This spell allows you to channel holy power into your sword, or any other melee weapon you choose. The weapon acts as a +5 holy weapon (+5 enhancement bonus on attack and damage rolls, extra 2d6 damage against evil opponents). It also emits a magic circle against evil effect (as the spell). If the magic circle ends, the sword creates a new one on your turn as a free action. The spell is automatically canceled 1 round after the weapon leaves your hand. You cannot have more than one holy sword at a time.
We recently had a game grind to a halt due to a disagreement over the running of this spell. We have a paladin fighting waves of summoned creatures, so the "magic circle against evil" effect came into play.
The confusion was over the free casting of magic circle against evil. Does it come at the start of the next round? The end of the current round? Between every attack?
Unless it comes at the start of the next round, the paladin can pretty much fight summoned creatures with impunity as the protection contstantly comes back into play with very little gap.
Has this been clarified anywhere? Has anyone else had this problem and what was the solution?
Thank you in advance.