Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness

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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Note: This product is part of the Pathfinder Rulebook Subscription.

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3.00/5 (based on 59 ratings)

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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Pathfinder Starfinder Roleplaying Game Subscriber

This got brought up elsewhere, but what exactly does "a natural attack augmented by your claws" mean in the Shifter's Edge feat? Does that apply to all natural attacks a Shifter has, since the Shifter Claws ability grants the ability to bypass DR to all of its attacks, or does that apply to only natural attacks that have their damage improved by Shifter Claws, which would typically just be two of them?


1 person marked this as a favorite.

Probably to cover the statements in the specific Forms available...like the Deinonychus whose front claws do NOT qualify for the Shifter claw effect, but the main talons do.


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Upon further contemplation, I have decided that if Paizo addresses the situation, and the feedback therein, and puts together an action plan for a solution to the matter, I will eagerly purchase this book in order to support good positive business practices.

If they choose to stay silent on the matter, or offer only conciliatory regards with no plan of resolution or redevelopment, that will likely draw to a close my 8 year relationship with Paizo and Pathfinder.

I have always celebrated this company for its openness and willingness to converse with its playerbase (especially via forum interactions), but if they ultimately prove unwilling to address things of this nature, it might constitute a shift in company practices to a direction that would deem my future support unwarranted. I hope the opposite will prove true.

This ultimately may mean very little, as I stated in my last post I haven't played Pathfinder in a while, and the last Pathfinder product I purchased was a roughly a year ago. Perhaps the resolution to this and my subsequent purchase of the book would reinvigorate my Pathfinder spirit, after all blazing infernos start from the smallest kindling. But I figured it best to proverbially put my money where my mouth is.

Good day all.


1 person marked this as a favorite.
Gambit wrote:

Upon further contemplation, I have decided that if Paizo addresses the situation, and the feedback therein, and puts together an action plan for a solution to the matter, I will eagerly purchase this book in order to support good positive business practices.

If they choose to stay silent on the matter, or offer only conciliatory regards with no plan of resolution or redevelopment, that will likely draw to a close my 8 year relationship with Paizo and Pathfinder.

I have always celebrated this company for its openness and willingness to converse with its playerbase (especially via forum interactions), but if they ultimately prove unwilling to address things of this nature, it might constitute a shift in company practices to a direction that would deem my future support unwarranted. I hope the opposite will prove true.

This ultimately may mean very little, as I stated in my last post I haven't played Pathfinder in a while, and the last Pathfinder product I purchased was a roughly a year ago. Perhaps the resolution to this and my subsequent purchase of the book would reinvigorate my Pathfinder spirit, after all blazing infernos start from the smallest kindling. But I figured it best to proverbially put my money where my mouth is.

Good day all.

Well said! Although I already purchased the book.:(


2 people marked this as a favorite.

It comes down to the devs not wanting to find the proper middle ground imo. We are not asking for broken overpowered options. Neither are we asking for options that underpowered and not worth taking. Or worse the fluff does not match the crunch. The last product where I did see a good balance was the APG imo. Next to the core and if it's allowed at a gaming table it's the second book I always use when making characters. The later releases especially the player companions have just been gathering dust.

I'm not saying they have to listen and cater to our ever whim. It's been clearly shown to them we don't like reprints. That's gets ignored well they can't exactly be surprised if newer products that contain reprints receive negative feedback. It's hard because on one hand I enjoy Pathfinder on the other Paizo keeps making the same mistakes yet surprised that by doing so they get negative feedback from some of the fanbase. Speaking for myself I will not and do not give praise to any company that keeps repeating the same mistakes.

If they do nothing and maintain radio silence it's not going to make the problem go away. If anything as some have said it makes it worse as it seems they hope that with time it will go away. Then repeat the same mistakes in say Planar Adventures and wonder why some fans are unhappy with that book.


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Personally the ARG and OA are just as awesome as APG. With the exception of UE I have found all the ultimate books to be disappointing. I was hoping this one would be different but it is what it is. Though this book is hardly a total lost.


1 person marked this as a favorite.

It's not a totally write off a book by far. BUT it could have been so much better imo.

One of the reasons I think the fans are being much more harder on Paizo is that they have been around publishing Pathfinder since 2009. It's been eight years into the development cycle of the rpg. These type of books and repeated mistakes should not be happening. Not a this point.

Silver Crusade

18 people marked this as a favorite.
Pathfinder Companion, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Some of us don't have problems with Ultimate Wilderness the way it is, also. I bought the PDF the first day I could, spend a few weeks reading over it and digesting it, and loved the amount of flavor in it. I bought it just a few days ago.

I am a little frustrated with this thread, because some people are mentioning reasons they dislike the book, and then saying 'well, it's clear everyone dislikes this, so Paizo needs to fix it.' I don't think that is an accurate statement. Some people dislike it, and some like it. There are probably many more people who like it than are posting here, because this thread is negative enough to discourage such posting.

Sovereign Court

6 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Accessories, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Redelia wrote:

Some of us don't have problems with Ultimate Wilderness the way it is, also. I bought the PDF the first day I could, spend a few weeks reading over it and digesting it, and loved the amount of flavor in it. I bought it just a few days ago.

I am a little frustrated with this thread, because some people are mentioning reasons they dislike the book, and then saying 'well, it's clear everyone dislikes this, so Paizo needs to fix it.' I don't think that is an accurate statement. Some people dislike it, and some like it. There are probably many more people who like it than are posting here, because this thread is negative enough to discourage such posting.

Agree 100%. I don't have a strong opinion one way or the other about the Shifter... but then I didn't buy the book looking for a new class. I like a lot of the new systems, especially for exploration, and I'm fine with it. Look, I've been buying Pathfinder since the beginning. Really, I only need the CRB and a Bestiary. I get he new books to mine for ideas, this and that, but I don't expect to use or even like 100% of it. I'm sorry for everyone who is disappointed by UW, and you are totally withing your rights to unhappy and even not buy anymore Paizo stuff if you don't want to. But don't assume your opinion is shared by everyone or that you can speak for all of us.


3 people marked this as a favorite.
Redelia wrote:
'well, it's clear everyone dislikes this, so Paizo needs to fix it.'

You are overlooking the MANY things that don't make sense or are confusing do to loose language.

For instance, can YOU tell me what the speed if for an oozemorph base form? Can you tell me how you stabilize a poison you collect when it goes bad in 24hrs but it takes longer than that to stabilize? This book needs help, so the thing to say is "so Paizo needs to fix it"... :P

And this isn't even touching on controversial items like the new class. For better or worse, the shifter isn't the class a lot of people wanted or what they thought they'd get from what paizo told them it was meant to be. At this point, I doubt we'll see a true 'fix', but maybe we can get a rebalancing? Is it too soon to ask for an unchained shifter?

Steve Geddes wrote:
The reprint issue isn't a mistake - it's a genuine point of disagreement among the fanbase.

I can agree with this. For as many people that hate it, an equal amount seem to like it. For myself, I don't. Reprints tend to deter people that get the soft back book as they have the info and attracts those tend to just get the hardbacks, as they don't have the info.

For myself, I would be nice to know going in how much reprint is in a book before hand, as a lot of people seem to like/hate it.

Shadow Lodge

2 people marked this as a favorite.

And that a lot of those people who don't like it don't like it because of those errors?


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Pathfinder Starfinder Roleplaying Game Subscriber

If folks are not supposed to raise their concerns about a product in the thread discussing the product, where ARE concerned parties supposed to raise them so other people who want to know about the product can see them?

If there are good points to a given product, why aren't people bringing them forth unconditionally, rather than couching them in terms like "Well, EXCEPT FOR..."

That hasn't come up a lot in the product thread.

So yes, it does seem a bit negative.

However, instead of pointing the finger at folks that have concerns about the product, perhaps instead we should look at how much expectation there was for the product, and where it didn't meet that expectation.


4 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Wei Ji the Learner wrote:


If folks are not supposed to raise their concerns about a product in the thread discussing the product, where ARE concerned parties supposed to raise them so other people who want to know about the product can see them?

They should definitely post them here.

"I don't like..." is better than "Nobody likes...." that's all.

Quote:
If there are good points to a given product, why aren't people bringing them forth unconditionally, rather than couching them in terms like "Well, EXCEPT FOR..."

I like the book - one of my top three currently (although that does change over time). I have developed the habit of not posting contrary views when there's several posters making the same negative points over and over. Historically it has resulted in challenges to defend my preferences - usually from people far more invested in proving why I'm wrong. Now I just don't bother.


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Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

There are several things i liked in this book. (Really i don't care much for player options here, i wanted DM ideas and content/subsystems.) My favorite is the idea behind monster parts for crafting requirement bypass.

Springboarding from that in my home game, and i now have a perfectly (for me) viable way to assign treasure values to creatures that don't always have loot. Also restores a tried and true staple of many fantasy games and literature bits. (for me)

If a creature has a magic ability or SU/SLA, i can run with that. Even staples like 'troll blood', 'basilisk eyes', and 'every part of a dragon' can add a ton more mechanically supported flavor to me.

Thanks for this one paizo, it hit my sweet spot. (i'll be generally pricing bits as if crafting a scroll of an appropriate CR/CL equivalent, with multiple bits available in the case of 'dm fiat'-i'm looking at you dragons!)


TriOmegaZero wrote:
graystone wrote:
Redelia wrote:
'well, it's clear everyone dislikes this, so Paizo needs to fix it.'
You are overlooking the MANY things that don't make sense or are confusing do to loose language.
No, Redelia is pointing out that 'everyone dislikes it' is not a valid reason for it needing fixed due to the bias of the reporting. There being actual problems with the content is a separate issue.

Oh I understood her point but I'm pretty sure NO ONE likes errors or confusing/loose text that makes part of the book unusable. I think that those are parts that need fixed so the book because 100% usable. I'd like other parts of the book reworked too but that's a separate issue.

So I'm disagreeing that there are parts that anyone SHOULD like as they aren't currently usable without houseruling. So, IMO, 'no one likes it' can be a valid argument: it just needs better defined as to what everyone dislikes. And please don't get me wrong: I know some people liked the book overall. I'm not arguing that, just that there are clearly parts that everyone should dislike in their current forms.

Sovereign Court

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Pathfinder Adventure Path, Companion Subscriber

Some of us don't have a huge issue with """houseruling""", either. Like, I'm prepared to assume that an oozemorph shifter can eat, even though the book doesn't explicitly say that they can.

I personally would rather have a bit of ambiguity than a hundred extra words in every ability to cover every situation and interaction - I found Occult Adventures difficult to read because of how much of that there seemed to be.

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