Its "A" Dungeon, Too! (Inactive)

Game Master Terquem

Can these Monsters find and remove a group of unauthorized Adventurers from Its "A" Dungeon? Appendix "A" | Current Map


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male

Day 3, 294/91 (Current Turn/Turn of the Clock, time 3:00 pm) Turn 3 of 6

Ignoring the heavy metal (and possibly trapped!) portcullis to the west, the party continues on, cautiously, to the south, when they see, just ahead of them a few 10’ wide openings in the walls, flanked by columns*

*Chambers are always accessed by a ten foot wide opening flanked by columns, this allows the characters to “sneak up” on the chamber (stealth rolls if you please) and peek around them to see if there are monsters lurking in the chambers

I'll give you an opportunity to examine each chamber and then it will be the end of turn 294, and time for a WME check


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Ixat creeps along the pillars on the east side, cautiously peering into the eastern room and examining it, while gripping his bardiche tightly in his fighting claws.

Stealth Check: 1d20 - 2 ⇒ (5) - 2 = 3
Intuition Check: 1d20 + 7 ⇒ (3) + 7 = 10

I guess Ixat isn't the stealthiest heh


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Izabek won't even try to stealth, he'll just walk in, looking around the columns as he goes. The dead will be aware of our arrival, Ixat, after all that noise.

Perception: 20 + 7 = 27


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Dasilane will follow Izabek's lead, shaking his head at Ixat's noisiness. "Apologies about my companion. He's handy in a fight, but his love of battle prevents a more 'refined' approach to most problems."

Intuition: 1d20 + 7 ⇒ (7) + 7 = 14


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Eckowo chuckles and doesn't even try to hide from the room. Although the Dhampir's statement could probably be applied to him too, that goes over his head.

Intuition: 1d20 + 6 ⇒ (18) + 6 = 24


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg slinks along behind the group.

stealth: 1d20 + 10 ⇒ (16) + 10 = 26


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Ixat continues straight across the room, (assuming we didn't find anything), walking through the passageway on the opposite wall.

trying to keep this moving heh


male

Thanks Ixat, we got hit with a whole lot of options there, so thank you for keeping us moving, I'll be back soon with a map update and a monster to fight!


male

Day 3, 294/91 (Current Turn/Turn of the Clock, time 3:00 pm) Turn 3 of 6
Turn 294 is ended when you explore to the end of the passageway that turned, so before we have a wandering Monster Encounter determined by the Periodic Check, let’s have another WME check for time, this means you could have two encounters back to back.

WME?: 1d6 ⇒ 6

No Wandering Monster
The party finds a narrow 5' Wide passageway leading out of the empty Chamber on the left (to the east) and follows it for 60’ (30’ is the passageway established initially, and then it has 30’ of more passageway hat includes a turn and widening) then it turns to the north, and becomes 10 feet wide.


male

Okay the map is updated, there is a dead end to the north, something is approaching from behind, please make Perception or intuition checks now, remember you have to pick one of the other, don't roll both.


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Intuition: 1d20 + 7 ⇒ (14) + 7 = 21


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

perception: 1d20 + 9 ⇒ (18) + 9 = 27


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Intuition: 1d20 + 6 ⇒ (11) + 6 = 17


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Intuition: 1d20 + 7 ⇒ (19) + 7 = 26


male

Day 3, 295/92 (Current Turn/Turn of the Clock, time 3:10 pm) Turn 4 of 6

When the party realizes they have reached a sort of Dead End, they pause.

Ixat looks at Eckowo, who then turns his eyes toward the pale Dasilane, and it is as if the three of them all have the same strange feeling at the same time, a feeling like danger is growing. Izabek and Slugg see the three others exchange knowing chances and turn their eyes and ears to the dark and quiet around them.

Slugg hears it first, but then Izabek picks up the sound as well. It is the sound of the clacking of something hard on the stone coming from the passageway behind you.

Roll for Initiative, and apply a +2 modifier

Monster Initiative: 1d20 ⇒ 7

DM Notes:
HP 28, AC 16, t9, ff16| f +6, R+3, W +2 | Bite +5, 2d6+4 plus d4 acid, and grab


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Initiative: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Knowledge (to identify creature): 1d20 + 1 ⇒ (10) + 1 = 11 (when it becomes visible)


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

init: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Init: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Izabek also tries to determine what the creature is, if he can.

Knowledge Planes or Religion: 1d20 + 4 ⇒ (12) + 4 = 16


male

Day 3, 295/92 (Current Turn/Turn of the Clock, time 3:10 pm) Turn 4 of 6
Eckowo Initiative: 1d20 + 4 ⇒ (9) + 4 = 13
Ixat Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

Initiative order:
Slugg – 20
Izabeck – 17
Dasilane – 15
Eckowo – 13
Ixat – 12
Ahnkeg - 7

Round 1

The sound of something large and hard hitting the stone floor grows, until around the coner comes a large insect looking creature, its multifaceted eyes seems alien and cruel and vile goo drips from large mandibles. When the creature sees the party it lowers its head and prepares to rush forward in an attack!

Izabek and Dasilane:
You can’t recall anything in your past that would tell you what this thing is

The monster has come around the corner! It is round 1

DM Notes:
HP 28, AC 16, t9, ff16| f +6, R+3, W +2 | Bite +5, 2d6+4 plus d4 acid, and grab


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Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Izabek, having expended all of his divine spells, steps forward to within 30' of the creature, casting Lightning Arc at his latest foe, giving the insect a noticeable shock!

Ranged Touch: 1d20 + 3 ⇒ (13) + 3 = 16 for Lightning: 1d6 + 1 ⇒ (5) + 1 = 6


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Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Dasilane begins a detailed analysis of the creature's movement patterns and offers speculation on its preferred offensive/defensive tactics.

Starting inspire courage using Perform(oratory). +1 attack/damage to everyone. :-)


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

sorry was traveling yesterday, will post after eckowo


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg tries to hide

stealth: 1d20 + 10 ⇒ (5) + 10 = 15


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Eckowo charges straight at the insect creature as it rounds the corner, horns leading the way.

Gore attack (charging): 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Ixat goes berserk, and charges the insectoid monster with his bardiche.

Bardiche(Power Attack, Rage, Charging): 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d10 + 13 ⇒ (8) + 13 = 21


male

Day 3, 295/92 (Current Turn/Turn of the Clock, time 3:10 pm) Turn 4 of 6

Initiative Order:
Slugg – 20
Izabeck – 17
Dasilane – 15
Eckowo – 13
Ixat – 12
Ahnkeg – 7

Round 1

As the large insect like monster rounds the corner, the monsters spring into attack. Eckowo and Ixat charge, while Izabek summons forth a small bolt of electrical energy. As Horns, weapons and spells tear into the creature it rages in agony and is killed before it can act.
the party receives 125 experience points each

The battle is over!

Damage Tracker:
Ahnkeg – takes 38 damage and dies

DM Notes:
HP 28, AC 16, t9, ff16| f +6, R+3, W +2 | Bite +5, 2d6+4 plus d4 acid, and grab


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg will eat a leg from it to heal the last of his wounds


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Heh that was quick.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

yeah, the rules for the class say it cant have been dead any longer than 1 rnd per class level, so i have to be fast at low levels! haha


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Eckowo nods appreciatively at his fellow warrior. "Nice swing."


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Ixat grunts back and replies, "You're not shabby yourself."


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Alright, don't hurt yourselves patting each other on the back. Let's move on. Nothing to see here. Izabek looks at the door in the dead-end portion of the hallway. Might as well try this one.


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

Slugg throws a relatively big (compared to his size) plate of exoskeleton away and begins to follow the group.


male

Day 3, 295/92 (Current Turn/Turn of the Clock, time 3:10 pm) Turn 4 of 6

Taking the role of leader, Izabek moves back toward the north, toward the unexamined door in the west wall.

Suddenly, It’s Dungeon Minion, too appears near the remains of the big bug, and she gently shoves the monster to one side with her boot.


NPC: Sakhalyph Vampire Sorcerer 20/Bard 20 | Department of Events Planning, tours and schedules

She is wearing her official “referee’s” outfit, and she blows her whistle hard and long, then holds up her hands and shouts, ”Sub”

Gronx the Strix, looks left, then right, and then points to himself with a questioning look on his face. It’s Dungeon minion nods, in the affirmative, and Gronx suddenly vanishes in a puff of acrid blue smoke.

Then a Dog team pulling a wheeled, small, but ornate carriage appears at the southern end of the hall, next to the remains of the big bug, and a Goblin Girl steps out. She looks around, almost as if she is bewildered by the sights around her, and then the carriage and dogs turn and dash away.

It’s Dungeon Minion, blows once, a short sharp sound, on the whistle, and then says, ”Play On”

She smiles and says to the ceiling, ”Did I do that right?”

And a voice from above that sounds feminine, but low and sultry says, ”You’re improving”

And then the minion disappears leaving the Goblin girl standing alone


male

Day 3, 295/92 (Current Turn/Turn of the Clock, time 3:10 pm) Turn 4 of 6

You find yourselves standing in front of a metal Door. It looks harmless.


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Dasilane blinks for a moment. "Well, little missy, that was quite the entrance. And who might you be? Hopefully someone skilled in the ancient art of 'door-opening', as our resident expert just vanished...."


Male Tengu Cleric [3] | HP 19 | AC: 17, FF(15), T(12)| F+4 R+3 W+8 | CMB +4 CMD 16, FFCMD 14 | Init +2 | Perc +8

Let's find out. There's the first test. Izabek points at the metal door. See if you can not get us all killed, including yourself.


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

"Don't worry, if you blow yourself up, it won't be a waste. Slugg will eat you."


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Slugg no eat Tricksi, Tricksi eats slugs. Tricksi's long tongue licks her lips and she lookz like she's remembering a good meal.
so, door.
Not sure what to expect Tricksi examines the door.
perception: 1d20 + 8 ⇒ (19) + 8 = 27


HP: 15/15 AC: 19, F:1 R:2 W:5 CMD: 11 Perc:+9 Deathling Death Mage 2

"Dont worry, i'll only eat you if you die."


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Tricksi eyes the strange creature warily while working on the door.

Disable Device: 1d20 + 11 ⇒ (7) + 11 = 18 For either lock or trap. IF there's a trap she'll ask the others to stand back first.


HP 15/23 | AC 20/T12/F18 | Fort +4 | Ref +2 | Will +1 (+2 vs illusion)

Eckowo just looks mildly confused by the exchange. He looks to Izabek, his one remaining original companion, and says "People sure come and go a lot."


male

Day 3, 295/92 (Current Turn/Turn of the Clock, time 3:10 pm) Turn 4 of 6

The newly arrived Goblin girl enthusiastically approaches the Metal Door and examines it closely. She finds no sign of a trap, and it appears the door is unlocked, so she gives the door a once over, checking the hinges and handle to be sure anything dangerous is disabled, and gives a pull on the handle.

Unfortunately, Tricksi’s DD roll was poor, and she has set off a modified flame strike spell trap that originates at the end of the passageway (to the north)

There is a sudden sound of rushing air, and then…

WHOOOSH

Flames fill the passageway.

each character must make a Reflex Save, the DC is 15, success means you take half damage of the following

Ridiculous Amount of Fire Damage: 4d6 ⇒ (6, 6, 4, 4) = 20


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13

Forgetting that Dhampirs aren't immune to fire, Dasilane bravely attempts to block the explosion with his body. It works about as well as expected, and he now looks and smells like a charcoal briquet.

At -4 HP and bleeding out. I'll roll stabilization after everyone else has gone.


Treasure List Female Goblin Rogue 2
Stats:
AC19 | HP 8/13 | F+0 R+8 W+2 | +7Ranged / +3Melee | 2676xp

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
dropping flat to the ground and avoiding near all the flames Evasion Tricksi giggles madly. Ooh, Pretty


male

Okay, next trap will be water based, mumble, grumble *stupid goblins and their love of fire*


Vitals:
HP: 12/16 | AC: 17; T: 13; FF: 14; CMD: 13 | Fort: + 2 (+2 vs. disease); Ref: +5; Will: +4 (+2 vs. mind-affecting) | Init: +3; Intuition: +7; Perc: +0
Spells, Etc:
Detect Undead 3/3 | Death's Touch 5/7 | Inspire Courage 4/8 | Bard Level One 2/2 | Oracle Level One 1/4
Dhampir Bard 1 / Bones Oracle 1

Hey there Izabek... Good buddy... Have I ever told you how much I appreciate the fact that you can channel negative energy? Because I totally love you for it. Please don't die....


Male Draegloth | Barbarian (2)| 12/28 (32/32) | AC: 17(15) | Init +4 | Percep 5, Intuition 7 F:5 R:1 W:1 CMD: 18

Reflex: 1d20 + 1 ⇒ (12) + 1 = 13

Ixat flinches as the flames blast into him, being just a bit too slow to dodge out of the worst of it. The smell of singed flesh permeates the hallway, and Ixat's skin is further darkened into a deep charcoal. He mutters something that sounds like "hjeals plz"

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