Played since redbox(1e), and editions are a feature of the hobby. Dnd/PF has not been my only system and i'm ok with this.
I hope the new edition brings more changes i like then ones i don't, but i will check it out.
3.5 to PF i overall liked, hopefully after more is revealed the same will be true here.
I was very worried about backwards compatability during that change, i understand why people post about it this time too. I don't use a single 3.5 product in my PF games these days however, i am amused at myself in hindsight.
(p.s., i also have thousands of dollars invested in content, moreso when rolling back to earlier editions)
Telepathy (Su)(all demons)
The creature can mentally communicate with any other creature within a certain range (specified in the creature’s entry, usually 100 feet) that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time.
Note it isn't restricted to what languages you know.
Using the Magus Arcana as a competitive point, i would make it a +1 Metamagic feat. Keeps the Magus Arcana useful, and has uses beyond it.(magus arcana only works on range close, meta feat would change any range to touch)
edit: even changing elemental damage from base type to another is a +1 metamagic, so i feel comfortable with this suggestion. If your build/playstyle would make use of it, it's worth the +1.
My group geerally works together for loot split.
- If multiple people want item X, they generally roll off for it.
Sometimes this means a character may not get an item for a few sessions, and other times they can get a couple. My group is ok with this aspect.
Well. You're firmly in homebrew/houserule territory by default as its not RAW supported. Was your group told that you would be doing punitive arbitration on critical failures when they joined/sat down to start the campaign? If so, they need to understand/accept that you will be changing things to facilitate.
Correlation question. Say the jumper had a ring of feather fall and fumbled the acrobatics check. Would he take damage of some kind also? If not, you may wish to rethink this specific instance.
Nothing wrong with house rules to change the base game, as long as everyone is on the same page.
While many of the ones listed above by others were ones i read during my childhood,i think the earliest i can recall may have been one of the original Choose Your Own Adventure books. This catapulted me into a serious book binge, collecting them, TSR's Endless Quests, Lone Wolf, and many others along that line. I also voraciously devoured close to every single novel in my local library's science fiction section. Even singling out favorites would be a huge list.
Wonderful memories however, and just sitting here recalling even a fraction of the titles makes me smile. Thanks for this thread.
I'd suggest using the bonuses for classed npcs/monsters, although since NPC wealth is lower then equivalent PC wealth, i'd make their effective level for bonus progression lower as well.
With inherent progression, you 'could' remove spells like GMW, shield of faith, etc. but since they overlap and not straight add, leaving them as-is probably wouldn't break anything.
Mammoth eh, well there's always magic. fly spell on the mount instead of on you by party caster. There's the spell that temp turns an AC into a figurine.(carry companion) Even spider climb, though its a funny visual. ask DM about variant making horseshoes of the zephyr in the long run. Is actually easier the higher level it gets, because more and more spells open up. Also your mammoth is going to tank your groups possible use of teleport, unless you use bypass shenanigans(again carry companion, etc)
All that being said, i loved the AP, so good luck in it!
Mike Shel wrote:
Help! Bob has me tied up in his basement!
It's for your own good sir. The world outside is dangerous, see how everyone was quick to assume you were dead? You can thank bob for taking care of you to such a complete degree and he doesn't even qualify for an extra tax break for his efforts and additional expenses!
Glad to hear of this new endeavor, i'll check it out!
I miss my variety. It feels like my current group overall only has d20 as their comfort zone. I've in the past ran games, campaigns, and one shots for more then a dozen other systems and settings. Le Sigh.
It's definitely better then no game however, and at least they are good people.
There are several things i liked in this book. (Really i don't care much for player options here, i wanted DM ideas and content/subsystems.) My favorite is the idea behind monster parts for crafting requirement bypass.
Springboarding from that in my home game, and i now have a perfectly (for me) viable way to assign treasure values to creatures that don't always have loot. Also restores a tried and true staple of many fantasy games and literature bits. (for me)
If a creature has a magic ability or SU/SLA, i can run with that. Even staples like 'troll blood', 'basilisk eyes', and 'every part of a dragon' can add a ton more mechanically supported flavor to me.
Thanks for this one paizo, it hit my sweet spot. (i'll be generally pricing bits as if crafting a scroll of an appropriate CR/CL equivalent, with multiple bits available in the case of 'dm fiat'-i'm looking at you dragons!)