've not got much further than that.

As for races, would it be possible to play an Endiffian? They're from the Alien Archive in the Against the Aeon Throne AP, Book 1.

I don't see a problem with an Endiffian. Go for it!


Stats for Xyndar of House Illambra

Spoiler:
Drow Operative (outlaw) 1
CG Medium Humanoid
Init +4; Perception +7
--------------------
Defense
--------------------
EAC 15, KAC 16
SP 6
HP 10
RP 5
Fort +0, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Survival Knife +4 (1d4s)
Ranged Laser Pistol +4 (1d6) 30ft, burn 1d4 on crit
--------------------
Statistics
--------------------
STR 11, DEX 18, CON 10, INT 14, WIS 10, CHA 10
BAB 0
Feats: Mobility
Skills: Acrobatics +11, Athletics +5, Bluff +5, Computers +7, Culture +7, Engineering +7, Medicine +7, Perception +7, Piloting +9, Sense Motive +5, Sleight of Hand +10 Stealth +11
Languages: Common, Drow
--------------------
Racial: Darkvision 60-Ft, Immunity to magical sleep, +2 saves vs enchantment spells and effects, Spell-like at will: Dancing Lights and Detect Magic, Keen Senses, Light Blindness
Class: Operative’s Edge +1, Speciation: Ghost (skill focus Acrobatics & Stealth, +1 to use Steal and Trick Attack, free skill ranks in Acrobatics & Stealth), Trick Attack +1d4
Character Theme: Outlaw
Theme Knowledge: Reduced Culture DCs dealing with criminal underworld by 5
--------------------
Gear: Second Skin Armor (250cr), Survival Knife (95cr), Laser Pistol (350cr), Hacking Tool Kit (20cr), Personal Comm (7cr), Medpatch (50cr), Backpack Industrial (25cr), Travel Clothing (10cr), Biotech (Pressurized Lungs (130cr), 63 credits

Let me know if anything doesn't add up. Thanks


Pathfinder Adventure Path Subscriber

Here's my character concept so far. Today's been pretty busy, so I'll be getting to stats tomorrow. I don't have a name for the character yet.

5 Things:

- Adopted and raised on Liavara, she appeared as human for most of her childhood. She tried to adjust her features to look similar to her parents.
- Worked as a medical officer at the gas mining company her parents both worked at.
- After a large incident at the mining facility, she overheard a couple of corporate agents and realised the whole thing wasn't an accident. She recorded the conversation and left, but didn't realise they'd spotted her. Soon, she was being blamed for the sabotage. She decided to run. (This could involve direct Collective involvement, but it doesn't have to. Up to the GM.)
- She changes her appearance each time she arrives on a new planet to keep any bounty-hunters off her trail.
- Tries to get work as a healer wherever she stops, but after a couple of expensive off-planet shuttles, she's been taking whatever job she can find.

2 Goals:

- Clear her name (ideally by exposing the truth) and finally stop running.
- Find an identity she wants to keep.

3 Memories:

- Staying late at work to help those injured from the incident, only to hear a couple of people talking about sabotage.
- Getting off a starship to her first new planet and spending ten minutes in hiding while she changes to an entirely new appearance. She looks in the mirror and doesn't recognise herself.

Duravor Keel:

- He was giving a talk on mining in one of the settlement's she stopped at. She went to listen in the hopes that she would learn something that would help if she ever attempted to try and clear her name or find out exactly what really happened. She didn't tell him anything about her true motivations, but she did find him at the end of the talk to ask him questions and they had a long conversation that ended with an exchange of comm numbers.

Absalom Station:

- She's been working her way from Liavara for a couple of years, with vague plans of handing her recording over to the headquarters of the gas mining company, although she isn't one hundred percent who's involved with what happened.
- Plus, she's not in the position to turn down any job offered to her at the moment.

Voidwalkers:

- Despite being very good at disguising herself, she's had a few encounters with the bounty hunters sent after her. During on such incident, she was assisted by a small contingent of Voidwalkers.


Lyrr wrote:
snip

This looks pretty good. The only suggestion I have right now is Lyrr's goals. The goals that you have are good, but perhaps something such as, there was an archive destroyed when the swarm attacked that you want to uncover, which would feed into Lyrr's desire for knowledge. If you could expound on those goals just a bit, that would help flesh out the character a little bit.

Dark Archive

Okay, did a little reading and I'm looking at playing a Shirren Soldier who is basically addicted to the rush of decision making in combat, which led him to becoming a pilot. Would this be acceptable?


Dot, dot, dot! Busy making a character, may be a day.


Seranov wrote:
Okay, did a little reading and I'm looking at playing a Shirren Soldier who is basically addicted to the rush of decision making in combat, which led him to becoming a pilot. Would this be acceptable?

Sounds fine.

Just as an FYI for everyone, I care more about the stories and the characters. For race/class/background, as long as it's in one of the sources listed in my original post, you're good to go(Alien Archive races are the only ones I want to review). My main priority is that everyone has fun.


Jatah Medoro wrote:
Lyrr wrote:
snip
This looks pretty good. The only suggestion I have right now is Lyrr's goals. The goals that you have are good, but perhaps something such as, there was an archive destroyed when the swarm attacked that you want to uncover, which would feed into Lyrr's desire for knowledge. If you could expound on those goals just a bit, that would help flesh out the character a little bit.

Ok. I'll think about that more. I did think about that a bit when I was writing it out, but I was focusing mostly on his desire to augment his body. The knowledge is important to him, which leads him to learn more about magic and gain power, but all of it, to some degree or another, comes back to this desire of his to change himself however he can.

With that being said, though, sometimes the goals have to start small. Something that is not a strong point for me. I'll give it more thought and let you know what I come up with.

Thanks for the feedback. :)


Hey, I'm afraid I'm going to have to drop out of this one. It's not that I don't want to be in this game, but I've got a little too much on my plate. Sorry.


This sounds great. I am a huge fan of both Star Wars and Firefly, so I really like the sound of this.

As a heads up this would be my first Starfinder game and a bit rusty on Pathfinder. I know nothing about this AP, but that's how I prefer to play games anyway. Please let me know if there is anything AP specific I should know about.

Name: Cors Trailblazer
Race/Class/Theme: Ysoki Operative Ace Pilot

Character’s concept and background:

-Cors was born on the Trailblazer, a somewhat inappropriately named cargo hauler.
-His parents were both mechanics on the Trailblazer, and while Cors learned much from them he was more interested in being in the cockpit than the engine room.
-After an accident which nearly cost the life of his aging parents, they decided to retire to their birthplace Akiton, where they now run a somewhat profitable business making custom toys for children.
-Cors is very much a space rat. He strongly prefers being on a ship than on a planet. Space stations are better than planets, but not by much.
-Cors spent used to work as a test pilot for ATech, while (unsucessfully) trying to break into professional racing.

Goals:
-Some sort of stunt flying or vehicle chase scene, where Cors' piloting skills can shine.
-Something causes a major ship malfunction, stranding the ship in the Drift (looking for a feeling akin to the 'present time' scenes in the Firefly episode Out of Gas)

Memories:
-Since he was young, Cors has occasionally had a nightmares in which he dies in the Drift. How he dies isn't always the same, nor what ship he is on... but it's always in the Drift.
-Cors favorite memory and greatest disappointment was being selected to be a pro race pilot... but then the team folded because of financial problems.

How you met Duravor Keel:
Unsurprisingly, Cors met Duravor while working as a pilot. Duravor was a passenger on his way to meet up with the Starfinders for some reason or other. The ship ran into some pirate trouble, but Cors was able to lose the other ship by flying through an asteroid field. That stunt cost his him job - the captain would have preferred to claim the insurance for his cargo than risk death escaping - but Duravor was impressed and helped connect him with another piloting gig.

Why are you coming to Absalom Station?:
Cors has several reasons for returning to the station. In addition to the promise of work, he's hoping to get a chance to visit his parents on Akiton while he's in the system core. He's also curious what new ships Atech might be working on, though of course it's unlikely they would ever let him near them, seeing he doesn't work for them anymore.

Connection to the Voidwalkers:
Cors' twin sister and older brother both worked aboard a Starfinder vessel which was seized by the Collective. They have both been missing since, and he doesn't know if they were killed or are rotting in a Collective Gulag. He doesn't really know much about the Voidwalkers, but he certainly agrees with their opposition to the Collective.


@ Fallen_Mage - Sorry to hear that, but I understand.

@ GhostInTheMachine - This is a good AP for learning and getting used to Starfinder. It has a wide variety of adventures and environments, and explores quite a few different areas.


Ok, here's my Android Operative submission. The mechanics are a work in progress, but here's the fluff part for you to read.

Write at least five things that you think are the most essential parts of your character.:

- B45710n does not know its own origins. Its body was found in the ruins of a dome-city that fell victim to Arkanen’s habitual world-storms when its protective shield failed at a crucial moment. The remains of its body were discovered by the reclamation forces that combed the ruins of the city for reusable material, and B45710n ended up in the possession of one Doctor Maxmillian Whitehall, a well-respected cyberneticist.

- While B45710n has no memories of its existence before its recent reactivation, it knows beyond a shadow of doubt it is an imperfect creation of *very* imperfect creators. A thing made, lost, forgotten, then repurposed. Thus, it is an object, not a living free-willed being, although for some perplexing reason, many humans seem to take offense to this way of thinking.

- A creature of cold logic, B45710n has only rudimentary emotions. After realizing its dead-fish reactions seemed to rub his human companions the wrong way, it decided to try to compensate by formulating multiple purpose-build splinter personalities, finding it easier to fake emotion responses if it limited them to a narrower spectrum at any given time. Naturally, it utterly failed to understand why the humans often found these personalities even creepier than B45710n’s default bland nature.

- B45710n’s design differs somewhat from the common human-like template. Its head is devoid of features, with the exception of one multi-faceted round lens for an eye and a thin slit for a mouth. Its body is 5’10” tall, a solid 350lbs. B45710n’s arms are long for its size, its fingers reaching close to its ankles when it stands at attention, and its forearms are unusually bulky. It does, however, share the standard android feature of tattoo-like organic circuitry all over its dull-silver skin.

- B45710n’s basic neural structure showed an aptitude for both theoretical and practical sciences, so it was trained to work as an assistant to its activators. And an alarming talent for physical violence, discovered by accident when the team celebrated the timely completion of a particularly challenging project by deciding to introduce Dr. Whitehall to a new VR wargame. The old scientist offhandedly suggested B45710n should take his place. The android agreed, naturally, and proceeded to crush the other team members with extreme prejudice that surprised even B45710n itself. Perhaps, at some point of its previous existence, it had had combat training and some stray instincts and knowledge had survived its long dormancy and core wipe.

List two goals for the character that you, as a player, think would be cool to see accomplished in-game.:

- B45710n is uncomfortable with his recent degree of freedom and independence and wants to find itself a new owner. But not just anyone will do – despite itself B45710n was impressed with Doctor Whitehall and aspires to finding an owner who can at least approach the elderly scientist’s worth.

- While not quite capable of true anger, B45710n does feel the need to resolve the matter of its activator’s death. It realizes there are many people that hold blame in the event, from the soldier who pulled the trigger, to the squad commander who allowed live rounds to be used quelling the protest to the agitators who ensured the originally peaceful protest turned ugly, and all the way up to the people who wrote the policy that allowed all responsible parties evade punishment. People like that are an error, and B45710n knows what to do with errors – you correct them, one by one, until the code compiles without issues.


Describe three memories that your character has.:

- B45710n first memory is awakening in Doctor Whitehall’s laboratory on Arkanen. At that time, it was little more than a bio-neural processor in a life-support unit, connected to low-resolution visual and audio sensors, physically disconnected from the rest of its body to ensure the safety of the laboratory’s human staff in case it went berserk upon gaining consciousness. B45710n’s memory was a blank slate, and thus the sight of the kindly, bearded old man leaning over to peer at B45710n with his rheumy eyes has remained with it through the years.

- Seeing Doctor Whitehall killed in the aftermath of a peaceful protest turned ugly. The academic community of Arkanen took to the streets to protest the Collective’s local governor’s edicts that limited the freedom of information sharing. The military forces that the governor called upon to settle the matter provoked the protesters, and when the first rock was eventually thrown at them, responded with overwhelming force. Apparently half of the force had declined to settle for crowd-suppression munitions and bursts of flechettes left scores of protesters dead and dying, the streets painted red with blood.

- The sight of light fading from the eyes of a Collective trooper as B45710n’s fingers around his throat squeezed ever harder, strangling the man it felt 96% certain had fired the darts that killed its activator. A reasonable margin of error, it felt at the time, and the background profiling of its target it had done via the man’s public profiles in the moon’s datasphere prior to the assault certainly suggested to it the man was a waste of air, water and food rations.


Describe how you met Duravor Keel.:

- Duravor and Doctor Whitehall were past associates, and the dwarf met with the Doctor on Arkanen upon occasion – once in B45710n’s presence. Mr. Keel seemed a trustworthy enough an individual, and took some interest in B45710n, his old friend’s pet project. Over the years that followed, Mr. Keel occasionally sent B45710n some coding work that needed done, perhaps as a roundabout way to support Doctor Whitehall’s own projects, as B45710n certainly saw no reason to keep any credits it earned.


Why are you coming to Absalom Station?:

- In a war, information is one of the greatest of weapons, and even in this age there is value in gathering it close to the source. B45710n realizes this and has the patience of the functionally immortal to work on its revenge.


What is your connection to the Voidwalkers?:

- Indirect - B45710n has had no interaction with the underground faction’s representatives that it knows, but it knows Doctor Whitehall was an associate member before Starfinders became the political equivalent of radioactive waste. Duravor Keel is a potential link to the faction, and at least one of the ‘Walker’s goals lines up with its own – the opposition of the Collective, or at least its current management.


Operative... meant Mechanic obviously T_T


Here are the stats for my Endiffian Mystic (who now has a name!):

Stats:

Female Endiffian Outlaw Mystic 1
NG Medium humanoid (endiffian, shapechanger)
Init +1; Senses Perception +5, Sense Motive +7
Experience 0

----------
Defense
----------
EAC 12 KAC 13
SP 6 HP 10 RP 4
Fort +0, Ref +1, Will +5

-----------
Offense
----------
Speed 30 ft.
Melee: +0, Ranged: +1, Thrown: +0
Azimuth Laser Pistol: +1 (1d4 F) | Burn 1d4 | 80 ft | 20 Charges/Usage 1
Cestus Battleglove: +0 (1d4 B) | Analog

----------
Statistics
----------
Str: 10, Dex: 12. Con: 10, Int: 14, Wis: 16, Cha 11

Skills
Skills = 6 + INT Mod = 8
Acrobatics(0) +1, Bluff(1) +4, Culture(1) +6, Disguise(1) +4, Life Science(1) +6, Medicine(1) +6, Mysticism(1) +7, Perception(0) +5, Physical Science(1) +3, Piloting(0) +1, Sense Motive(1) +7, Stealth(0) +1, Survival(0) +3

-5 to DC of of Culture checks to recall knowledge about the criminal underworld.

Languages: Common, Brethedan (Homeworld), Castrovelian, Triaxian, Vercit

Proficiencies: Light Armor, Basic Melee, Small Arms

-----------
Spells
-----------
0
Detect Affliction
Detect Magic
Stabilize
Telekinetic Projectile (+1 vs KAC | 1d6 B to target and thrown object)

1st Level | 3 per day
Mystic Cure (1d8 + 3 Healing)
Mind Thrust (DC 14 Will | Half damage on success | 2d10)
Reflecting Armor

-----------
Feats
-----------
1: Medical Expert

----------
Class Features
----------
1: Healing Touch (10 minutes | Heal up to 5HP | 1/day)
1: Healing Channel (Heal 2d8 | 1 RP)

----------
Racial Features
----------
-Enveloping Grip (+2 racial bonus to grapple combat maneuvers and Athletics checks to climb | +2 racial bonus to AC against disarm combat maneuvers)
-Simulacrum (1 minute to physically alter form to look like any Medium humanoid with two arms and two legs | +10 bonus to Disguise checks to appear as that creature)


Here's the profile for Davir Karst. The new profiles for Starfinder are awesome!


1 person marked this as a favorite.

This is all some very creative stuff. I apologize, I haven't had much time to deep dive into everything that has been posted so far, but I plan on starting to review everything in more detail this weekend.


Jatah Medoro wrote:
This is all some very creative stuff. I apologize, I haven't had much time to deep dive into everything that has been posted so far, but I plan on starting to review everything in more detail this weekend.

No worries.

The Lion Cleric wrote:
To everyone: Which is your favourite part of Starfinder? And to those who haven't played it yet, which is the thing you're looking forward to the most?

I haven't played Starfinder yet, but have love the idea.

Wayfinders

The Lion Cleric wrote:
To everyone: Which is your favourite part of Starfinder? And to those who haven't played it yet, which is the thing you're looking forward to the most?

I have enjoyed the ship to ship combat--even tried designing my own ships for fun... Link if you are interested...


dotting in have rouge-ish character in mind

Grand Lodge

Would you allow a Nuar from the Alien Archive?

Sczarni

Miles Dugo wrote:
The Lion Cleric wrote:
To everyone: Which is your favourite part of Starfinder? And to those who haven't played it yet, which is the thing you're looking forward to the most?
I have enjoyed the ship to ship combat--even tried designing my own ships for fun... Link if you are interested...

Ooh! I love that website, I think I came across it the last time I played Starfinder, which was... too long ago. But I've experienced and heard only good things about the Starfinder space combat (especially after the DC errata).

I don't know if we'll end up designing our own ship, but I might spend some time on that website now.


Dax Thura wrote:
Would you allow a Nuar from the Alien Archive?

I'm ok with Nuar's.


There might be an opportunity to design your own ship at some point. Depends on how things go ;)

Dark Archive

Starfinder really interests me because I like PF a lot, but there are a lot of parts of PF I think are objectively dumb (christmas tree effect, martial caster disparity, etc.) and SF seems to make real efforts to fix that stuff.

I also, like most of us I imagine, grew up with Star Wars and other scifi stuff, so the game is totally in my wheelhouse. I even played Alternity a bit when I was in my early teens, and my character for this game is likely to be based off the bug alien I played in that system.

Dark Archive

Christmas tree effect? Also, we're not designing our first ship from the start? Ah, man, someday I'll know the sweet, sweet embrace of our first ship being a destroyer. =) But anyway....

Hi everybody!

Okay, so, there are some AMAZING concepts and stuff being tossed around right now, and I was thinking really hard to come up with something equally awesome. I was thinking that we don't have an Envoy yet, or maybe I could go with a soldier, or some kind of Operative...

...but then a little voice in my head was saying:

'You're not doing Star Wars right.'

WhhhhhaaaaA??? How can we not be doing Star Wars right?? We've got machines and guns and space ships and--

'You're not doing Star Wars right.'

Ya, okay, so? That's a picture of Luke and R2. Iconinc, I know. But what does that have to do with--

You're not doing Star Wars right.

Hmm-mmm. Okay, Rei and BB-8. Good stuff. But then where do you get off saying....oh.

If you don't have a plucky young nobody with a spirited droid they just found, ur not doin' it right. =)

Hence....

Dark Archive

Hi there!

Character submission from Atlas2112!

And I promise to answer all your questions...just maybe not in the order they are asked. =3

(Please read in order)

Memory 1. He dreams this sometimes. It seems so real:

"Anya, get the blasters!"

"What's happening, Kole?"

"What do you think, Cara? Borak's despoilers found us."

"Oh no! Kole, where is he?!?"

"I'll get to the--grenade!"

The dream always ends here.

Character Concept 1: Anton (I reserve the right to chance the name to something more Star Wars-esque if picked) grew up an orphan on the outskirts of Kashak. His memory starts around age 8, where he squatted where he could, and made his living scrounging in the technological bounty of the dumpsters of the upper-crust, kitbashing what he could find into workable low-end tech, and selling it at cut-rates to the lower classes.

Character Concept 2: One day a meteor splashed down deep into Darkside, far enough away that nobody wanted to bother checking it out.
But close enough that Anton got to it.

It wasn't a meteor at all, but a tiny escape pod that crash landed. There was no one in there, and no sign that any people had been. It was just a great pile of techno-junk. Fortunately, that was what he specialized in.

He rigged the thing into a carryall and drug it back to his flop.

Memory 2:

The insides were WAY beyond anything he was familiar with. It must've come from a spice freighter or....
It looked like a robot was separate from the pod itself, or, at least, it seemed that way. He managed to fix the main CPU, and it seemed to attach to some...pods...that looked like hoverfans, but not.
Once the main body booted up right and interfaced with a primitive ZDE light with basic sounds, he tried its voice interface.

"He-hello?"

*boooop?*

"Oh, okay. Great! You, uh, you can hear me. Do all your circuits check out?"

*beep*

"Hmmmm. "beep" isn't gonna help much. Um, what is your designation?"

*beep*

"Ooooo-kay. Wait, your faceplate says, uh, You're V1-V4-N. Viv? Vivian?"

*beep boop*

"Well, that's as good as any, Viv. I'm gonna try to get your main programming back online. There is a LOT of damage, and I haven't even beGUN to straighten it all out. Now, if I connect this power source to this storage I should be able to access your memory--"

'Command accepted. Replay commencing,' came a friendly-sounding female voice.

"Okay, well, this is more than I had before...."

'1532 hours. Emergency signal received. Default command to cease re-charge and enter active state initiated. Audio recording for command-retrieval initiated.'

The female voice stops and audio of a command bridge in absolute chaos, several underlings rapidly calling out the swift death of their ship.

"Sir, decks 6 through 12 report open to space! Reports losing all of their oxygen and most of their damage control te--"

"Contacts! Captain Imrael, two new battle-cruisers entering firing range, the Stalker and the Goliath--"

"Captain! Flak batteries on port side report down to six guns, now fiv--"

"Contact! Another ship! It's...it's. By the powers, Captain, it's the 'Overlord'! Lord Borak's personal--"

"Captain, comm signal coming in from the O--"

"Do NOT put that thing on screen!" This voice was different from the rest. Not full of so much panic, but deeper, calmer, more resolute. A voice that new the purpose of a life.

"I don't think I can stop--"

"Captain Imrael."

An unnatural silence settled in. This voice was cold. Collected. A voice used to getting what it wanted.

"I know what you have on your ship, Imrael. Give it to me and I'll let your pathetic band of Voidwalkers cling to your worthless lives."

"This is the only thing you'll get from us, Borak." A single gunshot rung out on the playback. "Signal, what's the closest non-Collective ship you have?"

"Um, sir, I've got the, uh, 'Impromptu Getaway' with a Captain Davir Karst, but it sounds like they're in a bit of a--"

"That they are not currently dead puts them light years ahead of us. Comander Krill, you have the conn. I'm heading for the shuttlebay."

"Leaving already, Captain?"

"No, Commander. There is only one thing on this ship worth saving, and we are not it.
Come with me, droid."

The playback ends there.

Voidwalkers and Collective?:

Politics of all nature and stripes seemed to pass above the young man's head. With his nose in the dirt, whoever lived in the high-risers didn't matter much, the way he saw it. But now that he heard the voice of that nice man...Captain Imrael?...and that he and his Voidwalkers was attacked, or something, and was looking for any ship that not with the Collective. Well, it just didn't seem right for that Borak guy to do that to him.

That name sounded familiar, but he couldn't place it.

Character Concept 3: Anton thought he could get by just keeping his nose down and clean. He's starting to figure out that life doesn't work that way. It's not that he likes the Collective, he hates it, it's just that...there's nothing he can do about it right now.

Character Concept 4: Anton has no idea who his parents were. He's not even sure how old he is, or how long he's been alone on the streets. He's just been scrounging on his own, making enough to get by, for as long as he can recall.

People have told him he's in his 20's, and he sees no reason to argue.

Duravor Keel:

Coming back from a rich junkdive in RiverHeights, he saw a Mammoth-class cargo carrier broken down on the side of the all-pass. He had a good haul, and was feeling altruistic, so he stopped to see if he could help.

"Help? Why, yes, youngster, I'm in a bit of a scrape. I'v'a load of pure duriel I've gotta get to Athalo and if I don't Imma have to lay off a hundred forgers!"

"Um, okay, well, it's looks like your superluminal coil got shnacked by an anomalous power spike in the CO2 scrubbers. It happens all the time with these M0-M-0-T types if you haven't realigned your oscillating power converters."

"My whosit with the whatsit now? Can you fix it? I can't wait for my backup hauler."

"Oh, sure, I just picked up a bunch of power converters from Toshi's station. Gimme a...."

Thirty minutes later the nice miner was sitting in his Mammoth-carrier, purring like a kitten.

"Well, props unto you son. I ain't seen'a better piece'a work in quite a spell."

It was at this time that Viv popped out of Anton's backpack to see the man they had helped.

"Oh and hullo to you, little one. What are you doing out here? Anton fix you too?"

*beee-wooop*

"Well is that so? Huh. Hadn't figured that. Welp, I gotta get going, Anton, here's my card. Next time I need something fixed, I'll make sure to hunt you down.
We shall watch your career with great interest."

And with that he was gone.

Memory 3:

Anton was happy. He kitbashed the last of the quantum gearboxes and was headed to meet Ol' Ironfang for a pretty nice payday. Of course he took Viv. She wouldn't stay put if he chained her. (srsly, he tried that once. Good chains don't grow on trees, y'know.)

The meet behind The Keen Magpie was going well enough. Sure, Ironfang brought two friends, but he probably didn't like carrying stuff as much as anyone.

"Alright, you done good, Andy." He never was very good with names. "I'll jus' have JawRock count out the pay...."

And that was when Viv hovered onto Anton's shoulder to say hi.

*beep boop*

Ol' Ironfang locked onto Viv like a flak canon. "Actually, Andrew, I think we're gonna keep the money. And we're gonna take the gearboxes. And we're gonna take yer friend. You stay quiet, you might get to die quick."

All three of them started to draw guns and walk forward. There was nothing he could do!

-=<TARGET ACQUIRED>=- boomed from Viv as the top-cupola began to glow with a laser's power!

"He's got a battlemech!" "Run!" "Go go go!" "Get away, go go!" the three shouted as they fell over themselves in their hasty retreat.
' At least they left the payment behind,' Anton thought, picking up the money.

"You a battlemech, Viv? Sure don't look like one."

*boop boop* she chirped back.

Two weeks later Anton was VERY surprised when a ticket to Absalom, -the- Absalom was shoved into his hands by a nervous courier, together with a note.

"Hey, that miner guy remembered me!" he said.

Goals and things:

Anton feels that he has the pieces to a puzzle, he's just not sure how to figure it out. He wants to hunt down this 'Captain Davir Karst'--whoever that is--and ask him what he knows about The Collective. He figures the A.S. would be a good place to start.

Goal 1: He's always wondered what happened to his parents. He knows he should forget them. He just...can't.

Goal 2: He's started to believe that he's not quite expert enough to retrieve everything from Vivian that he can. But he's determined to keep at it. Maybe with a little more money and some better tools he can work something out.

*whew* Okay, that took a long time, and I'm tired now. If I left anything out I'll work more on it later. =)

Dark Archive

(Oh, um, bare bones crunch is that he's a human mechanic with a drone. ^_^)


Miles Dugo wrote:
I have enjoyed the ship to ship combat--even tried designing my own ships for fun... Link if you are interested...

The ship combat does look fun


Starship combat is fun.

Which reminds me. Could everyone could include their first and second choice for their role when starship combat roles around?

You can look here for more information on starship combat roles.


What do I love in SF... well, first of all, it's a sci-fi game, and I do love some good techno-babble. It's also a familiar system, since it's based on PF. And the changes to the base system work pretty well.

And I like the way it mixed magic and science... few games dare to try, but here it works. Besides, the way the fantasy world of PF evolves into scpace-faring SF reminds me of the world in the Endless game universe (someone should really turn that into a pen&paper RPG sometime soon).

Jatah Medoro wrote:

Starship combat is fun.

Which reminds me. Could everyone could include their first and second choice for their role when starship combat roles around?

You can look here for more information on starship combat roles.

Science or Engineering would be the natural jobs for B45t10n, due to the skills required.


Dotting in.

Wayfinders

Jatah Medoro wrote:

Starship combat is fun.

Which reminds me. Could everyone could include their first and second choice for their role when starship combat roles around?

You can look here for more information on starship combat roles.

Miles is primarily a melee combatant, and his background has left him with minimal exposure to technology, so his role on ship is probably a secondary gunner. At higher levels, though, he could take a few skills to fill in where needed.


Liosa doesn't really have the tech skills required either. For the role on the ship, I think she'd be able to do gunner, pilot, or captain, but I don't think she'd be particularly good at any of them. At later levels, she could take a few ranks in the required skills.


No surprise there, but Davir's undoubtedly best aiming towards being a captain. Piloting being a distant and barely competent second.

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