Those "OMG, you're about to get us killed" moments.


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I've read crazy topics around the internet on situations that lead to a TPK. I however hadn't anticipated i'd meet one of those.

So in that homebrew of someone i know irl, our party had just recently slain a cyclops with great, great effort. That is to say, including the help of a handful of NPC backing us up. We are all level 3.

So here's where thing (will likely) go sour. The GM introduces us, to surprise of the team, a barbarian general of the invading orc&cyclops&goblin force.
The man is built like a bear, wields this great battleaxe and slaps the back of the brash magus like "a sack of rocks". He came alone and claims to arm wrestle cyclopses for fun. The GM already said that, if the general would be attacked, he'd be strong enough to kill us with ease.

Named, detailed NPC = usually great danger.
Magus suggests ooc to "hey, let's take don this general before he reaches his horse." Even the sensible caster, only just ninja'd by the magus, tosses an ear piercing scream at the horse.

I'm expecting a TPK.....

Anybody got a story that shares the feeling?


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After the party has successfully talked down a dragon from just outright killing us, one of the less... social... members decides to start insulting the wyrm's parentage.

-j

Grand Lodge

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I am reminded of a PFS session at a convention. It spawned a guideline about not letting new players run level 7 pregens at conventions.

We played a 7-11 scenario and somehow got a player on his second session of playing anything Pathfinder-related. Don't know how he didn't get shepherded to a low level table. Picked the gunslinger pregen and we played.

Near the end of the scenario we have infiltrated a group, are completely surrounded by said group, in the middle of their territory, and are being asked to swear allegiance and do something that looks potentially lethal. We know there is a trick to the lethal part and we are experienced adventurers and spellcasters.

The gunslinger's response to the declaration of allegiance? Shoot the cultist in the face and run out the door. We argued with the player for a few minutes about how he was being an idiot and potentially getting a group of 7-11's killed on his second game. Still shot the cultist and ran out.

Fortunately, the cultists weren't in their right mind and the GM just had another cultist step in and continue the ceremony.

The Venture leadership decided to work harder to make sure that such table groupings didn't happen again, even at the last minute.

Grand Lodge

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Every single adventure.


Jason Wu wrote:
one of the less... social... members decides to start insulting the wyrm's parentage

Epic stupidity man......

Harold wrote:
Every single adventure.

How so? Are you telling me TPK every time?

Grand Lodge

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Chyrone wrote:
Jason Wu wrote:
one of the less... social... members decides to start insulting the wyrm's parentage

Epic stupidity man......

Harold wrote:
Every single adventure.
How so? Are you telling me TPK every time?

Harold works for a Goblin Barbarian.

Liberty's Edge

Starfinder Superscriber

Frozen Fingers of Midnight:

I'm GMing this one. Four first-level players, low tier.

There's one player, who seems to have trouble with NPCs who aren't sufficiently obsequious (whenever they start to demand things, or negotiate from a haughty position, he will say "f+&+ it" and attack, or otherwise try to bypass them; so much for conventions of the genre). Natalya Yagevna is designed to push his buttons. Her air of superiority doesn't last long before this player decides to color spray her.

She fails her save; I tell them, "she's stunned". They realize this means she has at least 5HD, and they all think, "oh s++&".

I let them get out of it with a good diplomacy roll, although in retrospect I suspect the roll probably wasn't really high enough given that they'd just attacked her. Probably I should have just let her unload on the party. Her flaming sphere plus magic missile could probably have taken them out. Hated to punish everybody for the very foolish actions of one player, though.

Black Waters:

Also GMing, some of the same players (but not the one who colorsprayed Natalya), most of them 1st or 2nd level, but with one 3rd this time. Players get all the way through, defeat the big bad. Pretty much everything's over. However, on the way out, in an attempt at sympathy, one player gets rid of the kid ghosts including Cassiel. (I don't remember how he did it, I fear; it's been over a year. But he did something that would at least suppress them.) Marlinchen flies into his rage. The party's all grouped together, and according to his tactics he opens with Color Spray. They all fail their saves. We had figured we had a TPK on our hands, but the 3rd level PC was able to recover before he was killed and drew Marlinchen off with some "taunt and run away" tactics giving the others enough time to recover.

Hydra Fang Incident:

What is it about season 0 scenarios and me? This time I'm a player. Playing a healing-focused cleric. We run into the Sahuagin, and they flip our boat. We're all in the water. Most of us are not very effective in the water, nor at swimming. Fortunately, I had a GM who let me drink "Touch of the Sea" even without a potion sponge (on the reasoning that before the ARG, there was no indication that you couldn't choke down a potion when under water). The sahuagin keep stabbing us and making us sink, and most of us are running away and keeping distance rather than doing anything effective. One guy died, because I wasn't able to keep everybody afloat, but we were -->&nbsp;<-- this close to a TPK. All our melee-effective characters were out, either sinking or being held afloat. My cleric stopped trying to keep everybody else alive (a "one step forward, two steps back" sort of thing), and out of desparation used his morningstar. Lucky rolls, sahuagin defeated, only one of us died. But, yeah, definite "oh s%##, TPK" moment there.

Day of the Demon:

There's a Babau. Enough said.


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Chyrone wrote:
Jason Wu wrote:
one of the less... social... members decides to start insulting the wyrm's parentage

Epic stupidity man......

Harold wrote:
Every single adventure.
How so? Are you telling me TPK every time?

From Goblins of Golarion:

Barbarian: While admired for their ferocity, goblins are generally ill-suited to be barbarians because of their Small size and low Strength. Although the mayhem of a raging barbarian might appeal to goblin sensibilities, the unfortunate fact for most is that their rage overrides their already marginal sense of self-preservation, making those few who adopt this class short-lived, even by their peoples’ pitiful standards. Goblin barbarians above 1st level are perhaps the rarest of all classed goblins.

For an example, the little guy consistently pulled multiple encounters during Bonekeep...

Silver Crusade

My most obvious one was when I played Feast of Sigils, and the stupid "You guys are about to cause a TPK" moment actually came before the game even started. Not bothering to put this in spoilers, because I'm not giving anything away here.

This was season 4, deep enough into the season for everyone to know that season 4 scenarios tend to be significantly tougher than earlier seasons. The adventure is tier 7-11, and our average party level with 6 players was exactly 9. Since we had a choice of playing 7-8 or 10-11 back then, the guy with the level 7 PC is egging everyone else on to play up, while me and my level 8 PC are trying to play the voice of reason. I get outvoted, I think by 5-1, but it may have been 4-2.

The level 7 dies half way through the scenario, but this takes place in a major city, so we got him raised and continue with the adventure. In the final fight, the level 7 and my level 8 are the only survivors, only because we were closest to the exit when the fight started.

Then there's the one that just happened Monday, which I already posted in the funniest PFS moments thread. Self-immolating tiefling. In an alchemist's shop. Nuff said.

It ended up being more funny than deadly, but at first, it really did look like he was going to get us all killed. One of the PCs and the NPC we were supposed to be protecting both went down to negative HP during that fight.

I actually have a story from when I played Black Waters that's similar to rknop's, though not quite as dangerous for the whole party. Just for the one person who started it, though it was totally in character for her.

Spoiler:
When I played, we had a cleric of Pharasma who really didn't like the old guy communing with ghosts. She assumed he must be responsible for their condition (not moving on to meet Pharasma), but didn't think that would make him powerful enough to kick her butt in a one-on-one fight. So she's standing next to the old guy while the rest of the team is exploring the lake, and she decides to just attack him on her own, while the rest of us were fighting the creatures in the lake (I don't remember exactly what they are - this was 2.5 years ago).

Needless to say, she got her butt kicked. Luckily, our watery fight ended in time for the rest of us to see what was going on and get back to help her. I just remember her being covered in some sort of insect swarm or something, so my cleric of Sarenrae with the fire domain hit her with a Burning Hands - one of the few times I've ever intentionally damaged an ally in PFS.

Lantern Lodge

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Anytime a VC/Mission-giving-NPC says "If there are no further questions, we'll telepor you there..."

Grand Lodge

Jayson MF Kip wrote:
Anytime a VC/Mission-giving-NPC says "If there are no further questions, we'll telepor you there..."

I can recall a scenario that can end up like that if the party doesn't buff/prep/get lucky. I'm just happy our wizard made a habit of using Save or Die spells on everything.

GM: Yeah, it failed the save and is now a rock.
Players after the scenario ended: Wow, look at the stat block on this thing. We were so lucky to have dropped it on the first round.

Shadow Lodge

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From my group's Kingmaker game:

Oracle: "This was a creature called a will-o-wisp. It feeds on fear and suffering, and I fear it had you deceived. We sought to negotiate with your chief and were attacked. This was self-defense."
Magus (in the hut behind the oracle): "Dang it, I wanted to kill the chief!"

-beat-

DM: "...they all charge the oracle."

They survived though.


Paizo Superscriber; Pathfinder Starfinder Society Subscriber

Okay, nobody would have died from this one, but it still would have been a huge setback.

Party is trying to convince the powerful fey critter that she can trust them with the McGuffin. She says she's worried that they'll go after the BBEG and fail, and then the McGuffin will fall into the BBEG's hands.

Most of the party does a great job of role-playing, each person making one statement to convince her that they have the ability to defeat the BBEG.

Then the one player loudly announces, "We'll die trying!"

Powerful fey replies, "That's what I'm afraid of." And they have to go through the whole conversation again.


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There is one particular PFS scenario in which the players must infiltrate a city which is (for all practical purposes) owned by the Aspis Consortium. During the venture captain briefing, they are specifically told to keep things low key, and the GM made an out of character comment that failing to stay low-key had actual consequences in this scenario.

GM: You have successfully infiltrated the city. What would you like to do?
Player: We want to find the Chelaxian embassy for this city.
GM: Okay. Make a knowledge local roll.
Player: *Rolls*
GM: As a faithful member of the Cheliax faction, you know where the Chelaxian embassy is located in this town. You also know that it's directly across the street from the largest Aspis Consortium building in the city... which seems to be the center of the city's government.
Player: Great. We go there. I want to ask them to let us stay there during our time in the city.
GM: *Pause* Okay. As you approach the building, you can see several people walking freely between the Chelaxian embassy and the Government Center. Each of them prominently display Aspis Consortium badges. They walk with a casual air. You think that they are used to making the trip regularly. You also notice that the guards in front of the Chelaxian Embassy and the Government Center appear to be very friendly with each other.
Player: Great. We go in the Chelaxian Embassy, announce ourselves, and ask for an audiance with someone.
GM: ... Are you sure?
Player: Yes.
GM: When you say announce yourselves, do you mean that you announce yourselves as Pathfinders?
Player: Yeah. We're Cheliax faction. They'll protect us!
GM: ... You're absolutely *sure* that this is what you want to do?
Player: Of course!
GM: *Long pause* We need to take a short break while I consult with someone.

GM gets up and walks over to the Venture Captain for the area and asks how to twist things so that the party isn't instantly TPK'd and/or captured. Meanwhile, the two Chelaxian players verbally high five each other and congratulate themselves on breaking the module. The GM goes back to his table to continue.

The Venture Captain turns back to his own table, who immediately ask him what that was about. The VC points to the two Chelaxian players, still in the process of bragging, and says "See those two? They think they've just done something very clever..."

Liberty's Edge

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So, fantasy game. I'm playing a half-elven adventurer in a world where humans and elves hate each other and half-elves get the worst of it.

The king has caught us for... something, I don't remember. It's not important though. The important thing is there's a large elven army camped outside the city and they're demanding parlay with the king. The king dragoons my character into translating.

My character reluctant agrees, seeing as how execution is the alternative , and translates the King's arrogant but otherwise diplomatic demand to be told what the heck the elves are thingking.

The elven emesarry and military commander snears and demands to speak with someone who isn't an abomination born of an animal and a whore. My character takes a deep breath and politely asks the question again. The elf again insults my character's mother. I shrug and have my character walk up to the elf and demand an apology.

He sneers again and asks if my character's mother sslept with cattle or dogs as well.

So I tell the GM my character is gonna kick him in the junk and slug him in the jaw.

The rest of the table sighs.

Some dice rolling ensues and the GM checks his charts and notes and goes wide eyed.

GM: Taken by surprise, the elf doubles over in pain, his face going pale and his eyes wide. After the kick you pivot, building momentum as he looks up as your fist descends like a pile driver. He head spins around, a little too far as he crashes to the floor, completely still, his open, empty eyes staring back at the rest of the elven delegation. Seconds stretch into minutes as he doesn't move, event breath. It seems your punch broke his neck. The throne room is completely silent.

Table: Oh crap... We're so dead.

Me: .... I killed him?

GM: Yeah.

Me: I just wanted to sock him one.

GM: Critical hit.

Table: Dead! We're all gonna die.

Me: ... Ok. So my character looks down at the general with contempt and spits on his corpsse before looking at the rest of the elven delegation coldly and says: "Does anyone else want to say something about my mother?"


Myself wrote:
I'm expecting a TPK.....

The magus in question took a greataxe hit from the general for 40 dmg and must now roll a nat 20 or die. The general hates backstabber spellcasters and is now after the more squishy caster.

If he goes down too, i'd likely retreat, despite being a paladin i kind of refuse dying over some dumb hasty action ^^. This general hits heavy. I'll post the outcome later.....to be continued.

@Kresky, awesome. Did you survive?


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Mystically Inclined wrote:
GM gets up and walks over to the Venture Captain for the area and asks how to twist things so that the party isn't instantly TPK'd and/or captured. Meanwhile, the two Chelaxian players verbally...

You cannot just leave us with this! What happened man!

Shadow Lodge

rknop wrote:
Hydra's Fang Incident

Maniacal laugh, maniacal laugh...


Magus got lucky, a caster healed him, thus saving him from death.
GM was feeling generous and gave him the chance to get saved, he'd actually be dead if he didn't.

Since general hated casters, the one who tried to daze his horse went down with a cleave. I'm standing after a brutal blow and am now trying to avert the potential TPK with diplomacy......crossing my fingers here.

Liberty's Edge

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Chyrone wrote:
@Kresky, awesome. Did you survive?

Yeah. Remember my character was brought in, even though he was a condemned criminal, because no one else (including the other party members) could speak elven.

So the King stands up and angrily demands to know why I killed the commander on the elven host, who were more then capable of razing the city.

My character turns and says: "He called your mother a whore who slept with goats."

King orders the rest of the elves killed, party escapes in the ensuing confusion.

One drawback... I started an gigantic war.


Not many can claim they were the instigator of a historical war.


Similar to a previous post: I DM'd once where a Bronze Dragon was the guardian of an item the pcs needed. He liked it but would trade for an item of greater value and told the pcs where it could be 'acquired' from an old tomb (that he was too big to get into). One of the pcs decided that it had been oh, twenty minutes since he last rolled some damage and began to threaten the Bronze Dragon in order to get the party into a 'big fight' (his words). The dragon simply said:

"All of you who do not wish to die right now, take a step back."

I did not give the pcs the opportunity to discuss this but five of the six pcs immediately moved their figures back, leaving the pc who was insulting the dragon. The dragon made him apologise, fall to his knees and beg for his life (roleplayed). The played hated that dragon thereafter but the rest of the party had a good laugh and the party ensured that he was more cautious about such actions in future encounters.


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I've told this one a few times, but I think it counts for this thread. I'll put it behind a [ spoiler] for those who've probably read it several times already.

I was DM'ing a Ravenloft campaign, and the players picked a fight with an npc who turned out to be Strahd Von Zarovich. I didn't plan on an actual fight to break out, but boy, they sure did.

Spoiler:

In one of my more successful Ravenloft campaigns, one of the players "accidentally" got into a fight with Strahd, while being only 7th level. Fun times.

The party had recently arrived in Barovia, and there were rumors of a girl who bore a striking resemblance to Strahd's lost love. As Strahd is wont to do, he goes about the towns dressed up in disguise as Count Vassili, asking questions and trying to find this girl.

The party arrived at an inn where Strahd was doing some investigating. They noticed a particularly pale fellow asking questions of many of the patrons, and being the bold braggarts they were, decided that guy wasn't being very cool, and stepped up to him...

Now, I had absolutely NO plans for this to turn into a fight(but had a couple big spells on his list just in case). Really, all I wanted was for Strahd to be part of the background, and make a hasty exit should things get rough. I underestimated just how badly the party was looking for a fight. But, this was likely the last time they would be so bold...

So, the party cleric intervenes during one of the Count's questionings, and is promptly dominated (cleric rolled a 1 on his Will save to boot). As I said, I wasn't looking for this to be a fight, so Strahd simply commanded the cleric to have a seat at the bar and stay out of his way. Well, the party wizard quickly saw that the cleric had been dominated, and the rest of the party took that as an act of aggression, and readied themselves for combat...

As they prepared themselves, the Count was already leaving the inn(again, not looking for a fight). They ran out the door after him, and called him out in the street. Strahd sneered at them beneath his disguise, and simply kept walking. The dwarven grappler jumped onto his back and tried to wrestle him to the ground, but was easily thrown off like a wet coat. The barbarian stopped for a moment, stunned by the strength of this "noble."

Strahd made it to his horse before the wizard, in a fit of over-confidence, let loose a Lightning Bolt, along with an array of insults. At this point, Strahd had had enough...

I stopped the game. I asked the players if they wished to go through with this. I don't normally do this, as I'm a fan of letting the players make their own decisions and pay for their own choices, but this particular time I felt I needed to intervene. I told them that (obviously) this noble is not who he appears to be, and if they continued down this path, it was going to get ugly; there would be PC deaths. But, I would also reveal who he is to the players, as sort of a consolation prize for being so bold.

Now, the curiosity was too much for the party. They chose to continue.

The Wizard cast yet another Lightning Bolt at Strahd, as he was climbing down from his horse. In return, Strahd threw a pair of Maximized Lightning Bolts back at the wizard, and burned him to a crisp. The rest of the party just stood back, shocked at what they had just seen (but not as shocked as the wizard). The vampire walked up to the wizard's corpse, tore off his head, mounted his horse, and rode off into the night.

At this point, the players were in a fervor over these events. They excitedly asked who in the 9 hells this noble was, so I simply peered around my Ravenloft DM screen, and pointed to the guy on the front... Everyone was in an uproar after that, bouts of laughter and "holy crap!" It was one of the funnest nights we had in that campaign setting.

Even the wizard's player came up to me and shook my hand afterwards, said that that was a blast and was totally worth losing the wizard over. He had to leave the campaign soon anyway, due to a change in his work schedule, so he wanted to go out with a bang... Literally. :)

Sovereign Court

The Confirmation:
That part when Janira tries to lead the minotaur off and tells you to run, but the other four lvl. 1 PCs in the group say "It's just one minotaur. We can probably take it."


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andreww wrote:
Mystically Inclined wrote:
GM gets up and walks over to the Venture Captain for the area and asks how to twist things so that the party isn't instantly TPK'd and/or captured. Meanwhile, the two Chelaxian players verbally...
You cannot just leave us with this! What happened man!

The scenario in question had a mechanic that added a penalty to the players if they visited a certain location which was being heavily watched. Instead of insta-death, the GM ruled that the party received the same penalty for visiting the embassy. It was played off as the ambassador genuinely trying to protect the party, but word leaked through rumor anyway, which caused the Aspis Consortium to become more aware of the party.

The two players bragged about breaking the scenario off an on throughout the session. After the scenario had finished, the GM gave out a chronicle sheet with a high number of awareness points listed and told the group just how close they'd come to a TPK.


Most of Rite Publishing Up from Darkness one-shot module, including "some of us are definitely going to die" moments, but not to worry, each player gets at least six chances to die and come back in the same adventure (not kidding). Though they will have amnesia each time they wake up in the cellar tombs. Deadly traps, devastating haunts, and nasty custom undead await the unsuspecting PCs.

Silver Crusade

OK Party Makup

Human Cleric
Drow Fighter
Half-ogre Ranger
Human Wizard
a few others (I forget it has been almost 20 years)

The party was moving through the hills of Greyhawk when we stumbled upon a family of Gorgons. We promptly ran. Instead of the ranger leading us through the wilderness the drow said "this way!" and lead us to a cave with a pool of water inside.

The pool lead underground for a round of swimming and opened up into....a troll lair. We went back to the cave only to find the Gorgons had tracked us to the cave. The Gorgons breathed and I (the cleric) failed the save and became a statue. Everyone else made their saves, pushed me into the water (and I didn't shatter at the bottom) and decided to try their luck with the trolls. They failed, everyone but the wizard died. The wizard cast invis and ran away. We started a new campaign the next week.


playing thornkeep part 2 (I believe, the one for 3rd or 4th level characters) and I'm playing the seelah pregen (as I was scheduled to run, but there was only one table). We're barely holding on against the boss when one of the other players (a player who doesn't pay attention or typically add anything to the group he's in) decided to wander around and check out the side passage, pulling two identical monsters into the already hard fight with the boss.

Spoiler:

basically, it's the one with the alchemist, and the other player decided to wander around and bring TWO animated statues into the fight.

fortunately, he's the only one who died from that nonsense.


Vrog Skyreaver wrote:
fortunately, he's the only one who died from that nonsense.

Did he pull a face of shock and awe?


nah, he got up and left. Which helped us finish the module.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Our GM has gotten used to the party as a whole being non-suicidal -- with a single exception. When we are facing an unbeatable foe, the party summoner's standard reaction is to cast Unfetter on the eidolon. The eidolon then throws herself at the unbeatable foe while the rest of the party escapes. Interestingly enough, the eidolon usually escapes being banished as the BBEG does not bother to deal with the pesky eidolon.


Haha.

Incidentally, the GM found out he miscalculated the dmg dealt to the magus. It would actually have struck him for MORE dmg. So the mercy freebies are 0/1 for him now. Likely the caster too for that matter.

We are to face that guy again later on during a city siege it seems. The magus is very "eager" for round 2.


Well....a tricky one was during my home game where the players started off not a team; with a bunch of 'I'm just playing my character' types gathered at a table, trouble ensures.

The lvl 3 Wizard is getting threatened by a Monk, a Summoner, and a Fighter so he runs off to get the local authorities. The local baron being a 9th lvl Sorcerer. The wizard expected to receive guards. The baron however, was a perpetually bored pyromancer, so instead, he raises from his seat and says simply: "Lead on."

Cue the other players getting a Fireball to the head. The Monk actually rolls high enough and has Evasion. The Summoner's Eidolon charged, and was utterly ignored by the Baron, as he finished the fighter with fireball.

Next round, he Bone shatters the summoner into unconciousness, before turning to the monk asking: "We're done, right?"

Had I pushed it, the Wizard would have gotten his team nuked....instead they were tortured by an evil baron for 2 weeks, before staging an escape.


I GM'd for a campaign where the party had to retrieve the Necronomicon in order to research a way to stop the awakening and arrival of the Outer Gods. They found out that it was in a private artifact collection of a wealthy Ustalvan noble who was also rumored to be lord of a vampire court.
Using their connections, they managed to get invitations to a gala that the noble was throwing at his manor (which also happened to be a sinister flying citadel). They spent quite a bit of time planning an Ocean's 11-esuqe heist (I played the appropriate background music), and the plan was to sneak down below to the noble's vault during the gala.

On the night of the gala, the PC's all process in, playing cool and socializing. It all goes into the crapper when the Dhampir Barbarian PC catches a glimpse of this nobleman and realizes that it's her father whom she had set out to murder! (Cue clip of Skywalker shouting "NOOO!") Without any other communication to the party, she shouts death threats to the noble, enters Barbarian Rage, and charges at him with Greatsword drawn. Rather than taking advantage of the unplanned diversion, the rest of the party enters the fray, drawing every other vampire in attendance into the fray.

The party cleric, her Searing Light spell, and her Channeling, single-handedly saved the party from TPK.


7th level troll fighter. 3.5.

We're supposed to protect the ultra wizard as he uses the mega scroll of doom to erect a bubble around the city, protecting it from the exterior undead army. Vampire appears, attempts to get us to join other side, and my demon possessed sword says "mayhem sounds like fun!" I crit on ultra wizard in a single swing.

Now, I'm chaotic good. I just unwillingly betrayed uber wizard and our friend the king because vampire put it in my swords head that this would be fun to do. I'm mad as heck and my 5 int is showing (my rolls weren't great and troll hits mental stats bad). I keep making checks every 6 seconds to try and rip the vampire to pieces despite the fact he thinks we're on his side.

Sword suddenly thinks its fun to give me what I want. Vampire instantly turns to mist from the blow, retreating to coffin, but now the only way to save the city is for our APL 7 party to face off against a vampire lord, his army of the undead, his 3 undead dragons, and uber construct body guard....

FML right?


Our party was trying to collect some seaweed for a witch but of course the area is haunted by the souls of a dashed pirate ship. The ranger swims out and is surrounded all sides by zombies and can't leave.

The rogue, wizard and I (cleric) are struggling to make our swim rolls in the waist deep water. Out of the pirate ship comes an ethereal pirate who flew at 60ft with flyby attack, hit our touch AC with a mod higher than we had in our total touch AC and hit our characters for more than half our hit points per strike.

So here we were, incapable of moving more than half speed, without magical ranged weapons, trying to hit a flying creature who could only missed on a natural 1, smacked us for half our hp per shot and could attack then retreat in one move.
We operate with a variant of the massive damage rule, if you take more than half your hp in a single shot you had to roll constitution or fall unconscious, falling unconscious in water means you immediately go to 0 hp, if you didn't wake up in the next round you went to -1 hp and the second round of being unconscious in water killed you.

~

In another game we fought two Seugathi.


This was back in the day... my old tabletop group (only three of us + DM that weekend) decided to give Revenge Against The Giants 2E a go. We had me the fighter, a wizard, and thief (all 12th level). Now, again this was 2E D&D so spells like Stoneskin and Chain Lightning were stupidly useful.

Anyway... so we decide against better judgement to storm the feasthall of the frost giants and take on (if I remember correctly... something like 25 frost giants at once). Our DM wanted to try out his newly acquired Call-Shots / Critical Charts... much to our luck. Somehow we slaughtered the frost giants and I was low on HP but alive.

Next thing we know... two frost giant cooks burst out of the kitchen and move to attack. Being the dumb fighter I rush the cooks at the same time the wizard lets loose a Chain Lightning spell... 12th level Chain Lightning on 3 targets is brutal. Especially when you fail your first save against 10d6 and then again against the 7d6 as it comes back around...

Sovereign Court

Let's see. We were playing a homebrew FR campaign, were all in our 19s or 20s (levels) and were pretty well known throughout the world.

There was not a single good character in our party, my neutral druid was the good-est of us all. But we were still pretty heroic, having saved two kingdoms and a lot of people, our methods weren't nice, but we got the job done.

We also had with us a phylactery of a powerful lich, who, for some reason, couldn't regenerate his body. So he was stuck being carried around by filthy meatbags and had only us to talk to. He didn't like us very much.

Anyway, there appears a great threat for the entire sword coast, particularly Waterdeep, and Khelben decides that he has better things to to than to save the world, so he outsorces to his "lessers".
We hit the books and realize that the only way to prevent the threat was to find a powerful artifact that was stored in a vault, location of which was long forgotten.
We find out that the lich knows where it is, but the catch is that we have to help him regenerate his body. So he tells us that we have to interrogate a woman who works as an innkeeper in a small town not far from Baldur's Gate.
Realizing that there is more to it than the lich lets on, we decide to try for a diplomatic approach. We get to the inn, and strike up a conversation with her, making her pretty amenable. And then...

Our drow fighter/warrior of darkness decides that we were taking too long and that speak with dead is a good alternative, so he gets up and hits her with his vorpal greatsword.

Little did we know that the woman was an epic level wizard who was the one keeping the lich from being able to regenerate.

The moment that sword struck her, her contingency activated and maximized time stop was cast.
She kills him with a finger of death, than casts detect evil and some epic spell of hers that tells her a lot of things about people she's viewing. She drains the wisdom of our cleric of Shar to 3, plane shifts the rogue/assassin to the shadow plane, drains our Barbarian's strength to 4 and permanently paralyzes our wizard. Me, being the only non-evil character she doesn't do anything to.
You can see it from my perspective. Guy hits with sword, drops dead, the moment barbarian slumps in his chair from the weight of his armor. Wizard grows completely stiff, and the cleric starts drooling and giggling.
She tells me in a no-nonsense voice that we're not welcome here any more, and that I can take my other companions but that she is keeping the drow's corpse in to ensure that he cannot be brought back.
I just said "yes ma'am" and carried them off.

EDIT: Oh and because we were playing 3.0 at the time, we were forced to use wishes and miracles to restore our characters to normal. Wasted a lot of resources on that one.


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I remember playing a 3.5/pathfinder mix set in Ravenloft that my gm had cooked up this really nice homebrew setting. We've taken care of Strahd, we are dealing with all the stuff of rebuilding the kingdom, and the one thing we needed desperately was money. So we hit the books, start digging through the paperwork that Strahd had lying around and find that he had enslaved a dragon, a now vampiric red dragon. So we grab our gear and start heading out. A little background the rest of the party were martials with a favored soul, and I was the party wizard. Specifically an abjurer because I was the parties main source of protection, not buffing but protection, a pound of prevention was worth a pound of cure.

So we get to the dragons lair, we disable a lot of the traps, sneak in, realize the dragon is probably below us and go in, the favored soul forgot to buff the party and I'm catching the blame because I usually had 1-2 buff spells I'd use on myself when I polymorph. The room has the dragon, 2 arrow demons, 1 dwarf who was bonded to the dragon, and some thing else can't remember what. We get to fighting the dragons, I start throwing out all sorts of abjuration spells I've found in various sourcebooks to prevent anybody else from casting. We were doing pretty poorly until our own archer took out the archer demons and then we weren't doing as badly. Until the dragon decided to eat our undead slaying ranger/knight of the raven. With his gauntlet he power attacks with a smite the inside of the dragons mouth and we just see his head fly off as the ranger crits. The dwarf bonded to the dragon failed his saving throw and died on the spot, and all we were left with was some mage who I had effectively locked down. We were all low on hp but we came out on top, and the gm says he had to tone down the fight.


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We were playing Call of Cthulhu, and it was set in the city of Sarajevo. The current in-game date was June 28, 1914. To make it accurate for the location, all of the players were playing Serbs. And we were helping a guy named Gavrilo Princip hunt down a Mythos cult and had just uncovered evidence that a certain guy and his wife who liked really, really fancy clothes that we saw around a lot were behind the cult. What we didn't know was that the info was wrong.

Anyone familiar with that date, that city, or the guy we were helping can probably see where this is going.

So, rather than give the info to Gavrilo, we decided to handle it ourselves. Plus, we were kinda tired of him doing all of the important work and wanted to do it ourselves for once. Well, it turns out there was a good reason he was doing all of the important work...

Anyway, we used our credentials as being special investigators hired by the Austrian-Hungrian ruler to get access to the guy and his wife in private. Knowing how dangerous Mythos threats were and having talked our way out of trouble, we burst into the guy's bedroom and gunned down him and his wife.

The GM calmly informed us that we just assassinated Archduke Ferdinand and started World War 1.

Then the GM rolled initiative for the guards...

RPG Superstar 2009 Top 16, 2012 Top 32

Just last night, I was playing in a game where our 4th-level PCs inadvertently solved a murder mystery a few levels and several victims earlier than expected. To accomplish this, we expended most of our resources on Sherlock-Holmes-level sleuthing, then split the party in a mad dash across the countryside in an attempt to thwart the killer's next attack. As a result, half of us found ourselves face-to-face with a rather nasty undead serial killer.

The killer was currently attempting to murder a family with children. Two of us, my character included, decide to hold off the (high-CR, mythic) serial killer until the children could escape. My character's older brother, a PC sorcerer who was also present, decided that protecting the children would just get us killed and argued that we flee. The two of us who were defending the children refused to retreat.

At this point, the sorcerer decides he is somehow going to protect my character from harm by dropping her with a sleep spell while she is standing directly in front of the mythic undead serial killer. My character fails her save and falls to the ground, helpless, at the villain's feet.

An out-of-character argument ensues, with a fair bit of strong language on my part. From my perspective, it appears that the sorcerer's player has just decided to kill my character to win an argument. The sorcerer's player then freaks out and apologizes. He wasn't paying enough attention and had no idea how close I was to the villain. He was assuming he would have plenty of time to load me onto a horse and ride away, saving me from the serial killer and my own conscience.

Wisely, the GM allows the sorcerer's player to take back his ill-advised sleep spell.

Combat ensures. The party endures the killer's brutal onslaught while loading the children onto horses. My character then hits the killer with a true-strike-enabled dirty trick maneuver, blinding him and covering our escape. We ride off into the night with the children we have saved, and live to fight again another day.


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MagusJanus wrote:

The GM calmly informed us that we just assassinated Archduke Ferdinand and started World War 1.

Then the GM rolled initiative for the guards...

Ouch man...that's a painful turn of events.


2 people marked this as a favorite.
MagusJanus wrote:

We were playing Call of Cthulhu, and it was set in the city of Sarajevo. The current in-game date was June 28, 1914. To make it accurate for the location, all of the players were playing Serbs. And we were helping a guy named Gavrilo Princip hunt down a Mythos cult and had just uncovered evidence that a certain guy and his wife who liked really, really fancy clothes that we saw around a lot were behind the cult. What we didn't know was that the info was wrong.

Anyone familiar with that date, that city, or the guy we were helping can probably see where this is going.

So, rather than give the info to Gavrilo, we decided to handle it ourselves. Plus, we were kinda tired of him doing all of the important work and wanted to do it ourselves for once. Well, it turns out there was a good reason he was doing all of the important work...

Anyway, we used our credentials as being special investigators hired by the Austrian-Hungrian ruler to get access to the guy and his wife in private. Knowing how dangerous Mythos threats were and having talked our way out of trouble, we burst into the guy's bedroom and gunned down him and his wife.

The GM calmly informed us that we just assassinated Archduke Ferdinand and started World War 1.

Then the GM rolled initiative for the guards...

That is just bloody awesome!!!


Chyrone wrote:
MagusJanus wrote:

The GM calmly informed us that we just assassinated Archduke Ferdinand and started World War 1.

Then the GM rolled initiative for the guards...

Ouch man...that's a painful turn of events.

But also awesome, in a 'screwed by the GM' way. Definitely thumbs up for the storyline. This is one of those tales that will be INCREDIBLY memorable.


MagusJanus wrote:

We were playing Call of Cthulhu, and it was set in the city of Sarajevo. The current in-game date was June 28, 1914. To make it accurate for the location, all of the players were playing Serbs. And we were helping a guy named Gavrilo Princip hunt down a Mythos cult and had just uncovered evidence that a certain guy and his wife who liked really, really fancy clothes that we saw around a lot were behind the cult. What we didn't know was that the info was wrong.

Anyone familiar with that date, that city, or the guy we were helping can probably see where this is going.

So, rather than give the info to Gavrilo, we decided to handle it ourselves. Plus, we were kinda tired of him doing all of the important work and wanted to do it ourselves for once. Well, it turns out there was a good reason he was doing all of the important work...

Anyway, we used our credentials as being special investigators hired by the Austrian-Hungrian ruler to get access to the guy and his wife in private. Knowing how dangerous Mythos threats were and having talked our way out of trouble, we burst into the guy's bedroom and gunned down him and his wife.

The GM calmly informed us that we just assassinated Archduke Ferdinand and started World War 1.

Then the GM rolled initiative for the guards...

really think this takes the cake for the most epic twist ever lol

Sovereign Court

I wonder, what were the names of the characters in your CoC game? I would really like to know.


Hama, would they then make a cameo somewhere in a campaign of yours?


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So I'm playing in a game where the Pathfinder Society Patron was paying us a crazy amount of loot to hunt down bandits who stole a small worthless trinket, mainly off the principle that they wouldn't be trifled with, to send a message sort of; and he hired us, a hardcore anti-hero type group of crazy CN sorts. We find out on the voyage that the rogue wound up stealing a small fortune off of the guy the night before we left when the rest of us were in a brutal bar fight my barbarian started with half the town over someone sitting "in my spot". The hammer hasn't dropped yet, but that's where it left off.


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I remember a Dark Heresy game a while back. The group got themselves into some hot water, surrounded by evil cultists they are brought before the cultist leader who just wants a pleasant chat. He promises to let us go, on a few conditions.

It's all quite civil, really.

Also, all the PCs are nervously eying my Adepta Sororitas, because really, this is a "do as he say or die" situation. So I just smile politely to the GM and say: "I shoot him."

Things went to hell quite fast, after that.

I'm working on making her a more... 'constructive' character. :)

(incidentally, all the PCs survived more or less intact. In unrelated news, flamers are <3).

I don't know what it is about Dark Heresy, but I find it very easy to just not care about the consequences and just do what my character would do. This would never have happened in a D&D game.

Liberty's Edge

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I still maintain that the best system for 40K roleplaying is Fiasco.

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