GM Jhaeman's "Dawn of Flame, Chapter Four: The Blind City" (Inactive)

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

> Tulgram, just make sure to note how often you've done Treat Deadly Wounds on a particular PC this gameday

Yep! Before that, I checked my last posts before each use. Now I have made a list in the character's sheet, located at the very top.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Can we do something with our auras of light so that they are always under the tokens, and not on top of them? Sometimes I have to save the aura, delete it, move my token and restore the aura.))


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

When I made the auras, I pulled all of the tokens and set them on top so they would work. When people deleted (and continue to), those settings get screwed up. So, yes. I can do that, but it will take time, and it means you can't just remove things unless you know how to fix the settings. You would need to move the person and aura out of the way, move your character, and then move the aura back.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Should be restored now. Xylian will have to move his character by grabbing the outside of the aura rather than the inside because mine overlaps his and is in front of it, but everyone else should be in front of mine, and thus movable.

Please don't delete or ungroup anything unless you know how to restore it and move everything to the front again.


Thanks Zharis--I've probably committed some of the errors with the light auras in the past, but I promise to be more careful in the future!


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

No worries. Just a good thing to know that if something is in your way, move it out of the way temporarily rather than deleting it, or it will mess up the image layers, but glad that Tulgram brought it up... got me to redo it, and I know it was getting in everyone's way.

Currently people (except Xylian) should be able to click on their own person and move it, but if you highlight me or Xylian accidentally, just click off so it loses the highlight and try again. If it is messed up and you just can't, then go ahead and move us out of the way (noting where we were), and then move us back after.


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Just FYI, this were-croc will be rampaging through the outback for a couple of days starting on Friday, but I'll back to normal on the following Wednesday.


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I'll put together another batch of XP for you all soon.


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Experience Points (Instalment # 28)

Xylian:

+Previous: 27909
Calm Golem: 960
Light-Killing Hazard: 480
Pyric Revenants (x2): 480
Pyric Wraith: 480
Pyric Harbinger: 960

TOTAL: 31269/34000

Zharis:

+Previous: 32909
Calm Golem: 960
Light-Killing Hazard: 480
Pyric Revenants (x2): 480
Pyric Wraith: 480
Pyric Harbinger: 960

TOTAL: 36269/34000 LEVEL UP!

Jin:

+Previous: 28420
Calm Golem: 960
Light-Killing Hazard: 480
Pyric Revenants (x2): 480
Pyric Wraith: 480
Pyric Harbinger: 960

TOTAL: 31780/34000

Hani:

+Previous: 29020
Calm Golem: 960
Light-Killing Hazard: 480
Pyric Revenants (x2): 480
Pyric Wraith: 480
Pyric Harbinger: 960

TOTAL: 32380/34000

Tulgram:

+Previous: 27580
Calm Golem: 960
Light-Killing Hazard: 480
Pyric Revenants (x2): 480
Pyric Wraith: 480
Pyric Harbinger: 960

TOTAL: 30940/34000


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Level:

+1 BAB
+1 Ref Save
+1 Will Save
Envoy Improvisation:

Inspiring Oration (Ex)

You can use inspiring boost as a full action. If you do, all allies within 60 feet of you regain a number of Stamina Points equal to twice your envoy level + your Charisma modifier (up to their maximum); at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost or inspiring oration, that ally can’t gain the benefits of either improvisation again until they recover Stamina Points following a 10-minute rest.
As with the inspiring boost envoy improvisation, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained. You must have the inspiring boost improvisation to select this improvisation.

[incidentally, I don't think I have ever used Inspiring Boost because I never remember I have it... someone remind me next time everyone needs a Stamina Boost in the middle of combat in case I forget this one too]

10 Skill points: acrobatics (4), bluff (2), computers, diplomacy, engineering, perception
+6 HP
+7 Stamina
RP +1


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

At work I always remember I need to type up Xylian's report for the Institute.
Then I forget about it when I'm off.
Maybe if I make this post here to remind myself I'll remember to do it.

:P


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

I was looking back over the games and our rolls have been absolutely garbage since Book 1. I'm pretty sure our average on a d20 is below 8.

Chapter Four Role-Specific Bonus XP Opportunity -- Lead Physicist (Xylian Xuvaats Xuuvats):

Discuss any new scientific discoveries (theories, materials, etc.) and provide a conclusion as to whether further research is warranted.

Xylian sends a very large file off to Pabaq with his report on Noma. He does not wish to report on the Polyfluid, since Xylian does not think the solar system is ready for Polyfluid and he would not want his proog to face the terrors of the war the Polyfluid would cause, but any additional study of Noma would reveal the useful material, so there is no point trying to hide it. And so the Polyfluid take up the majority of his report. Ultimately, Xylian does not have many answers. One of his primary questions, the source of power for Noma's shields, remains unanswered, as does most of the history of the city, but that only means there is reason to continue to explore the city. The city would not be possible to build for the current residents of the solar system, so all of its unique technologies would be novel discoveries.

Xylian goes on to propose a plan to fully study and explore Noma, with maps, timelines, supplies, and personnel requirements. He estimates an initial cost of thirteen billion credits to purchase and retrofit ships to make the trip to Noma, supplies, and construction costs for facilities within the bubble city before research can begin in earnest. He further budgets an additional 1.57 billion credits a year to cover ongoing operational costs for the scientists and archeologists, and the support personnel they will need: engineers, medical doctors, maintenance technicians, etc. These costs ignore the possibilities of Polyfluid

Attached to the report are several thousand files with titles like Effects of Solar Subsurface Laminar Flow on Short-Range Mono-Directional Sensors and Efficacy of Siccatite at Various Depths within a Solar Body, as well as including the results of his experiments on siccatite, polyfluid, the horacalcum tablet, the strange purple rod etc.


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@Everyone: My posting may be a bit hit and miss for the next week as I'm travelling again. But it's the last trip for the year, so smooth PBP-sailing thereafter!

@Xylian: Good stuff! I'll factor in your bonus XP to the next update.


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Next update on Sunday!


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Howdy gang!

Beginning Wednesday, I will be knee-deep in gaming at Gencon!

I'll be otherwise occupied until Monday the 7th.

I have a couple of cool things going down: on Wednesday, I'm speaking to other educators and librarians about gaming clubs for teens and adolescents at schools, libraries, etc.

Starting on Thursday, you'll find me in the ballroom with Paizo helping to run their Academy program for kids and families.

Please bot as needed. Hani is handy for taking damage, making engineering rolls, and occasionally hitting things.


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Job interview today--will post tomorrow.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5
GM Jhaeman wrote:
Job interview today--will post tomorrow.

Good Luck!


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Thanks, it went pretty well but not great. The curse of colour blindness struck again, and they made me undergo three different tests before they believed what I told them 10 months ago--I'm not good at distinguishing colours!


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Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

I am back after an eventful Gencon.

Great move on getting Hani into flanking position.

I'll be ready to post next time Hani's turn comes around.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day
GM Jhaeman wrote:
@Xylian:I think you have some way of negating cover penalties? It would matter in this instance, as the wraith's soft cover would turn a hit into a miss.

Ye


Ok, I'll apply the damage.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Sorry, I hurt my back pretty badly a few days ago so I been kinda lazy with posting.


Sorry you hurt your back! No worries re: posting.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

I'll try to get caught up tonight <3


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Back Saturday.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

does the aura thingy go around through walls to hit xylian, he's not in line of sight methinks


@Xylian: It's a sense-dependent effect, so if you were out of line of sight completely you wouldn't have to make the save. It looks like you've moved into the room now, so you can attempt the save at the beginning of your next turn.


Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7

Jin grabs the disk and tosse it back up again:

Singing disk vs. EAC: 1d20 + 13 - 2 ⇒ (17) + 13 - 2 = 28
Sonic damage: 1d4 + 12 ⇒ (3) + 12 = 15


Male Telia Mechanic (Experimental Armor Prototype) 7 / Soldier 1 (Blitz) Tinker SP 81/81 HP 55/55 RP 8/8 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +16 60' Darkvision Resistance (cold and fire) 5

Odd. I made a post last night, and I could have swore it was there when I moved my browser to another game. Maybe I pressed "preview" instead of submit.

In any case, my original was also a miss.


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

I'm going to be at my company's big IT Conference next week, so just heads up I probably won't be able to post regularly again until the 11th.


Experience Points (Instalment # 29)

Xylian:

+Previous: 31269
Role-Specific Bonus Report: 3200
Pyric Wraiths (x2): 960
Pyric Harbinger: 960
Story Award (Radiance): 640

TOTAL: 37029/34000 LEVEL UP!

Zharis:

+Previous: 36269
Pyric Wraiths (x2): 960
Pyric Harbinger: 960
Story Award (Radiance): 640

TOTAL: 38829/50000

Jin:

+Previous: 31780
Pyric Wraiths (x2): 960
Pyric Harbinger: 960
Story Award (Radiance): 640

TOTAL: 34340/34000 LEVEL UP!

Hani:

+Previous: 32380
Pyric Wraiths (x2): 960
Pyric Harbinger: 960
Story Award (Radiance): 640

TOTAL: 34940/34000 LEVEL UP!

Tulgram:

+Previous: 30940
Pyric Wraiths (x2): 960
Pyric Harbinger: 960
Story Award (Radiance): 640

TOTAL: 33500/34000


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Sorry, bad weekend--will post in about 12 hours.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

illusion?


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Back in a couple of days--please keep up the good RP and we'll see what this chapter holds next when I get back (you're making good progress!).


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Kept forgetting to level. Took an 8th level of Mechanic. Main this is the next upgrade to Overcharge, +2d6 damage =)


Cool! You'll be changing those batteries a lot, but the extra damage will be very handy.


Experience Points (Instalment # 30)

Xylian:

+Previous: 37029
Pyric Manifestation: 480

TOTAL: 37509/50000

Zharis:

+Previous: 38829
Pyric Manifestation: 480

TOTAL: 39309/50000

Jin:

+Previous: 34340
Pyric Manifestation: 480

TOTAL: 34820/50000

Hani:

+Previous: 34940
Pyric Manifestation: 480

TOTAL: 35420/50000

Tulgram:

+Previous: 33500
Pyric Manifestation: 480

TOTAL: 33980/34000


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

If I suddenly forget to write about it - after this fight, Tulgram will return the weapon to lethal mode. Somehow the place disposes to this...


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

Also, the XP seemed light. I think we missed something with me flying in and out of that last place and maybe I caused us to not get credit for solving the puzzle. We might want to go back, since Xylian blocked the door so we can get back, and see what else there was. Sorry I was gone for a week during the beginning of that encounter by the way. I might have skipped over stuff when I got back, and not realized how to get out of it a better way or something.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Pretty sure the pool was just involved in skipping the ghosts without agroing them.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

There are still some areas covered up on the map. Maybe something back where I went that I missed.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

I think the way Zharis solved the problem was the perfect solution. From the point of view of my character, there is no reason to go there again.


You folks are doing great! No reason to metagame over something like XP.


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

We can check missed rooms on our way back. I for one want to figure out what's going on here!

Anyways, Xylian can't make it around the corner since he's large, so he'll pass turn.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

It isn't the XP itself... it is that usually you get the XP for solving a problem, whether it solves it the normal way or not. It is that we obviously missed something important, or we would have gotten it... I just don't want to miss something important, because we are unlikely to return here.


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

Too metagame for my taste.


Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day
Zharis wrote:
because we are unlikely to return here.

I think we'll definitely be coming back for our ship!


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 10 (Noble Scion) | SP 70/70 |HP 64/64 | RP 10/11 | EAC 24 / KAC 25 / CMAC 33 | Fort +4 / Ref +10 / Will +7 (+2 charm/compulsion) | Initiative +4 | Bluff +20 (+1d6+2) / Diplomacy +19 (+1d6+2) | Perception +14 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Tongues 1/1 | Cold and Fire Resistance 5

I just meant unlikely to return to the planet/bubble or whatever. You're right... we can check on the way out probably. I suppose it doesn't matter that much. Just hate feeling like I screwed it up instead of solving it creatively.


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Stamina 00/70 HP 42/62| EAC 22 KAC 23| F: +8, R: +14, W: +5 | Init: +7 | Perc: +18 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 10/10 | Ultracold Hailcannon +14 (+17) (UCB 4: 52/100 Usage: 4 (12)) (4d8+10 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: Large; Brightlight 50' Radius; Light 100' Cone, Miracle Worker 07/10* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

I think jetpacking over the flames is about as creative as it gets :p


m N duergar Biohacker 10 | sp 90/90 | hp 66/66 | rp 10/11 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +2 | Perc +22, DV60' | Sense M +22, Li&Pi Science +22, Med +23 | Biohack 6/7 | BT + | Spark + | Tranq + | Rage + | Haste 8/10

I am of the same opinion .)

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