Okay so long time GM/DM and one of my players is taking a stab at GMing (yay!!!) and he's running rise of the runelords. I'm gonna be playing a bard (all time fav class) and I have an idea of a human bard fiddler who is more focused on Magic (support/damage) than mundane attacking.
Also forgot to add that this character will most likely be the face/Magic user of the group.
As a long time republican, I have no idea who to vote for. While I can like Trump's bluntness and even agree to quite a few of the "problems" he brings up, his ideal solutions and the way he goes about things just either make me have my whole body cringe or have my head almost fall off from shaking back and forth wondering "wtf?", I can't vote towards Hillary either.
I usually will have the feats for the first 3 or 5 levels determined and if faster the spells I would be learning. Afterwards I just go with what makes sense with what's been going on. My characters aren't very optimal but I'm able to contribute. The thing is if u have a GM who is using scenarios or enemy tactics that require specializing to advance, then u the player would need to start following suit. But u can play pathfinder very easily without having to optimize as well, just be a bit harder but for some people that's exciting.
I don't have a problem with players mapping out their progress. I do have a pet peeve of players building a concept and it requiring items to make it so and the players expecting those items in my games.
16 bit, ff6 hands down. I just started playing it again and realized how much I have missed the music and how it can still capture me at a much older age now.
8bit-I'm gonna be oddman out and say metroid. That music was so alien and gave off that vibe of being surrounded by the unknown that we the player can't understand.
Tyvm. And I do agree, I loved that story in the AP :-)
Now yal got me thinking about creating a silver surfer character now of a sorcerer with some type of bloodline to turn them a silver color floating and surfing the skies on a floating disk in the shape of a surfboard specced in shooting Rays all day.....
Tyvm my players will either love yal or hate yal lmao
I will give Malachi this, each example he/she gave that restricted what actions u could take made sure to include in the examples of u could take free actions or swifts. This condition does seem to omit that where the others made sure to spell out u could still take free actions or swifts if restricted to move or standards.
So he/she maybe on to something.
Edit-okay I just re read and looked up all the conditions and EVERY single one that restricts movement to a single action (weither standard or a movement action) strictly spells out about free actions, swift actions, verbal, no actions, and even mental actions. Every single one EXCEPT nauseated. Now weither it was accidently omitted from the 3.5 version or on purpose, Malachi does have a point that by RAW u cannot use free or swift actions while nausiated, because every single other one spells out what other actions (free, swift, verbal, mental, no actions, etc) except this condition. Weither by typo or on purpose, I'm gonna say Malachi actually is right on this one.
Oi! Look at that deadly Chimera! Look at its strong jaws as it snaps the cattle bones and rips the flesh off as easily as taking a wrapper off a burger! Look at its huge claws and how easily it sinks into the cattles flesh like the flesh was made outta butter!.....
I'm gonna poke it with a stick!.......Ow s!@&! Its angry!!
Was doing some reading and researching for ideas of a campaign im gonna do and i came across some interesting things about aboleths and veiled ones etc. It got me thinking how aboleths and dragons would perceive each other.
Ahh ok, i think i see the point of view now. Ill admit that im of the opposite opionion on dex fighters being ineffective because i dont base it tic for tat with the dmg output of something else.tbh i think even with hit and dmg added by dex against strictly a str based 2handed fighter it wont compete tic for tat and that added a new feat wont help it. I think basically taking off the extra 1/2 str 2handers get to dmg will basically even out the dmg output than adding a feat to give agility to dmg would. Because then it wouldnt add agility dmg to ALL weapons, only the ones finessable which woukd mean the base dmg woukd still be lower than a str based 1hander fighter gets on all melee weapons (meaning options for dmg outputs because str based will still have a higher weapon selection).
But i will bow out as i see im a different mindset in creating characters. I dont create characters to compete against other classes, i just create characters that do what i set it up for with the knowledge that sometimes going outside the box doesnt mean that i will be on equal footing or higher than something already established and im ok with that. Not saying the other ways or reaeons for creating characters are badwrongfun, not at all. Just bowing out because i have a different view being discussed :-)
If dexterity can steal strength's things should the opposite be true? A feat to apply strength to AC? Strength to reflex save?
I think this person hit it on the head why they havent and may not create that. Agility already has alot of purposes and this would put the nail on using strength for many builds.
Very true, just like if there are already evil characters in the group someone shouldnt expect their paladin to be able to join either. Working both ways.
I will say this. My fondest memory was being 13 yrs old and buying silent hill on ps and going home to play. It was night time and storming, and my parents went outta town to party with some friends....pure terror. This wasnt the terror of "omg the thing is gonna get me", it was the terror of "do i really wanna see whats around the corner because i dont think my sanity can take it".
I literally cannot wait for this game to come out. I will play it the dark with the sound up and the darkness on so that it literally feels dark. I may even let my youmg children sit in and experience the horrors with me, as my father did when i was young in the 80s and the horror movies he bring home for me and him to watch weither i wanted to or not. I miss those days and damn i still say the 80s had the best scary movies still lol.
Spell resistance is pretty sad defense. Those Explosive Runes should be sitting at Caster level 27 pretty easily and when you tack on a +6 bonus from Otherwordly Kimono you are already at +33, add on a +3 luck bonus, +4 from feats and what exactly does a roll of a 1 equal? Oh... 41 huh. Sucks to be Cthulhu.
Would suck if he rolled a natural 20 on his save...
He chose the keep the points that had a 3 in it. With the goblin dog, he now knows that he has to be careful. Dont shy away away if the adventure has things that will damage charisma, but dont throw anything extra in there that can target that, he will have enough to worry about protecting his charisma already.
That is just bloody awesome!!!
Malachi Silverclaw wrote:
It looks like a duck but it aint walking or quaking just like a duck as many people have pointed out. The only thing that is similar is the name and the bonuses u get. The group of weapons is not the same, the level is not the same, and it also has extra wording that the fighter doesnt have.you are looking at the class ability like its a feat which it isnt. Feats tell u what the prerequisites are and u have the option to chose or not chose them. Class abilities are a bit different in that the only prerequisite it has for that class ability is the level in that class it gives the ability unless it specifically states it stacks (assassins sneak attack) or can be used with another classes ability (ninjas ki pool) and u have to chose them unless it specifically staes u can chose or ur doing an archetype.
unlike a feat u cannot gain a class ability, only until u have reached that classes level. Take the faq on bonus spells, at character creation due to ur ability scores u gain extra spells but it specifically states u are to ignore those extra spells until u gain the right level in which to use them because even though u gained the extras spells u have not met the prereq in being that classes level to cast them.
the channel energy faq about stacking and does have merit in this discussion. What that faq is saying is even though the cleric, paladin, necromancer, and oracle all have channel energy they do not influence the other classes abilities even though they have the same name. Meaning u cannot have a 3lvl cleric/4lvl paladin/3lvl oracle channeling 6d6 energy because even though they have the same ability and same ability name, it does not influence or enhance or whatever with the other classes ability of the same name because they are specifically for that class and must be used seperately unless it specifically sates it does. just like a weapon master and a sohei both have the same class ability of weapon training but because of this faq, since they dont specifically state they stack, they do not influence the other classes abilities. otherwise the 3 lvl cleric/4th level paladin/3lvl oracle having the same class ability channel energy, it would influence the other classes in what that channel energy would end up being but it doesnt meaning they can only channel 2d6 when they channel. so yes u are correct in that for FEATS their abilities would all count the same for prereqs for the feat. class abilities are not feats though.
the cleric, paladin, and oracle classes each get icecream but they cant combine their icecream together and eat at same time in one big icecream dish, it has to be eaten each one seperately. so yes weapon master is having icecream and the sohei needs to have icecream to flurry with it, but the weapon master cant share his icecream with the sohei, because the sohei has to wait til lvl 6 to get the icecream to flurry with.
Its a class ability (aka prereq is being a certain level in THAT class, not a feat. they are seperate and not the same. If this was a feat a class gained, yes u could use this combination to gain the feat earlier, but it isnt a feat and its a class ability and the only way to gain class abilitys is to be a certain level in that class.
yes im gonna be on meds for awhile though lol until i get this damn broken infected wisdom tooth yanked out later this week.
Arbane the Terrible wrote:
challenge accepted.using 5 warriors and 5 wizards casting acid splash. to make it even warriors have 0 str mod and using a sickle to crit on natural 20. using the crit and fumble deck from paizo
warrior1- 9, 17, 14, 6, 10, 17, 10, 13, 13, 14, 10, 10, 2, 15, 19, 5, 3, 5, 2, 12
mmmmm no one died at all.
Im curious, since the faq spefifically states we cannot look ahead, where in the fighters version does it say we can flurry with said weapons? It doesnt. The only place it does say we can is if we look AHEAD which the faq specifically states we cannot.
What is the profession or crafting skill for turning diamond dust back into a diamond? What isthe crafting dc of this?
from pathfinder chronicles monsters revisted pg 60-
Because of this, trolls rarely grow to what
The reason why the save stat and casting stat arent changed is because the class was eligible to cast the spell in the first place and since they are able to cast the spell and follow the rules, the bloodline modified the spell. In each of those cases of it adding damage, prolonging the spell, etc etc it was still following the rules that the class who had the spell was eligible to cast the spell.the cleric ability is a whole different beast because it differs in all the examples in that if we sacrifise a wizard slot, the wizard LOSES and does not cast the spell. The cleric makes the wizard lose his slot and cast a spell the cleric is eligible to cast.
its modifying spellcasting AND following the rules on what a class can cast of their own spells.
that scenario both rules are in agreeance whereas the cleric uses the wizard spellslot and cast a spell the cleric does not met the requirements for does not follow both rules.
In all the bloodline examples they give, it modifys spells the caster is eligble in casting correct? The spellcasting is modified and the spell is modified and the rules of meeting the requirements are all met. The cleric wizard using wizard levels to determine the cleric spell does not follow all the rules.
It is not an exception to the rules because we are using the sorcerer faq as guidelines and in all those examples the bloodline modifys other classes spells, they met the requirement for casting them.
The lvl 19 wizard isnt able to substitute his spell slot out for the cure light wounds, its the lvl 1 cleric ability thats able to do so. The cleric ability and not the wizards ability is the one taking a spell from the wizards slot and the cleric ability is using the wizards spell slot to cast the cure spells. The caster is not actually casting a wizard spell, it is sacrificing a wizards spell slot for the cleric to cast a spell.The DC would still fall under the clerics stats because its not the SPELL thats being modified, but the ability to cast it so the spell cure lights wounds would still fall under the cleric class DC and stats.
Basically in a nut shell, with it being the clerics ability thatthe cleric can swap any prepared spell for a cure spell, it doesnt matter where he got it from (aka gave up a 8th lvl spell slot, druid 4th level spell slot) because u are giving up (not casting that spell but simply throwing it away) for the cleric to cast a cure spell due to his level etc etc.
Mmm i dont think its much more reading but they are very similiar fast healing and regeneration and it even seems to be calling out the not dying to hp damage is in contrast to fast healing while everything is the same besides the regrowth of limbs.
Also lets not just focus on one part of the sentence though.
To add this this is the sentence from fast healing that i believe the sentence is trying to state where regeneration and fast healing differ.
"Creatures with regeneration heal damage at a fixed rate, as with fast healing (fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediantly), but cannot die (from loss of hit points scenario stating in fast healing) as long as regeneration is still functioning (although creatures with regeneration still fall unconscious when their hit points are below 0 (since at time written Fast Healing-except where noted here, fast healing is just like natural healing which would also fall unconscious when below 0))
Now with the cleric and sorcerer using said faq.
Doesnt fit or follow the modifications the faq states.
Patrick F wrote:
I havent played society before but from what i read is this about weather.if the module states there is a storm going on but doesnt list any mechanical effects, u have the choice to add if u chose such as the -8 perception, making range weapon attacks impossible, and it extinguishing torches and candles and such. You can chose to or chose not to because it was stated. The storming being the flavor that u have the right to add mechanics or not.
if the module says its sunny and perfect weather, u do not have the right to change or add a weather and its mechanics to it. So if they are on a narrow ledge traveling and the modules says its sunny or doesnt add a weather to it, u cannot add a storm to make it slippery and add mechanics to it.
So in a nutshell what i read was if there is already a stated weather but no mechanics listed, u can add the mechanics if u choose. If there is no weather stated or already an establish one, u cannot add a weather or a change the weather bcause u are changing the flavor and changingthe module.
Does that sound correct?
If u feel the wizard is basically spamming the spell and u are in a homebrew game, remember what every player should know. "Whats good for the goose, is good for the gander". Have said wizard encounter a lil bit higher level wizard who flys and just spams pit on the wizard. Hell u could set it up by having a "pet" or something the wizard loved and if the wizard does the pit, have the wizard fly intoa rage and just spam pit onto said wizard for retaliation. Of cohrse do not kill the wizard, just basically have the wizard cast pit eerytime the wizard got out of one and fly off and or go invisible or whatnot.
Of course that is a very bad idea but when players take advantage of a certain ability and spam it constantly sucking out your fun and trivolizing ur work and effort, sometimes its nice and fun to think of ways we problemly never should act on to show and let said person experience how it feels to be on the receiving end.
Thankfully there are many ways to counter as posters have stated and even make the spell last the full duration even when combat is over.
Thomas Long 175 wrote:
It works both ways actually. Ive had several powergamers who know the system very well that they can come up with a concept and have the character started and already ahve the first 10 levels in their head planned out the same amount of time if not quicker than someone who just casuallys rolls up a character.i have spents weeks and months fine tuning characters that were not OP at all where most of the time they were in the middle ground, just to get the idea in my head down on paper right. Hell i spend alot of time on my creations to make a balanced character whos good in spot, average in several, and have a weakness. I hate powerful characters who autosucceed at most things, playing those i mean and ill admit gming for those types as well, but me and the powergamers can roleplay our socks off.
So time works both ways, can work for powergamers, min/maxers, etc so doesnt hold well for an excuse why the character is soo important to be that way and gives an escuse for everyone at the table to sit back and let them shine simply because they put more time in it than they did. Time doesnt make one character more important than another.
To the OP, talk with ur group and see what they want. If they are having fun and u are having fun letting them steamroll, then dont change anything. If they having fun and ur not, talk with them to come to angreement so that u are having fun again. If its just one person ur having problems with, then talk with group and see how they feel about it. Are they shaking their heads when said person rolls the dice at the high numbers being called out or are they in positions where they naturally hang back to let said pwrson take care of it or do they try to swarm to get some kind of spotlight in on something only to have that drive go away when said person steps up to said situation....those are some good signs that they arent having as much fun and could be having more.
Group makeups is a slippery slope trying to form that perfect group and i wish u the best of luck.
They are a different race with different cultures and outlooks. I guess the best way to look at it and how i have looked at elves was compare elves to loial in WoT series. He was 90 years old in the series and to the humans, he was very knowledgeable and wise BUT in his culture and society he was basically treated as someone who isnt quite an adult. Maybe and taking this from the same character, maybe since they live so long they arent as hasty as humans in getting the bug to go out adventuring and shorting their lives. Maybe 120 is just what their society woukd reconize as an adult but at a younger age than that woukd still be considered an adult to humans. They may just take their time living so many years before they based on their society view of age finally decide to go off when they are looked upon as adults whereas their actual mentality and maturity woukd have wayy been over due if a human was to see and talk with them.
Stealing is stealing hence why its called grave robbing and he is a good ghost and view it as stealing as wrong hence the curse.
You could do like i did and have the party ask if they could have or use his stuff and have the items scale to the players level until it caps out like it is when he was wearing it in real life or at the very least if they asked just have the ghost say he cannot because they were so important to him in life that he is somewhat bound to them and/or simply warn the players he cannot because the items are cursed and since dead cannot uncurse the items.
But honestly i think the whole reason why was bcause the moduke was written with the players being from that village and the ghost being an important person in their history and it was the writers way of basically teaching new players that just because stuff is shiney doesnt always mean u get to snatch it especially in a roleplaying game where taking this guys stuff woukd be the same as taking a foundy fathers items....
F. Wesley Schneider wrote:
U do realize ur sitting on a gold mine with that right? :-)i second or thirdbor fourth or whatever publishing it in segments. Shoot each building and bridge could have its own book and the masses would line up to buy :-)
Yeah wasnt to smart meeting up with a hydra at level 2 lmao
Being a father of 4 who still enjoys the cartoons my younger ones watch, there is nothing wrong with low int but being very knowledgeable in a certain area. I could come up with some cartoon charecters off my head like sheen from jimmy nuetron (knowledge-ultraman) or timmy from fairy godparents (knowledge-crimson chin) just off the top of my head. Hell if u live in the south or ever seen the stereotypes (unfortuantly there are alot who fit it like a tee) just think of the car mechanic who never graduated 5th grade but can tell u whats wrong witb ur car and be able to fix it without the help of a computer but needs calculater to do simple math and can barely speak proper english.
Im in the camp of spells and spell like abilities. Reason for spell like abilities is because if they can count for spells for obtaining a feat or prc, then they count as spells in tbsi situation as well. Cant have it counting as spells only when u get a benefit but should also countbas spells when its not a benefit.
The thing is everything u listed were dealt with organizations. In pfs i dont see a problem hell even in homebrew games i dont either but how does one say they are whatever lvl and not be part of an organization? Its almost like the civilians levels. How do u tell someones a lvl 1 and someones a level 7 when they have the same job and age?Me i personally told my group it was ok because in the game world class levels were known like birthdays are known. We the person know what age we are by the amount of birthdays whereas the classes know what level they are due to their experience. Its something ingrain in the population just like how age is determined by birthdays is.
Doomed Hero wrote:
you know whats funny? U can bash with the butt of a gun BUUUT the rules says u have to be a 3rd lvl gunslinger and because its a deed u use grit on at lvl 3.There rules states many ways to use a weapon many way different ways BUT the rules says for u to use it differently u have to met the prereqs to do it AND to only yo do what it lists.
Whats the point of having slashing, Piercing, or bludgeoning DR if basically most sharp weapons can bypass it? Why even have the rules state that a dagger can slash or pierce but a longsword can only slash?
Remember not all the rules are there to follow real life or common sense, they are there so that the game u are playing works and fits in with their rules. Dont like the rules? Then houserule then, nothing stopping that. BuT when we are discussing the rules of the games, we go by the rules and not by houserules because seriously we all know RAW doesnt follow real life rules OR common sense at times. Reason is is because its a game and so they have rules to how each weapon or thing or magic does so that ayers knkws exactly what works and what doesnt. The player picking a dagger knows he can slash with it or he can pierce with it and the gm knows how his weapon will respond against an object or npc.
Actually so nice for u to bring that up. The rules do in fact say that with a gunslinger can use the butt of the gun as a melee weapon. Have to be 3rd level gunslinger deed.mmmm very interesting u think that the game DOES allow weapons to be used as something other than they are aquired for BUT its in the actual rules and their are aquirements for doing so.
Nowhere does improvised weapons does it say u can use a weapon differently than what the weapon descriptor say BUT the rules DO say certain classes or certain feats that if u meet the requirements for lets u use a weapon a different way BUT it still says how u use it differently.