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Reza la Canaille's page

Organized Play Member. 108 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


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I wasn't aware that I had the pre-remaster anathemas on hand, woops.
Guess I'll just become Jeff Bezos then.


And the god roll is...: 1d100 ⇒ 47

Asmodeus.

Asmodeus wrote:

Edicts: negotiate contracts to your best advantage, rule tyrannically and torture weaker beings, show subservience to your betters

Anathema break a contract, free a slave, insult Asmodeus by showing mercy to your enemies

Guess it's time to start a career in politics, huh?

"negotiate contracts to your best advantage" : I'll be the face of the party and always negotiate to our advantage, for the good of my followers. Because they are followers, let's not forget about that.

"rule tyrannically and torture weaker beings" : Yes I *will* whip up to shape slackers in the group, but trust me it's for your own good, because I know you can do more.

"show subservience to your betters" : Always respect authority. Easy enough. Of course, I will negotiate with them so that we may gain an advantage on every occasion.

"break a contract" : Easy enough, never break a promise.

"free a slave" : Slaves will not be freed, but relocated under new management. Which is to say, mine. But don't worry, I will treat you humanely. It's a promise.

"insult Asmodeus by showing mercy to your enemies" : Unfortunately, my dear PAladin friend, mercy rarely, if ever, works. The foes you spare today will most likely come back to haunt you or those close to you. It is therefore better to get rid of them or, if the occasion presents itself, have them switch to your side. Do not worry, I have already a new contract for them to sign.


Realistically I'd be a level 1 commoner.

Ideally : please gods make me a kineticist. Any element is fine.
Any martial class is out of the question because I lack both physical prowess and discipline. My only advantage is that i'd probably have at least more than 10 in Constitution.
Not entirely too sure about Mental stats but I'd guess something like 12/14/10 if being generous, but Druid and Cleric are out of the question for a multitude of reasons including but not limited to "I ain't reading all that".

Since I'm a scaredy cat i'll probably try and hide and live peacefully in a big city without too much trouble, but since I'll lack practical skills i'll probably try and sell magic services to get by. I'll learn something better along the way hopefully.

Definitely gonna find the nearest Kurgess enthusiast and ask them about joining, though.


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I was away for a few months but decided to jump back here for a bit when I heard someone say "Death of Urgathoa" because I wanted to be smug about how "I called it", but turns out not only is she safe but Pharasma is as well? Darn.

Well, next bet is on Rovagug, third time's the charm.


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Aw man but I liked my pathfinder training, I'm already starved for skills...


WWHsmackdown wrote:
I weave character narratives into the AP so that all the players have a vested interest in the story but beyond that I don't change all that much of the APs (ill change up loot too) . For me, the benefit of published adventures is not having to do mechanical work. Homebrewing combats and encounters to better utilize the spells prepared by one player kind of erases the benefits (the reason) for witch I'm playing a published adventure in the first place. I love me some homebrew and it has a lot of benefits: complete control over every little thing being one of them. Published adventures, however, are for me to do less work and have more fun PLAYING the game with my friends. Different strokes though, there's no one way to play

There isn't only one way to play for sure. But mine is definitely the correct one.

But, sarcasm aside, I also like to run APs quote unquote "as written" just with some player character integration to make it more personal. I don't have enough willpower to change how the story goes. Heck, I tried two times and both times right afterwards I just completely gave up on the AP because I got bored of running right afterwards.


This makes me happy, thank you.


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Because crossbows are way cooler than bows, duh.


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theWasp wrote:
Do nephilim also cover aphorite and ganzi?

If I remember the preview correctly the answer is that technically yes, but for now they are not translated into the nephilim yet, so no feats or abilities yet.


If it were me making my first ttrpg character I'd most likely go for class first because I think that's where most of the concept of a character lies. Sure, you can easily equate a character's class with how they fight and that would be most definitely true but it's not just about the fighting it's also about how the character interacts with their environment.
Which, granted, the most common "Environment" to be interacted with is monsters and the most common way of "Interracting" with them is "Fisticuffs". But that's not the only thing it's about. If it were, we probably wouldn't have "few" non-combat oriented class feats or features, we'd have none.

Last time I helped a new player make their character, with them being entirely unaware of how PF2e works, it went CABFI : Class, Ancestry, Background, Feats, Inventory. Which seemed to work fine (but it's not as good looking as ABC).


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Errenor wrote:

Interestingly people also say that ignoring it is the way. Cautiously. But it still works almost everywhere in the campaign.

Well, unless characters are extreme sticklers for law of course.

I do Evil, but I do it Good. Not gonna catch me using Vitality, no sir.


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My guess would be "to play them more accurately", which I can get behind, kind of.
Also having more complete builds might help newer players or players who haven't tried the class yet understand how the class works with a practical example.


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Quote:
This book has everything you need to become a legendary Game Master.

At what level does one unlock Legendary GM proficiency?


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Yeah if a spell only works on metal and you're entirely made of metal, it probably works on you.


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You dare mispell the name Kineticist. I shall smite you with the power of three wet mice.

But yes, I do personally think spontaneous casters are more fun to play than prepared ones, for the same reasons that I don't enjoy playing "Make X amount of bane arrows each day" types of characters. The reasons being that A: I don't like running out of ammo, B: I especially don't like being out of specific ammo that i needed while having other specific ammo i don't need, and C: I am all hindsight and no foresight.

Have I told you guys about the Kineticist yet.


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Either that or desktop / phone version. Since they are both separate and must be paid for separately. Though I don't think there has ever been a need to buy the app just to use it.


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This sounds awfully close to the age old "I use create water to fill my opponent's lungs (which are definitely a container) and kill him instantly" shenaniganery.

I'm gonna go with "No".


keftiu wrote:
I think the conversation around Torag, his intended will versus how it was interpreted versus his inaction, and what to do going forward will all be much more interesting without the argument being "is he magically, cosmically Good or not?"

Unfortunately, as much as I agree, it will likely only give way to "But should he be sanctified or not?"


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Thankfully alignements are going away, so this debate won't be relevant anymore.

(Prerecorded andience laughter)


On the basis of "The thing that sold me on 2e was Extinction Curse", I will give the Evil clown apparition a 6/10, and a not-strictly-evil version a 10/10.


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Cylerist wrote:
Unless the 8 schools are going away because of OGL and not lack or creativity; but if that is the case I wish they would just tell us that.

That is the reason quoted, yes.

James Case wrote:
it was also a class that interacts very heavily with one of the larger changes we’re making in the Remaster, which is the removal of the eight schools of magic that were deeply tied to rules we were using via the OGL.


I want void.
I want more composites.
I want a kinetic boat.
But most of all, I want interweave composite blasts.


Sibelius Eos Owm wrote:
These options obviously run into the issue of specific immunities, but if a fire kineticist can punch the fire out of elementals and create freezing attacks by manipulating heat, surely the Mentalist could find a way to rewrite a mindless creature's AI to achieve their ends.

I do recall ways for the old mesmerist to be able to affect normaly-immune-to-mental creatures with mental effects, so it wouldn't be entirely unprecedented.

You could probably slap that on a Psychic subconcious mind, too. "You can only ever learn spells with the mental or mindshift traits" and then your psyche action allows you to target normally immune creatures with such spells.


Quote:
you can blame/thank Michael Sayre for the Ambush Bladderwort

TARGET ACQUIRED

I'm just kidding. I very much love this book and just about everything I've read in it, and I hope you had as much fun writing it as I had reading it.

Also give me interweave composite blast I beg you please-


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JiCi wrote:

The fighter may be balanced, but I feel like it's missing unique class features to differenciate it from other martial classes.

Some will be quick to defend the Legendary proficiencies, but... what else?

What if we yoinked the advanced weapon and armor training straight out of pf1 and slapped it directly on the pf2 fighter?

Okay well. Maybe not Wholesale. I'm being very slightly hyperbolic. But I really liked things like warrior spirit, abundant tactics or focused weapon. Now, a lot of the advanced trainings would either not work, are already just feats, or would easily just become new feats in pf2, but I feel that's where the fighter's identity is/would be. A lot of feats about fighting styles that you stuff together to come up with your own thing (Or whatever it is you saw on the S+ tier of the latest tier list you saw, that also works)


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Super Zero wrote:
How, exactly, would it be "removed"?

Over my dead body that's how.


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I saw the title of the topic and honestly thought this was going to go in another direction.
Yes, there is errata to be had on a few bits that are either unclear, incomplete, or just weird, and it should come at some point.
However if you remove MY Kineticist I will cut you.


nephandys wrote:
Reza la Canaille wrote:

Before we get Intelligence to Healing I'd like the DC to be lowered by like 5 first.

Healing at low level is no fun.
Low level is one of the only times healing is interesting in the game.

Eh. I don't know, sitting on my ass for three proverbial hours because i can't get heads a single time on three consecutive coinflips isn't that interesting to me.


Before we get Intelligence to Healing I'd like the DC to be lowered by like 5 first.
Healing at low level is no fun.


What would you guys put in lieu of the Vancian magic dinosaur? Really I'm not opposed to it, big advocate of "Unlimited magic all the time" and all, but I'm not sure how I would do it.


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It certainly *is* quite hard coming up with three elements impulses that can't already very reasonably be made with just two elements, but a challenge is a challenge.
Did not even try and throw actual values inside of it because what is balance.

"Ravenous quagmire" (Earth, Water, Wood) : A quagmire sprouting aggressive roots and thorns appears in the designated area. Creatures who start their turn in or enter the quagmire must attempt a reflex save to avoid being damaged and immobilized. Every time you sustain the impulse the roots attempt to pull ennemies around the quagmire into it with an athletics check.

"Flying dutchman" (Metal, Water, Wood) : Summon a ship under your command within range. Summoning the ship on land creates a pool of water in place of the ground underneath for it to land, but it cannot move outside of this area if there is not enough water for it to maneuver. When you sustain the impulse you can command the ship to move, fire cannons, or dive underwater. You and any ally in a 60 feet radius around the ship can breathe water and gains a swim speed equal to its normal land speed. When the impulse ends, the water dissipates and the ground returns to its normal regular form.

"The Twenty-first of Rova" (Earth, Air, Fire): The ground in the area shakes and splits open, spouting fire and scalding, foul air from the depths. Creatures starting their turn or entering the area take fire damage, and must then attempt a reflex check to not fall prone and a fortitude check to not be Sickened. Subsequent failed fortitude checks increase the sickened condition up to a maximum of 3.


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CorvusMask wrote:

Ya know I know people want to focus on core 20 deities

But I'm kinda worried for Ragathiel (not so much for Damerrich and Vildeis because nobody remembers them). Like I could very much see Ragathiel being casualty of the war

I remember Vildeis. They give blind fight at level 1. Then it's blinded blade style all the way to the top. Good stuff.

Oh, you mean doctrine-wise? Yeah, no clue here.


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Y-
Youuuuu-
G~@ d@&mit.


Yeah, as Ectar I also hope that some core options get raised a little bit.

I don't think I'm qualified to be talking about balance and the ongoing playtest because I only very briefly glanced over the animist to see both the healing focus spell and the fire damage focus spell and I then went to compare it against goodberry/song of healing and wildfire, and that was the extent of my research. I do think the difference between the two is too big though.


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TriOmegaZero wrote:
Man, I'll be glad when the remaster gets here and we can stop having alignment arguments for good.

HahahahaHAHAAAH you WISH that were the case

The french discord was on fire for a solid 45 minutes discussing how this and that god should/shouldn't have sanctification or not because something something portfolio something something free will something paragon something subjectivity

I honestly don't think "aLigNeMeNt" debates are going anywhere.


If Asmodeus dies, does the contract that brought about the creation of Golarion be rendered null which would cause Rovagug to wake up and try and get out to tear stuff up again?


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I've been spending every single moment of my existence on this very forum talking about either hom hyped I am for Kineticists's release, how hyped I am to play a Kineticist whenever I actually get the chance, how sad I am that I still have not found a group to play Kineticist, or what I am gonna do whenever I actually get to play a Kineticist.
I think it's fair to say that my favorite class, despite not having played it yet (which WILL change soon, thankfully), is the Kineticist.
It fits in a lot of tropes that I really like, being "Unlimited magic", "Power from within", "Elemental magic" and "Free handed magic".
It has enough customisation to go for lots of different builds, dual elements comes as early as character creation if you want to go for it, and you get just enough feats to grab interesting impulses to use, which all do something on their own (Some are better than others, of course).

When I was playing Kineticist in 1e it was blast first and then maybe do some stuff on the side, and my ability to blast good was ultimately limited by burn which is a daily ressource.
Now, I do cool stuff with some blasting on the side, limited by action economy which is a round by round ressource, which I much prefer.

Also I mean. Come on. I'm the avatar. How cool is that?


I'm gonna go with "Eh." for now.
Like magnuskn (kinda), every time I've seen mythic rules in 1e it ended with the gm going "This was a mistake." and, personally, I never really liked the flavor of mythic anyway. However, there is a lot that was done in 2e that I didn't like in 1e but that I now do (Skills, Multiclass, and scaling being some of them) so I don't doubt they are able to make something compelling or at least usable without making your GM cry.

As for implementation, I'd wager it's probably going to be either a new "Free-archetype", or a select number of bonus feats depending on your rank like you're leveling another class on the side.
Depending on how it's implemented, I can see it used for APs like gatewalkers where you got bonus feats on the side tied to specific abilities, or to sort of standardize the character progressions in stories like Tyrant's grasp. Not a bad tool to have in that case.


An "easy" solution to that would be both Pharasma and Groetus biting it I suppose.


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Xenocrat wrote:
Don't forget the old Golarian saying: you are what you eat.

I identify as a level 0 common 4sp/week Light bulk ration.


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"I have the power of the gods!" said the Exemplar.
"And I am good with weapons" said the Fighter before critting them to death.

Personally, I think it's an interesting idea. Can't say I will be playing it much, but I still appreciate the idea. Out of the two, animist is probably the one I'm most interested in though.


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The truth has been revealed : The class is rare because hair that good only comes around once every century.


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Face reveals, two for the price of one.
The illustrations are really coming to a head.

I could only come up with those two.
Regardless, it smells a lot like shaman in here.


Ghostbuster does fit the naming convention.


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To me the feeling/rules of Mythic was essentially the DM rolling over in a fetal position in the corner of the room and crying, so I'm biased against it.


Sibelius Eos Owm wrote:
PossibleCabbage wrote:
The Raven Black wrote:
It has been revealed that both classes' names have been found.
If I was inclined to obfuscate here, I would observe that both class names exist in at least one dictionary, so the people who wrote the dictionary found them.
A fantasy class name that was found in the dictionary? That might actually narrow it down, some...

Nipple and lord are in the dictionary, looks like we have a winner ladies and gentlemen.

Calpal wrote:
Calpal wrote:
Looking forward to the Nipplemancer being released soon.
Sorry, "Nipple Lord". Forgot the naming convention.


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Applied_People wrote:
I hope the two classes being revealed tomorrow will ultimately be able to muster as much excitement.

Worst case scenario, the two new classes are mediocre and I still have my kineticist.

Best case scenario, the two new classes are actually very fun and I still have my kineticist.


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JiCi wrote:

An anadi... can have the Beastkin Versatile Heritage... which comes with its own Change Shape ability... ON TOP of the anadi's own Change Shape ability.

If an anadi can also be a Beastkin, it surely can contract lycanthropy.

Now, could you MERGE the shapeshifting abilities to have a "wolf spider hybrid"? I don't think you can. A werecreature anadi would have its humanoid form, its spider form, the werecreature's animal form AND the werecreature's hybrid form, but not 2 or 3 at once ^^;

There is a point where you just become a very confused wild order druid.


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Very big, and biased, yay.
I have been waiting for the kineticist to come back since 2E came out despite not even wanting to play the new edition at the time, and now that it is here I very much like what it is going for. There's not even a burn mechanic to be seen in here, it just all scales by itself.

Now, like a lot of people, my main problem is that I cannot for the life of me get an actual game where I can play it...


Oh shoot, wait, new NEW mystery classes mean I get to cross my fingers very hard and hope we get a Bloodmage of some kind because it's an archetype I have been craving since I played Secret world years back. Nothing ever did scratch that itch.
Very very wishful thinking, I know, since it has pretty much no precedent in Golarion except maybe the Bloatmages but it's just not the same.