Keskodai

Quirk, Private Eye's page

**Venture-Lieutenant, Conventions—Gen Con 37 posts (5,758 including aliases). No reviews. No lists. No wishlists. 17 Organized Play characters. 9 aliases.


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5/5

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A generic chronicle is a brilliant idea.

Collectively, we put a lot of time into these adventures, both preparing and playing them. I think it's reasonable to ask for the option of using them for organized play. It's a reward for GM's and players that will also help drive sales.


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Hi all!

Sorry for the delay in responding.

Just a note on the schedule moving forward: I will be attending GenCon beginning next week. I'm hoping to make 4-5 good posts until then, and then there will be another short break.

None other than Janosian will be my roommate at the con!


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Hey all!

I'm going to try to get everything back on track tonight! Thanks for your patience.


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John U. Rawlins wrote:


Do we have stats for Voidcrier? I remember one combat with the greys.

I'll try to get a slide ready soon. I can tell you that it won't likely be important for a while, and if I can have any say in the matter, we'll avoid starship combat. I think we can use our time better.


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Rar'gul, let me make sure you're up to speed on the various computer files that were found on Terrapin Station. Some of this will be review, some may be new..

You find that the files you found earlier include entries on
specific reptoid agents, identified by number with associated
identities (Narla Yalamis, for instance) subordinate to that
number. From the context of these reports, you can
identity Narla Yalamis, Shez Daiasha, and Orvir Pike, but no
one else with certainty.

Narla and Shez had been serving at the Steward station on Roselight on Liavara before being assigned to Tyrkalis Base. It’s clear from these reports that reptoids have infiltrated Roselight. However, some of these
reptoid agents are no longer communicating with superiors
or have gone missing.

The Tyrkalis reptoid also gave a full briefing on all of you to unnamed superiors, passing along your pictures, your personal information, and video of them fighting aboard the Voidcrier and in Tyrkalis Base.

Unfortunately, similar information, doctored for the audience,
has been transmitted to the Stewards on Roselight. This
“evidence” makes you look like terrorists who attacked
Steward facilities, implicating you in the destruction of Tyrkalis
Base. This transmission looks like it comes from an anonymous
broadcaster aboard the Voidcrier.

Despite having evidence of a reptoid conspiracy, it seems you are likely to soon be wanted in the Pact Worlds, at least until you can clear your names.


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All of Dr. Flint-Bridge's tests do indeed point to Cidribvoot being a Dirindi.

I've fallen behind just a bit this week. I'll certainly have more for you all this weekend. By the way, the Voidcrier's computer has many of the same records you came across earlier in the control room. It indicates transmissions to a place called Roselight on Liviara that implicate all of you as terrorists who destroyed Tyralkis (this report excludes Cidribvoot). Check out my post from October 4th for a full reminder of what you have found out here at Terrapin Station.


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Supersuperlative wrote:

Thanks, Thom! Looking forward to it. I haven't played any of those parts of the arc, except the special finale.

Janosian, I'm actually hoping to dust off one of my non-SFS characters that has sadly been left adventureless, if they'll fit (coincidentally, both happen to be pahtras):

Locket, formerly from GMQ's Absalom adventure and Junker's Delight (soldier, Qi Adept - whose alternate class/species options are all now SFS legal, I just discovered yesterday!) or

Reyn, from an abandoned Fly Free or Die campaign I was playing in alongside GMQ (a ranged solarian musician - focusing more on revelations and graviton rather than melee attack and solar)

If neither are suitable, I'm happy to think of something else.

Memories.

Like the corners of my mind.

Misty Watercolor memories.

Of the way we were.


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I'm glad Rar'gul got to use dampen as well. At first I laughed and said to myself "what a cheater!" Lol!

There will indeed be a chance to rest coming up soon. Of course that all depends on escaping from Terrapin Station with a ship.

I'm hoping to write some sort of "story so far" post soon. This will mainly be for Yoro's benefit, but I think we'll all get something out of it.


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A nice crit to get things started!

One thing I might suggest is to go back a few posts in gameplay and re-read Narla's monologue. It's information that may need to be understood as you leave this moon.


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I will be posting in game play tomorrow, Tuesday the 10th.

I made a post in the Aeon Throne game letting everyone know that I think it's best that I shut that down. Three of you are in that game. The other two received invitations to join this game.


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Hello again, everyone!

I've made some decisions about moving forward.

I've decided that given the restraints of time, this game is just going to have to go by the wayside. I just can't promise that I can put my heart and soul into this game.

I'm keeping the Threefold Conspiracy going. Moving forward, I think I can kick that game into gear. Three of you are in that game. If the two of you who aren't in that game would like to join, I will make a spot for you.

Though this seems unlikely, I would entertain assisting a new GM who might want to take this over. That isn't easy. In a case like that, I would likely try to stay with the game as a player.


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I have to guess that Pokotho will not be back with us. He hadn't posted for quite sometime even before the summer.

That leaves the characters John, Dr. Flint-Bridge, T'sorkel, and Rar'gul. That's a terrific core to make this game rise from the dead.

The sad part is that I think I'm going to shut down the Aeon Throne game. I need to give my best to fewer games, and not my "meh" to more games.

I'm going to invite the players there to join this game. At least two of you are already in that game. I'll need to figure out who's left.

My summer has been both stressful and enjoyable. My Dad is moving to an "independent living" home within the month. I have continued to be busy with my Tuesday night Dungeons and Dragons at the library. We're getting 25 kids a week there and running three tables. I attended Gencon, and once again ran the "Academy" for Paizo. We offered Starfinder and Pathfinder for dozens of kids and families. Janosian and I have recently started a SF2E in-person game. I'm running Cosmic Birthday for our group of local friends. To top it all off, I've recently begun taking guitar lessons after not picking up my instrument in 10 years!

More on our actual game later.


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Supersuperlative wrote:

GM Q - I dotted in Gameplay, but it seems I didn't delete it as I had thought.

Could you please remove the post?

You'd think after all these years of running games here I would know how to do that.

I don't. Lol!

So I think we shall let this slight breach of etiquette slide with only this minor punishment: Locket opens his backpack to find that someone has stolen the best part of one of his RTE's--the small tube of Akitonian Pepper Spice cheese spread that tastes oh-so-good when squeezed upon the vac-packed shelf stable bread that is also in the R2E.


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One more time, I would thank everyone for participating in this adventure. There were certainly some memorable moments! I particularly loved our desert race! I also loved the encounter with the junk golem.

I'll be marking this campaign as completed within the next 72 hours.


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Howdy gang. We'll get this show on the road over the weekend. My Dad has once again been hospitalized. I have been busy handling his affairs.

I think I'll take a moment here and let you all know that we'll be wrapping this adventure up quite soon. Honestly, it's not looking good Do'trulo and his gang.

With the end of this adventure, I'll be back to GMing just two games. I think that will be a much better place for me, and I'll be able to keep up better than I have as of late.

If any of you are looking for a way to continue playing, I'd certainly entertain you joining either my Against the Aeon Throne group or my Threefold conspiracy group.

The Aeon Throne group is in the middle of book 2 of 3. Still plenty of good stuff left! One nice thing is that your characters in this game are very close to the correct level if you would want to port it over.

The Threefold Conspiracy group is getting ready to start book 4 of 6. It's been a rollicking roller coaster ride, rife with paranoia!

If any of you are interested, please PM me. I can find a place for 2-3 of you.


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Locket Alyara wrote:

[Dice=Reflex DC14]1d20+4

Success! Locket will take 4 damage

His attention keenly focused on his opponent, Locket notices a subtle shift in Tezz's posture and, ready for an attack, is able to dodge the worst of the blast.

Seeing Uchurtai being targeted by multiple foes, Locket changes the rotation of his kusari-fundo to a slower cross-body left-right-left.

Spotting an opening, the pahtra lets his weapon fly toward Tezz.

[dice=Kusari-fundo]1d20+5
[dice=Fire Damage]damage]1d8$+5
[Dice=Crit?]1d8+5

Yes. It's totally a crit, and absolutely WRECKS Tezz.

Locket takes a vengeful swing, and Do'Trulu's second in command is no more.


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...and now I have con crud. I'll find some time to update this game soon. I promise.


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GM Quirk wrote:

Howdy gang!

I'm enjoying the Winter Fantasy game convention. Having a great time.

I'll try to get back to the posting Sunday night.

...and now I have con crud. I'll find some time to update this game soon. I promise.


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Howdy gang!

I'm enjoying the Winter Fantasy game convention. Having a great time.

I'll try to get back to the posting Sunday night.

5/5

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Speaking as the volunteer head of the Academy program for kids and families at Gen Con, I can't say how happy I am to see this content. Having read the first of these ("The Winter Queen's Dollhouse"), I can't help but be excited about having these all ages adventures.

I should add that we will be looking for volunteer GM's for the Academy program. If you enjoy GMing and teaching kids, teens, and sometimes moms and dads, HAVE I GOT A JOB FOR YOU! Please watch out for volunteer submission information for Gen Con in the near future. In the meantime, please feel free to reach out to me if you have questions about the Academy program at Gen Con.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hello, all.

I wanted to let you all know that my absence here will unfortunately need to be permanent.

I have been put in the difficult position of needing to care for elderly parents. This has caused some stress and cut into my leisure time for things like this.

This past month, both my Mom and Dad have spent time in the hospital. My Dad in particular continues to have a tough time getting around. I am doing my best to help him get to appointments and helping him to prepare meals and maintain his house.

I obviously had to make some choices. Thankfully, I am able to continue to continue to GM a couple of games (luckily one will be ending soon).

I do apologize to all of you for this. It just didn't seem fair for me to continue when my heart and thoughts were elsewhere.


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First of all, in honor of the passing of Uchurtai's cat, I put pictures of Chef Brian (left) and little Ebisu (right) on the third slide.

One of the gangers falls under a hail of gunfire from Locket and Uchurtai. Blue is dead.

The others step over his lifeless body and attack!

Unfortunately, one of them (green) steps right into Janebok's grease spell. The MUSIC begins.

reflex save for green: 1d20 + 3 ⇒ (8) + 3 = 11

Fail! He falls prone!

The big, tough looking ganger sees his compatriot fall and takes the proper precautions to cross the greased floor.

acrobatics check: 1d20 + 1 ⇒ (1) + 1 = 2

...and promptly fails horribly, falling prone.

Sen's readied attack hits red, as does Janebok's.

This is wave TWO of your defense of the Stellar Flare. Round 1. Bold may go. Mind the slippery floor! And don't worry, they'll head into the grease soon. The brawler (red) doesn't like to use his gun.

1. Locket (delayed, -7)
2. Enemy blue (DEAD)
3. Sen
4. Enemy yellow
5. Uchurtai
6. Zetara
7. Janebok
8. Gath
9. enemy red (prone. -10)
10. enemy green (-6, prone)


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HAPPY NEW YEAR to all of you.

This is your warning that game play here will begin Friday night, January 5th. You'll have all weekend to join in the posting. After that, I plan on posting Monday evening, then at least every other day after that. I really would like to get things back on course here.


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First of all, HAPPY NEW YEAR to all of you! I'm happy to be back, and excited to be posting again. Gameplay for this game will begin tomorrow night, January 4.

Uchurtai, as a fellow subject of domestic cat royalty, I'm so sorry. Chef Brian and Ebisu both send their tributes. After that, they plan on eating my offerings of food, then taking a nap.


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Once again I want to check in with all of you. Obviously I have been busy to let this group go. I find that my household has six holiday event, 5 of which we are hosting! Three still to go.

In addition to this, work is rather busy for me.

My Mom is currently in the hospital, though I'm hopeful things will be sorted out tomorrow or the next day.

WITH THAT IN MIND, I think I would like to propose a short pause here. Let's all come back here and do some heavy posting beginning January 2nd.

I do apologize. I think my mind will be ready for more RPGing as December wanes.

Alan


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I am a naughty, NAUGHTY GM.

I promise to get things back up and running within 48 hours.

Work and personal things are invading my valuable game time.


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I am a naughty, NAUGHTY GM.

I promise to get things back up and running within 48 hours.

Work and personal things are invading my valuable game time.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

will save: 1d20 + 7 ⇒ (4) + 7 = 11

Joining the drained club.


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Zetara wrote:
How are they seeing well enough to target... aren't there walls/debris in the way? I think the intention was to wait out of sight, and totally understand if I screwed that up by misreading the map, but would like to know where the hard corners and sightlines are and aren't, in case I can shoot back.

Yellow had a pretty clear line to Locket's old location. See the line I left on the map showing this. Blue had a much more questionable line of sight on Sen, so of course she would have had a good cover bonus (also left a line indicating this shot). In the end, it wasn't a hit anyway. As far as debris, I am aware of the large barricades positioned as shown on the map. Though there are certainly very small bits of junk on the floor at other locations, it's nothing like cover or any sort of barrier--more like just a small bit of refuse on the floor. Zetara, at your current location you can't see any enemies, but if you move to Locket's old location (next to Sen), you could easily see blue and yellow.


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Sorry about my delay, everyone.

My Dad took a spill last week, and spent some time in the hospital. He's home now and doing much better.

Hmmm. I wonder if he encountered one of Janebok's grease spells!


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will save: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

Nice try, but these guys are difficult to nail with mind affecting spells.

The guard pauses for just a second, then furrows his brow and continues toward all of you, drawing a weapon.

He also re-asserts control over his pet, who continues toward you (if you had charmed this guy, I may have allowed for the creature to similarly be tamed by the survival check).

John takes his shot, which goes wide of the guard.

Dr. Flint-Bridge doesn't see any other guards coming from the inside, so she pulls her pistol and attempts to ascertain the nature of this creature.

This is known as a Wetzelt, and is a highly aggressive pet used by reptoids. You may ask four questions.


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At a game convention this weekend. Work was a bear today as I attempted to get things in order so I could have a vacation day tomorrow.

Second wave will enter the wreck Monday evening.

Everyone have a great weekend!


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

I am attending a game convention this weekend. Please bot as necessary.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Sorry about being a little unreliable in my posting this week. I just got back from a work conference out of town.


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I'll bot Uchurtai and move this forward tomorrow night.


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Very nice, Pokotho. In this case, I don't care about the dice roll. What you're trying to do is reasonable. I will rule that both of these androids are affected--Dr. Flint-Bridge would have used a +2 bonus on her attack (it still wasn't enough). The next person to attack blue may take a +2 bonus. I'll rule that the excavator has 15' of reach. You can drive it, but it might be tricky. Bold may go, round 1!

1. Rar'gul
2. T'sorkel

3. Enemy Red
4. Enemy Blue (+2 to hit for next person to attack)
5. John
6. Pokotho
7. Dr. Flint Bridge

GM Screen:
Pokotho: 1d20 + 3 ⇒ (7) + 3 = 10
Rar’gul: 1d20 + 6 ⇒ (11) + 6 = 17
Dr. Flint-Bridge: 1d20 + 2 ⇒ (4) + 2 = 6
John Rawlins: 1d20 + 5 ⇒ (5) + 5 = 10
T’Sorkel: 1d20 + 6 ⇒ (10) + 6 = 16
enemy blue: 1d20 + 4 ⇒ (9) + 4 = 13
enemy red: 1d20 + 4 ⇒ (11) + 4 = 15


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

"As they say on Pygos, "ONCE MORE INTO THE BREACH, DEAR FRIENDS!"

And with that exhortation, Hani charges forth.

Moving 30', then attacking.

to hit vs. KAC: 1d20 + 7 ⇒ (7) + 7 = 14
damage, B+So, magical: 1d6 + 9 ⇒ (2) + 9 = 11


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani whispers, "should we go around it, or take the defrex by the horns and rush it?"


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Had a great Gencon.

I'll be back to posting tomorrow (Friday) night.


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Had a great Gencon.

I'll be back to posting tomorrow (Friday) night.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

I am back after an eventful Gencon.

Great move on getting Hani into flanking position.

I'll be ready to post next time Hani's turn comes around.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Howdy gang!

Beginning Wednesday, I will be knee-deep in gaming at Gencon!

I'll be otherwise occupied until Monday the 7th.

I have a couple of cool things going down: on Wednesday, I'm speaking to other educators and librarians about gaming clubs for teens and adolescents at schools, libraries, etc.

Starting on Thursday, you'll find me in the ballroom with Paizo helping to run their Academy program for kids and families.

Please bot as needed. Hani is handy for taking damage, making engineering rolls, and occasionally hitting things.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani steps forward (guarded step) and strikes at the burning undead.

to hit: 1d20 + 7 ⇒ (15) + 7 = 22
damage, magical, B+So: 1d6 + 9 ⇒ (2) + 9 = 11


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Gath of Akiton wrote:


Hey, GMQ, the BBEM is still 10' from Locket. Does it have reach?

You don't believe it has reach. I believe Locket may have done a guarded step.

Wow! You guys aren't doing so hot this round. Janebok and Uchurtai are up, then a new round.


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Locket and Uchurtai inflict devastating hits upon the creature. Clearly it is weakening the creature, as its flickering body begins to fade.

Gath does hit the creature, but his shot has little effect DR 5.

Just waiting for Sen for this round. Please see the slide deck for a picture of this foe. Round 3/4. Bold may go.

1. Janebok
2. Enemy Purple (-37)
3. Gath
4. Locket (will save needed)
5. Zetara
6. Sen
7. Uchurtai


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We'll be headed for a new location tomorrow night (Monday). Hoped to make a great post tonight, but had a lot on my plate.


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I was able to shoot Vamp a short PM. Of course we'll miss him. I made it clear we would welcome him back should he choose to return at some point.


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani punches at the slippery creature.

to hit, AoO: 1d20 + 7 ⇒ (20) + 7 = 27
damage, B and So: 1d6 + 9 ⇒ (3) + 9 = 12
extra crit damage: 1d6 + 9 ⇒ (2) + 9 = 11

Maybe that will teach it not to run off!


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Hani will spend a bit of time to rest with the others.

One RP marked off.

Following this, Hani will observe Zharis attempting to avoid this "pulse." He'll follow Zharis into the next room assuming Zharis can make it through.


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Big post tomorrow night.

Spoiler alert: we'll be rolling for initiative.