Creating new rules and expansions for the Pathfinder Roleplaying Game takes a lot of work. Over the past year, the design team has been focused on rounding out the core of the game, with the release of the Advanced Player’s Guide and the Beginner Box, and as we continue planning and working on projects for 2021 and beyond, it has become clear that we need more help to continue bringing great additions like these to your game table.
So today, I am happy to announce that the Design Team has added not one, but two new members to the staff, Michael Sayre and James Case! I doubt they are strangers to most of you, both having been brought over from our Organized Play program. Having got my start in Organized Play over 20 years ago, I can tell you that experience managing and developing scenarios in that environment is a great way to hone your skills and give you a deep insight into the game. So, it should come as no surprise that Michael and James have both gotten off to a terrific start here on the team. I hope you will all join me in welcoming them to the Design Team.
With that, I am going to turn this blog over to them so they can tell you a little bit about themselves and what they bring to the team!
Director of Game Design
I’m Michael Sayre, one of the new designers here at Paizo. I’ve spent the last decade writing for TTRPGs, particularly Pathfinders first and second editions. In addition to working for Paizo as both a freelancer and the Pathfinder Society Developer, I’ve also done design and development work for other TTRPG companies like Amora Games, Drop Dead Studios, Legendary Games, Lost Spheres Publishing, Rogue Genius Games, and more. It’s been a real privilege to come join what I consider to be the most talented team of game designers in the industry and I’m excited for all of you to see what we are creating together. My first big job in my new role has been taking the lead on an awesome new book that we haven’t announced just yet but keep a close eye on our announcements early in the new year! I’m looking forward to talking to all of you about the great steps we can take as we move forward with Pathfinder’s second edition, and sharing some of the cool ideas we’ve already got under way!
Hi everyone, I’m James Case! I first joined Paizo as an editor right as the Pathfinder Playtest was starting up, before moving to work on the living campaign as part of Organized Play, and I’m excited to now be joining the design team! Having worked in ESL and editing, I’m especially interested in how we can design rules that are fun and exciting to play with, but also easy to pick up and run. I hope to get to know everyone better as we move forward with all the projects we have in the works! If you want to talk games, music, memes, or hyphen usage, you can catch me on The Twitter at @toriariaria.
The New Faces of Design
Tuesday, December 29, 2020