GM Endless Forms' PFS 06-02 The Silver Mount Collection (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario played at the high tier (4-player adjustment).

Blakros Museum


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The Flaxseed Pathfinder Lodge

You are awaiting your briefing with your fellow agents.

Feel free to introduce yourselves and RP. I'll be at GenCon for the rest of the week so the briefing will likely come on Monday at the earliest.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Ill get a post up later.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

The Blakros family? Again? A tall Taldan says with a bit of an obnoxious sneer. They always seem to find their share of nonsense.

Seems I need to update Jaysin's profile, he is 4th level now.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

checking in.

Silver Crusade

"This will be my first time in the museum…although its reputation certainly precedes it. More than a handful of agents I've worked with report having solved, and perhaps even caused, a lot of trouble there." If it is possible to be simultaneously imposing and non-threatening, Rhydderch has certainly mastered the task. Standing well over six feet tall he speaks with a quiet dignity and looks as comfortable in a full suit of armor as the average person would be in their pajamas.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

You see a rotund dwarf with a broad smile and even more broad belt enter the room, while chewing on what appears to be a leftover trail ration. He looks around and spots the other Pathfinders.

"Hey there! Hello again, my good friends. It is jolly good to see you all."

He bows to each, not as deeply as he would like, but as much as his physique will allow.

"Brother Grimdock at your service. A pleasure to meet you all."


The Flaxseed Pathfinder Lodge

Taking the night off from GenCon so thought I would check in and get this moving:

You are in Pathfinder Society’s Grand Lodge in Absalom, where you are meeting with local venture captain Drandle Dreng not for high adventure, but to settle accumulated paperwork.

“It is truly a pleasure to be back.” Venture Captain Drandle Dreng takes a seat at the head of the table and leafs through the papers set before him. “Some of you might have worked with me before my… furlough. And I look forward to reminiscing, but first it seems we need to spend the next few hours tidying up the paperwork you’ve accumulated over the course of your adventures.” He wets his cracked lips. “First, we have this extradition order from Cheliax for... Oh my. Well, I’m sure the Society can—“

A blue-grey shape crashes through the window and lands on the oak table with a metallic schwak! The tangle of wings and claws eventually stands, a gleaming silver raven, and opens its mouth.

“G—gods help me, Dreng, I’m dying,” a distant male voice sputters from the bird. “Men in black—came for… Numeria exhibits. It’s Nigel... I’ve been shot! You owe me, you old bastard!”

Dreng’s lips crack and pop as they tighten. “Well… Sounds like you lot need to head to the Wise District. That sounds like Nigel Aldain, so go to the Blakros Museum. If he lives through the night, I might be able to make something of this—” he waves a hand over the mound of parchment, “disappear.”[/b]

---

You may know some details about the Blakros Museum, its curator, and its history.

DC 15 KN (local or nobility):
The Blakros Mueum is a small, old, ugly building in the Wise District that displays historical treasures. It is open to the public, for a small fee.

DC 20 KN (local or nobility):
The Blakros Museum is owned by the Blakros family, a noble household of traders and artifact hunters. They marry nobles from all over the world, and use those contacts to bring in amazing treasures unseen anywhere else in Absalom. Nigel Aldain, the curator, isn’t a Blakros by birth. He married into the family.

DC 25 KN (local or nobility):
The Blakros family didn’t build the museum. They bought it from some insane wizard’s estate after he died. It’s been closed for the past few weeks, but not many people have noticed. Accidents and strange events happen so often lately that it’s usually closed for “renovations” or “cleaning,” causing many people to avoid it.

DC 30 KN (local or nobility):
The Blakros Museum was originally constructed by the powerful wizard Ralzeros the Overwatched and some people say he cursed the building upon his death. Apparently, Nigel Aldain found the artifact Ralzeros originally used to shape the building and his “renovations” supposedly include making the museum less prone to catastrophe.

Well-studied Pathfinders may know about Numeria and its people.

DC 15 KN (engineering or geography):
Numeria is a large wasteland to the north. It’s more of a wilderness of barbarian tribes than a real nation.

DC 20 KN (engineering or geography):
Stars fell on Numeria long ago, full of strange poisons and monsters. Its ruled by some barbarian king and his army of creepy mages.

DC 25 KN (engineering or geography):
The Black Sovereign Kevoth-Kul rules over Numeria’s small cities and wandering tribes, aided by a cult of magic-users known as the Technic League. The Technic League bases their magic off the technology that fell to Golarion thousands of years ago.

DC 30 KN (engineering or geography):
The Technic League jealously guards their technology. The strange things across Numeria they covet fell to Golarion in the remains of an enormous metal ship that supposedly sailed between worlds.

---

As you ready to leave the lodge, another Pathfinder clumsily stumbles into any member of the Dark Archive faction, quietly handing off a note.

Dark Archive message:
Greetings, my moldable little mind,

In light of our recent reorganization, knowing the right people is quite vital. A pet of mine couldn’t help but overhear your conversation with Dreng and Nigel Aldain’s pathetic cry for help. Sad though he is, the elf controls access to a wealth of knowledge I want access to, and he would make a delightful addition to the Dark Archive’s ranks. Persuade him to join us. It shouldn’t pose much of a challenge with his ego, but he is a fickle and self-important little man. If you can find any way to ensure his true and lasting loyalty know that I will owe you a favor.

— Zarta Dralneen

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym looks around helplessly. He knew nothing about this museum or the items contained there. [b]"If this Nigel has been attacked we need to go there quickly and attempt to save him!"[\b]

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Local: 1d20 + 3 ⇒ (6) + 3 = 9
Geography: 1d20 + 6 ⇒ (5) + 6 = 11

Despite his recent dealings with the Blakros family he doesn't seem to recall anything about their museum. The Taldan also doesn't have any knowledge of Numeria.

Finally updated my profile also. My Init is now +7 in case you need to update it EF.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc looks at the Raven in wonder.

kn:local: 1d20 + 3 ⇒ (14) + 3 = 17

"I have heard a few Pathfinders go on the missions to Blakrose. Odd stuff. Ain't ever been there myself.
The Blakros Mueum is a small, old, ugly building in the Wise District that displays historical treasures. It is open to the public, for a small fee. "


The Flaxseed Pathfinder Lodge

Ok! I'm back from GenCon and (mostly) rested. I'll give the others a chance to check in or get ready in any way they need to before we move along to the museum.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

A heretofore silent elf strides from the corner. He's serious of countenance, but not overly cruel looking. His attire is so quintessentially elven that it borders on cliche. The only odd feature is the slightly Minkaian feel to his attire and the more than slightly Minkaian look of his blade. His comportment denotes a lightly armored warrior, but the smell of all things esoteric points him out as a spellcaster.

Kn (Nobility): 1d20 + 6 ⇒ (3) + 6 = 9
Kn (Engineering): 1d20 + 10 ⇒ (2) + 10 = 12

Clearly his mind is still stuck in Mendev.

"Blakros? Many of my friends also speak of it as a place of constant chaos and emergency. My apologies for my late arrival. Please don't judge me by it. When steel is drawn, I'll be right there. Shall we?"

Sovereign Court

1 person marked this as a favorite.
Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Elves.

Yes, I guess we shall. Sooner rather than later, if you please.

Grand Lodge

1 person marked this as a favorite.
HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Mustachioed humans.

This is for a boon: "You are new agents to me, on the way I'd love to hear of your exploits and experiences. Someone tell me of a recent tale of high adventure." I need someone to name a scenario that any one of these characters have played that Druthane hasn't. I'll post the list later, but he doesn't have any Season 0-2 stuff.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Druthane:

Spoiler:
Hagrym completed 2-13 Murder on the Throaty Mermaid earlier in his career. It was basically an investigation of a murder on board a ship. I don't remember much else, but if that will let you get your boon, I'm happy to help.


The Flaxseed Pathfinder Lodge

The dark, blocky architecture of the Blakros Museum squats stubbornly between the more impressive government buildings of the Wise Quarter. One of the older buildings in Absalom, it remains unchanged and lacks the ornamentation of its newer neighbors. Imposing statues of armored men flank the entrance ahead, one partially obscured by a half-fallen banner reading “Grand New Exhibition!” A blue flicker intermittently tints the dark windows, casting long, dull shadows over the groomed gardens and fountain. A crumpled figure in bloodstained robes lies against the fountain’s edge.

The garden is unlit, but the illumination from the museum’s windows provides dim light.

Nigel lies against the garden fountain in a haze of shock and melodrama. “Keep your heads down fools! They could be anywhere!”

As you approach, he begins sputtering an explanation to ensure his innocence in the night’s debacle.

“Are you Pathfinders? Did Dreng send you? It was... it was... it was in no way my fault! We took every precaution! Tomorrow was going to be such an event, unveiling the new museum, and absolutely nothing could go wrong! I personally inspected every artifact that came in, as both a scholar and a wizard. Everything was harmless as a newborn lamb! And anything the least bit suspicious went right into the lockbox! We even made sure those bizarre “robots” of theirs were neutralized!"

After this exertion, Aldain starts to faint.

Heal, Intimidate, or another solution to keep him with it.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Intimidate 1d20 + 8 ⇒ (2) + 8 = 10

"Nigel, pull yourself together. We were sent here to help you out...you don't get to just faint! Tell us what exactly is going on, if you know what's good for you!"

Silver Crusade

Rhydderch attempts to calm Nigel. "Your reputation precedes you my friend. You're well known as a consummate professional; yet sometimes unforeseen situations arise when dealing with these artifacts. We are here to help but we need you to provide us with more information."

Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will move up with the other dwarf and assist in the pep talk

"Snap to mister! As Hagrym says, we be here to help you. No whiners allowed. Just let's know how we can help, and we will be on it like...well like something that gets on something. Harrhh! " the dwarf scowls with a slight grin.

intimidate : 1d20 + 5 ⇒ (8) + 5 = 13 assist

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Intimidate: 1d20 + 3 ⇒ (13) + 3 = 16 (aid as needed)

"Cayden's Codpiece what is a robot? Nigel, stay with it if you want your museum to see another day."


The Flaxseed Pathfinder Lodge

Nigel shakes his head and slowly regains consciousness. "A robot? It’s one of those Numerian machines, sort of a golem, but it runs on lightning and needs little nodules in its head to think and obey. So we pulled those nodules out and threw them in the hazard crate."

Nigel breaths deep for a few seconds. "It was those vile cultists! They struck in the night like cowards! Oh, Abadar preserve my poor staff! None of us know how to fight. I went to find help and those Numerian monsters shot me in the back! I blacked out. Thought I’d gone on to the Boneyard, but when I awoke I called for assistance. I don’t know how many of my workers are still alive! Pendleton was in there!

"You have to do something. They could destroy the entire museum! Half of that exhibit belongs to you people!"

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"How many robots, and are they armed with weapons or do they launch these like a wizard launches magic missiles?" The magus begins to move before turning to the curator, "And where is the crate that contains all the parts you tore out?"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"And what cult are you talking about?". Robots and cultists seemed too far fetched for the dwarf to believe.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Almost as an afterthought, "[/b]do you need healing Nigel?[b]"

-Posted with Wayfinder

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

A tall elf who has been quiet up to know, stares at the museum. "Who is Pendleton?"

Decided on my magus. Druthane, want to trade spells?

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Cultists I can deal with. Robots? How does one deal with robots?

Any type of knowledge check for these robots?


The Flaxseed Pathfinder Lodge

Nigel shakes his head, "I'm fine, I'll be fine. But I'm not going back in there!"

He responds the questions, "Pendleton is my nephew—my wife’s sister’s middle son. Nice enough lad. Head in the clouds. Dhrami thought a season or two working in the museum might teach him a bit about foreign cultures before they actually let him roam the world and embarrass us all abroad."

"The robots were attacking with weapons, although the lightning that powered them was charging up their weapons and fixing them as they were injured."

"Now this cult-I believe they are called the Technic League, some secret society out of Numeria. Clearly they did not like my acquisition of their artifacts. I assure you, almost no one told me how fanatically devoted they were to keeping their technology a secret.”

“The hazard crate is another gadget from Numeria, a large metal box painted in black and yellow. Doesn’t affect most magic, but it shuts down any Numerian relics placed inside. It's inside, stored up on the second floor the last time I saw it.”

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"Right. Sounds like that's a good as place as any to start. Let's go."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Aye...let's get this robot box thingy and get out. This techno talk is givin me the willies. I do not like anything more complicated than a crossbow or tankard with a lid....Harrhh!. "

The dwarf chuckles at his own joke then coughs and puts on his best serious face.

Silver Crusade

"These robots sound like something from a long time ago in a galaxy far, far away. While our skills are unmatched I only hope the quality of our weaponry can stand up to the test. If not this could be a very short mission for us." Rhydderch states. "No offense, Brother Grimdoc." You're not certain...but you believe that may have been the paladin's attempt at jest.


The Flaxseed Pathfinder Lodge

Hrumph. They did something different/wrong with the maps in this scenario. Usually you can copy-paste them right from the pdf (which copies the map but not the room labels, etc) but every time I do that with the maps from this scenario they paste as a black box. Something is not layered right I suspect. Soooo we'll have to survive with the room labels (which unfortunately also means the secret door labels are going to be shown).

The party moves into the museum proper...

An electric tang overpowers the room’s scent of polish and wax. Walls and pillars of hewn black stone support the heavy ceiling overhead and a lattice of lamps burning with a steady, white flame. Dozens of paintings, both stunning and lackluster, line the walls just beyond the museum’s grand doors. Various statues stand against the walls, while a towering bronze figure, arm outstretched with waves parting beneath him, almost scrapes the fifteen-foot ceiling at the chamber’s far end.

Doors to the west are delicately labeled “Facilities,” while a sign over the double doors across the gallery boasts “Histories of the World.” Two sets of double-doors stand at the room’s north end, barely ajar. A banner hanging overhead proclaims “Secret Sorceries of a Savage Land,” while a more subdued sign below that reads “Grand Exhibition Hall.”

The statue is easily recognizable as Arodan raising the isle of Kortos from the sea.

DC 15 Perception or Survival:
a trail of blood spatters leading from the front doors to the northern doors, and clearly show Aldain’s flight.

Also, everyone please make Perception checks as you move into the room (separate from the above spoiler).

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Perception for spoiler: 1d20 + 13 ⇒ (3) + 13 = 16

General Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Ander walks cautiously into the room, looking around. Looking down, he points. "Look there, a blood trail. Looks like from Aldain."

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Perception for spoiler: 1d20 + 2 ⇒ (12) + 2 = 14
Perception for GM: 1d20 + 2 ⇒ (17) + 2 = 19

Following Ander's information, Druthane will sneak a peek through the doorway, Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Perception spoiler 1d20 + 10 ⇒ (19) + 10 = 29
General Perception 1d20 + 10 ⇒ (11) + 10 = 21

Silver Crusade

Perception for Spoiler: 1d20 + 11 ⇒ (14) + 11 = 25
Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

GM requested Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Evidently preoccupied with watching Druthane move toward the door Jaysin offhandedly comments, Let's not go running off carelessly, I'd prefer not to be forced to save everyone's life today.


The Flaxseed Pathfinder Lodge

Oops! Didn't realize the four-player adjustment removes the need for Perception in this room! Ha!

Four of the statues actually whir into motion and command in metallic voices, “Desist all trespassing.”

gm rolls:

gearsmen: 1d20 + 1 ⇒ (7) + 1 = 8
Jaysin: 1d20 + 7 ⇒ (4) + 7 = 11
Rhydderch: 1d20 + 1 ⇒ (8) + 1 = 9
Hagrym: 1d20 + 5 ⇒ (3) + 5 = 8
Druthane: 1d20 + 2 ⇒ (15) + 2 = 17
Ander: 1d20 + 3 ⇒ (6) + 3 = 9
Grimdoc: 1d20 + 5 ⇒ (2) + 5 = 7

Initiative:

1. Druthane, Jaysin, Ander, Rhydderch, and Hagrym
2. Gearsmen
3. Grimdoc

Druthane, Jaysin, Ander, Rhydderch, and Hagrym are up!

DC 15 KN (arcana):
These gearsmen constructs have hardness and normal construct traits, although they are vulnerable to electricity and critical hits.

DC 20 KN (arcana):
However, they can heal themselves and charge their weapons with electricity. They also possess adaptive learning, essentially allowing them to move their skill points around as needed.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Kn Arcana: 1d20 + 11 ⇒ (9) + 11 = 20

"Ho! Watch their electric touch and give them the SAME!" As Druthane Shouts the last word he snaps his blade out and charges it with arcane power. He steps to the corner and brings the blade down with everything he has, delivering a spell with a stroke of the blade.

Swift: Spell Shield Arcana (AC 19)
Standard: Cast Shocking Grasp and hold the charge.
Move action: Move to melee. deliver the spellstrike. ATK: 1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19 (Assuming I get the +3 for metal.) DMG: 1d8 + 5 ⇒ (1) + 5 = 6 + Shocking Grasp Elec: 4d6 ⇒ (1, 4, 6, 2) = 13

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Know. Arcana 1d20 + 7 ⇒ (4) + 7 = 11

Hagrym moves forward, figuring a magic sword might be effective versus just about anything.

Attack 1d20 + 7 ⇒ (4) + 7 = 11

Damage 2d6 + 5 ⇒ (3, 1) + 5 = 9

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I fire arrows, not lightning! Jaysin shoots the one to the southwest.

Rapid 1: 1d20 + 8 ⇒ (9) + 8 = 17 for Arrow: 1d8 + 10 ⇒ (5) + 10 = 15
Rapid 2: 1d20 + 8 ⇒ (5) + 8 = 13 for Arrow: 1d8 + 10 ⇒ (7) + 10 = 17

He then takes a 5' step south.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

"Don't let them divide and conquer! Rule #26 " the magus shouts.


The Flaxseed Pathfinder Lodge

Although Druthane's weapon seems to deal no damage to the robot, the electrical charge seems to have fried a few circuits. Hagrym has trouble connecting, as does Jaysin.

Initiative:

1. Druthane, Jaysin, Ander, Rhydderch, and Hagrym
2. Gearsmen
3. Grimdoc

G1: 19 dmg

Ander and Rhydderch are up!

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander actions mimic Druthane's as he imbues his blade with arcane power, then casts a spell. His blade cackling with electricity, he moves toward the northeasst, swinging at the one near Hagrym.

Attack: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Damage: 1d10 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8
Shocking Grasp: 5d6 ⇒ (2, 3, 2, 3, 6) = 16

Swift: Spend a point arcane pool adding +1 shock to blade; Standard: Cast Shocking Grasp; Move: Move to deliver spell via Spellstrike

Silver Crusade

"I can already tell this is going to be a long day."" Rhydderch moves up to attack Druthane's target.

Power Attack: 1d20 + 6 ⇒ (15) + 6 = 21, Damage: 1d8 + 7 ⇒ (6) + 7 = 13


The Flaxseed Pathfinder Lodge

Ander likewise has trouble hitting the robot! Rhydderch moves in to assist Druthane but only does a little damage to the tough robot.

The first gearsman stabs at Rhydderch!
mwk spear power attack: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17
damage: 1d8 + 10 + 4 ⇒ (1) + 10 + 4 = 15
electricity: 1d6 ⇒ 2

The next one goes after Ander!
mwk spear power attack: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
damage: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
electricity: 1d6 ⇒ 2

The other two move up, one of them going for Jaysin....
mwk spear power attack: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
damage: 1d8 + 10 + 4 ⇒ (2) + 10 + 4 = 16
electricity: 1d6 ⇒ 1

And the other for Grimdoc.
mwk spear power attack: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
damage: 1d8 + 10 + 4 ⇒ (5) + 10 + 4 = 19
electricity: 1d6 ⇒ 4

Initiative:

1. Druthane, Jaysin, Ander, Rhydderch, and Hagrym
2. Gearsmen
3. Grimdoc

G1: 22 dmg

You guys are up!

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Angered by the lack of blade damage, Druthane grips the hilt of his blade in two hands while suffusing it with arcane power (now a +2 katana).

1d20 + 9 ⇒ (19) + 9 = 28 Bam DMG: 1d8 + 5 ⇒ (6) + 5 = 11
confirmation: 1d20 + 9 ⇒ (9) + 9 = 18 DMG: 1d8 + 5 ⇒ (8) + 5 = 13

Net dmg no crit: 11
Net dmg crit: 24

Then he takes a slight step away to try to draw the thing from out of the corner.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc grunts at the pain of the spear hitting him.

"Erastil will destroy you machines! Now you have made me angry. "

Grim steps back 5' and swiftly grows to large size and swings at a robot.

preference given to one of the damaged ones, but if not a clear shot, the one that struck him. I believe with 20' reach he could target any..

+1 Lucern, pa: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22 damage,pa, large : 3d6 + 7 + 6 ⇒ (2, 4, 2) + 7 + 6 = 21

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hairy moves 5' forward, hopefully setting up a flank with the creature in the next round. He continues to swing his sword at the mechanism.

Attack 1d20 + 7 ⇒ (8) + 7 = 15

Damage 2d6 + 5 ⇒ (1, 1) + 5 = 7

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Seeing how blades have not been so effective, Jaysin switches to his durable adamantine arrows, steps back and tries again!

Bow: 1d20 + 8 ⇒ (6) + 8 = 14 for Arrow: 1d8 + 10 ⇒ (3) + 10 = 13
Bow: 1d20 + 8 ⇒ (15) + 8 = 23 for Arrow: 1d8 + 10 ⇒ (4) + 10 = 14

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I was not sure from the map, did the robot move more than. 5' to hit grim? If so he would have taken an Aoo

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