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Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Reflex Save: 1d20 + 17 ⇒ (12) + 17 = 29 Rey tells everyone to gather close and edit: then plays her soothing song to help all their hurts, after that she casts Invisibility Sphere. Soothing Song: 3d8 + 14 ⇒ (6, 6, 3) + 14 = 29 ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() I remember reading something about this guy, he was one of Tzolo's elite bodyguards. His service was rewarded when his mistress gave him powerful undead traits and abilities. If we don't kill him before your spell wears off Sargon, I fear he will be our death! ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey will activate her Lore Master ability to take 20 on a Knowledge History Check for the Mud Sorcerer Majalor. Reyondelee wracks her brain for anything and everything she can remember about the mud sorcerer Majalor. Lore Master Knowledge History: 20 + 19 = 39 ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey summons her instrument and begins to play a rousing ditty to inspire courage in her allies. Mummies are dead, but we are not
+3 morale bonus against charm and fear effects, and +3 to attack and damage rolls. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Just a second. Reyondelee says, and summons her instrument. Ready action to cast invisibility sphere if something threatening pops up out of the sarcophagus.
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Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() We're in an extradimensional space here people, best keep our eyes peeled. Magic that alters the fabric of reality to this level is finicky and chaotic at the best of times. I'd hate to have us all pop into separate areas of the tomb, alone. Where are we going to find this fourth stone? Rey says, and then casts dancing lights, bringing a vaguely humanoid shape of light into the room next to her, in the hopes of creating a distracting presence for any enemies that might be about. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() That red wood chest is worth about 7500 gold pieces! Looks like all the dangers of this tomb were worth it Dragox. I'll gladly divvy up to you all a major portion of my share of the booty, since you all did such a nice job keeping me alive. Rey says and then winks. Rey then looks around for anything they may have missed, scanning the room using detect magic. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Just make sure you stick that key in the right slot. If it's one thing I can't stand, it's men trying to jam things into holes where they don't belong... Rey says, and flies back a good stretch of distance just in case something blows up. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey pulls the stopper on one of her potions of fly, and slugs it down. Then she floats up to take a position next to Sargon. She then rummages through her pack for one of her scrolls of comprehend languages and holds it out to Sargon. Want to read that strange script? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Knowledge History: 1d20 + 19 ⇒ (10) + 19 = 29 Rey puts away her mapmaking kit and waits for Omar's assessment of the stone face. Certain that something secret lies within its visage. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Resource wise I think Rey is good, honestly I'd have to take a look back through to see how many charges she's used from her Cure wand, but she's only used a few rounds of song since our last rest, so she can always play her soothing song for heals if need be. Spells-wise she's got quite a number in each level left. Omar, I think you should specifically examine the stone face. Those have been the keys to many hidden rooms and treasures along the way. I'd bet a fair amount of coin that this one is no different. Careful though, those tears might not just be water. Rey says, and then pulls out her mapmaking tools and begins to add this room and it's details to her map. Craft Mapmaking: 1d20 + 9 ⇒ (9) + 9 = 18 ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Why certainly my dear. Rey says and then fires off another two charges of her wand. Cure Critical Wounds Wand 2 Charges Expended: 8d8 + 20 ⇒ (4, 2, 8, 7, 5, 3, 8, 7) + 20 = 64 Rey brushes her hand through Sargon's hair straightening it up to release the first charge, and then kisses his forehead to release the second. There you go beautiful. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Reyondelee will use another two charges of her cure critical wounds wand. Cure Critical Wounds 2 Charges: 8d8 + 20 ⇒ (6, 4, 2, 4, 8, 2, 7, 1) + 20 = 54 Touching Sargon's rear end to release the healing magic, she gives it a good squeeze and then kisses him on the mouth to release the second charge. There you go sweet heart. She says with a wink. Looking him over to see if he is properly healing, she says, need another of my sweet caresses? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Reyondelee pulls out one of her five scrolls of comprehend languages, but doesn't read it yet, just in case Sargon is going to read the Taalese. I think Sargon knows Taalese doesn't he? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() I'm assuming there is some sort of epic level boss fight we're about to enter into... Mummies, a lich, some other form of powerful undead, plus mud elementals galore. I guess we'll go down in a blaze of glory at least! :) ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() [ooc]Speaking is a free action we can do outside of our initiative, right? Can Rey point out where the secret door is once the wall starts moving again, or point in the general direction to give Sargon and Omar a better chance to locate and open it?[ooc] Gentleman, I think the situation is much less dire than we thought. There is, in fact, a secret door in the moving wall, however it is only accessible while the wall is moving. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() In desperation Reyondelee casts Detect Secret Doors and spins a slow circle of the room looking for any secret exits. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Not that I don't like the affection, but I just remembered. Teleportation spells don't work in the tomb. Damn! We're not dimension dooring our way out of this one! Sargon, you got any ideas? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Sargon The War Sage wrote: Rey, d-door t-port, summons and passwall stuff does not function in the tomb. If you notice I have those spells crossed out on my list. Sad but true Damnit! I totally forgot that. Cruddy! ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() How quickly is the wall moving? Rey moves to the back of the room, mentally dispelling her previously cast Greater Invisibility so that her comrades can see her. If we can't find some other way to bypass this wall, I'll just teleport us right through it with a Dimension Door, she says, but for that to work, you'll all need to be touching me when I cast it. Yes, this is me saying I want you all to touch me, but only if we can find no other means to stop this trap from crushing us. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey doesn't wait, she casts Greater Invisibility on herself, and as she winks out of vision, she blows a kiss to Sargon. She then moves to the southwest bottom left of the map corner of the room. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Perception: 1d20 + 23 ⇒ (10) + 23 = 33 Rey shifts nervously as the coffin sinks slowly into the floor, fingers instinctively going to her whip. On your guard gents, this whole tomb's been full of deadly surprises, I doubt this one will be any kinder. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey uses her bardic knowledge, racking her brain for any information about this mummy, it's jewels, armor, etc. Bardic Knowledge: Nobility: 1d20 + 7 ⇒ (4) + 7 = 11 ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Interesting... Reyondelee's voice trails off as she pulls her mapmaking accoutrement from her backpack and scrawls down this new information, being meticulous about writing down the scripts and runes in every language. Craft Mapmaking: 1d20 + 9 ⇒ (19) + 9 = 28 After taking time to update her map scrolls, and putting the tube and quill back in her pack, she looks at her three gentleman comrades and says, I seriously doubt this crypt is going to just offer us up treasure. If there are any preparatory spells we need, I think it best we cast them now. Greater Invisibility anyone? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() The tusk is the key gentleman. Though I'm certain that certain death awaits us on the other side of the door. I cannot imagine there aren't some very nasty guardians guarding their treasure hoard. Regardless, lead on. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey takes a moment to jot down the details of the room and the puzzle on her map, which, even though they appear to be about to gather a hoard of treasure, she considers to be the real treasure of this adventure. Craft Mapmaking: 1d20 + 9 ⇒ (7) + 9 = 16 Proceed when ready gentleman. I'm right behind you. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() I've got it! An elephant's tusk is ivory right? We need to unscrew the red (crimson) tusk and use that as the key to get to the hoard. Rey smiles, but then immediately frowns. Though, from what I've seen of this tomb so far, I doubt it's really just that easy. More than likely unscrewing the tusk is going to start a flow of caustic acid into the room, and we'll all end in a heap of bleached bones and magic weapons. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey will use her skills as a Lore Master to figure out the riddle. Sargon, what do these Taalese words say? Once Sargon gives her the info she'll take 20 on the K:Dungeoneering check. Knowledge:Dungeoneering: 20 + 19 = 39 ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Magic or not, Rey is wary of prying things off of the statues. I'm not doing it. Even the absence of magical auras doesn't convince me that thing isn't coming to life if I touch it wrong. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Right, I'm certain none of the artwork or statues in here are going to animate and try and remove our heads from our bodies. That would be too obvious, and the Mud sorcerers were never obvious. I'm thinking more likely the elephant statue is just a sprinkler, and it sprays water into the lovely pool in the center of the room. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() I was worried about that. Probably Reyondelee would have known that at this point in her career as well... I guess I'll leave the action and play it off as her wondering if perhaps the Mud Sorcerers were capable of creating "intelligent," and therefore vulnerable, elementals. Edit: Are you sure? I don't see mind-affecting immunity under the elemental subtype? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Reyondelee descends the ladder into the room, summons her instrument, and begins to play a soft and lulling melody, focusing her attention on the elemental. I'm going to attempt to fascinate the elemental, since it doesn't seem to be attacking, so that I can then try and make a suggestion that it opens the door for us. Fascinate is a mind-affecting effect and a compulsion. Not sure if elementals are capable of being affected by those or not? If so the DC of the will save is 24. ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Actually, no I never did say that she climbed down because I wanted to wait and see what my betters found down there... That said, I don't know how Rey would have commented on the mud puddles and elementals if she hadn't been down there? Should we just retcon and say she climbed down just before making the adjustments to her map? ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() After updating her map Rey says: Am I the only one who thinks this is going to end with us fighting a giant earth elemental? Even so, she puts away her map bits and pieces, and summons her instrument, ready to lend some musical courage to her allies should they need it. Craft Mapmaking: 1d20 + 9 ⇒ (8) + 9 = 17 ![]()
Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey's head swivels right and left looking for the source of the rustling sounds. Perception: 1d20 + 23 ⇒ (11) + 23 = 34
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Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Rey summons her instrument and plays a little ditty to inspire her allies to feats of greatness. Inspire Courage +3. This would have been activated before Dragox turn, so add +3 to all his attack and damage rolls.
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Female CG Half-elf Bard/14 | HP: 73/73 | AC: 25 (17 Tch, 21 Fl) | CMB: +13, CMD: 30 | F: +8, R: +17, W: +15 | Init +4 | Perc: +23 | Speed 30 ft. |
![]() Wicked waves!!! In case you haven't figured it out already gents. The pool is magical and it's going to keep popping elementals at us unless we can purify it with either purify food and water, or a dispel evil, neither of which are in my repertoire. Sargon? |