Aldern Foxglove

RyckyRych's page

Organized Play Member. 424 posts (18,719 including aliases). No reviews. No lists. No wishlists. 28 Organized Play characters. 22 aliases.



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Male Human

Wow, this place is still going strong, isn't it? I think its been five years or so since I last looked around.


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GM Otha wrote:


Blech! Nope, not even grits can rescue spam...

More like the opposite. I know, I'm weird, but I actually like Spam.

Grand Lodge

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Male Dwarf Fighter (Two-Handed) [8.1] : HP 88/92 | AC 24 T 12 FF 23 | CMB +14 (+16 sunder) CMD 26 (30 vs trip/bullrush, 28 vs sunder) | Fort +12 | Ref +5 | Will +6 (+2 to all vs poison, SP & SL) | Init +5 | Perc +1 | SM/Ride +0 | Climb/Swim/Surv +4

Boon!: 1d20 ⇒ 20

Wowza.

Dark Archive

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Male Human (Chelaxian) Ninja [2] | HP 15/15 | AC 19 T 13 FF 16 | F +1 R +7 W -1 | CMB +3 CMD 16 | Init +6 | Perc +3 | SM -2 | Stealth +6

Gerrin will try to move the barrel to the northwest of him out of the way.

Strength: 1d20 + 1 ⇒ (2) + 1 = 3

I said, Gerrin will try to move the barrel: 1d20 + 1 ⇒ (6) + 1 = 7

Gerrin loses the fight with the barrel this round.


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Male Human

I thought they were blasting off again.

Grand Lodge

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Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0

Any kittens about? Eldren asks hopefully. He then looks in his pockets, expecting to find something he believes wasn't there earlier. He then smells his fingers. Is that what juniper smells like? Here, smell my finger. Is that juniper? Eldren seems quite serious about the question, now matter how awkward the question might sound.

Grand Lodge

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Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0

When in doubt, blow it up!

Bomb!: 1d20 + 5 ⇒ (14) + 5 = 19 for Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Grand Lodge

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Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nivik will obtain a wand of Cure Light Wounds as requested. However, if you all do your job I won't need to be healed. He'll also obtain a wand of Endure Elements.

I'm actually surprised I haven't done this yet on this PC. I'm glad it came up. I'll use PPs for the purchases.


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Goblin Expert [1] | HP 7/7 | AC 15 T 14 FF 12 | F +1 R +3 W +2 | CMB -2 CMD 11 | Acro/DD/EA/Ride/SoH +7 Stealth +15

Chuffy will begin to eat said stuffed bird and pocket the bestest of the shiny things. He'll then quietly leave again, keeping the bird out of sight.

Stealth: 1d20 + 15 ⇒ (13) + 15 = 28


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Accepting referral for high-tier... which is what level, exactly? 6-7?

Grand Lodge

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Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Will vs embarrassment: 1d20 + 11 ⇒ (9) + 11 = 20

Jealous? Why would I be jealous? I can learn so much from you. From ALL of you! Anyways, I've been praticing some tricks of my own.

Not sure how this works, but Joesef will try to "pick the pocket" of Ali. Sleight of Hand: 1d20 + 7 ⇒ (12) + 7 = 19


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I've played several games via Roll20, it works pretty well when the DM has the prep work done.

Grand Lodge

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Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

I didn't see any call for a knowledge check, Quiven has them all though they aren't all that high.

Liberty's Edge

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Male Wolf [9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

Boomer Fort, +11: 3d20 ⇒ (18, 18, 18) = 54 Holy smokes, really? Its not exactly lottery odds but still.

Boomer takes three strikes from the strange creature but keeps his wits about him!


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Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Fort: 1d20 + 13 ⇒ (18) + 13 = 31

Zelkin takes another deep breath, wondering what that sensation could have been from. Yes, fine... I just had a brief hankering for carrots and I wanted to call myself 'Harvey'. Strange.

Zelkin continues with his task.

Silver Crusade

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Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Zax is completely surprised about everything, even the fact that he has a trip planned to Kaer Maga.

I'm here!


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Male Half-Elf Inquisitor [14] | HP 136/143 | AC 24 (29) T 12 (17) FF 23 | F +14 R +7 W +14 (+2 vs enchant, Elven immunities) | CMD 26 CMB +14 | Init +6 | Perc +28 | SM +26 | Heal +20

Great update! I came in after the start and I have a better idea of what happened now.


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I'm hoping the Leader has the skill for such a task so that I can slip away and do what I gotta do.


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Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Ooze slurpers? What kinda creatures are them, Brelar?

Grand Lodge

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Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven shrugs his shoulders at the question. Dunno. Ever since my first mission I've always had a taste for them. Weird, huh? Must be all the excitement!

Mists of Mwangi, Quiven failed the save.

Liberty's Edge

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Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh my, my! This is very exciting! I'm so nervous! What shall I do? Bizzle decides to cast Haste and then Protection from Evil, Communal.

Liberty's Edge

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Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I keep thinking about it but who has the time? Haha! Let's just watch and see what happens, shall we? I think its funny how Poirot's accent makes it all sound! Ze we, ze wa, haha!

Liberty's Edge

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Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh! This is useful! Haha! Movement for everyone! Bizzle will tap everyone with the wand.

10 minutes per level so what is that, 80 minutes? Am I right on that?

Liberty's Edge

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Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will use Haste every chance he gets, he likes to see people moving around like a video game, so that should help. I'll agree to whatever you'd like to do. I just want to see level 10. :)

Liberty's Edge

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Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oooh! A swashbuckler! I should've known. Yep, taking another better look at you and I can see it!

Sense Motive: 1d20 + 7 ⇒ (8) + 7 = 15

Umm, what? Oh, yes! Of course! Horus was known for all sorts of things like that, you know. Bizzle looks at the halfling as if he knew it the whole time. Bluff: 1d20 + 12 ⇒ (12) + 12 = 24

Errr, something in your throat? Bizzle then shrugs his shoulders and looks at the dwarf. So, why are you here?

Grand Lodge

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Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef will volunteer to be the one to go and search the statue. He then asks, looking at J, So, where in the statue should I be looking?


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Scales of War - Yawning Portal Human Master of Dungeons [77] HP 1000 | AC 55 | Initiative -1 | Saves: ST +8 DX +8 CN +8 IN +8 WS +8 CH +8 | Perception +50 | Insight +60 | Investigation +70

Below is a helping how-to created by one of the excellent Pathfinder Society GM's, Endless Forms. I've played in literally dozens of his games and he is the one that is running the Shattered Star campaign that I showed you in email a couple weeks back. This will help with how to format things like your attacks, spells, etc.

How to Play Play-by-Post

Below are some basics on playing in a PbP game. Mastering the basics is just the first step though! Once you’ve got the basics down, start trying to improve your play-by-post gaming to make your characters stand out and make your posts effective and efficient. For that I point you to Painlord’s Advanced PbP guide. If you are just getting started, I suggest you read the following basics on play-by-post play. But always remember, the key to all play-by-post gaming is to be consistent!

The Basics #1: Formatting and Basic Posting:

The first thing you’ll need to learn is how to properly format your posts. Everyone has their own little quirks but in general these are the agreed-upon formats:

”Use bold text and quotes when your character is speaking,” then use normal text to describe their actions. (though most people don't use the quotes, the bold is enough).

Italics is often used to denote what your character is thinking or when creatures/characters are speaking telepathically to each other.

Out-of-character text is for making mechanical notes or saying things not directly related to in-character gameplay. Longer out-of-character questions should put in spoilers or asked in the Discussion thread of the game rather than the Gameplay thread.

Quotes are used less often but are mostly useful in replying to something said earlier or to highlight something important that the other players might have missed from earlier.

An example post might look like this:

@Desmond: Lol! I don’t think that’ll get them on our side!

Trotter leaps in front of the gruff ranger and tries to remedy the situation with some quick words. He should have let me do the talking! Now he’s gone and offended the villagers! ”My dear people, I think my friend misspoke. You might have heard ‘get out of my way!’ but what he actually said was ‘have a nice day!’”

Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14

The Basics #2: What to do in Combat:

Combat can be a bit more complicated than simple back-and-forth roleplaying. To make things less complicated for everyone, make sure it is clear to the GM and the other players what you are doing. Spell out each action if necessary.

And I can’t stress this enough: when using spells or abilities (especially if they require the GM to make a saving throw for one of the bad guys), please post the name of the spell or ability you are using and-most importantly-post the DC and type of save. It is also considered good etiquette to post a link to your spell or at least summarize what it does if it is a less common spell (or something more complicated than, say, fireball) so that they do not have to look it up each time.

The GM is taking a lot of time out of their day (more time than you are to play, most likely) so be respectful of them and save them time and hassle by posting all of the relevant information in your post. If the GM has to stop and look at your profile to find the spell, its DC, and maybe look up the spell’s details if he is unfamiliar with it, the GM ends up spending a lot of their valuable time analyzing your post instead of writing their own update to the game.

A bad combat post might look like this:

Trotter casts a spell at the creature! murderous command

Also note how sparse and bare that post is. It’s boring. Sometimes necessity and lack of time don’t allow for a lot of description, and that is fine. But if you have time, take advantage of the medium and add a little flare to your post to make it stand out. A better way to write that post would be like this:

Trotter grimaces as he watches his friend fall to the blows of the evil Aspis agent. ”Have a taste of your own medicine!” he screams as he casts a spell at the baddie!

Casting murderous command: DC 18 Will save or he has the urge to kill his nearest ally, attacking that person on their next turn with a melee weapon or natural weapon. (lasts 1 round.)

Notice that in this second example the GM has all the information they need right there in the post. The GM can roll the save for the bad guy and keep moving without having to look up the spell or check your profile to find the DC buried somewhere (or even calculate it themselves, yuck!).

If the actions you are taking are particularly complicated, it might also be a good idea to break down what you are doing so the GM understands each action individually. Here’s an extreme example but note how much easier it is to understand the mechanics of each action:

Trotter calls upon his luck (activated archaeologist’s luck as swift action), draws his pistol (free action with quick draw), fires his gun (standard action)quickly reloads it (free action with Rapid Reload and alchemical cartridge) and then places it back in its holster (move action).

The Basics #3: Your Responsibilities as a Player:

The most important rule: be consistent!

Playing in a game via play-by-post can in some ways be more flexible than planning out a night-long gaming session with your friends, as it allows everyone to post at their own convenience. However, it is also quite a bit of work on a daily basis to keep up with the game. And yes, I said daily basis. In the play-by-post arena it is considered standard to post at least once a day. And posting multiple times a day is quite common with some groups who prefer faster-paced games.

Everyone has occasions where they are unable to post for a day, but when you sign up for a game you should plan to post at least once a day. If you are unable to do this for whatever reason, it would be courteous to let your GM know ahead of time. Similarly, if you are going to be gone for more than a day-say, if you will be out camping for a weekend and won’t have internet access-make sure to alert the GM. Most GMs will offer to ‘bot’ your character (also called GMPCing); if your character needs to do or roll something while you are away, they will roll it for you.

Basically, play-by-post is an inherently slow medium. Combats can take days or maybe even a week or two. It is your responsibility as a player to work with your fellow players and GM to keep things moving forward and to be consistent enough to finish the game in a timely manner.


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Male Human

You aren't taking, I'm offering. Go ahead and unhook me from that game, EF. I'll catch the next one.

Silver Crusade

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Male Half-Orc Paladin [4.1] | HP 40/40 | AC 24 {26} T 11{13} FF 23 {25} | F +9 R +6 W +9 | CMB +6 CMD 18 | Init +2 | Perc +2 | SM +6 | Diplo +8 | Intim +4 | Heal +6

Angry? I'm not exactly happy about all this, I'll tell you that!

Zax starts yelling at the box. Open up! We don't have time for these games! Intimidate: 1d20 + 4 ⇒ (16) + 4 = 20

Zax then moves to the smooth stone chest. Will: 1d20 + 4 ⇒ (3) + 4 = 7 He starts yelling at that one too.


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Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Fort: 1d20 + 16 ⇒ (4) + 16 = 20 Cutting it close there, Argust. I already have the mental capacity of a turtle though.

Argust seems to barely hold off the magic. He then rushes the enemy faster than a turtle! The one to Argust's left.

Vital Strike: 1d20 + 24 ⇒ (17) + 24 = 41 for Damage: 4d6 + 29 ⇒ (4, 5, 6, 4) + 29 = 48
Confirm?: 1d20 + 24 + 4 ⇒ (8) + 24 + 4 = 36 for Damage: 2d6 + 29 ⇒ (3, 2) + 29 = 34

Sovereign Court

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Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Nice! Congrats! I think I've been in 150 of them.


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Male Human

Hmm, not sure his wife would like that idea. Umm, they are married now, aren't they? I can't keep track of my own marriage and girlfriends.

Grand Lodge

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Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

"The dungeon’s red hue is dramatically accented here with a fresh coating of blood." Yes, that would be mine, I'm at 1 HP. :)

Joesef goes down on one knee, trying to recover from what has been to this date his worst battle yet. Guess I'm not so good with daggers...

Joe then falls unconscious. I just remembered I have 2 points of non-lethal damage also.

Sovereign Court

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Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Elves.

Yes, I guess we shall. Sooner rather than later, if you please.

Grand Lodge

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Male Elf Magus (Bladebound) [9.1] | HP 63/63 | AC 28 T 18 FF 22 | F +9 R +11 W +9 | CMB +7 CMD 25 | Init +8 | Perc +14 (low-light vision) | Acro/EA/Fly +8 | Climb/Swim/SM +3
Kryssa Lightbinder wrote:
Kryssa mutters at the rug, "I'm just curious if it will match my drapes chaps..."

Unless it can fly I'm not going to pay that much for this rug. Maldoc spits, obviously losing patience with the process. He then looks to Rhuul to take control of the conversation again.


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Male Human

Oh, DON'T get hit. I get that confused with the other thing.

Liberty's Edge

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Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

I think we should keep moving. Culsar suggests as the group tries to identify this piece of cloth. There might be gillmen about.

Liberty's Edge

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Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

No, thank you. Culsar declines the offer of drink as he already had enough to satisfy him this day. We should prepare for our journey.

Liberty's Edge

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Eidolon : HP 13/13 | AC 16 (20) T 12 FF 14 (18) | F +4 R +5 W +0 | CMB +4 CMD 16 (FF 14) (can't be tripped) | Init +2 | Perc +5 | Stealth +7 | EA +3 Halfling Summoner [2] | HP 15 | AC 14 (18) T 14 FF 11 (15) | F +3 R +5 W +6 (+2 vs fear) | CMB -1 CMD 12 ( FF 9) | Init +5 | Perc +8 | Spellcraft +5

No, on both accounts. Why would you ask either? Culsar says sharply. If you had been paying attention rather than eating utensils you'd have realized that we just met and were rather cordial about it.

Culsar seems a bit put off by both the mannerisms and the appearance of the newest member of the party. What cage did she break out of? Stronger bars are needed, obviously.

Grand Lodge

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Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

A rack? A rack of what? Joesef seems confused by the gnome and his explanations. And nothing I have was gotten ill, in fact I've had most of what I've ever had taken from me. I often wondered if I shouldn't be doing the same. Seems to be how the world works. I never do since, well, it just doesn't seem right. Is that what you mean by evil? You used to be a thief?

I used to be a thief. Was I evil? Joesef wonders to himself as he thinks back on his time in the streets of the city... the name of which he can't seem to recall. I was just doing what The Rat Man told me to do though.


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Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Izabek, having expended all of his divine spells, steps forward to within 30' of the creature, casting Lightning Arc at his latest foe, giving the insect a noticeable shock!

Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 16 for Lightning: 1d6 + 1 ⇒ (5) + 1 = 6

Scarab Sages

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Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

I've had to go back and favorite a few posts since that seems to be a way of saying "Great Job" for roleplaying or giving a good laugh. I really should be doing it more often, especially in this game. Well done.

Scarab Sages

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Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Narvik takes the words of the Shoanti in. He may have a point, friends. How do we know what the signal of the horn will actually mean? Perhaps we linger too long here, she may simply be buying time. Subdue her or slay her, in either case we must move on. Bargaining may not be wise after all.

If you wish, with just a touch of my hand I can cause her to bleed out slowly. We can either leave her to die or stabilize her. Just choose quickly.

I have Death's Touch, doing d6+1 plus 1 bleed per round due to Bleeding Wounds. Seeing she is tied up it should be easy to pull off.


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Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Ah, so they are outnumbered, LOL.

Argust turns to Brelar. Why are they laughing? I did kill her! Turning to the Maidens again he then yells, You can look fer yerselves!

Scarab Sages

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Male Half Orc Oracle of Bones [6.0] | HP 49/49 | AC 25 T 12 FF 24 | CMB +6 CMD 18 (19 vs grapple) | F +6 R +5 W +9 | Init +1 | Perc +3 (darkvision) | SM +6 | Heal +11 | Intim +10

Rene should be quite familiar with SDOP by now, just ask Carl.

Narvik will ready his morningstar and shield, just in case.


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Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

It's true! Parfin snarls at the dwarf. I have no clue who my father is!

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Confirm?: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 4d6 + 8 ⇒ (6, 6, 2, 5) + 8 = 27

If you see him in hell, say Hi for me.

Does Parfin know about the archer in the hallway? If so, he will move in that direction (30'). If not, he'll admire his handiwork and start to search the bodies until he is made aware that more enemies are around.

Sovereign Court

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Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Yes, very funny. Jaysin simply rolls his eyes at the latest attempt at cleverness.

Fort: 1d20 + 3 ⇒ (4) + 3 = 7

Jaysin doubles over as he attempts to go near the room. Turning different shades of a color not normally seen on human skin, the fighter backs out of the room, violently swinging his arms in an attempt to clear the hallway of those in his way. There must be another... way around. How can you people stomach such filth? Must be your upbringing.

Liberty's Edge

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Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I can't believe this. Of all creatures this goblin has to take a liking to it has to be a gnome? A strange one indeed, this Ekkie!

Let's get moving if we're going to do something about this clan then! Juggling torches isn't going to get us anywhere, though I admit I think Ekkie! is quite fascinated by fire. And lets get something for her to eat, got any rotten meat around here? Goblins just love that stuff. Saves you from having to throw it away! Ha!