Emerald GM |
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For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Looking for players to start a bi-weekly, Wednesday night campaign for The Emerald Spire Superdungeon. Games will run online from 7 pm EST (or 7:30 pm, if a later start is needed for that day) until 10 or 11 pm EST (depending on how late everyone feels like going that night). The current plan involves using Roll20 to host along with Discord for voice chat.
Session Zero: February 27th at 7 pm EST.
This campaign will involve material from The Emerald Spire Superdungeon, Thornkeep, and The Forest Campaign Compendium to flesh out a long-ranging campaign involving Mythic Adventures and running from 1st to 15th level.
Sources allowed: All Paizo material is allowed (with the exception of the feats listed in the Banned list). Mythic Adventures will be used. Third-party material will be allowed on a case by case basis, but the player's guidelines list below contains suggestions.
Banned List: Crafting. Leadership. Beyond Morality. No One of Consequence.
Suggested Reading Material: Jester David’s The Emerald Spire Player’s Guide, People of the River, The Guide to the River Kingdoms, Dungeoneer’s Handbook, and Mythic Origins.
You can find The Emerald Spire Player’s Guide here.
Any alignment (with the caveat that PCs have to work together and No PvP)
15 point build
2 traits or 3 traits with one drawback
Standard wealth by level
Max hit points at first level, then take the average or choose to roll thereafter.
All Paizo material allowed (excluding the Banned list)
Mythic Adventures (PCs will gain at least one mythic tier in-game)
Mythic Heroes Handbook
Mythic Spell Compendium
Path of War
Path of War Expanded
Akashic Mysteries
Ultimate Psionics
New Paths Compendium
1001 Spells
Deep Magic (Will be unlocked in-game)
Your characters will be based in Fort Inevitable, a small town near the Emerald Spire. Fort Inevitable is under martial law, ruled by the Hell Knights. They maintain order, but also punish crimes harshly and allow for slavery.
The adventures will focus on exploring the eponymous Emerald Spire for various reasons. The Emerald Spire is a glass-green tower, now in ruins. It is rumored to be of Azlanti origin, but the truth remains obfuscated by time.
The campaign begins at the first level and will continue to fifteenth level or more. We shall strive for a mix of roleplay and heavy tactical combat.
Post your interest in the forums below to find a spot in the game. We already have a few players, so we can add up to four more. Several of us have played together before, so we are familiar with how we play and would like to find more people that would enjoy becoming part of the group.
Miira |
1 person marked this as a favorite. |
Hey, I'm Gwen. I'm one of the already players. I'm looking into either playing the arcane mage or a channel cleric.
I'm leaning towards the arcane caster because I never really had the chance to play one in the past.
I will play cleric, which is my favorite class, if no one willingly steps up to be the healer. From the sound of this game, a healer will be a important, probably just as much as a rogue type with trap sense.
Planning the party dynamic out on discord will help us live through this dungeon crawl. Looking forward to meeting new peeps.
Emerald GM |
Hey, I'm Gwen. I'm one of the already players. I'm looking into either playing the arcane mage or a channel cleric.
I'm leaning towards the arcane caster because I never really had the chance to play one in the past.
I will play cleric, which is my favorite class, if no one willingly steps up to be the healer. From the sound of this game, a healer will be a important, probably just as much as a rogue type with trap sense.
Planning the party dynamic out on discord will help us live through this dungeon crawl. Looking forward to meeting new peeps.
Gwen, have you seen the Theurge class in the New Paths Compendium? It makes the arcane and divine casting capabilities of the prestige class available at level one.
Darthrancor |
Hello! Would you have room for two more? A newer player from my home group and I are interested.
She wants to play some kind of cleric or oracle. While I'm interested in playing a shifter, I'm pretty flexible and can do just about anything else if necessary.
Emerald GM |
Players may choose one free Campaign Trait from the Player's Guide or from the homebrewed list of Emerald Spire Campaign Traits.
Emerald GM |
I'm sorry, I literally just OK'd two more people on Roll20 right before I saw your post. It looks like we are filled up for now.
I will be happy to let you know if we have any changes and something opens up.
Thank you again for your interest.
Hello! Would you havroom for two more? A newer player from my home group and I are interested.
She wants to play some kind of cleric or oracle. While I'm interested in playing a shifter, I'm pretty flexible and can do just about anything else if necessary.
Darthrancor |
That's a little frustrating. *shrugs* C'est la vie.
Yeah, let me know! We'd be happy to come in if something changes (barring changes on our end of course). Good luck with the game if it doesn't though!. :D
Miira |
Miira wrote:Gwen, have you seen the Theurge class in the New Paths Compendium? It makes the arcane and divine casting capabilities of the prestige class available at level one.Hey, I'm Gwen. I'm one of the already players. I'm looking into either playing the arcane mage or a channel cleric.
I'm leaning towards the arcane caster because I never really had the chance to play one in the past.
I will play cleric, which is my favorite class, if no one willingly steps up to be the healer. From the sound of this game, a healer will be a important, probably just as much as a rogue type with trap sense.
Planning the party dynamic out on discord will help us live through this dungeon crawl. Looking forward to meeting new peeps.
I've heard of mystic theurge but not theurge class on its own?
Emerald GM |
That's a little frustrating. *shrugs* C'est la vie.
Yeah, let me know! We'd be happy to come in if something changes (barring changes on our end of course). Good luck with the game if it doesn't though!. :D
Yeah, I'm sorry. I had posts in a couple different places and have just been taking them as they come.
We'll definitely keep you in mind.
Emerald GM |
Emerald GM wrote:I've heard of mystic theurge but not theurge class on its own?Miira wrote:Gwen, have you seen the Theurge class in the New Paths Compendium? It makes the arcane and divine casting capabilities of the prestige class available at level one.Hey, I'm Gwen. I'm one of the already players. I'm looking into either playing the arcane mage or a channel cleric.
I'm leaning towards the arcane caster because I never really had the chance to play one in the past.
I will play cleric, which is my favorite class, if no one willingly steps up to be the healer. From the sound of this game, a healer will be a important, probably just as much as a rogue type with trap sense.
Planning the party dynamic out on discord will help us live through this dungeon crawl. Looking forward to meeting new peeps.
Yep. It's in the New Paths Compendium. You should check it out.
Emerald GM |
That's a little frustrating. *shrugs* C'est la vie.
Yeah, let me know! We'd be happy to come in if something changes (barring changes on our end of course). Good luck with the game if it doesn't though!. :D
I'm going to send you a PM. We have two openings if you and your friend want to join.
Emerald GM |
Yes. Everything is pretty much allowed, including various third party materials. I run everything by RAW as much as possible and follow current errata. So you are welcome to come up with what you like.
The party is pretty melee heavy at present, but there are no other restrictions. The build rules are the same as above. 15 points. Two traits per PC or three traits with one drawback taken.
They are currently second level and will hit third pretty soon. I am using milestones, so everyone will level up at the same time.
New PCs will start at second level with standard wealth by level for 2nd.
Emerald GM |
Hi, Saashaa. We have a few power gamers in the group, so feel free to do as you like. We're using a 15 point build to keep the game from snowballing out of control, but other than that, players are free to play what they like.
We have one player using Path of War and another is using Spheres of Might, so we have a diverse group.
Emerald GM |
Sounds good. They'll need a reason for wanting to go into the Emerald Spire. Like any good dungeon, rumors of powerful magics and ancient artifacts abound.
If need be, we can come up with something more personal by using the surrounding area of the Echo Wood. Thornkeep and Fort Inevitable are the two closest settlements with a variety of interesting NPCs in each.
Emerald GM |
As of 1/1/20, we are re-opening recruitment for one new player. The next two games are scheduled for the 15th and the 29th @7:30 pm EST.
The party is currently 4th level with one mythic tier. They have been completing the levels beneath Thornkeep and have yet to enter the Emerald Spire.
Prospective applicants must be willing to play a class that compliments the party synergy. Our game consists of a mix of heavy roleplay and intense tactical combat in that inimitable Pathfinder First Edition style - with Mythic Adventures rules.
Current party composition consists of the following:
Azlanti warder
half-troll bloodrager
tiefling cleric/sorcerer
human vitalist
Thanks for stopping by.
Emerald GM |
We've spent the past year clearing out most of Thornkeep. We did a light reboot to start the Emerald Spire proper. We're currently finishing the first level and have decided to open the game for one more player.
Our next session runs on May 6th from 7:30 pm to 10:30 pm EST. We use Discord for voice and chat. You must find a way to fit into the group and being able to access voice on Discord is required to play.
Pathfinder First Edition. Mythic Adventures and so much more.
The current party consists of five characters:
tiefling stalker (Path of War martial class)
magic cat (Spheres of Power caster)
duergar aegis (Ultimate Psionics martial class)
suli time oracle
drow druid spider summoner
Sessions continue bi-weekly: 5/20, 6/3, etc.