World's Most Interesting Confirmation (001) [PFS Standard 5-08] (Inactive)

Game Master Great Green God

Maps and Handouts Folio


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

We talk about stuff here. But before we do, if everyone could please provide me with the following info:

Player Name
Character Name
PFS #
Faction
Day Job Roll
Initiative Modifier
Perception Modifier
Sense Motive Modifier

Official gameplay will open later tonight (the next 12-14 hours).

Stay thirsty my friends.

Grand Lodge

Male N Sylph Druid(Nature's Fang) 1 | hp 9/9 | AC 15, t:12, f:13 (+2 v ranged) | CMD: 13 | Fort +2, Ref +2, Will +5 | spd 30 | init +2 | perception +7 | resist(elec) 5 | Aerial Agility 6/6 | Conditions: none

Player Name KingOfAnything
Character Name Airyn Skystalker
PFS # 93593-20
Faction Grand Lodge
Day Job Roll N/A
Initiative Modifier +2
Perception Modifier +7
Sense Motive Modifier +8

I have limited availability this weekend, but I'll try to post at least once tomorrow.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Player Name I'm Hiding In Your Closet
Character Name Lydia Schwarz Stillbourne
PFS # #40025-20
Faction Dark Archives
Day Job Roll Profession (Librarian): 1d20 + 8 ⇒ (17) + 8 = 25
Initiative Modifier Lydia: +1 Fomalhaut: +2
Perception Modifier Lydia: +3 Fomalhaut: 0
Sense Motive Modifier Lydia: +3 Fomalhaut: 0

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Player Name JTDV
Character Name Tawner Kelenfold
PFS # 252422
Faction Silver Crusade
Day Job Roll I wouldn't have one yet because this is my first adventure, correct?
Initiative Modifier -1
Perception Modifier +4
Sense Motive Modifier +4 (Class but no ranks)

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Player Name MorphiusLink
Character Name Hallimir Duskrin
PFS # 52842-5
Faction Sovereign Court GM can you please let us know how faction Journal cards work in PbP.
Day Job Roll N/A
Initiative Modifier +6
Perception Modifier +6
Sense Motive Modifier +4

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
Tawner Kelenfold wrote:


Day Job Roll I wouldn't have one yet because this is my first adventure, correct?

Not correct. :) All you need is a skill rank in any Craft, Profession, or Perform skill.

There's also a 4-point Prestige "vanity" that lets you work as a temple healer and use Heal for Day Job checks.

Hallimir Duskrin wrote:


Faction Sovereign Court GM can you please let us know how faction Journal cards work in PbP.

Double-check with the DM at the end of the adventure if you achieved something, and other than that, it's basically the honor system.

You can do what I do and record your Objectives accomplished on your character sheet/profile.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

That works for me Lydia. Although, now that I think about it, I don't have any ranks in those. But thank you for the advice! That sounds just like what I'd be doing.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

You know you can freely play Mr. Potato Head with pretty much every aspect of your character up until your first adventure as a 2nd-level character, right? If you want to swap one of your skills out for a Day Job skill, you can do so (and even swap it right back once you get the Temple vanity, provided it's soon enough!). On the same note, be CERTAIN you're happy with your character's name before you hit the 10-post threshold; after that, you can't change it on here, a problematic and unfair limitation that I've started a petition in hopes of changing.

Oh, also: BIG WARNING for you, Tawner: I'm a Dhampir, which means that, while I'm not Undead, I react to positive/negative energy as though I were - so DON'T Channel to harm Undead while I'm nearby! I think your Rebuke Death ability works safely on me, though. Playing a Dhampir character requires a rare Boon, so kindly try to help me not die. The first adventure is always the riskiest. :)

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Lydia Stillbourne wrote:

You know you can freely play Mr. Potato Head with pretty much every aspect of your character up until your first adventure as a 2nd-level character, right? If you want to swap one of your skills out for a Day Job skill, you can do so (and even swap it right back once you get the Temple vanity, provided it's soon enough!). On the same note, be CERTAIN you're happy with your character's name before you hit the 10-post threshold; after that, you can't change it on here, a problematic and unfair limitation that I've started a petition in hopes of changing.

Oh, also: BIG WARNING for you, Tawner: I'm a Dhampir, which means that, while I'm not Undead, I react to positive/negative energy as though I were - so DON'T Channel to harm Undead while I'm nearby! I think your Rebuke Death ability works safely on me, though. Playing a Dhampir character requires a rare Boon, so kindly try to help me not die. The first adventure is always the riskiest. :)

Thanks Lydia. Ill note them in my char sheet as they come up.

Does Tawner's Channel to heal the living harm you?

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Player Name Blake's Tiger
Character Name Sidi Yawgu
PFS # 230524-17
Faction Liberty's Edge
Day Job Roll Faction Card Activity: Fight Slavery (DC 16)
Initiative Modifier +1
Perception Modifier +4
Sense Motive Modifier +0

Faction Card Action:

Stealth: 1d20 + 1 ⇒ (6) + 1 = 7
No good.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
Hallimir Duskrin wrote:

Does Tawner's Channel to heal the living harm you?

The simple answer is no; there's a spell/subdomain/feat or something that lets one Channel to harm at the same time as they're Channeling to heal, but normally, a given Channeling wave has one effect or the other, not both.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

I figured we'd have some interesting role play, Lydia, because of our characters. ;)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:
I figured we'd have some interesting role play, Lydia, because of our characters. ;)

"...Unfair and arbitrary...."

JTDIII wrote:

I’ve never engaged in pbp and I’ve only been playing PF for a bit now. Would like to get my feet wet with a low level module and a helpful DM. I’m also willing to say “GM” if I have to!

Now to answer that question. Technically the Pathfinder RPG uses 'Game Master', the most common term for a role-playing game guide/judge. The title also ties in with their GameMastery™ line of products. I have run enough different role-playing games, and editions of games to qualify as a DM, GM, Storyteller, Keeper, Judge and Ghost Master, among other other titles. Typically, I use 'GM' as it is among the most descriptive, and recognizable titles and the one that is use in many of my favorite games, but you can use DM if you like. I'm a huge fan of the D&D Rules Cyclopedia rules set, and the old Mystara/Known World setting.

Silver Crusade

HP 93/93; AC 20, T13, FF16; CMD 26 (32 vs grapple); F+9, R+9, W+4; Init +2, Perc +4 Human(?) Brawler 10

Player Name JamesMartin
Character Name El Garrapata
PFS # 1904-18
Faction Silver Crusade
Day Job Roll None (He's a bouncer at local bars, but they don't pay him, he just shows up to make friends)
Initiative Modifier +2
Perception Modifier +0
Sense Motive Modifier +0

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None
Quote:
"...Unfair and arbitrary...."

If I'm reading you right, you're cautioning me not to step on your toes. Or I may be reading too much in to this? Be that as it may, it's not a problem, because everyone's enjoyment is important to me. I'm more than willing to take direction from you to make a better story.

*He is the World's Most Interesting...DM! < Lol. Love it.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:
Quote:
"...Unfair and arbitrary...."
If I'm reading you right, you're cautioning me not to step on your toes.

Not at all. You mentioned the potentially interesting group dynamic, and I reiterated my method of picking characters for a game.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Ah. :)

Very well, then I shall sing the song of my people. ♬Is this the real life? Is this just fantasy? Caught in a landslide, no escape from reality...♬

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Presently, at the time of this writing, we are in the Pig's Paunch but the map doesn't show where we all are standing. I've been looking at other pbps (so that I learn what to do and don't slow us down) and they are able to state they are moving to "G5" or to stand beside someone. etc.

That's the intention with our map too, right? I mean, I understand at the beginning of our journey we're not necessarily being all tactical (although my character is seriously [if ignorantly] considering it).

Just curious is all.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:

Presently, at the time of this writing, we are in the Pig's Paunch but the map doesn't show where we all are standing. I've been looking at other pbps (so that I learn what to do and don't slow us down) and they are able to state they are moving to "G5" or to stand beside someone. etc.

That's the intention with our map too, right? I mean, I understand at the beginning of our journey we're not necessarily being all tactical (although my character is seriously [if ignorantly] considering it).

Just curious is all.

You should be able to move yourself about, draw things, and even accidentally delete the map if you like, so long as you have google slides on your device. No letters needed. There might be times I ask you to illustrate your path which can be done with line (scribble function) as now illustrated. If I didn't make it sharable before it certainly is now.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

I see it. Thank you.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Sorry for the delay. Tonight's posts may be a bit late due to real life.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
The World's Most Interesting GM wrote:

4. Lydia Stillbourne / Fomalhaut (any chance you could make a second profile for your leetle friend? It makes it easier to recognize who's doing what, and to whom--especially considering how talkative he'll be.)

I guess I can do that - I've thought about it off and on for years what with my Summoner/Witch/Cavalier/etc, but never yet bothered to.

I have no complaints with the marching order. A Spiritualist can fit nearly anywhere, I guess.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Currently, Tawner doesn't have Read Magic as one of his orisons. Upon a successful spellcraft check (which he just failed), would he be able to read all three scrolls because they're identical? Or does he need to check each scroll individually?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Tawner Kelenfold wrote:
Currently, Tawner doesn't have Read Magic as one of his orisons. Upon a successful spellcraft check (which he just failed), would he be able to read all three scrolls because they're identical? Or does he need to check each scroll individually?

I'd allow Tawner to read all three considering they all come from the same source.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Question: Can they charge through difficult terrain?

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Question.
How do we determine the DC for a perception or Sens Motive check to notice facial expressions or tones from other PCs?

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none
Sidi Yawgu wrote:
Question: Can they charge through difficult terrain?

Typically, no, things cant charge through difficult terrain. But given they r jump charging there is nothing preventing them from doing so.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

You appear to have put Fomalhaut in the initiative cue, but not me.

Truth be told, I'd prefer Lydia and Fomalhaut always go together, since Fomalhaut literally can't leave Lydia's side.

@Sidi: Why was Sidi so particuarly hostile when Fomalhaut showed up? Pharasman, something Fomalhaut said, just scared of ghosts, what?

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Sidi's vehemence displayed with Fomalhaut might come out in the role play. I'd be interested too but we might need to give it a little time.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

@ Lydia: Something he said (and a little bit extra).

Spoiler:
His claim, especially as a entity of negative energy, to have studied at Magaambya insulted the proud Bas'o who studied there to gain control of his own inner demon. The secrets of Magaambya allow the arcanists and bloodragers who study there to use Good-aligned divine magic and druidic magic as well as arcane. Demons and undead are anathema. So his claim to have studied there was like someone who didn't go to Harvard claiming to someone who did graduate from Harvard that they are Harvard alum. Basically, it was him calling bull.

The extra bit is that Fomalhaut reminds him of his own despair demon that he had to suppress through training into his atavistic avatar. Like a recovering alcoholic who encounters someone who drinks liberally.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Well, that didn't take long.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

I should have put that in a spoiler the first time, but the site crashed when I tried to edit it. Hopefully, I didn't ruin too much for Tawner. :)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Sidi Yawgu wrote:
Question: Can they charge through difficult terrain?

They are jumping through the air (they can charge as a full-round jump action), so there's no terrain to speak of.

Edit: What Hallimir said.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Hallimir Duskrin wrote:

Question.

How do we determine the DC for a perception or Sens Motive check to notice facial expressions or tones from other PCs?

Typically you can get a 'hunch' as to what someone is thinking or feeling with a DC 15 sense motive check or an opposed check vs the target's bluff check if they are purposefully hiding something. The amount of time it takes to pull off such a check (1 round or 1 night of conversation and observation or anywhere in between) is dependant on the situation.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:

You appear to have put Fomalhaut in the initiative cue, but not me.

Truth be told, I'd prefer Lydia and Fomalhaut always go together, since Fomalhaut literally can't leave Lydia's side.

@Sidi: Why was Sidi so particuarly hostile when Fomalhaut showed up? Pharasman, something Fomalhaut said, just scared of ghosts, what?

My bad. You go right after Hallimir. That's fine, though it helps me to know who is flat footed in a given situation and who is not.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
Sidi Yawgu wrote:

@ Lydia: Something he said (and a little bit extra).

** spoiler omitted **

Spoiler:
Who's to say he didn't attend Magaambya when he was alive? Of course, he might have been booted out after a while for whatever reason (like Rataji "The Leader" from "Serpent's Rise"/"Serpent's Ire" was). It's also possible that he didn't, but that he's not technically lying; he IS ancient, but has come to be much less than he used to be in most respects, including his memory. Bear in mind that (I'm not sure if you got this) his introductory spiel was a direct takeoff on this, and I chose Magaambya because it's the oldest known school in Golarion. Maybe he's full of it. Maybe he's just old and confused. Maybe he's neither.

As for the second part, I had a feeling there was something like that going on there.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Con't from above...

Also, eidolons, phantoms and familiars are all perceptive and intelligent enough to make their own judgements about a situation and react accordingly. One can imagine a scenario wherein Fomalhaut, notices a danger to Lydia and react's before she does, shoving her down before a sniper fires or pushing her aside before a razor pendulum slices her in half.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Well I certainly wouldn't mind him doing those things - the main problem is, as I said, is that Fomalhaut has to be adjacent to Lydia at all times (unless she concentrates or it's dark), so it works better (certainly in this adventure) if they go together.

Liberty's Edge

230524-17 | Male NG Human (Mwangi) 2 |HP 12/22 (24) | F +4 R +3 W +2 (+4) | AC 14 T 11 FF 13 | CMD 16 | Init +1 | Perc +4 SM +2 | Speed 40 ft | Bloodrage (1/6) | Active Conditions: ---

Spoiler:
To clear up any possible misunderstanding: My answer above was not an argument for why you can't play Fomalhaut as you are; it was explaining why Sidi believes what he does, in answer to your direct question about it.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None
Sidi Yawgu wrote:
I should have put that in a spoiler the first time, but the site crashed when I tried to edit it. Hopefully, I didn't ruin too much for Tawner. :)

Paizo was going down a lot yesterday. Three separate times I got to see those Goblins messin' with that server. I thought it was just me.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lydia Stillbourne wrote:
Well I certainly wouldn't mind him doing those things - the main problem is, as I said, is that Fomalhaut has to be adjacent to Lydia at all times (unless she concentrates or it's dark), so it works better (certainly in this adventure) if they go together.

Since we are using block initiative for this game, it shouldn't matter, just take your actions whenever you are allowed, delaying when you need to. There will be times when they will not have to move to take actions or perhaps will just move around one another remaining adjacent. Alternatively, I could just set their combined initiative at the lowest roll between the two, but that seems to be disadvantageous to you.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES
Sidi Yawgu wrote:
** spoiler omitted **

Spoiler:
It's okay, I understood.
Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

GM, when in combat do you want us to post in intiative order to avoid confusion of placement or just whenever?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

I use the "block initiative" system common to pbp games. PCs who are in bold on the initiative list may post in whatever order the happen to visit the messageboards. This cuts down on having to wait for any one player to show up to post their actions. The order is only important for those rare occasions when very specific timing is important.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Good point, Hallimir. It should be by initiative order. I saw that and thought it might be server error because Paizo has been going down lately.

EDIT: Fair enough, World's Most Interesting DM.

Sovereign Court

Male N Half Elf Rogue/1; HP 10/10 | AC:18 t:15; ff:14; | Fort +1, Ref +6, Will +1; +2 vs enchant/divination | CMB +2; CMD 16 (12ff) | Spd 30 ft. | Init +6 | Perc +6 | Acro +8 | Stealth +8 | SensM +4 | Darkvision 30ft | Conditions : none

Apologies for making you explain that twice. I didnt quite get it when you mentioned it to Lydia... I thought block initiative refered to companions/familiars etc.

Thanks for clarifying


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Yeah the Web goblins have been hampering me too. I should have something up later tonight.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Lydia, there is an interesting discussion about channeling* going on right now. There's talk about a Damphir too. Just thought it was interesting because it's right up our alley.

*I swear this is not a Rickroll!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Sorry for the delay, I'd hit a bit of snag Sunday night (food poisoning) which led to another snag Monday (ICU). I'm much better now after nearly suffering terminal dehydration, but don'the think I've forgotten your asignment to bring back notes for your mission...

You know it was mighty convent of me getting food poisoning just now. Mighty convenient.

Stay thirsty my friends (I know I will).

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Whoa! Sounds like you failed your Fort save. Well, I hope the ICU rolled the 1d8 + 1 you needed. You sound like you're doing better so I hope that's all behind you. Welcome back.

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