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Reza la Canaille's page

Organized Play Member. 108 posts. No reviews. 1 list. No wishlists. 4 Organized Play characters.


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I was away for a few months but decided to jump back here for a bit when I heard someone say "Death of Urgathoa" because I wanted to be smug about how "I called it", but turns out not only is she safe but Pharasma is as well? Darn.

Well, next bet is on Rovagug, third time's the charm.


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Aw man but I liked my pathfinder training, I'm already starved for skills...


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Because crossbows are way cooler than bows, duh.


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theWasp wrote:
Do nephilim also cover aphorite and ganzi?

If I remember the preview correctly the answer is that technically yes, but for now they are not translated into the nephilim yet, so no feats or abilities yet.


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Errenor wrote:

Interestingly people also say that ignoring it is the way. Cautiously. But it still works almost everywhere in the campaign.

Well, unless characters are extreme sticklers for law of course.

I do Evil, but I do it Good. Not gonna catch me using Vitality, no sir.


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My guess would be "to play them more accurately", which I can get behind, kind of.
Also having more complete builds might help newer players or players who haven't tried the class yet understand how the class works with a practical example.


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Quote:
This book has everything you need to become a legendary Game Master.

At what level does one unlock Legendary GM proficiency?


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Yeah if a spell only works on metal and you're entirely made of metal, it probably works on you.


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You dare mispell the name Kineticist. I shall smite you with the power of three wet mice.

But yes, I do personally think spontaneous casters are more fun to play than prepared ones, for the same reasons that I don't enjoy playing "Make X amount of bane arrows each day" types of characters. The reasons being that A: I don't like running out of ammo, B: I especially don't like being out of specific ammo that i needed while having other specific ammo i don't need, and C: I am all hindsight and no foresight.

Have I told you guys about the Kineticist yet.


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Either that or desktop / phone version. Since they are both separate and must be paid for separately. Though I don't think there has ever been a need to buy the app just to use it.


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This sounds awfully close to the age old "I use create water to fill my opponent's lungs (which are definitely a container) and kill him instantly" shenaniganery.

I'm gonna go with "No".


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Thankfully alignements are going away, so this debate won't be relevant anymore.

(Prerecorded andience laughter)


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Cylerist wrote:
Unless the 8 schools are going away because of OGL and not lack or creativity; but if that is the case I wish they would just tell us that.

That is the reason quoted, yes.

James Case wrote:
it was also a class that interacts very heavily with one of the larger changes we’re making in the Remaster, which is the removal of the eight schools of magic that were deeply tied to rules we were using via the OGL.


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JiCi wrote:

The fighter may be balanced, but I feel like it's missing unique class features to differenciate it from other martial classes.

Some will be quick to defend the Legendary proficiencies, but... what else?

What if we yoinked the advanced weapon and armor training straight out of pf1 and slapped it directly on the pf2 fighter?

Okay well. Maybe not Wholesale. I'm being very slightly hyperbolic. But I really liked things like warrior spirit, abundant tactics or focused weapon. Now, a lot of the advanced trainings would either not work, are already just feats, or would easily just become new feats in pf2, but I feel that's where the fighter's identity is/would be. A lot of feats about fighting styles that you stuff together to come up with your own thing (Or whatever it is you saw on the S+ tier of the latest tier list you saw, that also works)


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Super Zero wrote:
How, exactly, would it be "removed"?

Over my dead body that's how.


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I saw the title of the topic and honestly thought this was going to go in another direction.
Yes, there is errata to be had on a few bits that are either unclear, incomplete, or just weird, and it should come at some point.
However if you remove MY Kineticist I will cut you.


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It certainly *is* quite hard coming up with three elements impulses that can't already very reasonably be made with just two elements, but a challenge is a challenge.
Did not even try and throw actual values inside of it because what is balance.

"Ravenous quagmire" (Earth, Water, Wood) : A quagmire sprouting aggressive roots and thorns appears in the designated area. Creatures who start their turn in or enter the quagmire must attempt a reflex save to avoid being damaged and immobilized. Every time you sustain the impulse the roots attempt to pull ennemies around the quagmire into it with an athletics check.

"Flying dutchman" (Metal, Water, Wood) : Summon a ship under your command within range. Summoning the ship on land creates a pool of water in place of the ground underneath for it to land, but it cannot move outside of this area if there is not enough water for it to maneuver. When you sustain the impulse you can command the ship to move, fire cannons, or dive underwater. You and any ally in a 60 feet radius around the ship can breathe water and gains a swim speed equal to its normal land speed. When the impulse ends, the water dissipates and the ground returns to its normal regular form.

"The Twenty-first of Rova" (Earth, Air, Fire): The ground in the area shakes and splits open, spouting fire and scalding, foul air from the depths. Creatures starting their turn or entering the area take fire damage, and must then attempt a reflex check to not fall prone and a fortitude check to not be Sickened. Subsequent failed fortitude checks increase the sickened condition up to a maximum of 3.


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CorvusMask wrote:

Ya know I know people want to focus on core 20 deities

But I'm kinda worried for Ragathiel (not so much for Damerrich and Vildeis because nobody remembers them). Like I could very much see Ragathiel being casualty of the war

I remember Vildeis. They give blind fight at level 1. Then it's blinded blade style all the way to the top. Good stuff.

Oh, you mean doctrine-wise? Yeah, no clue here.


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Y-
Youuuuu-
God dammit.


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TriOmegaZero wrote:
Man, I'll be glad when the remaster gets here and we can stop having alignment arguments for good.

HahahahaHAHAAAH you WISH that were the case

The french discord was on fire for a solid 45 minutes discussing how this and that god should/shouldn't have sanctification or not because something something portfolio something something free will something paragon something subjectivity

I honestly don't think "aLigNeMeNt" debates are going anywhere.


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I've been spending every single moment of my existence on this very forum talking about either hom hyped I am for Kineticists's release, how hyped I am to play a Kineticist whenever I actually get the chance, how sad I am that I still have not found a group to play Kineticist, or what I am gonna do whenever I actually get to play a Kineticist.
I think it's fair to say that my favorite class, despite not having played it yet (which WILL change soon, thankfully), is the Kineticist.
It fits in a lot of tropes that I really like, being "Unlimited magic", "Power from within", "Elemental magic" and "Free handed magic".
It has enough customisation to go for lots of different builds, dual elements comes as early as character creation if you want to go for it, and you get just enough feats to grab interesting impulses to use, which all do something on their own (Some are better than others, of course).

When I was playing Kineticist in 1e it was blast first and then maybe do some stuff on the side, and my ability to blast good was ultimately limited by burn which is a daily ressource.
Now, I do cool stuff with some blasting on the side, limited by action economy which is a round by round ressource, which I much prefer.

Also I mean. Come on. I'm the avatar. How cool is that?


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Xenocrat wrote:
Don't forget the old Golarian saying: you are what you eat.

I identify as a level 0 common 4sp/week Light bulk ration.


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"I have the power of the gods!" said the Exemplar.
"And I am good with weapons" said the Fighter before critting them to death.

Personally, I think it's an interesting idea. Can't say I will be playing it much, but I still appreciate the idea. Out of the two, animist is probably the one I'm most interested in though.


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The truth has been revealed : The class is rare because hair that good only comes around once every century.


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Face reveals, two for the price of one.
The illustrations are really coming to a head.

I could only come up with those two.
Regardless, it smells a lot like shaman in here.


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To me the feeling/rules of Mythic was essentially the DM rolling over in a fetal position in the corner of the room and crying, so I'm biased against it.


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Applied_People wrote:
I hope the two classes being revealed tomorrow will ultimately be able to muster as much excitement.

Worst case scenario, the two new classes are mediocre and I still have my kineticist.

Best case scenario, the two new classes are actually very fun and I still have my kineticist.


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JiCi wrote:

An anadi... can have the Beastkin Versatile Heritage... which comes with its own Change Shape ability... ON TOP of the anadi's own Change Shape ability.

If an anadi can also be a Beastkin, it surely can contract lycanthropy.

Now, could you MERGE the shapeshifting abilities to have a "wolf spider hybrid"? I don't think you can. A werecreature anadi would have its humanoid form, its spider form, the werecreature's animal form AND the werecreature's hybrid form, but not 2 or 3 at once ^^;

There is a point where you just become a very confused wild order druid.


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Very big, and biased, yay.
I have been waiting for the kineticist to come back since 2E came out despite not even wanting to play the new edition at the time, and now that it is here I very much like what it is going for. There's not even a burn mechanic to be seen in here, it just all scales by itself.

Now, like a lot of people, my main problem is that I cannot for the life of me get an actual game where I can play it...


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Alchemist!

Calliope5431 wrote:
They said none of the new classes were, um, old classes. They're NEW new, not "published a few years ago" new

Darn.


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Finally, the legendary paladin of asmodeus is upon us.


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They hadn't invented player characters yet.


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Travelling Sasha wrote:
My wildcard choice is Pharasma! That would be pretty unexpected.

During the entire god war, absolutely no one dies at all and then in the last three minutes Groetus comes in crashing down on the Boneyard and Pharasma dies. The end.


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Alright if we're going with theorizing : Urgathoa is gonna get extra murder shanked, and then Arazni is gonna take her place in becoming the new goddess of undead, but being less awful about it.


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Oh god they're gonna murder Aroden! Again!


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It means that you cannot pick, for example, the Fire Aura Junction twice, but you can pick the Fire Aura Junction and the Air Aura Junction, assuming you have access to both elements. You can also pick both the Fire Aura Junction and the Fire Critical blast.


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Twiggies wrote:


Can you please list all the most ridiculous ability names? Like "Hell of 1,000,000 Needles".

I want to see all the silly silly names. (bonus for at least a summary of what they do but honestly I'd be happy with just the names)

Here are some just for you in no particular order

HELL OF 1,000,000 NEEDLES : A comically large amount of needles transform everyone in a 30 feet sided cube into porcupines and immobilizes them with the power of aggressive acupuncture. The needles stay while you sustain, and as long as you sustain the ground is now transformed into caltrops while everyone inside gets to benefit from electroshock thereapy. I rate it hate-crime/10

ROUSE THE FOREST'S FURY : Become the lorax, sending three large trees to either go full MMA on your oponents and grab them in a chokehold, or to channel the power of "unsatisfied spectators at a bad comedy show" to throw rotten vegetables and fruits at them. I rate it "little leshy needs their big brothers"/10

USURP THE LUNAR REINS : Channel the power of minecraft steve holding four regular sized buckets and create, delete or alter Water, ponds, lakes and rivers. I rate it "old create water with no expiration date"/10

WALK THROUGH THE CONFLAGRATION : Become John dark souls and teleport between bonfires. Or non bon-fires. Really, any kind of fire. Also blow up for good mesure.

ALL SHALL END IN FLAMES : Drop an actual nuke on people. Alternatively, become the nuke. People that drop to 0hp because of the nuke turn into a pile of dust. Even you. But you get to come back to life because you weren't looking and it doesn't count and also you are a phoenix.

ELEMENTAL ARTILLERY: Reject magic for a few rounds and just shoot people with a giant ballista.

STEAM KNIGHT : Introduce your ennemies to the health benefits of standing in an overenthusiastic sentient sauna in the middle of summer in the desert at noon.


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PossibleCabbage wrote:
The capstone impulses really should always be in all caps anyway. Maybe bold and in all caps.

And shouted while getting up from your seat.

Getting on the table if you're already standing.


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Correct. As long as Golem's antimagic works the way it does now and not the way it worked before, your only options now with a party of only kineticists is:
- Have the right element to target a weakness
- Somehow convince the golem that you have a vip membership card to whatever nightclub and/or you are trying to get into
- Turn around, give up on your adventure and start a nightclub somewhere else


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It's honestly hard to choose a favorite upright because I am currently suffering from choice paralysis. Which, to be fair, is a good thing I would say.
On the one hand, I really want to play around with Rising Hurricane because I always love fall damage when it is applied to the opponents instead of me for once.
If I have to be honest though, my favorite purely on the principle of "I would probably take this on every single one of my characters ever unless specifically making the decision not to" is Weapon Infusion because god dammit if the implementation isn't just so, so nice in addition to it being cool as hell. I've had this entire cinematic constructed in my head of a kineticist firing a bow of water standing up straight on a boat in the middle of a thunderstorm just drilled profoundly in my head for the past week and it just won't go away.


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Ravingdork wrote:
QuidEst wrote:
The planes of wood and metal have only recently been discovered, so even if Kineticist isn't a rare class, there won't be many with access to those elements.
Quite the contrary; it is entirely possible that people everywhere might spontaneously begin developing newfound powers over wood and metal because the planes of wood and metal have recently been released back into the cosmos.

That is correct. The little preamble before the kineticist on the pdf does say that Kineticists of metal and wood began showing up recently in high numbers.


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This is the part where I admit I never really paid attention to what elves on Golarion were generally like, because I don't really like elves. At the very least I got the nature loving part down.


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Claxon wrote:
Reza la Canaille wrote:
Just to be safe, murder everyone
Fixed that for you

But then it'll feel lonely :( What's the point of murdering all the orcs and goblins if it's not a group activity?

More on topic though, I will personally miss alignment as a tooltip more than a clearly cut personality system.
Like, if I interact with someone that has "Elf" written on their character sheet I will probably expect to be talking to really old smug people that think they are better than me, or really old angry people that will absolutely murder me if I so much as bump into the wrong tree.
Same thing with alignment, if I interact with a NE character I'm probably gonna expect at least three attempted murders by the end of the conversation.
And if I am proven wrong? Well then great! Foils! Unexpected developments!

Also it's very easy to sort a bunch of monster sheets by a two letter acronym than by reading all of them trying to get a feel for their morals.


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Just to be safe, murder anyone that isn't a human.


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Tell them that the last airbender DLC just came out.


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So what you're saying is that Gnolls went from Hyena people to Donkey people.


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The only new name I'm not liking is The universe, somehow it doesn't have the same mysticism the rest of the names have to me. But it's fine.


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Xenocrat wrote:
If you get earth/metal armor you'll hate it because it'll be an impulse that takes 2-3 actions that has to be activated at the start of every combat.

Couldn't it "just" be a feat that grants you the possibility to spend either time during daily preparations or maybe 10 minutes of downtime to recreate an existing type of armor using metal, stone, wood or even ice that you could then wear during the day?

Or even better, have it be toggleable with a single interact action. Which would would i feel be the most unlikely approach, but a man can dream.


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Who needs Dex when you have Con and Str? Brad deserves to be thick.


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I think you guys should clarify if you are talking about just any Melee based kineticist, a weapon infusion akin to what was available in pf1 or the playtest, or a kineticist wielding actual manufactured weapons, lest you get confused about who is talking about what

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