Ieasha Foxglove

Rev Rosey's page

2,910 posts (24,449 including aliases). No reviews. No lists. No wishlists. 40 aliases.



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Human
Celestial Healer wrote:


Archibald Craven is one of my all-time dream roles :)

With good reason since he is many shades of wonderful. Such a good show, I'm half glad it's not done very often and half very angry that it isn't done more often.


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Human

It's good to be back. Been a harsh year in some ways but things are looking up a lot now. Offender learning knocks many coloured spots off teaching in schools or theatres. Much better discipline and much smaller classes to name only two benefits.


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Human

They build those gnomes tough down your way.


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Human

Treated myself to a Hotel Chocolat Rocky Road extra thick egg. This is a reward for nearly finishing my PGCE and also getting a job last week.


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Human

Happy Easter.


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Human

Celestial! Lovely to see you again and thank you so much for taking Angalia back.

The pace isn't an issue - it's longevity that matters. Words which can apply in oh-so-many contexts.


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Human

Greetings :)

Aubs, if you're still willing to have me back, I've got a little time this week to bring myself and Irivis up to speed. Assuming you didn't kill her . . . (I admit I haven't checked yet).

What do I need to do to update her - anything fancy other than making her level 2?


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Human

"anti-fatigue floormat" had me spilling coffee.


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Peasant, you're a gentleman and I really appreciate this. Good to meet those I haven't met before.

I'll have a tinker around with a warlock. Won't be until this evening now, but I can get something up fast.


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female Human Rogue 4

1d20 + 15 ⇒ (15) + 15 = 30 - Perception

Angalia gently touches Leandro and Eliva on the shoulders, urging the pair to stop for a moment while she looks around.

Maybe not ...


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179 You're doing what?

Always bad to hear.


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I did :D

Over to Norrin ...


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Gafto looks suspicious.

"You appear to have a rod of some power. That is also a weapon."

Anyone who plays the Gandalf card gets thrown off a cliff at the earliest opportunity :D


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female Human Rogue 4

"We don't have long. If we're hunting for evidence, we need to do it now."


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Human

Not just Invokers. There's a drama tutor sitting right here who would happily roll a 19 against some cast members.


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Human

@Celestial, some kind of funky ki focus perhaps? Or do you have any empty body slots?

A sentence that sounds very wrong indeed.


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female Human Rogue 4

Not sure I trust an RNG that produces four 1s in a row for the same group. Anyone would think it wants us to die.


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Female Human Warlock 4 (Sorcerer King, Wildling) HP 46/46

Very true, but she can whack it into the skirmishers.


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I'm just about to start running The Lost City on the boards here. It looks very good. Courts was fantastic fun from start to finish and has a ton of replay value as no party will approach the challenges in the same way.

I absolutely agree that 4e is a structural dream for the GM. I'm not a huge mechanics bunny, and I am a drama person, so it suits me perfectly. I can encourage role play and create potentially lethal encounters.


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The group spend the next days in preparation for their venture into the wild lands of the Kargzant. Seraphiel, still grim from his discoveries in the Library, takes his leave.

"I must find out what evil I unleashed in my earlier life. That may be the purpose of my current existence. There is a pattern in these things, always."

For Gobi, the parting is a far happier one. Promising faithfully to rejoin his comrades, he is spending some time with Roswitha to her huge and evident delight. Blushing furiously, he explains a little about dwarven courtship.

"She's going to introduce me to her parents and that means I have to bring a gift showing how much I value her. I was going to give her the parts of the big ring I found. Magister Weltmann says they're priceless and that's how I feel. But then I thought that broken bits might not look quite right, so I'll have to think again. Vel had better take them and look after them for now," he burbles happily.

"I have to convince her parents that I'm serious and worthy as a suitor before they'll even think of accepting me, so you see..." His voice trails off in an unspoken apology at his desertion of his old friends.

For Whiteclaw, there is the comfort of another note from Hroaldr confirming that her dragon egg is still doing well,

..."although I think it would be a good idea for you to return for the hatching. Still a few months away, we think, but don't leave it too long. The lads and I at the Lodge will do our best, but we're not the ones chosen to raise this dragon. Give my good wishes to Pirot, if you managed to find him."

For Arianwyn, there is a bittersweet parting with Narissa.

Spoiler:

An evening spent in song and reminiscence ends on an odd note, as she breaks suddenly from his embrace.

"I hope that we shall meet again, dear love, but I sense you will be singing for my bones when the time to do so comes."

Then she laughs and pulls him close once more. "The better reason that our time should be well spent."


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The vintner does not deign to reply to Kia's comment, but the reveler shows how very drunk he is by blowing a loud raspberry at Arianwyn. "Party pooper," he yells.

Thanks to Kia's intervention, Whiteclaw is able to get a swipe in at the reckless reveler.

Basic melee via Kia (1d20+8=17, 1d10+5=8)

Even hampered by the fumes, her blow bloodies the dwarf and he looks at her, his benign expression changing in a twinkling to one of slurred aggression.

"You're not my friend any more," it blurts at her, wrapping its arms around her and breathing into her face. With a snarl, the gnoll breaks free of his grip and bares her teeth.

Immediate interrupt when first bloodied. On hit target is grabbed. (1d20+15=28, 1d10+6=9). 9hp damge to Whiteclaw and she is grabbed until escape.

Athletics v Fort to escape Grab (1d20+9=25). Escaped easily, but elected to stay next to the reveler, the better to hit him as soon as she can.

Reason, Gobi and Seraphiel

Spoiler:

The thick grape vines on the wooden structures seem to be getting thicker. Possibly even moving.

MAP

Gobi - 3 ongoing psychic damage (se); -2 to movement and attacks; dazed to start R1's next turn
Reason - -2 to movement and attacks; dazed to start R1's next turn
S2 - -2 to movement and attacks
S3 - cursed by Arianwyn
S4
Arianwyn - concealment (-2 to attack him, -5 if further away than 5 squares)
Seraphiel - -2 to movement and attacks; dazed to start R1's next turn
R1
R2
Vel - dazed to start R1's next turn
Kia - -2 to movement and attacks
Whiteclaw - 65/70 hp; -2 to movement and attacks; dazed to start R1's next turn


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Sorry about that. I left Reason off earlier as well. I must have missed when I was doing the initial map.

Seraphiel's attack merely adds brightness to the pastoral idyll, but does not hit the impeccably coiffed dwarf.

The drunken revelers reel towards the party exuding alcoholic fumes of such potency that those within range feel half drunk themselves.

Aura 3. Those within the aura take a -2 movement penalty and -2 attack penalty (not cumulative). Currently affecting everyone except Vel, Arianwyn, S3 and S4.

R1 launches bursts into song

"Pour another cup, mine appears to be dry
Don’t say there’s no more or a dwarf might cry
All sing along now and sway side to side
No single voice is too ugly to hide

Cheer all ye up, no reason to look grim
There’s no need for dwarven waistlines to be slim
Never mind the weak-stomached one’s snore
Full round bellies make grave spirits soar!

And all call:
O, ho, finish in one
Down, down
Until it’s all gone!

Hoorah!"

Spoiler:
Merry song courtesy of Google search and Adrian H Wood here

The effect is both tuneful and strangely horrible. With the exception of Kia, who finds herself unaffected and Arianwyn who is sensibly out of range, the sound simply boggles you.

Drinking Song v Will (only enemies). On hit target is dazed to start of Reveler's next turn. Versus Vel, Seraphiel, Kia, Whiteclaw, Gobi, Reason (1d20+8=23, 1d20+8=28, 1d20+8=9, 1d20+8=17, 1d20+8=18, 1d20+8=26)
Hits everyone except Kia. Dazed to start of R1's next turn.

R2 seems to find Arianwyn's non-participation offensive and points at him. "You're missing the party!" he slurs.

The warlock feels, rather than sees the attack coming and with an arrogance to rival the vintners, shrugs the attack aside.

Intoxicate (Will) v Arianwyn (inc -2 for concealment). On hit, target takes -2 to all defenses. Aftereffect - 1d10+4 damage and slowed (se) (1d20+8=20).

MAP

Vel - dazed to start R1's next turn
Kia - -2 to movement and attacks
Whiteclaw - 74/70 hp (4 temp); -2 to movement and attacks; dazed to start R1's next turn
Gobi - 3 ongoing psychic damage (se); -2 to movement and attacks; dazed to start R1's next turn
Reason - -2 to movement and attacks; dazed to start R1's next turn
S2 - -2 to movement and attacks
S3 - cursed by Arianwyn
S4
Arianwyn - concealment (-2 to hit him)
Seraphiel - -2 to movement and attacks; dazed to start R1's next turn
R1
R2


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Your adventures on Pharoe bring you no little fame among the druid enclave of Riggarth. Even these notoriously cautious souls permit themselves a measure of excitement at your findings on the island, and among the townsfolk you become increasingly well known figures.

Opinion on your exploits is divided. "Heroes" is one description. "Meddling fools" is another. A few people have even been heard to say that interfering in the affairs of gods will bring some following doom, but they are in a minority.

Arianwyn and Kia turn many heads as they walk the streets accompanied by Vel and Whiteclaw. Few people have met any eladrin at all and in truth you are a striking group. Both the eladrin attract admiring and sometimes speculative looks at their fey beauty. Vel is also not without admirers, although her scathing response to such approaches causes as much amusement to her friends as irritation to the notoriously short-tempered mage.

Naysayers among the populace still have doubts about Whiteclaw - old tales of savage gnoll attacks are still the stuff of nightmares after all - but few would deny that she's earned her place in the community.

"Old fool Hroaldr may have got it right with one gnoll. But I'm not standing for him building up a whole tribe of them." seems to be the general opinion.

As for the old fool Hroaldr himself, his delight knows no bounds. "I knew there something going on with those stones and see how right I was to follow my instincts." He is virtually crowing with joy as Vel unpacks her carefully made tracings. These are, after all, the only extant evidence that the runes ever existed.

One sadness you must all face is the parting with Anarak. During the voyage home, his silence became profound and when you landed, he turned to you all and announced he was returning to his own people.

"I've been away too long. Dragonborn need their clans. You are dear and worthy companions, but I cannot stay here. I must be among my own kind."

No words of yours will dissuade him, and it was with acceptance in your hearts that you gather to watch him sail away in Curlew when she next leaves port.

Gobi however, is content to remain a while among the druids. He and Hroaldr already share a love of the Fruitful Bloom's cider and now the paladin discovers a scholar's side to himself he never knew existed. Increasingly the dwarf spends more and more time with Hroaldr, the pair of them poring over ancient documents and checking facts. They will not discuss their discoveries, but as the days pass, they disappear for longer and longer periods.


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Vel

Spoiler:

Thanks for that. Edited previous post.

Vel's arcing flames miss kobold 2 who jumps nimbly aside. His companion is less fortunate and the luckless creature is temporarily engulfed. For a moment he looks as if he'd like to flee, but a snarled command from the duergar halts him in his tracks.

Edging round the side of the glade, Baldrech loads his bow again and aims at the duergar's head. Baldrech to K12

The shot flies true, but the duergar brushes it aside and steps forward, hefting his warhammer and confronting Whiteclaw.

"You toy with things you cannot understand. But you will understand this. The wrath of Zemeboh will smite you where you stand."

The warhammer thuds into Whiteclaw's chest and bursts into flame, leaving the gnoll gaping at the appalling wound and scarcely able to stand.

Spoiler:

Duergar cleric attack on Whiteclaw: (1d20 11=21, 1d10 3=12)
12 damage from the hammer and an ongoing 4 fire damage. He invoked Infernal Anger as a minor action.