Sable Company Elite Marine

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Hi all.

As part of my own AP prep, i was wondering if any of you fine ladies and gentlemen had put any thought into adding a seasonal overlay into the Kingdom Building system.

I have considered a few rough ideas, and figured it would be nice to hear if anyone else had thought of anything themselves. (parallel design and all)

One of my ideas was to increase farm output for the fall quarter, while reducing it in the winter quarter. If spring and summer were left 'standard' you would end up with a theoretically decent cycle.

How would Graineries and other city improvements impact this type of change? Stockpiling for winters was a fairly standard perception in society. Maybe make available new structures? A Smokehouse for example? Going along this track, what structures would you suggest? what type of impact/bonuses would you consider?

Does anyone have any other ideas on a type of overlay to have seasonal effects? I'm quite interested to hear from anyone interested in sharing their thoughts.

This came up in my last game session, to a mix of opinions. I wanted to solicit other opinions as well, or see if there is an official FAQ or something for next time around if possible.

Does anyone recall which Dragon Magazines had the Aztec Mythos articles 1-4?

While going over this PrC to PF things, i started wondering about the Tattoos and figured i would pick the community's brains on adding some new options or revamping some of the existing ones. Has anyone done any tweaks to this PrC for your own games?

The feat from Gnomes of Golarion.

The example is contradictory. It says 3 extra daily uses of the 0-level spells, but the example specifically includes the speak with animals as one of the extra uses. Is the speak with animals considered a 0-level for the purpose of the racial trait, or is this a Typo?

You gain an additional three uses per day of your gnome spell-like abilities (dancing lights, ghost sound, prestidigitation). You can use these in any combination; for example, you can use dancing lights four times in one day (taking all three additional uses for the same spell), or you can cast ghost sound twice, prestidigitation twice, speak with animals twice, and dancing lights once. If you have a feat, trait, or other ability that changes your racial 0-level spell-like abilities to other 0-level spells, this feat applies to them instead.

I just looked this over on the Paizo Blog, and while skimming the entry the one thing that jumped out at me the most was...Trapfinding.

Not against it, since rangers are basically a wilderness skill monkey, but i also wonder if its in part to make groups with a non rogue viable regarding traps and if so perhaps the bard will also end up with it?

Just curious, thoughts everyone?

Cast of Characters.(Part one)

**Name: Donnerval
**Race/Class: A Human Cleric of St Cuthbert
**Alignment: Lawful good
**Background Trait: He ended up with the Scion of Surabar, so he got a little more of the town back history then some of the others.

**Playstyle:A firm advocate of the Retribution aspect of his diety, he was a Smiter in attitude, and a heavy arnmor and shield tank. One of the most durable of the party, he ended up right on the front lines, swinging away. His career path would take him down the walk of Warpriest later on.

**Notes: At start, he'd just returned to town from a 3 year pilgramage to a larger temple (sea trip to greyhawk) and been annointed as a full fledged clericwhile there.. he had arrived back in cauldron that evening, and was making his way through the dark streets towards the temple, where he would be staying.


**Name: Hawk
**Race/Class: Human Ranger
**Alignment: Neutral Good
**Background Trait: Mark of the Beast, with the affinity being Wolves.

**Playstyle: Light armor with a fairly heavy melee and ranged punch. Bastard sword and short, longbow. 2nd most armed player in the group once you added in his mace for skeletons etc, and a half dozen daggers. came across as the 'grizzled vet' in initial play. Career would have him multiclassing Fighter and Ranger levels as he leveled up.

**Notes: he was a Geoff refugee from when that land was overrun by giants during the Wars. (can you guess his 1st favored enemy?) One of only a handful of survivors from his village there(none of which were family), he drifted to Cauldron looking for some distant relatives. He later learned that those relatives he was looking for had passed away during the Filth Fever outbreak years ago. Animal Companion? you guessed it, a Hawk. (used creatively in a variety of out of combat roles)


**Name: Galvin
**Race/Class: Human Fighter
**Alignment: Neutral Good
**Background Trait: Dream Haunted. Nightmares whenever he sleeps, the only way he found around it was drinking a lot. passed out, he wouldn't have dreams.

**Playstyle: Started with two-bladed sword prof, Improved Unarmed Strike, and light armor. Embraced an "anything goes' mentality, changing weapons and armor and even fighting styles and tactics based on whatever items the party managed to find. quiver of ehlonna turned him into a walking arsenal with the high strength to back up whatever was not able to be stored in the quiver. Has been seen with a heavy flail, silver longsword, javelins, a long and a short bow, daggers, and is currently the wielder of Alakast. Career wouold see his stay as a straight fighter so far, focusing on versatility feats like Trip, Disarm, Sunder, Two weapon use(improved at this point even), Etc

**Notes: Caravan guard was how he arrived in town, he was the only character without any 'real' ties to the region at start. but hey, when your character has perfectly justifiable reasons to hang out in taverns and drink a lot, you have an easy way to be added into being thrown out drunk onto the street just as a few other passerby are moving along the same street.

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**Name: Danifae
**Race/Class: Human Sorceress
**Alignment: Chaotic good (leanings towards neutral)
**Background Trait: Originally was going to use Wyrm Blooded, but after creation was finished, deceided that the feats chosen meant the background itself was not needed, so dropped it. considered a 'freebie' baclground with no game effects, but related to Hookface instead of Dhorlat.

**Playstyle. Draconic Heritage Feat build(Red Dragon) from Dragon Magic/Races of the Dragon. Started with the spell to breath weapon (2d6 per spell level) feat. (who needs burning hands, 30' cones are dangerous!) Career build involved almost exclusive picking of more heritage feats, and going into Dragonheart Mage prestigue class. also tried to pick draconic spells instead of the more commonly used ones for a more distinct and unique playstyle.

**Notes: a beautiful redhead with an explosive temper? yeah, that about sums it up. characetr tries to roleplay more draconic tendencies as they get mroe heritage feats and powerful, effectively keeping in check the CE alignment tendencies as well as the 'hoarding' mentality. Came to cauldron while trying to track down answers about her heritage. will be interesting when hookface finally shows up.

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