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SLAaDOS wrote:
For the good of all of us. Except the ones who are dead.![]()
Stefan Hill wrote:
I assure you, there is nothing to be afraid of. Pay no attention to the personality alteration field generator behind you.![]()
Rambling Scribe wrote: System Shock. One of my favorite things about this was the variable difficulty ratings for different play elements. I put story and puzzles on high difficulty, cyberspace on normal, and combat on low. Also this game gave me a weird association with elevator music after mowing down a room full of zombies using what seemed like 20 minutes of full auto fire with light poppy elevator music playing. I see you hackerrrr....Running down my corrridorrs... |