Dog

Boomer The Wolf's page

12 posts. Alias of RyckyRych.


Full Name

Boomer IV

Race

Wolf

Classes/Levels

[9] HP 85/85 | AC 26 T 12 FF 23 | Speed 50' | CMB +14 CMD 27 (31 vs trip) | F +11 R +9 W +4 (+8 vs enchantments) | Init +3 | Perc +13 (low-light vision) | Acro +1 (+9 for jump) | +4 to Survival when tracking by scent

Gender

Male

Size

Large

Special Abilities

Feats : Blind-Fight, Combat Reflexes, Light Armor Proficiency, Power Attack, Weapon Focus (Bite)

Alignment

Tricks : Attack, Attack Any Target, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay

Strength 25
Dexterity 16
Constitution 20
Intelligence 2
Wisdom 12
Charisma 6

About Boomer The Wolf

Stat Block:
Boomer III
Male wolf
N Large animal
Init +3; Senses low-light vision, scent; Perception +13
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Defense
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AC 26, touch 12, flat-footed 23 (+4 armor, +3 Dex, +10 natural, -1 size)
hp 85 (9d8+45)
Fort +11, Ref +9, Will +4 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +13/+8 (1d8+10)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 25, Dex 16, Con 20, Int 2, Wis 12, Cha 6
Base Atk +6; CMB +14; CMD 27 (31 vs. trip)
Feats Blind-fight, Combat Reflexes, Light Armor Proficiency, Power Attack, Weapon Focus (bite)
Tricks Attack, Attack Any Target, Come, Defend, Down, Fetch, Guard, Heel, Seek, Stay
Skills Acrobatics +1 (+9 to jump), Perception +13; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, come, defend, devotion, down, fetch, guard, heel, multiattack / extra attack, seek, stay
Other Gear lamellar (leather) armor[UC]
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Blind-Fight Re-roll misses because of concealment, other benefits.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Fetch [Trick] The animal will get a specific object.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multiattack / Extra Attack Multiattack or second attack with primary weapon at a -5 penalty.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Stay [Trick] The animal will stay where it is.
Trip (Ex) You can make a trip attempt on a successful attack.