Not to be flip buuuuuut, I took over a game for a GM who bowed out back in April of 2020 (five years ago now) and sent the "Have you taken over an orphaned thread? Do this." email (3-4 times now over the space of months getting an automated reply each time) to what I guess now is a super-heavy dead compacted star, from which not even light can escape.
Any chance we can get that fixed? Eventually, I would like the ability to shut the thread down.
Oddly, I can't find the onsite instructions for the "Have you taken over an orphaned thread? Do this." I only ever stumble upon it by accident--maybe someone could look into that too. Here are the Gameplay and Discussion thread links. If you require anything else from me let me know by way of a 'manual message'. I don't entirely trust the automated one anymore. It lies. Thanks.
"Stay thirsty my friends."~The World's Most Interesting GM
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Meanwhile, at the Pathfinder Grand Lodge, sometime after midnight...
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
It is a gloomy Sunday afternoon in the Grand Lodge's mezzanine lounge.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.
As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes
• This is a Standard-mode game. You can play it with a CORE character, but that PC will forever after be considered a Standard character, and not be able to legally participate in any future CORE events.
• It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
• Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
• Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).
About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.
I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.
As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes
• This is a CORE game, so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
• It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
• Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
• Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).
About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.
I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for the Outpost III online convention game: Voice in the Void. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.
As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes
• This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources.
• It is a Tier 1-7 game, so your character must be between 1st and 7th level to play.
• At this point, it looks as though we are playing a higher tier game (the first two sign-ups have 7th level characters) so if folks could keep their PC's levels at, or above 4th level that would be great.
• Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater.)
About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.
I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.
So maybe you heard there's this Outhouse II, Signpost II, well, something like one of those. It's an online Play-by-post convention thingy starting in a couple of weeks (March 11th 2019). Well this a recruitment thread for one of those games.
The scenario is Season 10-8 What Prestige is Worth. We are running it hard CORE! (With all the usual CORE mode requirements).
Da pitch wrote:
A Pathfinder Society Scenario designed for levels 7-11.
Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.
Contents in What Prestige is Worth also contribute directly to the ongoing storyline of the Dark Archive faction.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
I mean really what is it worth beyond a quiver-full of wands of cure light wounds anyhow?
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for What Prestige is Worth. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).
A few quick notes This is a CORE game so CORE and chronicle source-based characters only. Do not bring your Leshy Investigator here--at least not without some damn good sources. It is a Tier 7-11 game, so your character must between 7th and 11th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
It always seems to be raining in the River Kingdom's city of Daggermark.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for Oathbreakers Die. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
This is a city-based adventure so no war mammoths please.
So I have the stuff in my cart that I want to order (and sidecart) but there's no place on any of the three screens to apply the 10% off holiday code. I've experimented with different shipping options and gift options but there doesn't ever seem to be a place to enter the code. Is it perhaps an eligibility thing?
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
This is the discussion thread for Night March of Kalkamedes. We talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
... And then ghost dot (post some random text with your character and then delete the post) in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page (and so you don't wake the little sleeping angel).
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
You probably want to bring a character who is adaptable and outdoorsy unless of course you like comedy, in which case the sky's the limit.
So, all my posts in any thread default to this (the one posting) icon even though it is not my default icon.
Messageboard thread posts on my LG K30 phone (via Firefox) fall off the right side of the screen (just before the reply button sadly) and cannot be resized to fit, however I can see them just fine if view them in favorites or if I go to the poster's account view them under their 'posts' tab.
There was something else, but I can't remember what it was just now. Any help would be appreciated.
EDIT Oh! I can't edit campaign pages I created. This one seems bigger than just me.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Go ahead and ghost/ninja dot in (post something and then delete it) with your character.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Go ahead and ghost/ninja dot (post something and then delete it) in with your character.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
... And then ghost dot in on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.
A few quick notes This is a Classic/Standard-mode game, not CORE. It is a Tier 1-5 game, so your character must between 1st and 5th level to play.
I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. In general, I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story. I'm just the guide.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
After a very late night of carousing with a very interesting man at a local tavern the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which according to Janira one of the Lodge's newest field agents was in about four hours time. You knew you should have listened to her when as she was leaving she said you should get some sleep, but golly was that man interesting. You could have stayed there until dawn, and you almost did.
If there is anything your character would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will if at all.
Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline. Both links lead to the same place.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed (slow or standard)
Initiative Modifier Perception Modifier Sense Motive Modifier
A few quick notes This is a CORE-mode game, not Standard/Classic. It is a Tier 1-2 game, so your character must be 1st or 2nd level to play. If you are playing this with a 2nd level character realize you can only do that once (per mode) for credit.
I am not a pushy GM, but I would like to finish by July 1. I hate botting people. I'll do it at need, but I have enough NPCs to play as it is. I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We're here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, you move the story, I'm just the guide.
After a long night in the company of a very interesting man and several pitchers of wine at the Flaxseed the characters find themselves 'escorted' by Lodge ruffians to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.
“All right, prospective pathfinders! Listen up!" The venture-captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."
“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.
"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."
“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood?" He waits for a positive reply, given in a sufficiently enthusiastic manner.
"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”
"TEN-SHUN! ...Questions?"
Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll (if any) Level Progression Speed
Initiative Modifier Perception Modifier Sense Motive Modifier
A few quick notes This is a Standard/Classic-mode game, not CORE. It is a Tier 1 game, so your character must be 1st level to play.
So, I couldn't help but notice that Damiel the half-elf iconic alchemist from what we are now calling Pathfinder 1st edition got downsized into a goblin in 2.0 the way Devis the half-elf iconic bard from Dungeons & Dragons 3.0 was replaced with Gimble the gnome in 3.5.
I don't have much to say about this except that I have difficulty seeing goblins (or kobolds, or mites, or those little wads of lard you sometimes find in jars of baked beans) reaching much further than 10th level in most game worlds I've ever heard of, and that hobgoblins seem like they could, realistically, go further. I do think I understand the monetization aspect of the idea, but that's really its own thread.
Did anyone actually know the 1st edition alchemist's name before he got the axe? Or that there even was an iconic for the class? Did you know there was an alchemist class? Is it a half-elf thing, do you think? A letter 'D' thing? Why not replace Amiri, or Merisiel? Do you think the goblin depicted in the new art is actually still Damiel and that what we're seeing is the result of a batch of polyjuice potion that got contaminated by goblin DNA? Those little buggers are into everything. Or do you think that alchemists all shop at the same clothing store regardless of big and tall, or petite status?
Um, there used to be a keyword search bar on the avatar choice menu page.... Considering the number of pages and the slightly haphazard organization structure (some guys are listed as gals, some wizards are sorcerers, some elves are humans, there are occasional spelling errors ["reptilians" and "repitilians" for instance], and whole swathes of characters that don't show up unless you know the right tricks), I found it very helpful. Does anyone know where it went? Is it coming back? How much would it hypothetically cost to fix this--hypothetically?
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Welcome.
If everyone could please provide the following info before we do too much talking.
Player Name Character Name PFS # Faction Day Job Roll Standard Advancement or Slow?
Initiative Modifier Perception Modifier Sense Motive Modifier
Feel free to start your character's preliminary "getting to know one another" RP posting in the gameplay thread. Or simply phantom post (post and then delete that post in the gameplay thread so that the scenario shows up on your account's campaign page).
The official start date for this game, and the rest of Outpost, is March 5th, so if you have nothing to say until then that's fine too.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The world of Golarion, Southern Avistan, Isle of Kortos, City of Absalom, Grand Lodge of the Pathfinder Society, the Grand Hall's Eastern Mezzanine meeting lounge, early Sunday morning.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The party is standing on a dock in the Shackles' city of Drench Port staring northward into the century-old hurricane called the Eye of Abendengo, a storm that takes up most of the horizon.
Drench Port (apparently named for the current and prevailing weather) is a free city in the Shackles and a hub for pirates and free-captains. The party was collected together here in a rush, but now they stand waiting for a vessel to collect them and take them to the Arcadian Mariner's Lodge of the Pathfinder Society. Once there they are to be briefed by the dangerous and disreputable ex-Shackles pirate, Venture-Captain Calisro Benarry, for a mission of special interest to the secret cabal that sits atop the Society's hierarchy--the mysterious Decemvirate.
Looks like I might have double clicked or failed to eliminate one copy of "Courts of the Shadow Fey" any chance I can just get the one version that comes with the PDF and print copies and leave off the second copy?
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.
According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.
And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.
Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Another rainy day in Daggermark. You've been in the City of Assassins and Poisoners now for two dreary days sipping expensive imported coffees in small corner cafe, and specialty book seller called The Last Drop. It is almost dinner time and there's been no sign of your contact, a half-orc explorer and freelance adventurer named Ulisha. She was supposed to be here yesterday wearing white and yellow daisies in her hat's hatband so you could recognize her, Daggermark being more of a tulip town. Instead you waited 10 hours in the coffee shop having to order expensive drinks to retain your seats.
According Janira Gavix your fellow Pathfinder and one-time instructor, and until yesterday, traveling companion, Ulisha is a bit of ne'er-do-well always in and out of trouble and here in the midst of the River Kingdoms, a collection of freebooting micro-realms and city-states one can get into all sorts of trouble. Apparently this time the trouble is too much for Ulisha to handle. She sent word to her contacts to get word to the Pathfinder Society with whom she has had an on again, off again relationship--to tell the Society that she is willing to part with an ancient druidic artifact--the legendary Silverhex. She is willing to sell it to the Society at a deep discount.... Unfortunately the only Society members to get the message and be close enough to reach her in time were yourselves and Janira who where supposed to be on a training mission of sorts to the River Kingdoms, but really it turned out to be an excuse for Janira to get to Daggermark for "important family business". By the time word reached your band there was no time to collect the money from a Lodge (in fact, Lodges are hard to come by in anywhere near the River Kingdoms. So instead the party headed to the clandestine meeting with only the money in their pockets hoping to buy time and get more information.
And so you've been waiting for two days in the expensive coffee shop forced to buy expensive coffee to ward off the stares of the severe-looking gnome barista, all while watching what little money you have disappear on room, board and, of course, coffee. Janira has gone off to her family leaving the group to its own devices, which as newly inducted Pathfinders are few indeed.
Sit down, have a cuppa, (re)introduce yourselves, and figure out what you want to do.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
I have (hopefully) 8 players (with 7 coming from 2 previous runs of The Confirmation and one new player) so we are doing two tables of four. After we are all signed in we'll pick teams.
Now I know some player's have swapped up their characters from our last game so if everyone could please provide the following info, we'll begin.
Player Name Character Name PFS # Faction Day Job Roll Standard Advancement or Slow?
Initiative Modifier Perception Modifier Sense Motive Modifier
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll Initiative Modifier Perception Modifier Sense Motive Modifier
The characters find themselves 'escorted' to the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The imposing chamberlain greets them--curtly, and motions for them to sit in a cluster of rather severe straight-back chairs. He strides back and forth before them once before diving in.
“All right, prospective pathfinders! Listen up!" The venture -captain takes a moment to make sure he has everyone's attention. "I know you recruits are eager to make names for yourselves in the organization, but hanging out all night in taverns isn't going to help either of us. It's sloppy and suggestive of a decadent borderline depraved mind! So before you sully the name of Pathfinder we need to make sure you are all up to snuff! I have a number of small assignments for you--things I could have any lodge page attend to were they not on retreat. It would be best for your prospective career futures if you could finish them before the day’s end...."
“Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Some of them are good kids, but not all of them have the salt to make it in the Society. It’s rough out there, and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our time, and agents who want to take everything we have collected for their own selfish needs." He looks pointedly at each member of the party.
"This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."
“Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so--let me be clear--you follow their orders as you would mine. Understood" He waits for a positive reply, given in a sufficiently enthusiastic manner.
"I’ve prepared a list of things I want you to do." He snatches a large, official envelope off his desk. "They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Not a moment before.... Included in the envelope is the list, complete with the name of your contact, and directions to the meeting location.”
"Ten-shun! ...Questions?"
Note there is a link to the 'list' at the top of the thread, and at the end of the The World's Most Interesting GM's tagline--just click on 'First Steps'. Both links lead to the same place. There isn't much there now but all the maps and other hands will eventually be revealed there.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.
If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.
Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation (001)'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll Initiative Modifier Perception Modifier Sense Motive Modifier
Official gameplay will open later tonight (the next 12-14 hours).
The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.
"And she said: Well he was presenting 'alternate facts.'" The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.
It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.
The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.
"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.
"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their rose garden time-travel contraption, the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge, but the dean mentioned he had a list of top notch agents just waiting to go."
"And this troubles you?" The man says in a tone that suggests he is a bottomless well of compassion.
"Well, you kind of have to know Master Shaine." Says the halfling.
This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table, the halfling sitting across from him, and maybe even each gulp! other first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, group role, legibility of character sheet, shameless bribery, etc…).
The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode for Pathfinder Society credit.
If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links, and advice as compiled (read: stolen) from around the messageboards by other GMs.
So I noticed some "new post" notifications on my campaign page and went to click on them, what I found was an empty page. It lists the posts' numbers that are supposed to be there, but there are no posts on the page--nor any other pages of post on the thread, nor on any other thread.... It is like the page markers for those posts still exist but there are no actual posts.
Basically I cannot see any campaign posts at all, just the pages they are on. I was surprised to see that I could see posts in the Website Feedback area.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
And so the candidates for confirmation in the prestigious Pathfinder Society went their separate ways to prepare for their early-morning meeting which was in about five hours time.
If there is anything you would like to do before 5am-ish local time (Absalom is a city that never sleeps), let me know. Some characters might have lodgings at in the dorms at the Pathfinder Society's Grand Lodge otherwise you can retire where you will.
Note there is a link to the handouts at the top of the thread (called 'Adventure Handouts and Maps'), and at the end of the The World's Most Interesting GM's tagline--just click on 'The Confirmation'. There's not much to see there right now, but once we get underway that's where the maps will be. Both links lead to the same place.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
We talk about stuff here. But before we do, if everyone could please provide me with the following info:
Player Name Character Name PFS # Faction Day Job Roll Initiative Modifier Perception Modifier Sense Motive Modifier
Gameplay will open later tonight (the next 12-14 hours).
The sound of honest laughter bubbles up like fresh water from a spring in one tastefully dim corner of the tavern.
"And she said: Simple, it's turtles all the way down." The the speaker’s dry, masculine delivery provoked another round of laugher from people seated around him.
It was growing late though, and at last the greater bulk of people got up and said their goodbyes. Leaving the interesting man, and a young halfling woman sitting at the large table alone.
The halfling had her elbows on the table, small fists buttressing her chin. Her legs, dangling kicked idly at the air beneath her chair.
"What's wrong Janira?" Asked the man smiling. His eyes crinkled at the corners with genuine affection. He was paying for his departed friends’ drinks with coins seemingly pulled from thin air, and the serving girl's ears. The serving girl giggled.
"I've got to head out in a couple of days for the Kortos Mounts. I'm supposed to be taking a bunch of Society initiates with me, to check up on that—" Janira stops and gives a quick look around. "...that activity I noted in my report a couple of months back. The Master of Scrolls, Dean Shaine, wants to use the trip as their Confirmation. I guess the Lodge is sort of desperate to push initiates into the ranks after all that trouble with their Rose Garden time contraption, and the flair up at the World Wound, and all the recent tangles with the Consortium. I'm not sure I want to be responsible for a bunch of novice treasure hunters who've never set foot out of the Lodge."
This is a role-playing recruitment for 5-08 The Confirmation (i.e. you have to role-play to get in). So, no list, no lottery, no first come first served--at least not like usual. If you want in, you gotta talk to the man at the head of the table (or the halfling sitting across from him, and maybe even each other) first. This is a role-playing game after all. Once we have enough seats plus however many filled, I’ll pick the final crew (probably in about 48 hours; we'll see how things progress). Characters will be chosen on a completely arbitrary, and unfair basis (personality, character concept, potential contribution to a group, legibility of character sheet, etc…).
The Confirmation is a scenario for levels 1-2. It is "evergreen" for 1st level characters. A player can normally only ever have one 2nd level character receive credit for it per mode (Standard or CORE). We’re playing this one in the Standard mode. For Pathfinder Society credit.
If you are unfamiliar with Pathfinder Society Play or Play by Post Click on the World's Most Interesting GM for some helpful links and advice as compiled from around the messageboards by other GMs.
As demonstrated by the classic Dos Equis line of ads, there are no end of interesting things that an interesting man can accomplish. The World's Most Interesting GM is such a man, and it is up to us to us to spread his legend.
Here are but a few of the things that have been said about the World's Most Interesting GM:
He doesn't believe in game balance.
He can speak Osiriani... in Skald.
He has won the lifetime RP achievement award… twice.
His signature is what the spell arcane mark is based upon.
He once taught a Nessian warhound how to bark in Celestial.
His TPKs end game lines.
The city guard often question him, just because they find him interesting.
His blood cures moderate wounds.
As a feat, he has Exotic Weapon Proficiency (beard).
Gandalf always lets him pass.
He once punched a flumph. Yes, you heard me.
He remembers TORG.
His dice only roll 20s... even the d6s.
His dice bag is woven out of tarrasque leather.
He belongs to a prestige class whose sole requirement for entry is being him.
~Now go forth, and add your intriguing anecdotes to the man, the myth, the legend that is the World's Most Interesting GM. "Stay thirsty my friends."
Can you please combine these 2 orders and double check the shipping as well. I know the shipping can be buggy sometimes with combining orders.
Thanks,
maldar
Likewise please. I dropped a non-mint version of one book from order 4057746 to pick up the mint version, but realized too late that I never added it. If it's too much a problem don't worry about it.
So I was trying to take advantage of the current Paizo clearance sale but am having trouble getting the order to go through.
Part of it is my fault, my MC pre-paid debit card hadn't been activated so I did that. The moment I checked the balance it listed the difference between the order and the original $100 balance, so it is trying to get through, but has not completed the transfer.
Think it might have been a timing thing. I tried processing it again a few minutes later (and again after changing the name on the card to accurately reflect the order name (caps, middle name) and then again and again). And nothing.
I realize it might be something you folks sort out automatically upon arriving to work and getting to it in the queue but I'll be at work most of the day and just wanted to get it noted in case it was not.
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Skills (2 class + 6 int + 1 human)*9 levels = 81
[r=ranks, c=class skill. Default skills not listed]
High to Low
Craft:Alchemy 15=6r+3c+6 int
Knowledge: planes 17=8r+3c+6 int
Knowledge: arcana 18=9r+3c+6 int
Spellcraft 18=9r+3c+6 int
Knowledge: local 12=3r+3c+6 int
Knowledge: nobility 11=3r+3c+6 int+1 trait-2 stitched
Knowledge:dungeoneering 10=1r+3c+6 int
Knowledge:geography 10=1r+3c+6 int
Knowledge:history 10=1r+3c+6 int
Knowledge: nature 10=1r+3c+6 int
Knowledge: engineering 10=1r+3c+6 int
Linguistics 10=1r+3c+6 int
Appraise 10=1r+3c+6 int
Craft:Mechanics 10=1r+3c +6 int
Knowledge: religion 8=1r+3c+6 int-2 stitched
Intimidate 17= 9r + 2 cha +6 stitched
Fly 6=1r+3c+2 dex
Perception 8=9r-1wis
Sense Motive 8 =9r-1 wis
Stealth 4= 2r+2 dex
Swim 5=1r +1 str+ 3 familiar
Diplomacy 0=2r+1 cha+1 trait -4 stitched
Disguise 2=1r+1cha
Spells:
Spells/day
0: 4
1: 7 = 4+2 att +1 school
2: 7 = 4 +2 att +1 school
3: 6 = 4 +1 att +1 school
4: 5 = 3 + 1 att +1 school
5: 4 = 2 + 1 att + 1 school
6: 3 = 1 + 1 att + 1 school
Spellbook
0: all but enchantment and abjuration
1: 9 (2c) 9 spell levels
1st free Air Bubble
1st free: Infernal Healing (C)
1st free: Obscuring Mist (C)
1st free: Protection From Evil (C)
1st free: Summon Monster I (C)
1st free: Magic Missile (E)
1st free: Ear Piercing Scream (E)
2nd free: Shield (A)
2nd free: Mage Armour (C)
2: 4 (2c) 10 spell levels
3rd free: Summon Monster II (C)
3rd free: Alter Self (T)
4th free: Glitterdust (C)
4th free: Mirror Image (I)
purchased: Fox’s cunning (T)
purchased: Cat’s grace (T)
purchased: Book Ward (A)
purchased: False Life (N)
From scroll: Frigid touch
3: 4 (2c) 12 spell levels
5th free: Waterbreathing
5th free: Summon Monster III (C)
6th free: Resinous Skin (T)
6th free: Ablative Barrier (C)
purchased: Magic Circle against evil (A)
purchased: Clairvoyance (D)
7th free: Shadow Projection (N)
7th free: Summon Monster IV (C)
8th free: Make Whole (2nd) (T)
8th free: Dimension Door (C)
9th free:
9th free: Summon Monster V (C)
s Summon Monster IV
* Shadow Projection
* Summon Monster IV
* Wall of Ice
5: 3 = 1 +1 att + 1 school
* Summon Monster V
* Possess Object
* Rapid Repair
Abilities:
Note to self: Write up rules and links here
School +4 rnds conjured creatures
Shift 8/day 30ft swift action
Dimensional Steps (SP): At 8th level, you can use this ability to teleport up to 30 feet per wizard level (240ft) per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.
banned: enchantment, abjuration
Appearance:
Jornel is in his early 40s, and walks with a pronounced limp in his left leg. While he does not totally require a cane to walk, he makes it a habit to do so.
Equipment:
2 2nd perals of power
3 1st pearls of power
Grandfather’s Legacy
Belt of Dex
He has to some degree overcome his issue through the use of a mechanised leg brace on his leg. This brass contraption attaches to a corset with a small wind up power source. The corset in turn attaches to thin metal struts that fit onto his skin under his clothes. The device somehow senses from the movement of muscles in his hack what he is attempting to do and provides extra motive power where needed.
Rod of Lesser Extend
Looking like a stylish iron walking cane, there is an unusual width to the rod that suggests to the more knowledgeable rogues a disguised sword cane. In fact this is from the small arcane-engine inside the cane that can draw upon a trapped, petrified immature voidworm to provide extra arcane power to the user's spells.
All Tools Vest, Spell component pouch
As a man of many trades, but reluctant to openly carry a tradesman's tools, the Earl spent some time looking for ways to successfully hide or call forth tools. When his original researches into pocket extra dimensional spaces proved fruitless, watching a simple bard trick provided him with an answer. When charged the vest is capable of spontaneously creating a suite of simple tools. Sadly the charging is a complex procedure that takes some time, limiting the vest and Earl to only one trade per day.
As material components of spells often have unpredictable result when summoned, the Earl has been forced to bow to necessity and has some tiny discrete pouches scattered upon his vest and person where he can lay his hands on components should they be necessary.
Chain of Intellect +2 (Sense Motive)
No Earl of a palatine county could wear a crown without committing a grievous breach of etiquette, so Caromarc designed this chain. A thin gold chain that he wears around his neck, the chain was originally designed as a sentient construct he could telepathically communicate with in order to gain additional information and answers. The Chain has proven exceptionally useful, especially in advising the Earl on body language, showing an exceptional ability to intuit emotions and detect lies, and then to pass that information onto Caromarc. It will be a bad day for Caromarc when he discovers that the construct he believes is helping him is dumb and that the telepathic link has tied into something else.
Amulet of Natural Armour +1
Salvaged from an early attempt at repairing his leg, this large purple gemstone in a gold setting lends some of the resilience of amethyst to Caromarc’s bones. While in now way preventing him from being killed, it has proven useful using sharp tools and cogs, and on one occasion an assailant was surprised to see his cleaver rebound from the Earl’s fingers, leaving a deep cut and spraining but the fingers intact.
Noble Clothes, Signet ring, jewelry
Earl Caromarc well understands the necessity of dressing to rank. His clothing resembles that of a more archaic and stylish courtier’s suit and cape, but the silk is more voluminous, dyed the expensive purple his ancestors entitle him to and trimmed and bedecked in gold chains. A believer in hats, the Earl has several depending upon the event.
Tradesman’s Clothes, alchemy lab
When performing his more dangerous experiments - especially in his alchemy lab - the Earl wears simple clothing, fire resistant, easy to remove and protective.
Butler
The Earl has a mechanical butler/valet/driver/servant
Mistress
Although gossip is very clear that the Earl is not married, it also greatly enjoys mentioning the strange woman the Earl is occasionally seen accompanying. Though she wears thick and concealing clothing, many in society have whispered of something wrong. Some dark taint or malformation.
Heavy Horse, Carriage
The Earl has his own horse and carriage. While the horse is beautiful, she is trained to pull a carriage, not to fight. The Earl used to own a larger carriage with two horses, and exchanged it for this one, claiming that he found the gait of a single horse superior. In fact his motives were more financial.
Accounts
The Earl would be terribly embarrassed to admit just how close to the wire his affairs are. His mechanical servant and arcane experiments have left him with so little money - a mere twenty crowns - that he is actually considering donning a disguise and earning some money as an alchemist.
Background:
Summary of Background
Jornel Caromarc was born at Schloss Caromarc into one of the old nobility families of Ustalav. His family raised him to believe that he had a duty to his country, so as a young man he joined the army to fight in the war. His father was proud, but quietly arranged that his son would be an engineer. Jornel came back with a book of occult power, a fear of the dark and a large part of his left leg missing.
For seven years he became a shut-in hermit, scavenging parts and supplies from the old vaults to perform strange experiments. He spent a good but of his family’s money on new equipment as well. Seven years later he emerged from Schloss Caromarc and established himself as an alchemist and mechanic of note. He went on to construct several very intriguing bespoke automata - almost always at governmental request.
Emerging from his shut-in coccoon he attended university in nearby Leipsteig, and became a correspondent of several eminent academics. One of those academics, on the verge of a breakthrough thanks to some notes Jornel had provided from his ancestor Alpon’s alchemical notes, invited him to spend some time and see the culmination of “the greatest experiment”.
The greatest experiment turned out to be the toturous creation of life. Horrified Jornel freed one sentient subject, and ended up trapped in a burning room. Jornel screamed for help and the subject, Sandru, returned and rescued him.
Chapter 1: The Book:
Chapter 1: The Book
I was only a young man when I found the book. It was during the war. I signed up to be a soldier, and ended up an ‘engineer’, though common labour was my usual lot. No honour in shoring up walls and digging ditches.
The house had obviously been bricked up from the outside. We thought at first it must be an old foundation pillar, masonry around loose rock. It wasn’t a big house - only thirty feet a side - but the bricks around the walls were castle-stones, two feet thick and half again as wide. Even the roof had been bricked up, though the carefully stacked and mortared rocks had given way at the top.
The natives all claimed it was a ‘witch house’. Bricked up for centuries, half buried, but no-one would build near it. Bricked up to keep the witch in, they said, but all their talk had the sound of stories.
I went in through the top. George and Carlisle lowered me down on a rope we had attached to a makeshift crane. The room was dark, and dank. I lit a torch - though coming down so near midday I had not thought to need it so soon. I unloosened my rope harness and looked around. The ground was spongy, somehow. Looking around I realised this had once been a tiny recessed courtyard. There was a little fountain, a chair and what had probably once been a garden - now all covered in water, slime and a small heap of broken bricks.
There was only one door, so my choice was easy. The door collapsed at my touch and I walked into the kitchen. I was struck at once by how eerily preserved everything was. Save for the layer of dust over everything it looked as if its ancient inhabitant had simply walked out. There were two new doors here. Something about the place made me feel wrong, and my torch flickered. Terrified at the prospect of being stuck in this windowless tomb in the dark I moved with alacrity through the larger door.
The larger door led to a small bedroom, and continuing around the corner of the house I entered what was obviously a library, and by its size and position the only room I had not yet explored. This room was also in a state of eerie preservation.
There was a book open on a small lectern. Glancing down at it I saw clearly the single inset catseye gem. Reasoning that the book must be valuable to have a gem of any sort inset I picked it up, dropped it in my pouch and then froze as realisation hit me.
The book had no dust on it. Looking down I say another set of footprints leading away from the book. As if someone had somehow been standing here, where I stood now, motionless. Until something drew its attention. Visually I tracked the footprints as they travelled from the lectern to the small door that led back to the kitchen.
I froze then, I confess it. My torch chose that moment to sputter and my fear of the dark overcame my fear of whatever it was through that dooway. Running as fast as I could I fled for the safety of the courtyard and my rope to the outside world of sanity.
I was just in time to see him swarming up the rope like some ship-rat. All bones and dry skin - nothing human. We had given him a way out and he took it. I shrieked in fear, and he glanced down, grinned that inhuman grin at me in a way that said “I’ll be back for you later”, and cut the rope with his dagger.
I stood there in terror, trapped in the old house, as the screams started.
Chapter 2: The Eye:
Chapter 2: The Eye
It took me near on two hours to drag all those tomes from the library out to the swamp, lay them on the brick pile, and jumping just catch hold of the rope. If my torch had given out I am not sure I would have had the courage to go back into those rooms, even knowing that the evil that had been bricked into this house had now escaped. I was up the rope and out.
I ran back to camp to get support. The captain must have thought me raving, but George and Carlisle were missing, so he sent a squad back with me. We never found George, or Carlisle, or the old man. The leutenant earned my eternal admiration when he had himself lowered in to look for them. He returned quickly, and quietly ordered the hole in the roof be bricked up again.
We’d just gotten back to camp when the whistle came. Our position got hit by the enemy, and we ended up retreating seventeen miles in a thunderstorm with nothing but the clothes on our backs. I was near dead when I finally fell asleep at sunrise, not realising the thing poking into my side was the damned book in its bag.
It whispered to me in my dreams.
I woke that night, and took a shift of stand-and-wait. I thumbed through the book in the moonlight and realised it was a book of shadows.
Captain demanded to see it the next day. I think Tom must have told him of the book. He looked at it, and it was just a book of nonsense rhymes and silly pictures. Showed it to me, and it was. Turns out there are two books. One shows up in bright light, one in dim.
The book told me things. First thing it told me was how to see things shouldn’t be able to see. Magic things. Poison things. That saved my life when it told me the mist coming up was poisonous. I managed to save a lot of my troop, but between that, George and Carlisle they never really trusted me after.
It was shortly afterwards that I got shot by a sniper and sent back home. On the trip back the wound got infected. I managed to convince them not to amputate, but they had to burn the wound.
I read through the book over and over trying to find some way to make the injury heal properly. I realised I was only scratching the surface. Eventually I found a spell I thought might work - but it was far too difficult for me, and needed expensive components.
I studied the book and more and more. It claimed to be transcribed from the teachings of one of the great wizards of the old days, who had his wisdom from creatures of another realm. Finally one day I managed to briefly summon one of these creatures to me. Communication seemed impossible at the time, but I persevered, hoping to find something that could heal my crippled leg. My transcriptions, interpretations and experiments were obsessive and well documented.
Eventually, madly, I realised that if my calls could only raise the smallest and weakest of these creatures, perhaps I should go to them. As I write this now, I wonder how I ever thought such a mad plan was my idea. I built a device, somehow instructed by the book. At the time I didn’t think it suspicious that such a complicated device should come so easily when all else had come so hard.
The device worked. I, and the book, entered other worlds. I... don’t really understand what happened there. The book did it - or the gem in the book. Some sort of egg, I think. Gifted to, or stolen by, that first wizard. Running life after life to get back. I tried to get home, and I ended up elsewhere. Again and again I tried, and finally got home... only to discover I could not stay. Somehow the device had unmoored me from our reality.
Fortunately I had prepared contingencies for our trip. One such contingency was to imprison an extra dimensional creature. I used this on myself, which gave me sufficient time to set up a small extradimensional pocket realm - a bubble in space-time. I stayed there for days, desperately maintaining it. In that time I worked out how to build myself an “anchor” of sorts. Like all anchors it has a chain that stops me drifting off.
I used the alien knowledge I had transcribed from the now-lost book through my madness, along with certain crpytic utterings certain summoned creatures had let slip to work on perfecting my knowledge. I realised that what I had thought was magic was really just alien extra-dimensional science. My incantations, preparations and gestures were manipulating extra-dimensional structures I was normally unable to even see.