Shohiraj, The Pro's page

52 posts. Alias of RyckyRych.


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Got it! Thanks!


There was never a problem encountered that we couldn't handle. Well done, boys and girls.


Seems its there for the taking, which almost seems too easy. But, it is what it is. Seeing nothing that would prevent her from doing so and assuming there is no objection, The Pro will take it.


Reflex: 1d20 + 10 ⇒ (20) + 10 = 30

The Pro deftly avoids some of the damage from the fiery spell. Well, lets get out of here before we need to put someone else in their place.

27/45 HP presently.

The Pro will go down to the key and see how many traps and such might be in their way.

Perception, after Trapspotter: 1d20 + 14 ⇒ (11) + 14 = 25


Oh, and with the SA damage he is now Bewildered. He has a -2 penalty to AC (-4 AC to The Pro).


Sure, why not?

Acro!: 1d20 + 15 ⇒ (18) + 15 = 33 That oughta do it.

Charge the flanked sap with the Sap!: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31 for Sap Sneak Damage!: 1d6 + 6 + 4d6 + 8 ⇒ (2) + 6 + (3, 2, 5, 2) + 8 = 28


Can I charge from where I'm at?


The Pro double moves toward the glittered enemy!


I've acted by double moving.


The Pro will start to move toward the stairs in order to find the enemy!

If I can't see him I'll at least move toward where the fella is supposed to be since he can't see me either... I hope.


OK remind me, what level PCs can we apply this to and is it just 1 XP?


I just noticed I have a potion of invisibility, The Pro will use that just before the door opens.

The Pro uses her wand of True Strike and then moves into the room, hoping to get a clean shot at the enemy after her team moves in.


Perhaps knocking might be the simple way... The Pro will try to determine if this trace of magic is part of a trap. With Trapspotter, if there is one within 10' I get to make a Perception check, with you rolling in secret or something.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

If one is there, The Pro will try to disable it.

DD: 1d20 + 22 ⇒ (19) + 22 = 41


The Pro will do the honors of checking out the door for nasty surprises.

If I can take 20 I'll do so.


The Pro indicates that she wouldn't mind trying out the dust that 322 has offered.

Certainly can't seem to hurt.


I'll let someone else do it as I'm in the midst of moving.


The Pro replies just as softly, I thought that you, as a "leader", might step forward and take command of this situation.

I had just assumed this would be a spot for The Leader to shine. It seems someone else has tried to step up, however.

The King is correct! Do not let appearances deceive you. As one who can take many forms I know how a simple disguise can achieve many things.

Bluff?: 1d20 + 11 ⇒ (5) + 11 = 16


The Pro also suggests that they get on with the main task. Bind and gag her... and tell her to go to sleep or something.


Moving across the table, the pro gets into a flanking position on the yellow enemy!

Acrobatics to get across table?: 1d20 + 15 ⇒ (13) + 15 = 28


The Pro tries to take advantage of the situation she presented to herself!

Sap!: 1d20 + 11 ⇒ (10) + 11 = 21 for Damage: 1d6 + 6 ⇒ (2) + 6 = 8


OK, then I would like to have him be Hampered this round instead of Bewildered. His movement is half and he is not allowed to take a 5' step.


BTW, it wasn't quite clear, but am I attacking the guy with the musket? If not, what is his weapon?


The Pro hopes that she can continue to take advantage of the situation!

Attack: 1d20 + 11 ⇒ (17) + 11 = 28 for Damage: 1d6 + 6 + 4d6 + 8 ⇒ (6) + 6 + (3, 5, 3, 2) + 8 = 33

If that happens to take out my enemy I will try to use my move action to get in the face of the 3rd enemy, even if I need to climb onto/slide under/jump over the table to do it.


After what seemed like weeks of planning we roll a 2 and a 3 for our attacks. A cruel game this Pathfinder.


Without even a word of warning, The Pro starts the attack!

Sap!: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 for Damage: 1d6 + 6 + 4d6 + 8 ⇒ (4) + 6 + (2, 1, 1, 2) + 8 = 24 and target is Bewildered (-2 AC against all, -4 AC vs The Pro)

Wow, I hope that FFAC is horrible.


Sounds good to me.


Cool by me. Tell me what to roll and when to roll it, I'm ready.


The Pro looks at Zurnzal, seeing he is eyeing the same target she was. Her concentration goes to the next closest target then, thinking that if she charged she could reach it.

So then plan is to rush them when the three rounds of study is over?


The Pro points to the closest enemy, indicating that she would be able to reach that target and hopefully neutralize it after reaching him.


Hey, I'm always game to play out a plan that someone comes up with, especially something potentially memorable like this. Count me in.


The Pro will check the door for any nasty business. If clean and given the word, she will try to open it, with the keys or lockpicks as needed.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

Also have Trap Spotter if that comes into play.


I would have swore I acted already...

Sap!: 1d20 + 11 ⇒ (13) + 11 = 24 for Damage: 1d6 + 6 ⇒ (6) + 6 = 12


The Pro presses the attack, hoping the end of the fight is near!

Sap: 1d20 + 11 ⇒ (15) + 11 = 26 for Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Down to 11/45 HP. Obviously not a pro at avoiding damage.

The Pro hangs in there, hoping to take down one of the creatures!

Sap!: 1d20 + 11 ⇒ (8) + 11 = 19 for Damage: 1d6 + 6 ⇒ (1) + 6 = 7


The Pro is just a tad late in dodging the bite! She strikes back with her sap!

Attack: 1d20 + 11 ⇒ (1) + 11 = 12 for Damage: 1d6 + 6 ⇒ (3) + 6 = 9


The Pro tries to fend off the enemy! Just like with my own rogues, I can't ever get sneak attack involved.

Sap!: 1d20 + 11 ⇒ (15) + 11 = 26 for Damage: 1d6 + 6 ⇒ (3) + 6 = 9

32/45 HP


The Pro will deftly draw her sap, hoping to keep it hidden from any prying eyes in the area as she moves quietly into the room.

SoH: 1d20 + 21 ⇒ (15) + 21 = 36


If the rest of the agents are ready and there is no objection, The Pro would check out the door for nasty surprises and such before trying the set of stolen keys on the lock of the door.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17

The Pro also has Trap Spotter, if that helps from here on in.


The Pro moves quietly, making sure to be unnoticed.

With the +2 I can't fail the Stealth check.


I think I'm good.


Not knowing exactly how much longer this will go on, The Professional makes her move.

Slight of Hand: 1d20 + 17 ⇒ (9) + 17 = 26


Bluff: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19


My quick story is based on one of the encounters that I played with during the live-play podcast of a game of 4E D&D called The Misadventures of Max's Minions (you can Goggle it if you care). This happened in Season 1, we're on Season 3 now. I play the dwarf cleric, Kildrek.


Not sure I have enough time for a worthy post but I don't want to hold up the game, either.

The Professional decides that if she is to be in position she'll have to be close to the target, meaning she takes on the challenge herself. Not wanting to give anything personal away she tries to think of a story that could have happened in another place at another time...

Early in my career I was with a group tasked with retrieving a number of items, one of which was a scepter of some sort. The trail lead us to a cave in the mountains, where we enagaged what was initially identified by our scout as a silver dragon.

Upon introducing ourselves and hoping to be able to talk sensibly with such a noble creature, lo and behold we see that this dragon was indeed a RED dragon instead! Our rogue, in his effort to be careful, had failed to notice that the dragon was wallowing in a bed of silver coins! You can imagine how we felt about that guy after this red dragon came us to ask us what our business was.

It gets better. One of our party still had it in his mind to try and barter with the evil dragon, letting him know the particular item was that we had sought. Of course, no one wanted to give up any of our valued treasures and the dragon certainly didn't want to simply sell it to us. So what does our brave friend do? Offers to cook him breakfast! Yes, a meal! Being a ranger, he thought that by offering up the product of his hunts in exchange for our goal was going to be the solution to our problems.

So, you asked of me what happened next? Did the dragon agree? Did he enjoy his eggs and ham? Well, it seems we'll never know as our aforementioned rogue thought he could "get the jump" on this beast and tried to "assassinate" him from the shadows! I can assure you that move did not go over too well.

You may notice that I stand before you now. The fight was long and bloody but, with skill we did not know we had possessed, we were able to defeat the dragon and make off with as much of that hoard as we could carry! The moral of the story? If you offer breakfast to a dragon, don't try to stab it in the head while he eats!


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I'm hoping the Leader has the skill for such a task so that I can slip away and do what I gotta do.


Once the target is properly immersed in her tales, the Pro will try to obtain the target item by way of stealth and/or slight-of-hand.


The Professional will mingle among the crowd, trying to get as close to his target as possible. When the next storytelling session begins she will try to egg on one of the more affable people around her to challenge the halfling in storytelling. If that does not work then she will make the challenge herself in hopes of lifting the target item at the right moment.


The Professional will quietly try to determine where the halfling named Janira could be telling one of her stories, thinking she'll likely be there now. She will then observe her movements, looking for a place to be able to complete her own personal mission. While doing this, she prefers not to be seen.

Fast Stealth: 1d20 + 15 ⇒ (14) + 15 = 29
Specific Info - Know Local?: 1d20 + 11 ⇒ (10) + 11 = 21
Perception?: 1d20 + 14 ⇒ (5) + 14 = 19

Not really sure how else to go about this phase.


As long as your higher power doesn't get us killed I don't care what your association is. Let's get the job done.


Vanish and healing. Good plan. I'm good with that.

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