Kreighton Shaine, Maste rof Spells

Nivik Klist's page

535 posts. Organized Play character for RyckyRych.


Full Name

Nivik Klist

Race

Elf

Classes/Levels

Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Gender

Male

Special Abilities

Elven Resistances

Alignment

CG

Strength 10
Dexterity 18
Constitution 10
Intelligence 19
Wisdom 12
Charisma 7

About Nivik Klist

PFS # 79644-8
Faction : Grand Lodge
[dice=Day Job Craft (Alchemy)]d20+9[/dice]

Nivik's Spellbook

Stat Block:
Nivik Klist
Male elf wizard 6 (Pathfinder RPG Advanced Player's Guide 142)
CG Medium humanoid (elf)
Init +10; Senses low-light vision; Perception +11
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+1 deflection, +4 Dex; +2 deflection vs. evil)
hp 26 (6d6)
Fort +4, Ref +8, Will +8; +2 vs. enchantments; +2 resistance vs. evil
Immune sleep; Resist fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron longsword +3 (1d8/19-20)
Ranged longbow +7 (1d8/×3)
Special Attacks fire jet
Wizard Spells Prepared (CL 6th; concentration +11)
3rd—fireball (DC 20), fireball (DC 20), fly, lightning bolt (DC 20)
2nd—flaming sphere (DC 19), toppling magic missile (2), scorching ray, web (DC 17)
1st—burning hands (DC 18), color spray (DC 16), comprehend languages, feather fall, shocking grasp, unseen servant
0 (at will)—detect magic, light, mage hand, read magic
Opposition Schools Water
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 10, Int 21, Wis 12, Cha 7
Base Atk +3; CMB +3; CMD 18
Feats Alertness, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), Spell Specialization[UM], Toppling Spell[UM]
Traits gifted adept, warrior of old
Skills Acrobatics +10, Craft (alchemy) +9, Escape Artist +10, Fly +8, Knowledge (arcana) +14, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Perception +11, Sense Motive +3, Spellcraft +14 (+16 to identify magic item properties), Stealth +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Sylvan, Thassilonian, Tien
SQ arcane bond (Troubles, cat), elven magic, fire supremacy
Combat Gear lesser cold elemental metamagic rod[APG], pearl of power (1st level), wand of mage armor (50 charges), wand of magic missile, durable arrow (10); Other Gear cold iron longsword, longbow, cloak of resistance +2, headband of vast intelligence +2, ring of protection +1, alchemy crafting kit[APG], bandolier[UE], blanket[APG], candle, chalk, earplugs[APG], fishhook, flint and steel, ink, masterwork backpack[APG], masterwork snorkel[UE], parchment (2), scroll case, sewing needle, signal whistle, spell component pouch, trail rations (4), travelling spellbook[APG], waterproof bag[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, 5,362 gp, 1 sp, 5 cp
--------------------
Special Abilities
--------------------
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Fire Jet (1d6+3 fire damage, 8/day, DC 18) (Su) 20 ft line deals damage and sets targets on fire for 1 round (Ref part).
Fire Supremacy (Fire damage 3) As a swift action, pull fire from campfire (or larger) in 5 ft for 1 rd. Foes striking with a non-reach wep take fire dam.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Toppling Spell Spell with the force descriptor knocks targets prone.
Water You must spend 2 slots to cast spells from the Water school.
--------------------
Mercy's Blessing : Reroll vs poison or disease
Nira's Gratitude