GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


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Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Huh? Argust doesn't seem to get what the deal is. Why we gotta wait? Can't we just go?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert shakes his head. "It'd be rude to just barge in without talking first. And we don't want to be rude unless we have to, right?"


The Flaxseed Pathfinder Lodge

Yes, Thasillonian.

The three couriers raise their eyebrows. "Xin will complete his task when he wants to complete it. It is not for any here to ask a timetable of the master."

You could start hacking through them or you could always trying bluffing your way past or use some enchantment/charms to work out a deal.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

I could just hack my way through them but I'm thinkin' that'll look bad in the eyes of my liege.

Argust stands at the ready for whatever his friends may ask of him. I hope they ask me to hack my way through them.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Sadly, Bert is a straightforward sort and never learned Bluff.


The Flaxseed Pathfinder Lodge

So, anyone want to try anything else or should we roll initiative?


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust stands on deck, waiting to be announced into the game before approaching the plate. I expect Brelar or Karn to try something non-violent, though.


The Flaxseed Pathfinder Lodge

"I'm sorry, but we just can't allow you to pass at this time." One of them draws her longsword and the other two follow suit."[/b]

gm rolls:

ax: 1d20 + 11 ⇒ (9) + 11 = 20
Argust: 1d20 + 4 ⇒ (2) + 4 = 6
Bert: 1d20 + 3 ⇒ (17) + 3 = 20 (+2 underground)
Brelar: 1d20 + 5 ⇒ (4) + 5 = 9
Karnhousk: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative:

1. Bert
2. Axiomites of Xin
3. Karn, Brelar, and Argust

Bert is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Sorry; Karn's probably not back from Aruba yet, and I don't know where Brelar is.

Bert yelps in surprise, then retreats and casts his usual opener. Casting good hope on the party, you know the drill.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Not sure I had anything easily available to get past them anyway...

Any Knowledge checks to learn more about them?


The Flaxseed Pathfinder Lodge

DC 18 Knowledge (planes):
Stewards of ancient, colossal cities on lawful planes, axiomites represent the fundamental search for order. According to their own history, the first axiomites sprang from the raw mathematical underpinnings of the cosmos long before the first gods began to stir—they are personifications of a primordial reality made flesh in an attempt to understand itself. New axiomites are formed from souls much like celestials or fiends, with spirits drawn across the planes to one of the axiomites’ humming crystal monoliths, emerging later as purified creatures of law and theory.

A particular axiomite may look like any humanoid-shaped creature, though the particular form does not affect its abilities in any way. Beneath this form, all axiomites are the same—clouds of glowing, crystalline dust that constantly swirl and congeal into complex tangles of symbols and equations, making them literally creatures of pure mathematical law.

Axiomite society is broken into three divisions, each with its own duty and purpose. One devotes itself to the construction and maintenance of inevitables, another to the expansion and construction of their capital city, and the third to continuing the exploration and calculation of the laws and constants that underlie all of reality. Their leader is a gestalt mind formed by the greatest individuals of their race, forming when needed and then dispersing into its component axiomites to put the god-mind’s plans into action.

DR/chaotic; immune to disease, electricity, mind-affecting effects; resistant to cold, fire, and spells

Bert offers up some hope against these guards as they leap forward to attack Argust and Karn:

+2 longsword on Argust: 1d20 + 27 ⇒ (12) + 27 = 39
damage with sneak: 1d8 + 10 + 4d6 ⇒ (6) + 10 + (1, 4, 5, 2) = 28

+2 longsword on Argust: 1d20 + 27 ⇒ (10) + 27 = 37
damage with sneak: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (2, 1, 4, 2) = 24

+2 longsword on Karn: 1d20 + 27 ⇒ (8) + 27 = 35
damage with sneak: 1d8 + 10 + 4d6 ⇒ (6) + 10 + (3, 2, 2, 1) = 24

[ooc]Initiative:

1. Bert
2. Axiomites of Xin
3. Karn, Brelar, and Argust

You guys are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Axiomites! Just hit them really hard, OK?"

With +15 Knowledge (Planes) and being able to take 10, Bert identifies them automatically.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust takes a single shot from one of the creatures. Hit 'em hard, gotcha! Argust will start on the one that attacked his good friend Karn.

Attack: 1d20 + 31 ⇒ (11) + 31 = 42 for Damage: 2d6 + 38 ⇒ (2, 1) + 38 = 41 plus if evil: 2d6 ⇒ (5, 5) = 10
Attack: 1d20 + 26 ⇒ (16) + 26 = 42 for Damage: 2d6 + 42 ⇒ (6, 5) + 42 = 53 plus if evil: 2d6 ⇒ (6, 3) = 9
Attack: 1d20 + 21 ⇒ (9) + 21 = 30 for Damage: 2d6 + 42 ⇒ (3, 1) + 42 = 46 plus if evil: 2d6 ⇒ (4, 4) = 8

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Did Bert backup? Could he, to let Karn use his hammer?

Assuming he does.

Karn takes a step backward and swings his hammer at the axiomite across from him. "Bah! It always ends up in trading blows!"

Power Attack, FF, GH: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Damage: 1d12 + 12 + 9 + 2 ⇒ (10) + 12 + 9 + 2 = 33

Power Attack, FF, GH: 1d20 + 15 + 2 ⇒ (3) + 15 + 2 = 20
Damage: 1d12 + 12 + 9 + 2 ⇒ (6) + 12 + 9 + 2 = 29


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert retreated before casting his spell--I didn't update the map, though.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar drops an acid ball on them!

Damage: 10d6 ⇒ (3, 1, 1, 1, 4, 4, 3, 6, 1, 2) = 26 DC 23 Ref for half.


The Flaxseed Pathfinder Lodge

SR: 3d20 ⇒ (10, 7, 18) = 35
Ref: 3d20 ⇒ (3, 8, 10) = 21

Bert takes a second to recall all he knows about axiomites before stepping back and allowing Argust and Karn to beat up on one of them. Unfortunately they are all extremely quick at shielding themselves from Brelar's blast of acid, which has no effect on them. Beat their SR but they have evasion and crazy Ref saves.

Two of them shift into flank around Argust as the middle one backs up and casts haste on himself and his allies.

+2 longsword: 1d20 + 27 + 2 ⇒ (6) + 27 + 2 = 35
damage with sneak: 1d8 + 10 + 4d6 ⇒ (3) + 10 + (1, 6, 3, 5) = 28

+2 longsword: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
damage with sneak: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (1, 2, 2, 1) = 21

+2 longsword: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
damage with sneak: 1d8 + 10 + 4d6 ⇒ (6) + 10 + (3, 4, 6, 4) = 33

+2 longsword: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
damage with sneak: 1d8 + 10 + 4d6 ⇒ (5) + 10 + (3, 3, 3, 1) = 25

+2 longsword: 1d20 + 27 + 2 ⇒ (12) + 27 + 2 = 41
damage with sneak: 1d8 + 10 + 4d6 ⇒ (7) + 10 + (4, 3, 5, 2) = 31

+2 longsword: 1d20 + 27 + 2 ⇒ (18) + 27 + 2 = 47
damage with sneak: 1d8 + 10 + 4d6 ⇒ (2) + 10 + (1, 3, 1, 2) = 19

+2 longsword: 1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43
damage with sneak: 1d8 + 10 + 4d6 ⇒ (8) + 10 + (1, 4, 3, 5) = 31

+2 longsword: 1d20 + 17 + 2 ⇒ (15) + 17 + 2 = 34
damage with sneak: 1d8 + 10 + 4d6 ⇒ (4) + 10 + (2, 4, 6, 2) = 28

+2 longsword: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
damage with sneak: 1d8 + 10 + 4d6 ⇒ (1) + 10 + (6, 4, 2, 1) = 24

+2 longsword: 1d20 + 27 + 2 ⇒ (5) + 27 + 2 = 34
damage with sneak: 1d8 + 10 + 4d6 ⇒ (4) + 10 + (2, 5, 3, 5) = 29

Initiative:

1. Bert
2. Axiomites of Xin
3. Karn, Brelar, and Argust

#3: 163 dmg

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

81 points hit me so I take 76, Karn 5.

Argust doesn't like how fast the enemy is so he decides to match it with his own Haste by clicking his heels! He then continues his assault!

Attack: 1d20 + 32 ⇒ (19) + 32 = 51 for Damage: 2d6 + 38 ⇒ (6, 1) + 38 = 45 plus if Evil: 2d6 ⇒ (6, 3) = 9
Attack: 1d20 + 32 ⇒ (9) + 32 = 41 for Damage: 2d6 + 42 ⇒ (3, 4) + 42 = 49 plus if Evil: 2d6 ⇒ (5, 5) = 10
Attack: 1d20 + 27 ⇒ (4) + 27 = 31 for Damage: 2d6 + 42 ⇒ (2, 3) + 42 = 47 plus if Evil: 2d6 ⇒ (3, 4) = 7
Attack: 1d20 + 22 ⇒ (6) + 22 = 28 for Damage: 2d6 + 42 ⇒ (3, 1) + 42 = 46 plus if Evil: 2d6 ⇒ (6, 3) = 9

Confirm?: 1d20 + 32 ⇒ (10) + 32 = 42 for Damage: 1d20 + 38 ⇒ (14) + 38 = 52 plus Bleeding Crit: 2d6 ⇒ (3, 6) = 9 and Rounds Staggered DC 25, only 1 round if saves: 1d4 + 1 ⇒ (3) + 1 = 4


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar will cast scorching (acid) ray targeting #2!

SR check: 1d20 + 15 + 2 + 2 + 2 ⇒ (13) + 15 + 2 + 2 + 2 = 34

Ranged touch: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Ranged touch: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15
Ranged touch: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

Damage: 4d6 ⇒ (5, 6, 4, 6) = 21
Damage: 4d6 ⇒ (5, 5, 4, 5) = 19
Damage: 4d6 ⇒ (3, 4, 5, 3) = 15


The Flaxseed Pathfinder Lodge

One more hit from Argust sends the injured one toppling to the ground. The dwarf's next three swings nearly drop the other as well, but the axiomites are tough foes who stand their ground. Brelar's acid rays burn the caster's skin but he only scowls and grits his teeth at the pain.

Initiative:

1. Bert
2. Axiomites of Xin
3. Karn, Brelar, and Argust

#1: 168 dmg
#2: 65 dmg

Karn and Bert are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert calls on his luck and shoots at the most wounded one, moving on to the next if his first target falls.

Pistol DA, incl. luck and good hope: 1d20 + 15 + 4 + 2 ⇒ (14) + 15 + 4 + 2 = 35
Pistol DA, incl. luck and good hope: 1d20 + 10 + 4 + 2 ⇒ (4) + 10 + 4 + 2 = 20
Pistol DA, incl. luck and good hope: 1d20 + 5 + 4 + 2 ⇒ (13) + 5 + 4 + 2 = 24

First attack, incl. luck and good hope: 1d6 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14

Second attack, incl. luck and good hope: 1d6 + 7 + 4 + 2 ⇒ (6) + 7 + 4 + 2 = 19

Third attack, incl. luck and good hope: 1d6 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18

ETA: Attacks against the other one take a -4 penalty for cover, though they're all against touch AC.


The Flaxseed Pathfinder Lodge

Ok, back from traveling for now! Posting should be more regular for the time being.

Bert's first shot drops one of the axiomites and with his other shots he further wounds the remaining one! The axiomite steps back and casts a spell which shoots a bolt of lightning through can't load the map atm on my parents' slow internet but he would aim at Argust and whoever is behind him (Bert or Brelar, most likely).

electricity: 9d6 ⇒ (5, 3, 4, 6, 6, 2, 6, 1, 4) = 37
DC 19 Ref for half

Alone, she then stands little chance against the whole party and you quickly overtake her.

Combat over!

gear (x3):
+2 longsword


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Reflex!: 1d20 + 15 ⇒ (19) + 15 = 34 Kern takes 5 and I take 13. Argust will need some healing!

See, them wasn't so tough. They shoulda just let us by all nice like, right Brelar?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Reflex save, rolling to avoid a 1: 1d20 ⇒ 18

Bert easily avoids the lightning stroke with his usual agility.


The Flaxseed Pathfinder Lodge

Oo, looks like that goes through Bert and Brelar!

Now clear of adversaries, you let yourselves through the doors (after a little finagling by Bert). A throne of jagged black crystal grows from
the center of this massive hall under a hundred-foot-high cathedral-like ceiling. Two lines of motionless automaton warriors stand at attention to the east of the throne, forming a path up to the ruler’s seat.

Below, the floor is crystal-clear, like glass, allowing observation of a second immense room below. This second room is flooded with seawater but is fitfully illuminated by what appear to be schools of strange glowing fish. The floor is not visible deep below through the gloomy water, but about sixty feet beyond the throne to the west, the floor’s transparent nature is obscured by a twenty-foot-square section of black crystal set flush into the ground. Below, what appears to be a regiment of constructed soldiers of metal and gears seems to float in the water, with successive layers of metal soldiers descending down into the gloom.

When you first enter this room, a bent, wizened, motionless figure seems to sit upon the throne. As you approach you can see the man appears to be mortally wounded—both legs have been blasted away, along with his right arm. The stumps are charred black, and horrible burns mar much of the rest of his body where flesh is visible through his tattered, once-regal robes. Long black hair cascades from his head, and a metal circlet sits upon his brow.

The dead-looking body stirs, as if an old man were suddenly waking from a short nap. Speaking Thassilonian, Xin mutters, “What strangeness disturbs my well-deserved rest? Another assassin?”


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert stands slack-jawed for a long moment. No! After all this, I get to meet Xin? Awesome! He pulls himself together and addresses the ancient ruler. "Nope! We're here to investigate the island now that it's resurfaced. Um...if you don't mind, I have all kinds of questions for you."

ETA:

"We don't look like rune giants, do we?" The halfling glances at his companions with a grin.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Giants? Argust seems to have been awakened to attention at the mention of them. I hate giants! If you want rid of giants I'd be happy ta do it!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

After the battle, Karn takes a moment to channel some healing power, then heals Argust some more with a wand.

Channel: 8d6 ⇒ (1, 6, 6, 2, 6, 5, 3, 5) = 34

CMW for Argust: 14d8 + 21 ⇒ (6, 2, 1, 1, 4, 4, 5, 3, 4, 8, 1, 4, 8, 8) + 21 = 80 7 chrgs used.

Karn is quiet, then whispers to Bert. "Who is that?"


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Sorry for such a delay guys. My laptop died, I am oncall and I had to pull single parent duty last week.

Assuming they beat SR 18, seems likely...

Ref: 1d20 + 12 ⇒ (13) + 12 = 25 but Karn's channel covers the 18 damage so it's all good.

Taking in the throne room and Xin's condition Brelar whispers "I've got a bad feeling about this..."


The Flaxseed Pathfinder Lodge

@Brelar: understandable and no worry! I wasn't posting much while I was in Florida but I just found out that I'm not expected to go back down for harvest in a couple weeks, which is kind of nice.

The mighty and yet horribly wounded Xin seems half awake, yet livens up incrementally as he hears your answers and begins to speak again. "Resurfaced?" Xin seems confused by this but waves it off and turns to one of his clockwork reliquaries. "Chamberlain! Fetch my Sihedron!"

There is a moment of silence as the clockwork fails to respond but then Xin turns back to you as if just noticing you. "Ah, you must be chieftains of one of the tribes under my rule. Intrusive, at the best! And impetuous! You stand here before me as equals instead of bowing to your master? Soon my glorious new body of skymetal will awaken my army and all will bow before my might! It would be better if you started the practice now!"


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I think it's Xin, the founder of Thassilon. We've seen enough other wonders in our travels that it wouldn't surprise me one little bit!"


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Does he want us to kneel? He ain't a king, is he? He looks dead. Argust scratches his beard, truly perplexed.


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Brelar kneels before Xin, and casts detect magic while his head is bowed.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust, a puzzled look remaining on his face, does as his liege does and kneels... though without all of the arcane mumbojumbo.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn nods to Brelar then takes a knee, bowing his head to maybe Xin.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert looks around at the rest of the party now at around his height, then bows to the ancient king instead.


The Flaxseed Pathfinder Lodge

Brelar notes that the wizard king does not exhibit many of the auras one might expect from a wizard of his stature and accomplishment. Indeed, the most pervasive aura is an illusory one, indicating that this must be some sort of image of Xin as he was before he fell. Below the image seems to be just another construct legionnaire.

"Excellent!" Xin calls out. A hideous cough wracks his body for a moment before he continues, "Soon you shall see my might for yourselves! I will remake my world out of the ashes of yours, as soon as my body is rebuilt." He turns to one of the clockworks again and asks, "How comes my reliquary-my army cannot reawaken without it! And what is that incessant slithering that haunts my halls below?"

Turning back to you, Xin asks, "So, are you here to lead your savage tribes alongside my clockwork army, to reclaim my kingdom from those runic usurpers?"


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Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Ooze slurpers? What kinda creatures are them, Brelar?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"I think he's talking about rune giants, Argust." The halfling studies the clockworks around the apparent king, trying to figure out their function and current state of repair.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Oh! Well I done told him I hate giants!


The Flaxseed Pathfinder Lodge

The runelords too. They were trying to oust Xin when his empire fell and thus they were able to rise to power individually.

"Bah! Who needs this grovelling and who needs your help, anyways! I'll just take it all for myself in the end, after all!" Xin begins to rise from his chair and there is a strange moment where it seems as though he is standing, even though the bottom half of his legs are missing.

But then the palace walls fade as sunlight streams through a circle of fantastic spires looming over a large courtyard. Thousands of cheering people in extravagant clothing surge forward-many with the distinctive features of ancient Thassilonians, but some looking more like Varisians or Shoanti. A young King Xin holds a huge diamond, its inner facets gleaming with a multitude of glowing runes. His voice booms: "A seed of power is only as powerful as one who plants it!" Thunderous cheers erupt, and the man drops the gigantic diamond to the ground below. The diamond sinks into the earth, and jagged, rune-covered walls of blindingly bright crystal erupt from the earth with lightning speed. The erupting walls dampen the outside cheers, and the man stoops, ages, and burns as the hall returns to its current decrepit state.

Ten thousand years pass in a flash, the vision imparting all the loneliness, madness, despair, and frustration that builds in that time. The vision reveals the island rising new from teh sea, and an endless legion of clockwork soldiers marching from the sea led by a clattering shape with a skeleton trapped inside-a clockwork reliquary. The vision ends with this clockwork army dismantling Magnimar and replacing it with a new city of clockwork and crystal rules by the reborn Xin.

As you recognize this last part as merely the visionary hope and desire of the powerful spirit that surrounds you, your vision begins to refocus and you again see the decrepit hall before you and the clockwork soldiers, which now stand with their greataxes ready to swing.....

gm rolls:

xl: 1d20 + 6 ⇒ (14) + 6 = 20
Argust: 1d20 + 4 ⇒ (19) + 4 = 23
Bert: 1d20 + 3 ⇒ (1) + 3 = 4 (+2 underground)
Brelar: 1d20 + 5 ⇒ (4) + 5 = 9
Karnhousk: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative:

1. Argust
2. Xin Legionnaries
3. Karnhousk, Brelar, and Bert

Argust is up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Finally, all that talkin' is over! Seeing that these things are ready to attack, Argust moves to the closest one and engages it!

Attack: 1d20 + 29 ⇒ (9) + 29 = 38 for Damage: 2d6 + 40 ⇒ (2, 6) + 40 = 48 plus If Evil: 2d6 ⇒ (6, 4) = 10


Male Kellid Fire Elementalist 16 HP: 114/114 | AC 22| T 13| FF 19| CMD 21| Fort +11| Ref +12| Will +14| Init +5 | SR: 18

Well that was all pretty damn cool :)


The Flaxseed Pathfinder Lodge

Before the legionnaires can act, Argust leaps over to the nearest one and clobers it! Not evil though. As soon as Argust's sword cleaves through it, a bright rune on the clockwork construct's chest glows and there is a familiar glimmer of magical shielding around the legionnaire.

Three of them close in on Argust as the other two lumber across the chamber towards Karn! Double-move for the ones on Karn.

On Argust:
+1 greataxe: 1d20 + 24 ⇒ (10) + 24 = 34
damage: 1d12 + 14 ⇒ (12) + 14 = 26

+1 greataxe: 1d20 + 19 ⇒ (1) + 19 = 20
damage: 1d12 + 14 ⇒ (10) + 14 = 24

+1 greataxe: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d12 + 14 ⇒ (8) + 14 = 22

+1 greataxe: 1d20 + 24 ⇒ (18) + 24 = 42
damage: 2d12 + 14 ⇒ (5, 3) + 14 = 22

+1 greataxe: 1d20 + 24 ⇒ (16) + 24 = 40
damage: 2d12 + 14 ⇒ (11, 10) + 14 = 35

Xin, or his image or spirit or whatever is now standing before the throne, begins casting a spell....

DC 24 Spellcraft:
summon monster IX

Initiative:

1. Argust
2. Xin Legionnaries
3. Karnhousk, Brelar, and Bert

#3: 48 dmg

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Wow, those last two attacks are 2d12? I'm assuming Vital Strike.

Argust dodges the first few attacks but is hit by the other two! 52 to me, 5 to Karn. Seeing these as dangerous opponents, Argust clicks his heels! Haste

Attack: 1d20 + 30 ⇒ (18) + 30 = 48 for Damage: 2d6 + 36 ⇒ (5, 2) + 36 = 43
Attack: 1d20 + 30 ⇒ (3) + 30 = 33 for Damage: 2d6 + 40 ⇒ (6, 6) + 40 = 52
Attack: 1d20 + 25 ⇒ (10) + 25 = 35 for Damage: 2d6 + 40 ⇒ (2, 5) + 40 = 47
Attack: 1d20 + 20 ⇒ (15) + 20 = 35 for Damage: 2d6 + 40 ⇒ (6, 4) + 40 = 50

Confirm?: 1d20 + 30 + 4 ⇒ (12) + 30 + 4 = 46 for Damage: 2d6 + 36 ⇒ (4, 1) + 36 = 41 plus Bleed: 2d6 ⇒ (4, 3) = 7 and Stagger DC 25: 1d4 + 1 ⇒ (3) + 1 = 4


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert's got a +23 Spellcraft, so he can't miss the check.

"Watch out! He's summoning something big!" Bert calls on his luck, takes a deep breath, and speaks a word in a voice far deeper and louder than seems possible from a body his size.

Casting resonating word on the ersatz Xin.

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

I won't be able to see the map until tomorrow night. Can Karn reach Xin?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

You're something like sixty feet away from him, with a pair of the Legionnaires between you and him.


The Flaxseed Pathfinder Lodge

Yep, the ones that had to move used Vital Strike.

Fort: 1d20 ⇒ 10
sonic: 5d6 ⇒ (4, 5, 1, 2, 2) = 14
conc: 1d20 ⇒ 15

Karn's first swing sends gears flying as one of the constructs is broken to bits. His next two swings take town another and his final follow-through takes a large chunk out of the third!

Bert's spell sends a shock to the old wizard and his casting is disrupted!

Initiative:

1. Argust
2. Xin Legionnaries
3. Karnhousk, Brelar, and Bert

#2: 50 dmg
Xin: 14 dmg, resonating word, staggered 1 rnd

Karn and Brelar are up!

Grand Lodge

AC28/T17/F26/CMD35||HP134[134]|F:+13|R:+9|W:+12|Percept.+20|SenMot.+15|Init.+2| Human (Kellid) Life Oracle 6 / Barbarian 2 / Rage Prophet 8

Karn takes a step backward and swings his hammer at the nearest legionnaire.

Attack: 1d20 + 20 - 3 ⇒ (15) + 20 - 3 = 32
Damage: 1d12 + 6 + 9 ⇒ (1) + 6 + 9 = 16

Iterative : 1d15 + 20 - 3 ⇒ (2) + 20 - 3 = 19
Damage: 1d12 + 6 + 9 ⇒ (6) + 6 + 9 = 21

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