Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

Before Rappan Athuk!


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Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

It's true! Parfin snarls at the dwarf. I have no clue who my father is!

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13

Confirm?: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 4d6 + 8 ⇒ (6, 6, 2, 5) + 8 = 27

If you see him in hell, say Hi for me.

Does Parfin know about the archer in the hallway? If so, he will move in that direction (30'). If not, he'll admire his handiwork and start to search the bodies until he is made aware that more enemies are around.


For the Glory of the Veskarium! Docking Bay 3-3

Parfin pivots his weight and turns on the dwarf, swinging the earthbreaker with a might crunching of ribs as the dwarf's lifeless body is smashed against the wall!

I believe only Kwin, Felix and Jericho know about the archer.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin double moves up to the turn in the corridor, stopping and peeking around the corner in case the archer has stopped and it waiting for pursuit.


For the Glory of the Veskarium! Docking Bay 3-3

Kwin moves up, but has a bad angle at the corner and can't see as far as he'd like down the corridor. From where you are you do not see the archer, just some of his blood from where you shot him.

GM Rolls:

Archer Stealth: 1d20 + 9 ⇒ (17) + 9 = 26
Kwin Percpetion: 1d20 + 2 ⇒ (16) + 2 = 18


Inactive

Not sure if we're still in rounds, but pretending like we are, just in case.

Rose puts away her dagger and picks up her whip again. She takes a step forward to examine the bandits crushed by Parfin, for anything interesting or out of the ordinary. Perception: 1d20 + 10 ⇒ (3) + 10 = 13


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

What race was the archer? Did he have a light source?


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

As he knows nothing about the archer in the hallway, Dobin assists Rose searching the bodies.

Perception: 1d20 + 2 ⇒ (5) + 2 = 7


For the Glory of the Veskarium! Docking Bay 3-3

Felix turns back toward the door and says, "Kwin, did you take care of that other fellow?" Felix looks around perplexed. "Kwin? Kwin? Where's Kwin?"

Kwin:

Kwin - the archer was elven or half-elven from what you could tell, and he had a dim, hooded lantern which is sitting on the ground just as the corridor starts north.

This all happens in the context of Round 3.

Cutpurse Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Kwin Perception: 1d20 + 2 ⇒ (5) + 2 = 7

Cutpurse attack: 1d20 + 3 ⇒ (1) + 3 = 4 vs. Kwin Flat Foot

Kwin hears nothing, but feels the brush of something against his robe as he turns and sees a Mwangi man behind him trying to run him through with a shortsword! Amazingly, Kwin manages to twist away from the blade and the cutpurse misses and his blade clangs into the wall!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin steps back a stride and unleashes a spell, hoping it will disable the rogue.

Color Spray, DC 14 will save.

"Here! There's another!" He'll drop his bow and ready his sword.

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

Felix rushes to aid his elven companion, bow in hand. If he sees anything he will shoot it! Companions, there is another combatant down the hall.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 ⇒ 4


For the Glory of the Veskarium! Docking Bay 3-3

As Kwin steps back away from the man, the arcane words already coming to his lips, his hands in motion he hears the unmistakable twang of a bow string from the north...

(readied) Attack: 1d20 + 6 ⇒ (20) + 6 = 26 *hit*
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

(confirm) Attack: 1d20 + 6 ⇒ (14) + 6 = 20 *hit*
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

The archer's arrow sinks deeply into the elven wizard! He struggles to keep his spell...
DC 19 concentration check to keep the spell...1d20 + 2 + 3 ⇒ (13) + 2 + 3 = 18. So close, but no :(

Felix's arrow finds the cutpurse who cries out in surprise!

Jericho has yet to act in Round 3. Everyone who started searching, will obviously be aware of this now in Round 4...


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Round 3: Jericho double moves 40 feet.
Round 4: Jericho double moves 40 feet, drawing his dagger, halberd in the other hand.
AC: 18


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

What? More villains? Parfin will charge into the hallway and close on the first enemy he sees. Double move for 60'


Inactive

Rose moves toward the action! Double move for 40'


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

Watching everyone run from the room, Dobin steps out into the hallway, but keeps his eye on the room and its contents.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

GM, it looks like the archer is using a short bow by the d6 damage dice. If that's the case, he should have done an extra 2d6 with the crit, not just 1d6. So I think Kwin has another 1d6+1 of damage coming to him.


For the Glory of the Veskarium! Docking Bay 3-3

Ack! Kwin, sadly you are correct. I appreciate your honesty in this bad situation. 1d6 + 1 ⇒ (3) + 1 = 4 I believe drops you to 0/12?

Jericho hauls butt back out into the hallway after the archer, seeing another Mwangi man standing in the hallway, and Kwin standing there dazed and bleeding massively.

Round 4:
Lilia
Dwarf - 14 damage taken
Mwangi Axeman - 34 damage taken
Parfin
Dobin
Rose
Archer - 14 damage taken
Cutpurse - 4 damage taken
Kwin - disabled
Felix
Jericho

Lilia steps over the bodies and moves back into the hallway behind Rose.

Parfin, fleet of foot moves out to engage the Mwangi cutpurse waving his earthbreaker menacingly at the man.

Dobin moves into the doorway, keeping one eye on the room and one eye on the hallway action trusting his friends ahead of him to deal with the treats.

Rose moves her little legs as fast as they'll carry her, seeing the injured Kwin at the end of the hall.

Seeing the elven wizard's spell disrupted, the archer moves back up the hallway into the darkness. (Ready action)

The cutpurse wheels around looking surprised at all the adventurers pouring out into the hallway and shakily stabs his shortsword at Parfin, managing to stab it into the half-orc's leg!

Attack: 1d20 + 3 ⇒ (17) + 3 = 20 *hit*
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Jericho rushes past the cutpurse in pursuit of the archer, and the cutpurse clumsily stabs at him as he does.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8 *miss*
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Seeing Jericho round the corner, advancing at him the archer releases his bow again!

Attack: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 *hit*
Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 *nonlethal*

As the arrow strikes Jericho, it explodes into a fine mist of powdery sand!

Jericho Will save vs DC 11 1d20 + 0 ⇒ (9) + 0 = 9 *fail*

Jericho coughs and slumps over into the wall, and then face first into the floor.

Kwin only: Spellcraft DC 16:

Jericho was hit with a sleep arrow which has now put him under the effect of a sleep spell.

Kwin and Felix are up!


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Guess I missed the cutpurse on the map. Oh well, nap time. It has been a stressful day.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Looks like Lilia, me, Dobin and Rose and free to post their moves as well since the other two are dead.

Parfin, seeing that two of his new friends are out of commission at the moment, flies into a rage and attempts to crush the cutpurse with his earthbreaker, however his swing is untamed and wildly smashes the wall instead! Round 1/8 of Rage today.

Attack: 1d20 + 9 ⇒ (1) + 9 = 10 for Damage: 2d6 + 7 ⇒ (6, 1) + 7 = 14


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Yes, that puts Kwin at 0. My mistake was I thought the rogue jumping me was the archer from before, just invisible and circled back. I didn't realize he was a fourth rogue.

Kwin pulls forth a smoke stick and winks out of existance for a moment, reappearing next to the rogue who wounded him so badly.

He calls out "There's an archer around the corner, lurking in the darkness!"

So, free action to speak, move action to ready smoke stick, swift action to shift 5' (doesn't provoke AoO). He has a longsword in one hand (and the smoke stick in the other), so he is flanking the rogue now for Parfin (or anyone else).


Inactive

Deciding it would be wise to keep the wizard standing even if it helps the cutpurse, Rose steps closer and channels energy! Channel Energy: 1d6 ⇒ 6

Don't forget you can heal yourself with a Healing Surge!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

I had forgotten, thanks for the reminder! It wouldn't have changed my action; I still needed to get out of the archer's line of fire. But I may need that before the fight is over.

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

{b]Erastil don't fail me now![/b] Felix looses another arrow into his most recent pin cushion. Then shuffles down the hall closer to the fight.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 1


For the Glory of the Veskarium! Docking Bay 3-3

Parfin, you double move of 60 was your Round 4 action, just as Dobin and Roses' as well. The attack and miss would be for Round 5.

Felix fires an arrow but fails to connect with the cutpurse.

Round 5:
Lilia
Parfin
Dobin
Rose
Archer - 14 damage taken
Cutpurse - 4 damage taken
Kwin
Felix
Jericho - asleep

Lilia moves up next to Rose, holding a dagger in each hand ready to strike!

Dobin and Rose are up!


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

Seeing the confusion and hearing the sounds of fighting, Dobin moves towards the combatants swiftly.

Dobin double moves to get to his new location. He was suppose to be standing just outside the room (as per my last post) but I forget to move him...sorry


Inactive

Cutpurse is healed up to full because of Rose's channel. She can't exclude others - yet.

Rose steps forward and gives Parfin a Bit of Luck!


For the Glory of the Veskarium! Docking Bay 3-3

Not liking his chances, the cutpurse withdraws from combat, fleeing north up the corridor. Though he will prove for the second move past Kwin, but not from Parfin. "Ebrimil wait for me!" he shouts as he runs down the hallway.

Kwin and Felix are up!


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Correct, that was my Round 5 action. I now have BOL from Rose for my Round 6 action, coming next. Can we not see where they ran to? I don't see them on the map.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Attack of Opportunity
To hit 1d20 + 1 ⇒ (8) + 1 = 9
Damage 1d8 + 0 ⇒ (8) + 0 = 8

Kwin steps up and mirrors Rose, touching him to imbue power.

Kwin uses his bonded object casting to cast Vanish on Parfin.

He says to Parfin "They won't see you for a few seconds. The archer is wounded."

I guess Kwin needs to drop the smoke stick to cast.


For the Glory of the Veskarium! Docking Bay 3-3

What is revealed on the map is what you can, collectively, currently see. I forgot to reveal what from the cutpurse's movement. He is carrying a small light source.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Round 6 Action Once Felix, Jericho and Lilia act

Parfin, now unseen, will double move past the enemy and wait until he comes running past him and will strike at the man!

Getting in position for an AoO. If he provokes,

Attack, Raged: 1d20 + 9 ⇒ (7) + 9 = 16 OR Attack, Raged: 1d20 + 9 ⇒ (2) + 9 = 11 Plus whatever for being unseen.
Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

Felix moves to the end of the hall and fires another arrow at the retreating combatant. Not so fast interloper!.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 3


For the Glory of the Veskarium! Docking Bay 3-3

Felix steps around the corner and puts an arrow into the backside of the fleeing cutpurse!

Round 6:
Lilia
Parfin
Dobin
Rose
Archer - 14 damage taken
Cutpurse - 3 damage taken
Kwin
Felix
Jericho - asleep

GM Rolls:

Parfin Perc vs. Archer: 1d20 + 5 ⇒ (10) + 5 = 15
Cutpurse Perc vs. Parfin: 1d20 + 3 ⇒ (16) + 3 = 19

Lilia moves around into the southern room checking for additional threats.

Parfin moves up, not very silently but unseen none the less, waiting to pounce on the cutpurse.

Dobin and Rose are up!


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

Dobin runs forward to assist in hunting down the troublesome archer.


Inactive

Rose stays with Lydia.

-Posted with Wayfinder


For the Glory of the Veskarium! Docking Bay 3-3

The cutpurse swings his shortsword wildly, "I...I know you are there." seeming to doubt the conviction of his own words. He backups up a little and then turns to run. Parfin fades into existence next to him, earthbreaker already swinging and it connects with the man's hip bone, shattering it as he falls to the ground.

Further down the hallway, the twang of a bowstring can again be heard as a arrow sinks deeply into the half-orc's gut! The elven archer then moves further north down the hallway, out of the range of Parin's darkvision.

Attack vs. Parfin: 1d20 + 6 ⇒ (20) + 6 = 26 *hit, treat*
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Confirm vs. Parfin: 1d20 + 6 ⇒ (11) + 6 = 17 *confirm*
Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Round 6:
Lilia
Dobin
Rose
Cutpurse - 17 damage taken
Parfin
Archer - 14 damage taken
Kwin
Felix
Jericho - asleep

Kwin and Felix are up!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin rounds the corner and, seeing that Jericho on the ground but not puddling up blood, crouches to shake him. "Jericho, are you okay? We are still under attack!"

Move action as make on the Roll20 map, standard action to wake Jericho.

GM, is the light source by Jericho a hooded lantern or a bullseye lantern?

"Felix, can you get light down the corridor there?"


For the Glory of the Veskarium! Docking Bay 3-3

Kwin it is a hooded lantern with the hood mostly closed at the moment.

Jericho groggily wakes from his pleasant dreams and stands up, ready for action next round!

Felix, in the middle of drawing another arrow, pauses at Kwin's question for a moment then mumbles to himself "Could throw a ... no. Could afix to the ... no. Maybe ... no." Felix then moves past the lantern taking it with him and raising the hood fully and continues down the hall.

Round 7:
Lilia
Dobin
Rose
Parfin
Archer - 14 damage taken
Kwin
Felix
Jericho

Lilia and Rose:

The southern portion of this room has collapsed, and is filled with rubble and dirt. There is nothing of interest in the intact part of the room.

GM Rolls:

1d6 ⇒ 3

Dobin, Rose and Parfin are up!


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

Dobin cautiously moves past Parfin, asking as he goes, "Are there any more? Which way did they go?"


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

The sly runt went down that way, Parfin growls as he yanks the arrow from his leg. Let's see if we can hunt him down. Parfin will move 30' down the passage that the arrow came from and see if he can see him with his darkvision now.

I'll continue my turn as soon as I know what I see.


Inactive

"All clear here!" Rose tries to catch up with the group. Double move.

-Posted with Wayfinder


For the Glory of the Veskarium! Docking Bay 3-3

Parfin rushes forward and he can again see the elven archer further down the hallway, but just has he does the floor drops out from under his feet! Parfin doesn't realize until he's fallen 10' down into the ground!

Ref save: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d6 ⇒ 4


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

There he.... ahhhhhh!

Assuming I am prone in the pit Parfin will stand up and sheepishly end his turn.

Parfin is at 4 HP and is still raging because if he doesn't he'll go to 1 HP and that's a bit scary.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho mutters as he wakes up. "That was one heck of a dream." He then grabs his halberd and stands up.


For the Glory of the Veskarium! Docking Bay 3-3

The archer takes aim at Dobin and fires!

Attack: 1d20 + 6 ⇒ (6) + 6 = 12 *miss*
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Kwin, Felix and Jericho are up!

The 10' red square on the map is the pit trap that Parfin triggered, which is 10' deep. It's fairly easy to maneuver around now that you know it's there, or you could take a running long jump to clear it.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin advances to line up another shot with his bow, but misses badly.

To hit 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d8 + 0 ⇒ (6) + 0 = 6


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho drops his halberd, moves up 20', drawing his crossbow and loads it as his standard action.

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

Felix runs with the latern and hops the corner of the pit putting his back to the wall holding the lantern out so others can see down the hall, or perhaps throwing off the vision of the archer. Keeping an eye down the west corridor. Parfin you alive down there? I have a rope I will get to you as soon as the arrows stop flying.

That is a double move to make it to the wall. I figure it is an easy jump to cross at an angle

Acrobatics: 1d20 + 6 ⇒ (19) + 6 = 25


For the Glory of the Veskarium! Docking Bay 3-3

Lilia moves forward down the hallway, looking to follow Rose's lead.

Round 8:
Lilia
Dobin
Rose
Parfin
Archer - 14 damage taken
Kwin
Felix
Jericho

Dobin, Rose and Parfin are up!


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

What will Dobin need to roll to get across the pit trap? In heavy armor it might not be doable, unless I can slip across the corners.

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