World's Most Interesting Overflow Archives (003) [PFS Standard 6-15] (Inactive)

Game Master Great Green God

It is up to the PCs to investigate and stop a strange phenomenon before thousands of priceless documents are ruined forever.

General Admission Archives


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

This is the discussion thread for the Outpost III online convention game: Overflow Archives. In order to play in this game you have to have first signed up for it on the Outpost III sign up sheet. General admission sign-up begins on Monday, March 2, 2020.

As this is a discussion thread, we talk about stuff here. But before we do, if everyone who is interested in playing could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll (if any)
Level Progression Speed (slow or standard)

Initiative Modifier
Perception Modifier
Sense Motive Modifier

If you could then "ghost dot" (post some random text with your character and then delete the post) on the Gameplay thread with the character you are playing so that this game shows up on your campaign page.

    A few quick notes
  • • This is a Standard-mode game. You can play it with a CORE character, but that PC will forever after be considered a Standard character, and not be able to legally participate in any future CORE events.
  • • It is a Tier 1-5 game, so your character must be between 1st and 5th level to play.
  • • Content in “The Overflow Archives” contributes directly to the ongoing 6th season storyline of the Dark Archive faction.
  • • Other than that there are no real special requirements for this adventure (i.e. you do not need a character to have a certain aptitude for Diplomacy or Stealth, nor do you need someone who can survive on their own in arctic-cold or underwater).

About me I am not a pushy GM, but I would like to finish on time. I hate botting people. I'll do it at need, but I have more than enough NPCs to play as it is. You are signing up to play in an RPG game, so play it. Things happen sure, but in general you should be present, and not just for my sake, but for everyone else at the game table too.

I don't put your character in front of the next door they have to kick down, and I certainly don't kick it down for them. That's called: writing a novel. We are here to game. Your character can do as they like (or not) within the game world. You guys are the heroes here, so you move the story. I'm just here to guide you through the world, and to judge the results.

Our official start date is Monday, March 30th.

Stay thirsty my friends.

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Player Name excoman
Character Name Jezu Quakecaller
PFS # 275948-11
Faction grand lodge
Day Job Roll (if any) profession:statue carving: 1d20 + 5 ⇒ (11) + 5 = 16
Level Progression Speed (slow or standard) standard

Initiative Modifier+3
Perception Modifier+7
Sense Motive Modifier+1

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Player Name GM_MG
Character Name Derkhan Ashgale
PFS # 203433-14
Faction Liberties Edge
Day Job Roll (if any) None
Level Progression Speed (slow or standard) Standard

Initiative Modifier +4
Perception Modifier +8
Sense Motive Modifier +6

Derkhan is a paladin of Chaldira Zuzaristan, so he might act a bit unpaladin-like at times.

Liberty's Edge

2 people marked this as a favorite.
Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

;)

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Haha, nice, I see that won't be a problem then. :)

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

Player Name: GeraintElberion
Character Name: Fentar Palomine
PFS #: 3812-4
Faction: Grand Lodge
Day Job Roll (if any): n/a
Level Progression Speed (slow or standard): standard

Initiative Modifier: +1
Perception Modifier: +6
Sense Motive Modifier: +0

Fentar is a bloodrager; he also acts a bit unpaladin-like at times.

Sovereign Court

M various

Hi folks,

I have a few options that will be available by our start time. I'll see what rounds us out best as we approach.

4/4/2/1 so far so.

I'll probably have each of levels 1-4 available. will let you know.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

For those who don't know, but were curious....

Pathfinder Society Guild Guide v10, p 11 wrote:

DETERMINING AVERAGE PARTY LEVEL

In order to determine which subtier a mixed-level group of PCs must play in, calculate the group’s Average Party Level (APL).

APL = sum of character levels/number of characters If everyone plugs their proposed character's level into the proper place on the sign-up sheet it will automatically calculate this number for you.

Divide the total number of character levels by the number of characters in the party, rounding to the nearest whole number. If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down....

Starting with Season 4, scenarios were designed for six characters and contained methods to adjust for tables with four players. When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the "four-character adjustments" found throughout the scenario....

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks for GMing!

Player Name: noral
Character Name: Tofang
PFS #: 314670-8
Faction: Concordance
Day Job Roll (if any): craft alchemy, crafters fortune, lab : 1d20 + 9 + 5 + 2 ⇒ (1) + 9 + 5 + 2 = 17
Level Progression Speed (slow or standard): standard

Initiative Modifier: +4
Perception Modifier: +8
Sense Motive Modifier: -2

Tofang is a gunchemist so he does not have bombs but shoots with a gun that he can supercharge!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

With over 80% of the participants present with at least one still pending a character, I'd like to go over a few not-so-last-minute items.

1. First, thanks for coming!

2. If folks could (if you haven't already) head over to the second page of the google slides document and post some more statistical info about your characters in the space provided, that would be great. (Yeah, I know some of it is a repeat, but I didn't think about it until now.)

3. Marching Order! Consider your marching order, with the idea that folks in the even numbered positions might move up a spot when you can stand in two rows. Also remember to place your pets if any. Take a look at each other's sheets to get a handle on what folks can do in an emergency situation.

HANDY DANDY MARCHING ORDER ORGANIZER
1.
2.
3.
4.
5.
6.

4. Has anyone played this scenario before? If so at what level? As this is an investigative adventure, please keep in mind the difference between in- and out-of-character knowledge. Don't spoil things, but also don't hold back from providing info your character might rightfully know.

5. Finally, feel free to post in the Gameplay play thread. We cannot officially start the module until the end of the month, but feel free to RP and get to know one another. Describe your characters in appearance, action in speech. I should note that I despise the typical "We all show up in a meeting room for a briefing" intros... I despise the typical "We all show up in a meeting room for a briefing" intros, so pay attention to that first post in the Gameplay thread.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks.

2. Done
3. Position 2
4. Not played or GMed this scenario

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

3. Position 1, or as far up as possible if someone else wants to take point. I'm sneaky, higher level, and decently armored.

4. I did GM this several years ago and have next to no memory of what happens. I'll keep quiet on the investigatory parts, besides what my skill checks reveal.

5. On it.

Sovereign Court

M various

I'm waiting for one character to open up that's not my gun guy or my nagaji bloodrager ;)

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

1. Thanks for hosting!
2. Done
3. Fentar is no scout but likes to be near the front: 2 or 3.
4. Never played it.
5. and we're off...

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

1. Thanks!
2. Done
3. Position 4
4. Haven't played it
5. Done


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

HANDY DANDY MARCHING ORDER ORGANIZER
1. Derkhan
2. Tofang
3. Fentar
4. Jezu
5.
6.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

S#+@! Wrong thread. This:

The World's Most Interesting GM wrote:
More questions! Have any of the participating PCs had any interaction with Dean and Master of Scrolls Kreighton Shaine, or Zarta Dralneen the head of the Dark Archive faction within the Pathfinder Society? If so, how did it go? Did anything notable happen?

goes here.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Some of my other choices are locked in games that will go past the start, so I'll go with this 1xp character.

Player Name: OG3
Character Name: Rectitude
PFS #: 175185-14
Faction: GL
Day Job Roll (if any): no
Level Progression Speed (slow or standard): standard

Initiative Modifier: +5
Perception Modifier: +4
Sense Motive Modifier: +0

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

I just realized it's another kineticist. Not trying to step on toes Jezu, I just don't have a lot of options.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

So with that decided, we are at 6 PCs with an Average Party Level of 2.5. That means you as a group can decide what Tier we play at, by choosing what level you want to round to.

Pathfinder Society Guild Guide wrote:
If the result of the Average Party Level calculation ends with 0.5, the players should decide whether to round up or down.

If for instance you decide to round down to APL level 2, we'll play in the low subtier (meant for characters of level 1-2). If you choose to round up we'll play in the high subtier (meant for PCs of level 4-5). We would have to play in that subtier because we have 5+ PCs.

If we do aim high, we would be playing with the "four character adjustment" which makes things a little easier usually by lessening the number of antagonists, lowering some DCs, and imposing penalties on higher level foes.

Pathfinder Society Guild Guide wrote:
When the APL of a table is between two subtiers (like APL 3 for a Tier 1–5 scenario), a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL falls between two subtiers must play the higher tier with the four-character adjustments found throughout the scenario.

On the whole this is not a particularly deadly adventure (for instance, there are no derro rogues hiding in magical darkness, with poisoned daggers), but it will challenge your character's skills, and your role-playing. There are challenges in this adventure that cannot be solved with a sword (or kinetic blast).

You folks decide!

Oh, and if you haven't done so already don't forget all the other things I asked about above.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Fine with either. we got a cleric and our melee folks are higher level.

no strong feeling either way.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude was just Confirmated by Kreighton Shaine. No interaction with the others.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

I’d go with high tier with four players adjustment.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

I'm always willing to play high tier, but if anyone is concerned I think we should play low.

Nothing notable for the three NPCs.

Grand Lodge

Male Nagaji Bloodrager 3: Hit Points 31; AC 18/11/17; Fort+6 Ref+4 Will+3 (+4); Init+1; Perc+7

I’m happy to play up.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Up it is :)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Pending at least Jezu, as his would be one of the characters most affected by facing multiple CR 5ish+ encounters. I've played the 4th level sorcerer in the 9th level Big Boss End Fight. It is not always a happy ending.

And where do you want to be in the marching order? Up front where all the action is, or way at the back where all the ambush predators are waiting? ;)

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Tofang can take the lead as well.

Liberty's Edge

M Ghoran telekineticist 1 | HP 13/13 | AC 20/13/17 | F+6 R+5 W+0 | Init +5 | Perc +4 | Conditions: None

Rectitude in the 5 spot, please.

Rolls updated.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tofang Siyaah wrote:
Tofang can take the lead as well.

{Hands out baseball bats, and lengths of tire chain to the players at the table, sits back, and instructs them to fight over discuss it reasonably among themselves.}

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Player Name Zin Z'arin (Rob Riemersma)
Character Name Kolris Isimlothe
PFS # 192785-3
Faction Dark Archive
Day Job Roll (if any) Craft (alchemy), alchemy, alchemist's lab, crafter's fortune: 1d20 + 14 + 3 + 2 + 5 ⇒ (4) + 14 + 3 + 2 + 5 = 28
Level Progression Speed (slow or standard) standard

Initiative Modifier +3
Perception Modifier +13 (will be using Whispers of Evil boon for +1 circumstance, included here)
Sense Motive Modifier +13 (will be using Whispers of Evil boon for +1 circumstance, included here)

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Sorry for inactivity
Jezu's fine with high tier 4-player adjustments.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

High tier 4-player adjustments it is.

The PCs can hang out for as long as they like outside in the campus greens.

We cannot officially start until the 30th. I'm not actually sure when the 30th officially begins since this is world-wide event, but we still have time, so you have a few days to finalize you characters, discuss your marching order, figure out who you are playing with and feel free to chat in-character on the Gameplay thread, or here out-of-character.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Hey, sorry for my late arrival. This is my first week off work due to the shutdown, and while you'd think that would help me post more, it's been an adjustment.

Catching up and will post in Gameplay shortly!

FYI, Kolris was just awarded a chronicle as well, so I need to update his sheet for that. He won't level up, so it's just a matter of minor things, but could include some purchases.

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

Kolris is a member of the Dark Archive, and has successfully completed side missions for Zarta Dralneen in the past. They haven't had notable interactions besides these kinds of side quests, otherwise.

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

Beautiful presentation on the slides, GM.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Thanks! I try to make them as interactive as possible. Speaking of which, the whole situation with gathlain's does put you in mind of something you have heard before.

More later tonight.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Wow! I am completely lost! :-)

Can someone explain what is going on.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Sometimes I hate messageboards....

So as I had previous written, and am rewriting now, the party was called together in the middle of the knight to solve the mystery of the sudden flooding of one of the Society's book depositories.

The only apparent suspect--even though it strikes Mater of Scrolls Kreighton Shane as silly, is a bit of parchment with a couple of riddles written on it entitled The Name of the Fox which was somehow unintentionally triggered by wanna-be Pathfinder Virml.

Currently the party has been tasked with finding the source of the problem and putting it right before the Overflow Archive is completely flooded and all of it contents (much of which is unregistered and unlooked at) is destroyed.

That is the gist of things.

I should note, there are some clues.... For example, two posts back on this thread.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks!

Liberty's Edge

LG halfling male paladin 1/UnRogue 3 | hp 33/33 | AC 21, Touch 16 , Flat-Footed 17 | Initiative +4 | Fort +6, Ref +8, Will +3 | Perception +8, Sense Motive +6 | Smite Evil 1/1 | GM Reroll 0/1
Active Effects:
None

As I have run this in the past, I'm trying to avoid interacting too much with certain aspects of this scenario. I am trying to sneakily share the object I spotted with the party, however.


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Remember, your PC can still do the things they would normally do in the situation. Having player/GM foreknowledge is not something that should force you to sit out the game. You are here play after all.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Quick note, I am shifting Jezu to the bench for now as he hasn't posted for over a week and he has yet to respond to my PM.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks for letting us know!

Grand Lodge

Male Gnome Geokineticist 1 | AC 16/14/13 | HP 12/12 | Fort+6, Ref+5, Will+1 | CMB-1, CMD 12 | Init+3 | Perc+7, low-light | Sense Motive+1 | Speed 20' | Conditions: none | Dancing Lights: 1/1 | Prestidigitation: 1/1 | Ghost Sound: 1/1 | Speak with animals | 1/1

Sorry

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

What do we do with the fish?

Dark Archive

Male LN Elven Investigator/Swashbuckler 5 | HP: 35/35 | AC: 23 19 (14 Tch, 15 Fl; +1 traps) | CMD: 20 (16 Fl; +1 traps) | F: +2, R: +10 (+1 traps), W: +2 (+2 ench.; +3 illu.) | Init: +8 +4 | Perc: +16 +13 (+2 traps), SM +14 +13 | Speed 30 ft; climb 10; swim 10'' | Active conditions: whispers of evil, heightened awareness, monkey fish, shield

We finish our mission promptly.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Maybe just killing it is an option to stop the flooding?!

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Sorry, really didn’t think about the water. :-( More Library areas need a thorough drying now.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Alright, so as it looks like we will NOT be finished by Monday, I'll need to two things for everyone.

One, I will need everyone to make a couple of die rolls for boons below. Roll a d20 and a d3. A roll of a 19 or 20 on the d20 wins one of 3 lovely boons.

Second, I will need to know who would like to continue. At our current rate of posts we should be able to finish inside a couple/three weeks.

So roll, and lemme know.

Here comes the BOON! 1d20 ⇒ 191d3 ⇒ 2 BOOYA! Now I just have to figure out what that means.

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