
Frog_The_Bandit |
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I just want to say, that I am INCREDIBLY pleased with how Kineticist turned out. I love all the changes to the playmaterial options, as well as what Wood and Metal bring to the table. But being as excited and as in love with the class as I am, there are still things I would love to see added in the future. It’s just these two things though.
1.) More composition spells. From my read throughs of RoE, it seems that there’s only compisitions only have one composition option each. I think it’d be nice if each maybe got 1 or 2 more? And perhaps have one of the possible two be a capstone impulse. Cause personally, I’d like to have the option when I’m playing a dual-gate Kineticist to have the ultimate expression of their power be a level 18 impulse of both their elements.
2.) Vitality and Void options! Since both of these have planes of their own, similar to the elemental planes, I think it’d make sense if maybe Kineticist could draw power from there as well.

Perpdepog |
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Small thing, but Vitality options do already exist, mostly appended to Wood and some to Water. It would be neat to see more of them though, as well as Void. Heck particularly Void.
The one thing I'd like to see sneak into a later book is a Metal impulse to allow you to treat enemies as wielding/being made of metal somehow. A higher level aura stance, or an effect that takes actions and requires a save, something. It'd help Metal's options feel less niche, which is a problem no other element has to my recollection.

Frog_The_Bandit |
Small thing, but Vitality options do already exist, mostly appended to Wood and some to Water. It would be neat to see more of them though, as well as Void. Heck particularly Void.
The one thing I'd like to see sneak into a later book is a Metal impulse to allow you to treat enemies as wielding/being made of metal somehow. A higher level aura stance, or an effect that takes actions and requires a save, something. It'd help Metal's options feel less niche, which is a problem no other element has to my recollection.
I know that Wood and Water have healing options, but I’d also like to see some damaging stuff. Have their offensive options maybe be anti-Undead tools? Idk. But I definitely think there’s interesting ways one could explore Vitality design space as more than just healing! Kineticist is just ripe for interesting stuff!

Pieces-Kai |
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For full options I'd love Aether and Void.
Maybe not full options but I'd love some kind of alternate class feature where you could change one of the base elements to an element closely associated with it like Air to Lighting or Water to Ice. They wouldn't be like full on elements but they'd change Junctions and such

JiCi |
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*inhales*
- Void element
- Vitality element... although... give it something that doesn't render it useless against living creatures
- A 2nd feat to add a 3rd energy type for each element using Versatile Blasts
- A 2nd feat to more weapon traits using Weapon Infusion
- Versatile Heritage feats related to kineticists
- Impulses that mimic spells, especially with the illusion/figment trait
- More composite feats, and push it to tri-elemental feats
- A composite feat that combines all SIX initial elements (Air, Earth, Fire, Metal, Water and Wood)
- Feats that combine but impulses and manufactured weapons, so you don't end up that screwed ^^;
- Golarion organisations of kineticists, like a band of outlaws or an order of apprentices
*exhales*